OisinMack
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Commander
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{"ops":[{"insert":"PRIMER MIGHT BE OUT OF DATE\n\nBased on endurance motorsports where drivers are swapped out and replaced with new energized drivers throughout the race, this deck wins through flicker effects and a wide board hitting hard. Crew vehicles to protect important creatures while still being aggressive before flickering creatures to return them to being untapped and being able to block the crackback. \n\nCommanders: "},{"insert":{"card-link":"Livio, Oathsworn Sentinel"}},{"insert":" "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" \nWhile partners, "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" is first-in-command, with "},{"insert":{"card-link":"Livio, Oathsworn Sentinel"}},{"insert":" chosen primarily for access to white flicker sources (However, "},{"insert":{"card-link":"Livio, Oathsworn Sentinel"}},{"insert":" 's effect can be helpful in niche scenarios, especially with the fact that "},{"insert":{"card-link":"Livio, Oathsworn Sentinel"}},{"insert":" can die and still have access to the cards he has exiled when he is cast again later). "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" is a value engine in the command zone, it's ability to cheat out cheaper permanents on ETB of other permanents allowing us to dump our hand quickly and cheaply. The two key facts of "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":"'s ability is that 1. It is based on "},{"attributes":{"italic":true},"insert":"permanents entering"},{"insert":", not specific permanents being cast, and 2. It is not limited to once per turn. Anything entering can cheat out a cheaper permanent, meaning that it is possible to flicker a "},{"insert":{"card-link":"Sol Ring"}},{"insert":" and cheat out a second land drop in the worst-case scenario, and in the best case empty your hand full of threats onto the battlefield practically for free. Because of this, card draw is important and should be the main focus while playing the deck, as a battlefield without permanents that give the ability to draw cards that can then be cheated out of hand can lead to this deck sputtering and running out of gas. While naturally slower, this deck wants to go as fast as possible, or if not able to, create large amounts of protection, such as inflation of life total, proliferation of chump blockers, or straight removal/stax. While this deck will likely not draw first blood or be the first to knock-out an opponent, it intends to win mid-to-late game with overwhelming card advantage both in hand and on the battlefield. We are running many threats in the deck that do suck to lose, but are not necessary for an ultimate victory, using them primarily as bait to get rid of removal from the opponents before attacking once they have run out of responses. This deck requires a lot of thinking to operate optimally, with micro-advantages and optimal tutors being necessary to keep up with decks that have more interaction than we do. While we are running a good collection of recursion effects, we are hit hard by boardwipes and targeted removal of important cards such as card draw engines and top-end heavy hitters. \n\nUntil end of turn flicker effects:\nUse these cards to escape specifically board wipes from both opponents and yourself\n"},{"insert":{"card-link":"Semester's End"}},{"insert":" "},{"insert":{"card-link":"Ghostway"}},{"insert":" "},{"insert":{"card-link":"Eerie Interlude"}},{"insert":" "},{"insert":{"card-link":"Otherworldly Journey"}},{"insert":" "},{"insert":{"card-link":"Morningtide's Light"}},{"insert":" "},{"insert":{"card-link":"Charming Prince"}},{"insert":" \nHonorable Non-Flicker Mentions for escaping removal: "},{"insert":{"card-link":"Lumbering Battlement"}},{"insert":" "},{"insert":{"card-link":"Livio, Oathsworn Sentinel"}},{"insert":" "},{"insert":{"card-link":"Adept Watershaper"}},{"insert":"(with a vehicle that the targeted creature/entire board can crew) "},{"insert":{"card-link":"Gods Willing"}},{"insert":" \n\nRamp:\nMost ramp is on bodies that can be repeated through flicker effects.\n"},{"insert":{"card-link":"Farhaven Elf"}},{"insert":" "},{"insert":{"card-link":"Clifftop Lookout"}},{"insert":" "},{"insert":{"card-link":"Lumbering Worldwagon"}},{"insert":" \nNon flicker ramp: "},{"insert":{"card-link":"Roiling Regrowth"}},{"insert":" "},{"insert":{"card-link":"Rampant Growth"}},{"insert":" "},{"insert":{"card-link":"Sol Ring"}},{"insert":" "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" \n\nRemoval:\nThese cards are how we deal with threats, with most of these cards being repeatable through flickers\n"},{"insert":{"card-link":"Unidentified Hovership"}},{"insert":" \nHonorable Mentions: "},{"insert":{"card-link":"Mirror of Life Trapping"}},{"insert":" "},{"insert":{"card-link":"Portcullis"}},{"insert":" \n\nRecursion Effects:\nMany cards will be targeted with removal throughout the game, as this deck tends to be slower than the rest of the table before being able to comfortable swing out and attack. These cards bring back crucial pieces to continue being a threat.