340 views8 days ago
Commander
Size: 100Salt sum: 20.65
 avatar

arpaton1985@gmail.com

340 views8 days ago
Commander
Size: 100Salt sum: 20.65

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Drizzt Do'Urden
Double strike
When Drizzt enters, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample.
Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
Legendary Creature - Elf Ranger
Drizzt Do'Urden (afr) 220

Commander

(Ctrl to add secondary)
White Auracite
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
: Add
.
Artifact
White Auracite (fin) 41

Artifact

(Ctrl to add secondary)
Celebrity Fencer
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
Creature - Elf Druid
Celebrity Fencer (snc) 7
Celestial Unicorn
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Unicorn
Celestial Unicorn (j25) 97
Drix Fatemaker
When this creature enters, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Drix
Drix Fatemaker (eoe) 178
Dueling Coach
When this creature enters, put a +1/+1 counter on target creature.
,
: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Creature - Human Monk
Dueling Coach (stx) 15
Gnoll Hunter
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on this creature.
Creature - Gnoll
Gnoll Hunter (afr) 185
Ivy Lane Denizen
Whenever another green creature you control enters, put a +1/+1 counter on target creature.
Creature - Warrior Elf
Ivy Lane Denizen (j25) 674
Jukai Preserver
When this creature enters, put a +1/+1 counter on target creature you control.
Channel —
, Discard this card: Put a +1/+1 counter on each of up to two target creatures you control.
Creature Enchantment - Human Druid
Jukai Preserver (neo) 195
Nessian Hornbeetle
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on this creature.
Creature - Insect
Nessian Hornbeetle (fdn) 229
Pridemalkin
When this creature enters, put a +1/+1 counter on target creature you control.
Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Cat
Pridemalkin (j25) 700
Star Pupil
This creature enters with a +1/+1 counter on it.
When this creature dies, put its counters on target creature you control.
Creature - Human Wizard
Star Pupil (j25) 259
Yorvo, Lord of Garenbrig
Yorvo enters with four +1/+1 counters on it.
Whenever another green creature you control enters, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.
Legendary Creature - Giant Noble
Yorvo, Lord of Garenbrig (eld) 185
Zar Ojanen, Scion of Efrava
Domain — Whenever Zar Ojanen becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.
Legendary Creature - Warrior Cat
Zar Ojanen, Scion of Efrava (dmu) 227

Counters

(Ctrl to add secondary)
Adelbert Steiner
Lifelink
Adelbert Steiner gets +1/+1 for each Equipment you control.
Legendary Creature - Human Knight
Adelbert Steiner (fin) 3
Armored Wolf-Rider
Creature - Knight Elf
Armored Wolf-Rider (dgm) 52
Eclipsed Kithkin
When this creature enters, look at the top four cards of your library. You may reveal a Kithkin, Forest, or Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Scout Kithkin
Eclipsed Kithkin (ecl) 220
Mighty Mutanimals
When this creature enters, create a 2/2 red Mutant creature token.
Alliance — Whenever another creature you control enters, put a +1/+1 counter on target creature you control.
Creature - Mutant Rebel
Mighty Mutanimals (tmt) 21
Ornery Dilophosaur
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever this creature attacks, if you control a creature with power 4 or greater, this creature gets +2/+2 until end of turn.
Creature - Dinosaur
Ornery Dilophosaur (j22) 700
Vernadi Shieldmate
Vigilance
Creature - Human Soldier
Vernadi Shieldmate (clu) 216
Wary Farmer
At the beginning of your end step, if another creature entered the battlefield under your control this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Kithkin Citizen
Wary Farmer (ecl) 251

Creature

(Ctrl to add secondary)
Owlbear
Trample
Keen Senses — When this creature enters, draw a card.
Creature - Bird Bear
Owlbear (afr) 198
Potion of Healing
When this artifact enters, draw a card.
,
, Sacrifice this artifact: You gain 3 life.
Artifact
Potion of Healing (afr) 34
Ranger Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 2/2 green Wolf creature token.
: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Enchantment - Class
Ranger Class (afr) 202
Stocking the Pantry
Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on this enchantment.
, Remove a supply counter from this enchantment: Draw a card.
Enchantment
Stocking the Pantry (blb) 194
Trelasarra, Moon Dancer
Whenever you gain life, put a +1/+1 counter on Trelasarra and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Legendary Creature - Cleric Elf
Trelasarra, Moon Dancer (afr) 236
Wandering Troubadour
At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature - Dragon Bard
Wandering Troubadour (afr) 210

Draw

(Ctrl to add secondary)
Claim the Kingdom
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control.
Enchantment - Plan
Claim the Kingdom (msh) 163
Dancing from Dark to Dawn
Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value.
Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token.
Enchantment
Dancing from Dark to Dawn (hob) 123
Ride the Shoopuf
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.
: This enchantment becomes a 7/7 Beast creature in addition to its other types.
Enchantment
Ride the Shoopuf (fin) 197
Super-Soldier Serum
Enchant creature
Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types.
Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
Enchantment - Aura
Super-Soldier Serum (msh) 38

Enchantment

(Ctrl to add secondary)
Aeronaut's Wings
Equipped creature gets +1/+0 and has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Aeronaut's Wings (bro) 231
Sigardian Paladin
As long as you've put one or more +1/+1 counters on a creature this turn, this creature has trample and lifelink.
: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
Creature - Human Knight
Sigardian Paladin (vow) 247

Evasion

(Ctrl to add secondary)
Dual-Sun Technique
Target creature you control gains double strike until end of turn. If it has a +1/+1 counter on it, draw a card.
Instant
Dual-Sun Technique (eoe) 13
Prishe's Wanderings
Search your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control.
Instant
Prishe's Wanderings (fin) 193
Slash of Light
Slash of Light deals damage equal to the number of creatures you control plus the number of Equipment you control to target creature.
Instant
Slash of Light (fin) 32

