caesar.ralf
948 views10 days ago
Commander
Size: 100Salt sum: 35.46
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{"ops":[{"attributes":{"italic":true},"insert":"Doc's Graveyard Landfall"},{"insert":" (Bracket 2)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe Core Idea"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nMost landfall decks care about lands "},{"attributes":{"italic":true},"insert":"entering"},{"insert":" the battlefield. This deck doesn't.\n\nInstead, we care about lands "},{"attributes":{"italic":true},"insert":"being and going in the graveyard,"},{"insert":" because that's where our retrace spells find their fuel.\n\nEvery land in hand is a bullet. Every retrace spell is a gun. And Doc Aurlock can pull the trigger most efficiently.\n\nThe Hidden Commanders"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nDoc Aurlock is wonderful. He sits there, reduces costs, and lets us do stupid things for cheaper. But he's not the engine. He's the mechanic keeping the engine humming.\n\nThe true commanders of this deck are two retrace spells:\n\n"},{"insert":{"card-link":"Formless Genesis"}},{"insert":": Creates Ooze tokens that grow larger with "},{"attributes":{"italic":true},"insert":"every land in your graveyard"},{"insert":". This is our primary payoff. Bigger graveyard = bigger oozes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Spitting Image"}},{"insert":": Copies anything. Copy our own "},{"insert":{"card-link":"Railway Brawler"}},{"insert":" to make everything enormous. Copy "},{"insert":{"card-link":"Monstrosity of the Lake"}},{"insert":" to lock down opponents' creatures. Copy whatever solves the problem."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe Loop"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWe run many effects that put lands "},{"attributes":{"italic":true},"insert":"directly into our hand"},{"insert":". So traditional ramps like "},{"insert":{"card-link":"Rampant Growth"}},{"insert":" don't work but "},{"insert":{"card-link":"Cultivate"}},{"insert":" does! We want fuel to load our gun.\n\nSecond turn, we ideally cast Doc Aurlock. Everything going to the graveyard now costs less.\n\nThen we start the dance: dig for our retrace cards → discard land → retrace → create ooze, copy creature, draw more cards → repeat.\n\nThere are other payoffs for putting lands in the graveyard like "},{"insert":{"card-link":"Turntimber Sower"}},{"insert":" , "},{"insert":{"card-link":"Rumbleweed"}},{"insert":" , "},{"insert":{"card-link":"Centaur Vinecrasher"}},{"insert":" , but our retrace spells are our bread and butter.\n\nPower Level & Philosophy (Bracket 2)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis is a "},{"attributes":{"bold":true},"insert":"Bracket 2"},{"insert":" deck. There are no compact combos, no tutors hunting for an immediate win (just our retrace spells), no infinite loops.\n\nInstead, there's a weird, fragile, wonderful engine that asks you to manage your graveyard size carefully, choose when to return lands and when to leave them buried, and eventually overwhelm the table with oozes and copies.\n\nThe joy isn't winning on turn 4. The joy is watching your graveyard grow, your oozes swell, and your copied creatures multiply *add evil laughter here*.\n\n"},{"attributes":{"bold":true},"insert":"Why Play This Deck?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYou also hate landfall but want to try something that works similarly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You enjoy managing resource tension (graveyard vs. hand vs. battlefield)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You want to cast "},{"insert":{"card-link":"Formless Genesis"}},{"insert":" 10 times in one turn and make an army of formless beauties"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You think retrace is an underrated and fun mechanic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
1. Recursion
Exploration Broodship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
Artifact - Spacecraft

Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman

Titania, Voice of Gaea
Reach
Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life.
At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.
Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life.
At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.
Legendary Creature - Elemental

1. Recursion
(CTRL to add secondary)
2. Retrace Enablers
Traverse the Ulvenwald
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Sorcery

2. Retrace Enablers
(CTRL to add secondary)
3. Win condition
Centaur Vinecrasher
Trample
This creature enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.
Whenever a land card is put into a graveyard from anywhere, you may pay . If you do, return this card from your graveyard to your hand.
This creature enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.
Whenever a land card is put into a graveyard from anywhere, you may pay . If you do, return this card from your graveyard to your hand.
Creature - Centaur Plant

Railway Brawler
Reach, trample
Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Warrior Rhino

3. Win condition
(CTRL to add secondary)
Formless Genesis
Changeling (This card is every creature type.)
Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery Kindred - Shapeshifter

4. Hidden Commanders
(CTRL to add secondary)
Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Land
(CTRL to add secondary)
V. Card Advantage
River Kelpie
Whenever this creature or another permanent enters from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Beast

