Lichling
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Commander
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{"ops":[{"insert":"This deck was a collaborative deck building jam session it was a work in progress but will most likely remain abandoned, the islands represent the remaining slots available for your own custom brew.\n\nAlmost all of my commander decks are hard combos, i figured to play with lower power groups id want a deck that deals damage overtime as opposed to a single one shot combo "},{"insert":{"card-link":"Ragost, Deft Gastronaut"}},{"insert":" is a really fun concept. Not only is it a space lobster but it deals damage and gains life and has a strange effect of turning artifacts into food.\n\nAfter an argument with a friend Ragost was defended as a strong option. I see now that this commander is a critical mass deck. \n\nIn order to make maximum use of Ragost i need to activate him 4 times a turn cycle. This is tricky as i need 4 mana so i can activate aswell as 4 artifacts to sacrifice and i need to gain life 4 times to keep untapping them.\n\nWhen it comes to life gain, giving the commander lifelink can accomplish the untap loop. "},{"insert":{"card-link":"Shadowspear"}},{"insert":", "},{"insert":{"card-link":"Basilisk Collar"}},{"insert":" and "},{"insert":{"card-link":"Scrapheap"}},{"insert":" are great choices as they remain if your commander gets removed.\n\nWhen it comes to producing mana "},{"insert":{"card-link":"Victory Chimes"}},{"insert":" and "},{"insert":{"card-link":"Bender's Waterskin"}},{"insert":" produce 4 mana per turn cycle and "},{"insert":{"card-link":"Unwinding Clock"}},{"insert":" works with any non signet rock.\n\nWhen it comes to producing 4 artifacts per turn cycle cards like "},{"insert":{"card-link":"Nuka-Cola Vending Machine"}},{"insert":" can achieve this effect with our commander in play and "},{"insert":{"card-link":"Weapons Manufacturing"}},{"insert":" makes it where we only need two non token artifacts on your turn to produce the 4 artifacts for the turn cycle.\n\nWith all these out you can deal 3 damage per player per turn cycle or 12 damage per player per turn cycle or 36 damage total over the turn cycle.\n\nWith "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":" you double each activation. With "},{"insert":{"card-link":"Solphim, Mayhem Dominus"}},{"insert":" or "},{"insert":{"card-link":"Furnace of Rath"}},{"insert":" you double your damage.\n\nWith adding +2 to damage you get 5 damage per activation, or 20 damage per player per turn cycle or 60 damage over the turn cycle. "},{"insert":{"card-link":"Torbran, Thane of Red Fell"}},{"insert":", "},{"insert":{"card-link":"Artist's Talent"}},{"insert":", "},{"insert":{"card-link":"Spiked Corridor // Torture Pit"}},{"insert":" and "},{"insert":{"card-link":"Aether Revolt"}},{"insert":" all do this.\n\nDamage triplers like "},{"insert":{"card-link":"Fiery Emancipation"}},{"insert":" speed up the time line where you deal 36 damage per player per turn cycle or 108 total damage over the turn cycle.\n\nSo a trippler requires each player taking 4 damage and a single turn cycle to kill the table. A doubler and a +2 effect each kill the table in 2 turn cycles. Alone it takes 3 turn cycles and each player taking 4.\n\n\nSo the ideal setup would be turn 1 drop Shadowspear, turn 2 ragost, turn 3 victory chimes, turn 4 vending machine + equipt shadow spear. The second turn of cycle 4 use the chimes to activate the vending machine, then over the next two turns in the cycle get two ragost activations dealing 6 damage to the table. Turn 5 play Fiery Emacipation dealing 27 damage on the next few turns in the cycle.\n\n"}]}
Commander
Ragost, Deft Gastronaut
Artifacts you control are Foods in addition to their other types and have ", , Sacrifice this artifact: You gain 3 life."
, , Sacrifice a Food: Ragost deals 3 damage to each opponent.
At the beginning of each end step, if you gained life this turn, untap Ragost.
, , Sacrifice a Food: Ragost deals 3 damage to each opponent.
At the beginning of each end step, if you gained life this turn, untap Ragost.
Legendary Creature - Lobster Citizen

Commander
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4 mana per turn cycle
4 mana per turn cycle
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Amplafcation
Aether Revolt
Revolt — As long as a permanent left the battlefield under your control this turn, if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Whenever you get one or more , this enchantment deals that much damage to any target.
Whenever you get one or more , this enchantment deals that much damage to any target.
Enchantment

Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Enchantment - Class

Solphim, Mayhem Dominus
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Spiked Corridor
When you unlock this door, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target."
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Amplafcation
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Burn
Burn
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Lifegain
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Lifegain
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Protection
Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Protection
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Ramp
Ramp
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Recursion
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
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Recyclers
Recyclers
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Sacfodder
Sacfodder
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Tokens
Tokens
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Tutor
Goblin Engineer
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Creature - Goblin Artificer

Oswald Fiddlebender
Magical Tinkering — , , Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Legendary Creature - Artificer Gnome

Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck was a collaborative deck building jam session it was a work in progress but will most likely remain abandoned, the islands represent the remaining slots available for your own custom brew.\n\nAlmost all of my commander decks are hard combos, i figured to play with lower power groups id want a deck that deals damage overtime as opposed to a single one shot combo "},{"insert":{"card-link":"Ragost, Deft Gastronaut"}},{"insert":" is a really fun concept. Not only is it a space lobster but it deals damage and gains life and has a strange effect of turning artifacts into food.\n\nAfter an argument with a friend Ragost was defended as a strong option. I see now that this commander is a critical mass deck. \n\nIn order to make maximum use of Ragost i need to activate him 4 times a turn cycle. This is tricky as i need 4 mana so i can activate aswell as 4 artifacts to sacrifice and i need to gain life 4 times to keep untapping them.\n\nWhen it comes to life gain, giving the commander lifelink can accomplish the untap loop. "},{"insert":{"card-link":"Shadowspear"}},{"insert":", "},{"insert":{"card-link":"Basilisk Collar"}},{"insert":" and "},{"insert":{"card-link":"Scrapheap"}},{"insert":" are great choices as they remain if your commander gets removed.\n\nWhen it comes to producing mana "},{"insert":{"card-link":"Victory Chimes"}},{"insert":" and "},{"insert":{"card-link":"Bender's Waterskin"}},{"insert":" produce 4 mana per turn cycle and "},{"insert":{"card-link":"Unwinding Clock"}},{"insert":" works with any non signet rock.\n\nWhen it comes to producing 4 artifacts per turn cycle cards like "},{"insert":{"card-link":"Nuka-Cola Vending Machine"}},{"insert":" can achieve this effect with our commander in play and "},{"insert":{"card-link":"Weapons Manufacturing"}},{"insert":" makes it where we only need two non token artifacts on your turn to produce the 4 artifacts for the turn cycle.\n\nWith all these out you can deal 3 damage per player per turn cycle or 12 damage per player per turn cycle or 36 damage total over the turn cycle.\n\nWith "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":" you double each activation. With "},{"insert":{"card-link":"Solphim, Mayhem Dominus"}},{"insert":" or "},{"insert":{"card-link":"Furnace of Rath"}},{"insert":" you double your damage.\n\nWith adding +2 to damage you get 5 damage per activation, or 20 damage per player per turn cycle or 60 damage over the turn cycle. "},{"insert":{"card-link":"Torbran, Thane of Red Fell"}},{"insert":", "},{"insert":{"card-link":"Artist's Talent"}},{"insert":", "},{"insert":{"card-link":"Spiked Corridor // Torture Pit"}},{"insert":" and "},{"insert":{"card-link":"Aether Revolt"}},{"insert":" all do this.\n\nDamage triplers like "},{"insert":{"card-link":"Fiery Emancipation"}},{"insert":" speed up the time line where you deal 36 damage per player per turn cycle or 108 total damage over the turn cycle.\n\nSo a trippler requires each player taking 4 damage and a single turn cycle to kill the table. A doubler and a +2 effect each kill the table in 2 turn cycles. Alone it takes 3 turn cycles and each player taking 4.\n\n\nSo the ideal setup would be turn 1 drop Shadowspear, turn 2 ragost, turn 3 victory chimes, turn 4 vending machine + equipt shadow spear. The second turn of cycle 4 use the chimes to activate the vending machine, then over the next two turns in the cycle get two ragost activations dealing 6 damage to the table. Turn 5 play Fiery Emacipation dealing 27 damage on the next few turns in the cycle.\n\n"}]}














































