Darshie
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Commander
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{"ops":[{"insert":"This is a jank bracket 2 deck, enter at your own peril. Yes, it has Consecrated Sphinx in there, but don't worry, it's "},{"attributes":{"italic":true},"insert":"🌟On Theme 🌟"},{"insert":"\n\n[[Unesh, Criosphinx Sovereign]] makes sphinges cost 2 less, and makes us Fact or Fiction off the top for 4 cards, meaning Sphinx cards become card-positive with Unesh out. Under normal circumstances, this is an okay value piece that will mean you have a sphinx, maybe two of them, to play the next turn, and you can keep hitting people with fliers, and this would be good enough for bracket 2.\n\nBut we have another, stupider plan.\n\nWe will be utilizing ramp pieces to get out Unesh early, then keep trying to find more. At the same time, try to draw [[Omniscience]]. [[Long-Term Plans]] and [[Noble Benefactor]] should usually be used to try and grab this. If we cannot find it, continue playing sphinges and beating opponents with your fliers. If you do find, cast, and resolve (have a counterspell in hand!) [[Omniscience]], this is where the fun begins.\nPlay a sphinx for free."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Unesh trigger, try to grab a sphinx to cast next."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Find extra turn spells, grab those and cast them."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Always grab [[Clear the Mind]] or [[Psychic Spiral]]. Cast either before decking out to recycle the graveyard, repeat from step 1."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThis will allow you to play out most of, if not the whole deck's worth of creatures. If at any point you are going to run out of sphinges to play from hand, simply wipe your own board, as long as [[Omniscience]] stays out you can replay all the sphinges back to the battlefield from hand for free! During this process, you will get chances to wipe opponents' boards with cards like [[Raise the Palisade]] too. With a large bank of extra turns, no blockers, and approximately 30 sphinges, you will probably kill everyone.\n\nOr they'll just concede when [[Omniscience]] resolves, the spoil-sports.\n\n [[Ormos, Archive Keeper]] is the only way to prevent [[Windreader Sphinx ]] from decking you out, look out for this.\n\nAll of this requires Unesh to be on the board with a hard-cast Omnsicience from hand, easily putting it within the expected game-length of Bracket 2, despite the desired win-condition involving multiple extra turn spells.\n"}]}
Commander
Unesh, Criosphinx Sovereign
Flying
Sphinx spells you cast cost less to cast.
Whenever Unesh or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Sphinx spells you cast cost less to cast.
Whenever Unesh or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Legendary Creature - Sphinx

Commander
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Draw
Arbiter of the Ideal
Flying
Inspired — Whenever this creature becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
Inspired — Whenever this creature becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
Creature - Sphinx

Curator of Destinies
This spell can't be countered.
Flying
When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Flying
When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Creature - Sphinx

Defiler of Dreams
Flying
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
Creature - Sphinx Phyrexian

Sphinx of Clear Skies
Flying, ward
Domain — Whenever this creature deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
Domain — Whenever this creature deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
Creature - Sphinx

Draw
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Kbity
Chancellor of the Spires
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent mills seven cards.
Flying
When this creature enters, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
Flying
When this creature enters, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
Creature - Sphinx Phyrexian

Dazzling Sphinx
Flying
Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Creature - Sphinx

Sphinx of Forgotten Lore
Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Sphinx

Watcher of Hours
Flying, ward
Whenever you remove a time counter from this card while it's exiled, surveil 1.
Suspend 6— (Rather than cast this card from your hand, you may pay and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever you remove a time counter from this card while it's exiled, surveil 1.
Suspend 6— (Rather than cast this card from your hand, you may pay and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature - Sphinx

Kbity
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Land
Land
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Permission
Permission
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Ramp
Midnight Clock
: Add .
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact

Ramp
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Removal
Dream Eater
Flash
Flying
When this creature enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Flying
When this creature enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature - Nightmare Sphinx

Enigma Thief
Prowl (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.)
Flying
When this creature enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
Flying
When this creature enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
Creature - Rogue Sphinx

Spectral Deluge
Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery

Twisted Riddlekeeper
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, tap up to two target permanents. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Flying
When you cast this spell, tap up to two target permanents. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Flying
Creature - Sphinx Eldrazi

Removal
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The Smart
The Smart
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This is a jank bracket 2 deck, enter at your own peril. Yes, it has Consecrated Sphinx in there, but don't worry, it's "},{"attributes":{"italic":true},"insert":"🌟On Theme 🌟"},{"insert":"\n\n[[Unesh, Criosphinx Sovereign]] makes sphinges cost 2 less, and makes us Fact or Fiction off the top for 4 cards, meaning Sphinx cards become card-positive with Unesh out. Under normal circumstances, this is an okay value piece that will mean you have a sphinx, maybe two of them, to play the next turn, and you can keep hitting people with fliers, and this would be good enough for bracket 2.\n\nBut we have another, stupider plan.\n\nWe will be utilizing ramp pieces to get out Unesh early, then keep trying to find more. At the same time, try to draw [[Omniscience]]. [[Long-Term Plans]] and [[Noble Benefactor]] should usually be used to try and grab this. If we cannot find it, continue playing sphinges and beating opponents with your fliers. If you do find, cast, and resolve (have a counterspell in hand!) [[Omniscience]], this is where the fun begins.\nPlay a sphinx for free."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Unesh trigger, try to grab a sphinx to cast next."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Find extra turn spells, grab those and cast them."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Always grab [[Clear the Mind]] or [[Psychic Spiral]]. Cast either before decking out to recycle the graveyard, repeat from step 1."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThis will allow you to play out most of, if not the whole deck's worth of creatures. If at any point you are going to run out of sphinges to play from hand, simply wipe your own board, as long as [[Omniscience]] stays out you can replay all the sphinges back to the battlefield from hand for free! During this process, you will get chances to wipe opponents' boards with cards like [[Raise the Palisade]] too. With a large bank of extra turns, no blockers, and approximately 30 sphinges, you will probably kill everyone.\n\nOr they'll just concede when [[Omniscience]] resolves, the spoil-sports.\n\n [[Ormos, Archive Keeper]] is the only way to prevent [[Windreader Sphinx ]] from decking you out, look out for this.\n\nAll of this requires Unesh to be on the board with a hard-cast Omnsicience from hand, easily putting it within the expected game-length of Bracket 2, despite the desired win-condition involving multiple extra turn spells.\n"}]}























































