Zemletrus
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Commander
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{"ops":[{"insert":"Merry Christmas! You are now the proud owner of this custom built deck: Knightly Fury. The deck focuses around dealing as much damage to your opponents while recycling your cards with "},{"insert":{"card-link":"Seifer Almasy"}},{"insert":"'s effect. Your opening hand should contain enough mana to cast "},{"insert":{"card-link":"Seifer Almasy"}},{"insert":" (ideally on Turn 3 but a Turn 4 is what you should expect) and some cards to take advantage of Seifer's cast-from-graveyard ability. Your instants and sorceries come in three flavors: group slug ("},{"insert":{"card-link":"Boltwave"}},{"insert":", "},{"insert":{"card-link":"Flame Rift"}},{"insert":", "},{"insert":{"card-link":"Sizzle"}},{"insert":", etc.), commander buffs ("},{"insert":{"card-link":"Fists of Flame"}},{"insert":", "},{"insert":{"card-link":"Haste Magic"}},{"insert":", "},{"insert":{"card-link":"Monstrous Rage"}},{"insert":", etc.) and card selection ("},{"insert":{"card-link":"Demand Answers"}},{"insert":", "},{"insert":{"card-link":"Laughing Mad"}},{"insert":", "},{"insert":{"card-link":"Seize Opportunity"}},{"insert":", etc.) Your equipment allows Seifer to mitigate any blockers your opponents may have with effects like Menace ("},{"insert":{"card-link":"Beamtown Beatstick"}},{"insert":" , Trample ("},{"insert":{"card-link":"Tenza, Godo's Maul"}},{"insert":") or Deathtouch ("},{"insert":{"card-link":"Basilisk Collar"}},{"insert":"). Cards like "},{"insert":{"card-link":"Fiery Inscription"}},{"insert":", "},{"insert":{"card-link":"Kessig Flamebreather"}},{"insert":" and "},{"insert":{"card-link":"Electrostatic Field"}},{"insert":" will deal more damage to your opponents for executing your game plan. \n\nThere are quite a few things you can change/upgrade in the deck and you'll maintain your deck's overall goal. "},{"insert":{"card-link":"Kediss, Emberclaw Familiar"}},{"insert":" is the number one card that you should include as effectively triples the damage that "},{"insert":{"card-link":"Seifer Almasy"}},{"insert":" deals in a turn. Other damage increasing effects ("},{"insert":{"card-link":"Solphim, Mayhem Dominus"}},{"insert":" , "},{"insert":{"card-link":"Dictate of the Twin Gods"}},{"insert":", "},{"insert":{"card-link":"Torbran, Thane of Red Fell"}},{"insert":", etc.) will further increase the deck's potency. Your Commander Buffs are very flexible as there are a slew of equipment cards ("},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":", "},{"insert":{"card-link":"Red Mage's Rapier"}},{"insert":", "},{"insert":{"card-link":"Glamdring"}},{"insert":", etc.) and instants ("},{"insert":{"card-link":"Dreadmaw's Ire"}},{"insert":", "},{"insert":{"card-link":"Bulk Up"}},{"insert":", "},{"insert":{"card-link":"Titan's Strength"}},{"insert":", etc.) that are worth of consideration in the deck.Your deck has a lot of basic lands so you can expand the utility lands with cards like "},{"insert":{"card-link":"Scavenger Grounds"}},{"insert":" and "},{"insert":{"card-link":"Buried Ruin"}},{"insert":" but these increase our exposure to "},{"insert":{"card-link":"Price of Progress"}},{"insert":"/"},{"insert":{"card-link":"Harbinger of the Seas"}},{"insert":" type effects. Lastly, you don't really have any real way to protect "},{"insert":{"card-link":"Seifer Almasy"}},{"insert":" from your opponent's removal spells so a small suite of cards like "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":", "},{"insert":{"card-link":"Redirect Lightning"}},{"insert":", "},{"insert":{"card-link":"Plaza of Heroes"}},{"insert":", etc. are worth adding to the deck.\n\nGood luck and have fun!\n"}]}
Commander
Seifer Almasy
Whenever a creature you control attacks alone, it gains double strike until end of turn.
Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Legendary Creature - Human Knight

Commander
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Attacking Alone Matters
Attacking Alone Matters
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Card Selection
Sazacap's Brew
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
As an additional cost to cast this spell, discard a card.
Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
As an additional cost to cast this spell, discard a card.
Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
Instant

Witch's Mark
You may discard a card. If you do, draw two cards.
Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Sorcery

Card Selection
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Commander Enhancement (Static)
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Beamtown Beatstick
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Inti, Seneschal of the Sun
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Legendary Creature - Human Knight