V. Card Advantage
(CTRL to add secondary)
V. Interaction/Spot Removal
V. Interaction/Spot Removal
(CTRL to add secondary)
V. Mass Disruption
Monstrosity of the Lake
When Monstrosity of the Lake enters, you may pay . If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Legendary Creature - Kraken

V. Mass Disruption
(CTRL to add secondary)
V. Ramp
Nissa's Pilgrimage
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Sorcery

Shigeki, Jukai Visionary
, , Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake

V. Ramp
(CTRL to add secondary)
Maybeboard
Amphin Mutineer
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Pirate Salamander

Bonny Pall, Clearcutter
Reach
When Bonny Pall enters, create Beau, a legendary blue Ox creature token with "Beau's power and toughness are each equal to the number of lands you control."
Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
When Bonny Pall enters, create Beau, a legendary blue Ox creature token with "Beau's power and toughness are each equal to the number of lands you control."
Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
Legendary Creature - Scout Giant

Esper Origins
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery


Kederekt Leviathan
When this creature enters, return all other nonland permanents to their owners' hands.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Leviathan

Quandrix Apprentice
Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
Creature - Human Wizard

Slickshot Lockpicker
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Rogue

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"italic":true},"insert":"Doc's Graveyard Landfall"},{"insert":" (Bracket 2)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe Core Idea"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nMost landfall decks care about lands "},{"attributes":{"italic":true},"insert":"entering"},{"insert":" the battlefield. This deck doesn't.\n\nInstead, we care about lands "},{"attributes":{"italic":true},"insert":"being and going in the graveyard,"},{"insert":" because that's where our retrace spells find their fuel.\n\nEvery land in hand is a bullet. Every retrace spell is a gun. And Doc Aurlock can pull the trigger most efficiently.\n\nThe Hidden Commanders"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nDoc Aurlock is wonderful. He sits there, reduces costs, and lets us do stupid things for cheaper. But he's not the engine. He's the mechanic keeping the engine humming.\n\nThe true commanders of this deck are two retrace spells:\n\n"},{"insert":{"card-link":"Formless Genesis"}},{"insert":": Creates Ooze tokens that grow larger with "},{"attributes":{"italic":true},"insert":"every land in your graveyard"},{"insert":". This is our primary payoff. Bigger graveyard = bigger oozes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Spitting Image"}},{"insert":": Copies anything. Copy our own "},{"insert":{"card-link":"Railway Brawler"}},{"insert":" to make everything enormous. Copy "},{"insert":{"card-link":"Monstrosity of the Lake"}},{"insert":" to lock down opponents' creatures. Copy whatever solves the problem."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe Loop"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWe run many effects that put lands "},{"attributes":{"italic":true},"insert":"directly into our hand"},{"insert":". So traditional ramps like "},{"insert":{"card-link":"Rampant Growth"}},{"insert":" don't work but "},{"insert":{"card-link":"Cultivate"}},{"insert":" does! We want fuel to load our gun.\n\nSecond turn, we ideally cast Doc Aurlock. Everything going to the graveyard now costs less.\n\nThen we start the dance: dig for our retrace cards → discard land → retrace → create ooze, copy creature, draw more cards → repeat.\n\nThere are other payoffs for putting lands in the graveyard like "},{"insert":{"card-link":"Turntimber Sower"}},{"insert":" , "},{"insert":{"card-link":"Rumbleweed"}},{"insert":" , "},{"insert":{"card-link":"Centaur Vinecrasher"}},{"insert":" , but our retrace spells are our bread and butter.\n\nPower Level & Philosophy (Bracket 2)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis is a "},{"attributes":{"bold":true},"insert":"Bracket 2"},{"insert":" deck. There are no compact combos, no tutors hunting for an immediate win (just our retrace spells), no infinite loops.\n\nInstead, there's a weird, fragile, wonderful engine that asks you to manage your graveyard size carefully, choose when to return lands and when to leave them buried, and eventually overwhelm the table with oozes and copies.\n\nThe joy isn't winning on turn 4. The joy is watching your graveyard grow, your oozes swell, and your copied creatures multiply *add evil laughter here*.\n\n"},{"attributes":{"bold":true},"insert":"Why Play This Deck?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYou also hate landfall but want to try something that works similarly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You enjoy managing resource tension (graveyard vs. hand vs. battlefield)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You want to cast "},{"insert":{"card-link":"Formless Genesis"}},{"insert":" 10 times in one turn and make an army of formless beauties"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You think retrace is an underrated and fun mechanic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}





















































