Instant

(Ctrl to add secondary)
Blossoming Sands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Blossoming Sands (tdm) 251
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (ltc) 301
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (eoc) 158
Forest
(
: Add
.)
Basic Land - Forest
Forest (eoe) 276
Plains
(
: Add
.)
Basic Land - Plains
Plains (eoe) 268
Selesnya Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Selesnya Guildgate (clu) 245
Thriving Grove
This land enters tapped. As it enters, choose a color other than green.
: Add
or one mana of the chosen color.
Land
Thriving Grove (msc) 579
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land
Thriving Heath (msc) 580

Land

(Ctrl to add secondary)
Ajani's Pridemate
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Soldier Cat
Ajani's Pridemate (j25) 158
Sylvan Shepherd
Vigilance
Whenever this creature attacks, roll a d20.
1—9 | You gain 1 life.
10—19 | You gain 2 life.
20 | You gain 5 life.
Creature - Human Druid
Sylvan Shepherd (afr) 206

Lifegain

(Ctrl to add secondary)
Beaming Defiance
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Beaming Defiance (stx) 9
Feat of Resistance
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Instant
Feat of Resistance (plst) KTK-10

Protection

(Ctrl to add secondary)
Blanchwood Armor
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Enchantment - Aura
Blanchwood Armor (fdn) 213
Inspired Charge
Creatures you control get +2/+1 until end of turn.
Instant
Inspired Charge (mom) 19
Quick-Draw Dagger
Flash
When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Quick-Draw Dagger (snc) 243
Relic Axe
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Relic Axe (j25) 759
Squire's Lightblade
Flash
When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+0.
Equip
Artifact - Equipment
Squire's Lightblade (eoe) 36
Strider Harness
Equipped creature gets +1/+1 and has haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Strider Harness (rix) 183
Syr Faren, the Hengehammer
Whenever Syr Faren attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.
Legendary Creature - Human Knight
Syr Faren, the Hengehammer (eld) 177
Utility Knife
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Utility Knife (znr) 256

Pump

(Ctrl to add secondary)
Dawntreader Elk
, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Elk
Dawntreader Elk (plst) DKA-111
Dungeon Map
: Add
.
,
: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Artifact
Dungeon Map (afr) 242
Horizon Seeker
Boast —
: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Activate only if this creature attacked this turn and only once each turn.)
Creature - Human Warrior
Horizon Seeker (khm) 175
Marble Diamond
This artifact enters tapped.
: Add
.
Artifact
Marble Diamond (clb) 320
Paradise Druid
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
: Add one mana of any color.
Creature - Elf Druid
Paradise Druid (j25) 698
Realm Seekers
This creature enters with X +1/+1 counters on it, where X is the total number of cards in all players' hands.
, Remove a +1/+1 counter from this creature: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Creature - Elf Scout
Realm Seekers (j25) 705
Rosethorn Acolyte
: Add one mana of any color.
Creature - Elf Druid
Rosethorn Acolyte // Seasonal Ritual (eld) 174
Scaled Herbalist
: You may put a land card from your hand onto the battlefield.
Creature - Druid Lizard
Scaled Herbalist (afr) 204
The Wind Crystal
White spells you cast cost
less to cast.
If you would gain life, you gain twice that much life instead.
,
: Creatures you control gain flying and lifelink until end of turn.
Legendary Artifact
The Wind Crystal (fin) 43
Verdant Mastery
You may pay
rather than pay this spell's mana cost.
Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the
cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.
Sorcery
Verdant Mastery (stx) 146
You Happen On a Glade
Choose one —
• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
• Make Camp — Return target permanent card from your graveyard to your hand.
Instant
You Happen On a Glade (afr) 214

Ramp

(Ctrl to add secondary)
Catti-brie of Mithral Hall
Reach, first strike
Whenever Catti-brie attacks, put a +1/+1 counter on it for each Equipment attached to it.
, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.
Legendary Creature - Human Archer
Catti-brie of Mithral Hall (afc) 44
Defend the Campus
Choose one —
• Creatures you control get +1/+1 until end of turn.
• Destroy target creature with power 4 or greater.
Instant
Defend the Campus (j25) 186
Divine Arrow
Divine Arrow deals 4 damage to target attacking or blocking creature.
Instant
Divine Arrow (j25) 190
Fade into Antiquity
Exile target artifact or enchantment.
Sorcery
Fade into Antiquity (neo) 182
Heart-Piercer Bow
Whenever equipped creature attacks, this Equipment deals 1 damage to target creature defending player controls.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Heart-Piercer Bow (cmm) 390
Return to Nature
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Instant
Return to Nature (moc) 309
Underdark Basilisk
Deathtouch
Creature - Basilisk
Underdark Basilisk (afr) 208

Removal

(Ctrl to add secondary)
Restorative Technique
Target player gains 2 life, then searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put a +1/+1 counter on up to one target creature.
Sorcery
Restorative Technique (msh) 183
Shattered Wings
Destroy target artifact, enchantment, or creature with flying. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Sorcery
Shattered Wings (eoe) 206

Sorcery

(Ctrl to add secondary)
Varis, Silverymoon Ranger
Reach, ward

Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
Legendary Creature - Human Elf Ranger
Varis, Silverymoon Ranger (afr) 209

Tokens

(Ctrl to add secondary)
Boon of Boseiju
Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.
Instant
Boon of Boseiju (neo) 176

Untap

(Ctrl to add secondary)

Deck Info

Deck stats

34 pips - 28 cards
21 mana - 20 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
53 pips - 43 cards
19 mana - 18 cards
0 pips - 0 cards
1 mana - 1 card
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

This deck has no description

Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards