LegendaryCreature-Kyle
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Commander
Size: 100Salt sum: 42.37
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Commander
Commander
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Card Advantage
Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger

Scrapyard Recombiner
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.
, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.
Creature Artifact - Construct

Card Advantage
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Cheerios/Eggs
Cheerios/Eggs
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Divers
Divers
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Land
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Land
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Reduction
Ugin, the Ineffable
Colorless spells you cast cost less to cast.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
Legendary Planeswalker - Ugin

Reduction
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Removal
Removal
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Sac Outlet
Sac Outlet
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Tin Foil Hat
Tin Foil Hat
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Win Cons
Gate to the Afterlife
Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card.
, , Sacrifice this artifact: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard.
, , Sacrifice this artifact: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard.
Artifact

Win Cons
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Maybeboard
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"If you're unfamiliar with how builds for "},{"insert":{"card-link":"Teshar, Ancestor's Apostle"}},{"insert":" generally work, I like to think of these decks as having what I call combo trees. The idea is that your mission is to solve each variable of a combo equation, and depending on what shows up in your hands, you can go down different branches of the tree to assemble a winning combo.\n\nThe equation for the combo generally goes along these lines: "},{"insert":{"card-link":"Teshar, Ancestor's Apostle"}},{"insert":" + a sacrifice outlet + a creature that puts an artifact back in hand + an egg/cheerio + a win condition card.\n\nThere are possibilities for variations and deviations that can create for different branches you can follow that may alter some of that equation.\n\nA few examples can help illustrate the idea of branches you can go down to assemble a combo. Below are a few.\n\n"},{"attributes":{"bold":true},"insert":"The Basic Combo Outline"},{"insert":"\n\n"},{"insert":{"card-link":"Teshar, Ancestor's Apostle"}},{"insert":" +"},{"insert":{"card-link":"Arcbound Ravager"}},{"insert":" + "},{"insert":{"card-link":"Myr Retriever"}},{"insert":" + "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" + "},{"insert":{"card-link":"Altar of the Brood"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIn this case, you would need all pieces in play. You would then sacrifice the Lotus Petal to its own ability or the Ravager. You would then sacrifice the Myr Retriever to the Ravager, allowing the Retriver's ability to send the Lotus Petal back to hand. Then play the Lotus Petal, triggering Teshar and bringing back the Retriever. Each permanent coming into play would trigger Altar of the Brood, decking our opponents.\n\n"},{"attributes":{"bold":true},"insert":"Simple Combos with Pieces Filling Multiple Roles"},{"insert":"\n\n"},{"insert":{"card-link":"Teshar, Ancestor's Apostle"}},{"insert":" + "},{"insert":{"card-link":"Blasting Station"}},{"insert":" + "},{"insert":{"card-link":"Junk Diver"}},{"insert":" + "},{"insert":{"card-link":"Urza's Bauble"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThis is an example of a combo branch that is shorter, where the sac outlet also deals damage but plays similarly to the previous example.\n\n"},{"attributes":{"bold":true},"insert":"More Complex Combos Due to Effects Being Layered on the Stack"},{"insert":"\n\n"},{"insert":{"card-link":"Teshar, Ancestor's Apostle"}},{"insert":" + "},{"insert":{"card-link":"Fanatical Devotion"}},{"insert":" + "},{"insert":{"card-link":"Glint Hawk"}},{"insert":" + "},{"insert":{"card-link":"Ornithopter"}},{"insert":" + "},{"insert":{"card-link":"Memnite"}},{"insert":" + "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSome combos require additional pieces. In this case, because our retriever (Glint Hawk) put artifacts in hand from the field rather than the graveyard, we need two eggs/cheerios to create a loop. So we'll want all pieces except one of the 0-cost artifacts on the field. We'll sacrifice the Glint Hawk. Then cast the 0-cost artifact, triggering Teshar. The Glint Hawk will enter the battlefield before the cast artifact resolves, so we'll target the one on the field with the Glint Hawk's ability. Sacrifice the Glint Hawk again, then cast the other 0-cost artifact from hand causing the same effect loop. The Reservoir sees the whole interaction and repeats, eventually giving us enough life to laser each opponent out of the game.\n\n"},{"attributes":{"bold":true},"insert":"Mana Outputs to Use Non-Eggs as Eggs"},{"insert":"\n\n"},{"insert":{"card-link":"Teshar, Ancestor's Apostle"}},{"insert":" + "},{"insert":{"card-link":"Krark-Clan Ironworks"}},{"insert":" + "},{"insert":{"card-link":"Scrap Trawler"}},{"insert":" + "},{"insert":{"card-link":"Perilous Myr"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSome combos allow the mana output to resolve constraints that some non-egg artifacts typically present. In this case, each is on the field, you sacrifice the Myr, then the Trawler. The Trawler's effect can put the Myr back in hand from the yard. The Ironworks gave us 4 colorless mana, allowing us to cast the Myr again, triggering Teshar and bringing the Trawler back into play. The Myr's effect gives us a damage trigger that we can use to damage each opponent out of the game.\n\n"},{"attributes":{"bold":true},"insert":"Cost Reducers for Combo Variable Flexibility"},{"insert":"\n\n"},{"insert":{"card-link":"Teshar, Ancestor's Apostle"}},{"insert":" + "},{"insert":{"card-link":"Grinding Station"}},{"insert":" + "},{"insert":{"card-link":"Salvager of Ruin"}},{"insert":" + ("},{"insert":{"card-link":"Myr Retriever"}},{"insert":" + "},{"insert":{"card-link":"Ugin, the Ineffable"}},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThere are instances where the cost reduction pieces can turn a non-egg/cheerio into a viable option. In this case, Ugin allows the Myr Retriever to function as a 0-cost cheerio, that can be cast for free to trigger the Salvager's return to play. The Station sacrifices the Retriever milling an opponent (or ourselves). The salvager can sacrifice itself to return the Retriever. Rinse and repeat.\n\n"},{"attributes":{"bold":true},"insert":"Additional Pieces to Think About"},{"insert":"\nThere are times when a loop can be created, but there is no win condition card in hand or yard. Often these loops can involve ways to draw cards or get more cards into the yard. Move forward and try to find what you need. Examples of this may include, looping with the "},{"insert":{"card-link":"Gate to the Afterlife"}},{"insert":" in play to draw and discard until you have what you need in hand or yard.\n\nPerhaps a partial loop has been put together. Like you have enough mana to loop use "},{"insert":{"card-link":"Chromatic Star"}},{"insert":" to draw a few extra times. Do it! Get to what you need faster.\n\nThere are some choices you can make with this list to change its overall speed. Obviously, fast mana cards would allow for pushing this deck in the CEDH direction. On the other hand, taking the tutors out in favor of draw or self-mill would slow it down a bit for groups looking to play a little slower. Unmolested, this deck should typically be in a position to win somewhere around turns 5-7. Outliers can yield occasional wins on turn 3-4, and other outlier bad draws may leave the deck still looking for pieces and not being able to win until turns 8-10. Those are outliers though, in my experience.\n"}]}




















































