Commander Enhancement (Static)
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Commander Enhancement (Temporary)
Commander Enhancement (Temporary)
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Discard Synergy
Discard Synergy
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Group Slug
Group Slug
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Land
Land
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Mana Ramp
Mana Ramp
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Mass Removal
Delayed Blast Fireball
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Mass Removal
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Targeted Removal
Targeted Removal
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Tutors
Tutors
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Tokens & Extras
The Ring
Your Ring-bearer is legendary and can't be blocked by creatures with greater power.
Whenever your Ring-bearer attacks, draw a card, then discard a card.
Whenever your Ring-bearer becomes blocked by a creature, that creature's controller sacrifices it at end of combat.
Whenever your Ring-bearer deals combat damage to a player, each opponent loses 3 life.
Whenever your Ring-bearer attacks, draw a card, then discard a card.
Whenever your Ring-bearer becomes blocked by a creature, that creature's controller sacrifices it at end of combat.
Whenever your Ring-bearer deals combat damage to a player, each opponent loses 3 life.
Emblem


Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Merry Christmas! You are now the proud owner of this custom built deck: Knightly Fury. The deck focuses around dealing as much damage to your opponents while recycling your cards with "},{"insert":{"card-link":"Seifer Almasy"}},{"insert":"'s effect. Your opening hand should contain enough mana to cast "},{"insert":{"card-link":"Seifer Almasy"}},{"insert":" (ideally on Turn 3 but a Turn 4 is what you should expect) and some cards to take advantage of Seifer's cast-from-graveyard ability. Your instants and sorceries come in three flavors: group slug ("},{"insert":{"card-link":"Boltwave"}},{"insert":", "},{"insert":{"card-link":"Flame Rift"}},{"insert":", "},{"insert":{"card-link":"Sizzle"}},{"insert":", etc.), commander buffs ("},{"insert":{"card-link":"Fists of Flame"}},{"insert":", "},{"insert":{"card-link":"Haste Magic"}},{"insert":", "},{"insert":{"card-link":"Monstrous Rage"}},{"insert":", etc.) and card selection ("},{"insert":{"card-link":"Demand Answers"}},{"insert":", "},{"insert":{"card-link":"Laughing Mad"}},{"insert":", "},{"insert":{"card-link":"Seize Opportunity"}},{"insert":", etc.) Your equipment allows Seifer to mitigate any blockers your opponents may have with effects like Menace ("},{"insert":{"card-link":"Beamtown Beatstick"}},{"insert":" , Trample ("},{"insert":{"card-link":"Tenza, Godo's Maul"}},{"insert":") or Deathtouch ("},{"insert":{"card-link":"Basilisk Collar"}},{"insert":"). Cards like "},{"insert":{"card-link":"Fiery Inscription"}},{"insert":", "},{"insert":{"card-link":"Kessig Flamebreather"}},{"insert":" and "},{"insert":{"card-link":"Electrostatic Field"}},{"insert":" will deal more damage to your opponents for executing your game plan. \n\nThere are quite a few things you can change/upgrade in the deck and you'll maintain your deck's overall goal. "},{"insert":{"card-link":"Kediss, Emberclaw Familiar"}},{"insert":" is the number one card that you should include as effectively triples the damage that "},{"insert":{"card-link":"Seifer Almasy"}},{"insert":" deals in a turn. Other damage increasing effects ("},{"insert":{"card-link":"Solphim, Mayhem Dominus"}},{"insert":" , "},{"insert":{"card-link":"Dictate of the Twin Gods"}},{"insert":", "},{"insert":{"card-link":"Torbran, Thane of Red Fell"}},{"insert":", etc.) will further increase the deck's potency. Your Commander Buffs are very flexible as there are a slew of equipment cards ("},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":", "},{"insert":{"card-link":"Red Mage's Rapier"}},{"insert":", "},{"insert":{"card-link":"Glamdring"}},{"insert":", etc.) and instants ("},{"insert":{"card-link":"Dreadmaw's Ire"}},{"insert":", "},{"insert":{"card-link":"Bulk Up"}},{"insert":", "},{"insert":{"card-link":"Titan's Strength"}},{"insert":", etc.) that are worth of consideration in the deck.Your deck has a lot of basic lands so you can expand the utility lands with cards like "},{"insert":{"card-link":"Scavenger Grounds"}},{"insert":" and "},{"insert":{"card-link":"Buried Ruin"}},{"insert":" but these increase our exposure to "},{"insert":{"card-link":"Price of Progress"}},{"insert":"/"},{"insert":{"card-link":"Harbinger of the Seas"}},{"insert":" type effects. Lastly, you don't really have any real way to protect "},{"insert":{"card-link":"Seifer Almasy"}},{"insert":" from your opponent's removal spells so a small suite of cards like "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":", "},{"insert":{"card-link":"Redirect Lightning"}},{"insert":", "},{"insert":{"card-link":"Plaza of Heroes"}},{"insert":", etc. are worth adding to the deck.\n\nGood luck and have fun!\n"}]}



































































