Shalmanazar
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Commander
Size: 100Salt sum: 31.52
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{"ops":[{"insert":"_This is a work in progress_\n\nThis deck wins by building an army of Myr creatures (both through casts and by creating tokens thanks to the commander's triggered ability), boosting them, and using them to crew vehicles and station spacecrafts and planets.\n\nThe commander itself helps with the first with its first triggered ability (which will create token Myr creatures upon casting ones), helps with the second with its activated ability (which will add +1/+1 counters on all Myrs), and helps with the third with its second triggered ability (which allows us to crew or station other cards at least twice per turn).\n\nOther cards help with either of these three objectives in various ways\n\n---\n"},{"attributes":{"background":"#ffffff","color":"#000000"},"insert":"Lorem ipsum dolor sit amet, consectetur adipiscing elit. Mauris cursus nibh ligula, a consequat felis lacinia et. Proin ipsum lorem, varius eget ligula sed, elementum vestibulum sem. Aenean laoreet, felis vitae dictum accumsan, metus urna luctus odio, et porttitor orci nulla eu velit. Morbi posuere efficitur purus nec facilisis. Aliquam a posuere odio, vel vulputate ante. Aliquam euismod eleifend neque quis auctor. Fusce laoreet dictum arcu, congue dictum neque dignissim non. Sed at felis velit. Quisque nec rutrum tellus, quis tincidunt nulla. Vivamus ex urna, tristique ut odio et, eleifend pretium nisi. Pellentesque volutpat neque aliquam nibh consequat ornare. Nunc rutrum pharetra ligula. Cras tincidunt tristique lectus, ut pharetra ligula."},{"attributes":{"align":"justify"},"insert":"\n"},{"attributes":{"background":"#ffffff","color":"#000000"},"insert":"Duis turpis purus, elementum vitae dui non, pharetra euismod sapien. Praesent vel mauris eget dolor malesuada laoreet quis eget quam. Sed vestibulum condimentum suscipit. Aliquam et ullamcorper urna. Morbi fermentum sed ante ut viverra. Sed blandit, libero a blandit elementum, nulla elit egestas leo, in dapibus tortor augue tincidunt purus. Praesent eleifend ipsum lorem, et sollicitudin nisi ornare vel. Pellentesque euismod lacus risus, ultrices volutpat erat condimentum a. Maecenas vitae sem auctor, ultrices elit efficitur, sollicitudin enim. Aenean et turpis at lorem ultrices molestie. Nunc hendrerit cursus justo. Duis placerat."},{"attributes":{"align":"justify"},"insert":"\n"},{"insert":"\n"}]}
Commander
Urtet, Remnant of Memnarch
Whenever you cast a Myr spell, create a 1/1 colorless Myr artifact creature token.
At the beginning of combat on your turn, untap each Myr you control.
, : Put three +1/+1 counters on each Myr you control. Activate only during your turn.
At the beginning of combat on your turn, untap each Myr you control.
, : Put three +1/+1 counters on each Myr you control. Activate only during your turn.
Legendary Creature Artifact - Myr

Commander
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#Crew
Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr

#Crew
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#Crew Multiplier
Descendants' Path
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
Enchantment

Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Mirrodin Besieged
As this enchantment enters, choose Mirran or Phyrexian.
• Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.
• Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
• Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.
• Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
Enchantment

#Crew Multiplier
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#Spaceship
Dawnsire, Sunstar Dreadnought
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 20+.)
10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker.
20+ | Flying
10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker.
20+ | Flying
Legendary Artifact - Spacecraft

Exploration Broodship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
Artifact - Spacecraft

Inspirit, Flagship Vessel
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
1+ | At the beginning of combat on your turn, put your choice of a +1/+1 counter or two charge counters on up to one other target artifact.
8+ | Flying
Other artifacts you control have hexproof and indestructible.
1+ | At the beginning of combat on your turn, put your choice of a +1/+1 counter or two charge counters on up to one other target artifact.
8+ | Flying
Other artifacts you control have hexproof and indestructible.
Legendary Artifact - Spacecraft

Reaver Titan
Void Shields — Protection from mana value 3 or less
Gatling Blaster — Whenever this Vehicle attacks, it deals 5 damage to each opponent.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Gatling Blaster — Whenever this Vehicle attacks, it deals 5 damage to each opponent.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Skysovereign, Consul Flagship
Flying
Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle

Uthros Research Craft
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.)
3+ | Whenever you cast an artifact spell, draw a card. Put a charge counter on this Spacecraft.
12+ | Flying
This Spacecraft gets +1/+0 for each artifact you control.
3+ | Whenever you cast an artifact spell, draw a card. Put a charge counter on this Spacecraft.
12+ | Flying
This Spacecraft gets +1/+0 for each artifact you control.
Artifact - Spacecraft

Weatherlight
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Legendary Artifact - Vehicle

#Spaceship
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#Tutor
Profane Tutor
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery

#Tutor
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#Untap
#Untap
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Land
Adagia, Windswept Bastion
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet

Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Land
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Planeswalker
Tezzeret, Cruel Captain
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Legendary Planeswalker - Tezzeret

Tezzeret, Master of the Bridge
Creature and planeswalker spells you cast have affinity for artifacts. (They cost less to cast for each artifact you control.)
+2: Tezzeret deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.
−3: Return target artifact card from your graveyard to your hand.
−8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.
+2: Tezzeret deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.
−3: Return target artifact card from your graveyard to your hand.
−8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.
Legendary Planeswalker - Tezzeret

Planeswalker
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Pump
Pump
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Ramp
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Ramp
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Maybeboard
N'Yami-Class Mother Ship
Flying, vigilance, haste
Whenever this Vehicle deals combat damage to a player, look at the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
Crew 3
Whenever this Vehicle deals combat damage to a player, look at the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
Crew 3
Artifact - Vehicle

U.S.S. Enterprise-D, Galaxy-Class
Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying, vigilance
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying, vigilance
Legendary Artifact - Spacecraft

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"_This is a work in progress_\n\nThis deck wins by building an army of Myr creatures (both through casts and by creating tokens thanks to the commander's triggered ability), boosting them, and using them to crew vehicles and station spacecrafts and planets.\n\nThe commander itself helps with the first with its first triggered ability (which will create token Myr creatures upon casting ones), helps with the second with its activated ability (which will add +1/+1 counters on all Myrs), and helps with the third with its second triggered ability (which allows us to crew or station other cards at least twice per turn).\n\nOther cards help with either of these three objectives in various ways\n\n---\n"},{"attributes":{"background":"#ffffff","color":"#000000"},"insert":"Lorem ipsum dolor sit amet, consectetur adipiscing elit. Mauris cursus nibh ligula, a consequat felis lacinia et. Proin ipsum lorem, varius eget ligula sed, elementum vestibulum sem. Aenean laoreet, felis vitae dictum accumsan, metus urna luctus odio, et porttitor orci nulla eu velit. Morbi posuere efficitur purus nec facilisis. Aliquam a posuere odio, vel vulputate ante. Aliquam euismod eleifend neque quis auctor. Fusce laoreet dictum arcu, congue dictum neque dignissim non. Sed at felis velit. Quisque nec rutrum tellus, quis tincidunt nulla. Vivamus ex urna, tristique ut odio et, eleifend pretium nisi. Pellentesque volutpat neque aliquam nibh consequat ornare. Nunc rutrum pharetra ligula. Cras tincidunt tristique lectus, ut pharetra ligula."},{"attributes":{"align":"justify"},"insert":"\n"},{"attributes":{"background":"#ffffff","color":"#000000"},"insert":"Duis turpis purus, elementum vitae dui non, pharetra euismod sapien. Praesent vel mauris eget dolor malesuada laoreet quis eget quam. Sed vestibulum condimentum suscipit. Aliquam et ullamcorper urna. Morbi fermentum sed ante ut viverra. Sed blandit, libero a blandit elementum, nulla elit egestas leo, in dapibus tortor augue tincidunt purus. Praesent eleifend ipsum lorem, et sollicitudin nisi ornare vel. Pellentesque euismod lacus risus, ultrices volutpat erat condimentum a. Maecenas vitae sem auctor, ultrices elit efficitur, sollicitudin enim. Aenean et turpis at lorem ultrices molestie. Nunc hendrerit cursus justo. Duis placerat."},{"attributes":{"align":"justify"},"insert":"\n"},{"insert":"\n"}]}




























































































