Bloomed
429 views4 months ago
Commander
Size: 100Salt sum: 29.34
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Anti-Counterspell
He Who Hungers
Flying
, Sacrifice a Spirit: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
, Sacrifice a Spirit: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
Legendary Creature - Spirit

Anti-Counterspell
(CTRL to add secondary)
Combo
Combo
(CTRL to add secondary)
Damage
Patron of the Nezumi
Rat offering (You may cast this spell any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.)
Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.
Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.
Legendary Creature - Spirit

Season of Loss
Choose up to five worth of modes. You may choose the same mode more than once.
— Each player sacrifices a creature of their choice.
— Draw a card for each creature that died under your control this turn.
— Each opponent loses X life, where X is the number of creature cards in your graveyard.
— Each player sacrifices a creature of their choice.
— Draw a card for each creature that died under your control this turn.
— Each opponent loses X life, where X is the number of creature cards in your graveyard.
Sorcery

Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Damage
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Filter
Starving Revenant
When this creature enters, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
Creature - Spirit Horror

Filter
(CTRL to add secondary)
Interaction
Interaction
(CTRL to add secondary)
Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Land
(CTRL to add secondary)
Ramp
Spectral Snatcher
Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.)
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Creature - Spirit

Ramp
(CTRL to add secondary)
Revival
Grimoire of the Dead
, , Discard a card: Put a study counter on Grimoire of the Dead.
, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
Legendary Artifact - Book

Revival
(CTRL to add secondary)
Tutor
Profane Tutor
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery

Tutor
(CTRL to add secondary)
Expensive
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Expensive
(CTRL to add secondary)
Maybeboard
Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"The plan of this deck is simple: Ramp hard, dump 20 creatures into the graveyard with the commander, "},{"insert":{"card-link":"Iname, Death Aspect"}},{"insert":", then bring them all back at once.\n\nThe early game should be spent focused on ramping. You almost always just win if Iname resolves, so you'll want to cast it as early as possible. There are a lot of mana rocks in the deck, along with some fast mana spells. During the ramp phase you'll also want to ensure your hand has all the necessary spells first, and importantly, that there are no spirits in there. To do that there are cards that let you discard, which is generally what you want to do with spirits stuck in your hand. Sometimes you can get a sacrifice outlet like "},{"insert":{"card-link":"He Who Hungers"}},{"insert":" or "},{"insert":{"card-link":"Plagued Rusalka"}},{"insert":", in which case you can also play the spirits if there are no better spells to spend mana on.\n\nWith tutors you will want to look for:\na revival spell, like "},{"insert":{"card-link":"Living Death"}},{"insert":" or "},{"insert":{"card-link":"Twilight's Call"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Syr Konrad, the Grim"}},{"insert":", "},{"insert":{"card-link":"Season of Loss"}},{"insert":", "},{"insert":{"card-link":"Gray Merchant of Asphodel"}},{"insert":", or "},{"insert":{"card-link":"Mortal Combat"}},{"insert":" because of their huge synergy and damage potential with Iname"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Elixir of Immortality"}},{"insert":", "},{"insert":{"card-link":"Feldon's Cane"}},{"insert":", or "},{"insert":{"card-link":"Perpetual Timepiece"}},{"insert":" to get spirits back into the library from the graveyard before casting Iname (necessary only if you use Syr Konrad)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Skirge Familiar"}},{"insert":" for a discard outlet (if you need one)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"an anti-counterspell, like "},{"insert":{"card-link":"Duress"}},{"insert":" or "},{"insert":{"card-link":"Distress"}},{"insert":", since Iname getting countered is devastating"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Songs of the Damned"}},{"insert":" or "},{"insert":{"card-link":"Bubbling Muck"}},{"insert":" for big fast mana (lets you win one turn earlier, but not necessary)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Skullclamp"}},{"insert":" or "},{"insert":{"card-link":"Greed"}},{"insert":" for big draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"or if you somehow have everything you need, more ramp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAfter Iname has entered, you'll have to search your library for all of the 20 creatures, which include 19 spirits and 1 shapeshifter. If you have "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" or "},{"insert":{"card-link":"Conspiracy"}},{"insert":" in play, instead find ALL of the creatures in the library and put them into the graveyard. After casting the reanimation spell, there is a combo between "},{"insert":{"card-link":"Kuro, Pitlord"}},{"insert":" and "},{"insert":{"card-link":"Horobi, Death's Wail"}},{"insert":". Together they wipe all of the creatures from opponents' boards. "},{"insert":{"card-link":"Patron of the Nezumi"}},{"insert":" deals damage to the opponents too, as this happens. With "},{"insert":{"card-link":"Xenic Poltergeist"}},{"insert":", you can turn one artifact into a creature for Kuro and Horobi to kill as well, but Xenic Poltergeist does have summoning sickness, so you'll have to wait a turn to do that first. If you happen to have "},{"insert":{"card-link":"Liquimetal Torque"}},{"insert":" in play as well, you can turn any permanent into an artifact, and then with Xenic Poltergeist into a creature. You'll also want to use the Kuro-Horobi combo to kill a few of your own creatures too, "},{"insert":{"card-link":"Junji, the Midnight Sky"}},{"insert":", "},{"insert":{"card-link":"Spirit of Malevolence"}},{"insert":", "},{"insert":{"card-link":"Bloodghast"}},{"insert":", and "},{"insert":{"card-link":"Nether Shadow"}},{"insert":". If you have Skullclamp in play, kill all your 1-toughness spirits with it rather than by using the combo. That way you get cards out of it too. Bloodghast and Nether Shadow can reanimate themselves, so Skullclamping them brings a lot of value.\n\nIf you somehow don't win from the combo along with Syr Konrad, Season of Loss, or Gray Merchant, you'll still have a huge (and the only) board presence. The spirits can just swing for lethal next turn, as nobody has any blockers left. If an opponent tries to play a creature at this point, remember that the Kuro-Horobi combo works at instant speed. You can just kill them as soon as they enter the battlefield. \n"}]}





















































