\n"},{"insert":{"card-link":"One Last Job"}},{"insert":" "},{"insert":{"card-link":"Jailbreak"}},{"insert":" (Also useful for politics) "},{"insert":{"card-link":"Karmic Guide"}},{"insert":" "},{"insert":{"card-link":"Salvation Engine"}},{"insert":" "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" \n\nFlicker Payoffs:\nCards that get better the more flickering you do around them rather than being the target of flickering themselves.\n"},{"insert":{"card-link":"Call for Unity"}},{"insert":" "},{"insert":{"card-link":"Path of Discovery"}},{"insert":" "},{"insert":{"card-link":"Guardian Project"}},{"insert":" "},{"insert":{"card-link":"Essence Warden"}},{"insert":" "},{"insert":{"card-link":"Soul Warden"}},{"insert":" "},{"insert":{"card-link":"Black Panther, Wakandan King"}},{"insert":" "},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":" "},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" \nHonorable Mention:"},{"insert":{"card-link":"Thorn Mammoth"}},{"insert":", as it will need to be flickered every once in a while during a turn to remove damage stacked onto it without it dying \n\nObvious Threats:\nCards that are clear threats or targets for removal due to how crucial they are for explosions or how well they hinder the game plans of your opponents if they continue to stay on the board (Do not get attached to these cards, and unless they can be protected once brought back, they should rarely be targeted for recursion effects unless their presence can defeat an opponent/close out the game)\n"},{"insert":{"card-link":"Helm of the Host"}},{"insert":" "},{"insert":{"card-link":"Mirror of Life Trapping"}},{"insert":" "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" "},{"insert":{"card-link":"Portcullis"}},{"insert":" "},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":" "},{"insert":{"card-link":"Guardian Project"}},{"insert":" "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" "},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" \n\nFinishers:\nCards that will close out the game. This deck doesn't win with individual cards as much as it does looping ETB effects before overwhelming with lots of creatures that have been cheated out. However, some cards will lead the charge as we do our overwhelming attacks.\n"},{"insert":{"card-link":"Hornet Queen"}},{"insert":" "},{"insert":{"card-link":"Kalonian Twingrove"}},{"insert":" Go wide and go tall tokens respectively.\n"},{"insert":{"card-link":"Call for Unity"}},{"insert":" if left alone for so long, even smaller creatures will become big threats when swinging out due to the increasing effectiveness of the anthem.\n"},{"insert":{"card-link":"Morningtide's Light"}},{"insert":" the only card that flickers a large amount of opponent's creatures rather than our own, opening the gates for the swing without blockers being a concern.\n\nInfinite Combo and payoffs: "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" and "},{"insert":{"card-link":"Portcullis"}},{"insert":" : by stacking triggers correctly, you can flicker "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" and "},{"insert":{"card-link":"Portcullis"}},{"insert":" infinitely. However, this combo does nothing unless you have another creature which can be included within the cycle. A "},{"insert":{"card-link":"Thorn Mammoth"}},{"insert":" for infinite fights, "},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" and "},{"insert":{"card-link":"Spirited Companion"}},{"insert":" for infinite card draw, "},{"insert":{"card-link":"Thragtusk"}},{"insert":"/"},{"insert":{"card-link":"Soul Warden"}},{"insert":" /"},{"insert":{"card-link":"Essence Warden"}},{"insert":" for infinite life, "},{"insert":{"card-link":"Karmic Guide"}},{"insert":" for infinite recursion, "},{"insert":{"card-link":"Recruiter of the Guard"}},{"insert":" and "},{"insert":{"card-link":"Caradora, Heart of Alacria"}},{"insert":" for infinite tutors, "},{"insert":{"card-link":"Knight of Autumn"}},{"insert":" "},{"insert":{"card-link":"Reclamation Sage"}},{"insert":" "},{"insert":{"card-link":"Acidic Slime"}},{"insert":" for complete artifact/enchantment removal (plus complete land destruction with "},{"insert":{"card-link":"Acidic Slime"}},{"insert":" specifically), "},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":" to make everything unblockable. IMPORTANT NOTES: Assuming your opponents for some reason have no creatures on their side of the battlefield, you will need at least three to four creatures for the combo to work, depending on how you are getting advantage with the combo; "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" to initiate the looping capability of the combo, a payoff card to create an advantage, and one-to-two creatures that cannot be removed during the combo to trigger portcullis' requirement to exile the "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" and payoff card before itself being exiled by "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":"'s effect. Also, this combo does not allow for infinite tokens with "},{"insert":{"card-link":"Hornet Queen"}},{"insert":" or "},{"insert":{"card-link":"Kalonian Twingrove"}},{"insert":", as the tokens will be exiled once the portcullis returns every cycle. You will either end up with one batch of 4 insects or one Kalonian twin tokens, as the other ones created during the loop will be removed. Their ETB triggers will still occur, so payoff cards will still see them and trigger, but this is not how the deck creates a wide board. FINAL NOTE: "},{"insert":{"card-link":"Portcullis"}},{"insert":" cannot be substituted with "},{"insert":{"card-link":"Mirror of Life Trapping"}},{"insert":", as the mirror requires the entering card to have been cast to be exiled.\n\n TUTOR TARGETS BELOW\n\n"},{"insert":{"card-link":"Recruiter of the Guard"}},{"insert":" Targets:\nFlicker Targets: "},{"insert":{"card-link":"Hornet Queen"}},{"insert":" "},{"insert":{"card-link":"Karmic Guide"}},{"insert":" "},{"insert":{"card-link":"Caradora, Heart of Alacria"}},{"insert":" for targets of repeatable flicker effects.\nFlicker Payoff Picks: "},{"insert":{"card-link":"Black Panther, Wakandan King"}},{"insert":" "},{"insert":{"card-link":"Oviya, Automech Artisan"}},{"insert":" "},{"insert":{"card-link":"Solemn Recruit"}},{"insert":" "},{"insert":{"card-link":"Soul Warden"}},{"insert":" "},{"insert":{"card-link":"Essence Warden"}},{"insert":" "},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":" for synergy pieces that enhance flicker effects without being flickered themselves.\nRemoval Picks: "},{"insert":{"card-link":"Knight of Autumn"}},{"insert":" "},{"insert":{"card-link":"Reclamation Sage"}},{"insert":" "},{"insert":{"card-link":"Acidic Slime"}},{"insert":" for enchantment and artifact removal\nCard Advantage Picks: "},{"insert":{"card-link":"Spirited Companion"}},{"insert":" for card draw, "},{"insert":{"card-link":"Sanwell, Avenger Ace"}},{"insert":" for vehicle tutor, "},{"insert":{"card-link":"Charming Prince"}},{"insert":" for creature source of flicker \n\n"},{"insert":{"card-link":"Caradora, Heart of Alacria"}},{"insert":"/"},{"insert":{"card-link":"From Father to Son"}},{"insert":" Targets:\n"},{"insert":{"card-link":"Salvation Engine"}},{"insert":" for anthem effect and artifact recursion (including non-vehicles such as "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" "},{"insert":{"card-link":"Portcullis"}},{"insert":" and"},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":")\n"},{"insert":{"card-link":"Thunderous Velocipede"}},{"insert":" for improvement of flickering creatures and vehicles\n"},{"insert":{"card-link":"Surgehacker Mech"}},{"insert":" for targeted creature removal\n"},{"insert":{"card-link":"Lumbering Worldwagon"}},{"insert":" for ramp early game and heavy hitter late game\n"},{"insert":{"card-link":"Parhelion II"}},{"insert":" for heavy hitter and blocker generator\n"},{"insert":{"card-link":"Mysterious Limousine"}},{"insert":" for temporary removal, "},{"insert":{"card-link":"Unidentified Hovership"}},{"insert":" for permanent removal with potential random downside if targeted with flicker effects\n\n"},{"insert":{"card-link":"Natural Order"}},{"insert":" /"},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":" Targets:\n"},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" for deck's best card draw engine\n"},{"insert":{"card-link":"Hornet Queen"}},{"insert":" for aerial blocking and token threat\n"},{"insert":{"card-link":"Thorn Mammoth"}},{"insert":" for fight-based removal of creatures\n"},{"insert":{"card-link":"Kalonian Twingrove"}},{"insert":" for large heavy hitters\n"},{"insert":{"card-link":"Thragtusk"}},{"insert":" for unique flickering effects\n"},{"insert":{"card-link":"Oviya, Automech Artisan"}},{"insert":" to cheat out creatures that can't be targeted by "},{"insert":{"card-link":"Natural Order"}},{"insert":" due to colour identity or being in hand\n"},{"insert":{"card-link":"Knight of Autumn"}},{"insert":" "},{"insert":{"card-link":"Reclamation Sage"}},{"insert":" "},{"insert":{"card-link":"Acidic Slime"}},{"insert":" for enchantment and artifact removal\n"},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":" for payoff of repeated flicker effects around it\n"}]}
Commander
Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit

Livio, Oathsworn Sentinel
: Choose another target creature. Its controller may exile it with an aegis counter on it.
, : Return all exiled cards with aegis counters on them to the battlefield under their owners' control.
Partner (You can have two commanders if both have partner.)
, : Return all exiled cards with aegis counters on them to the battlefield under their owners' control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Knight

Commander
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Anthem
Anthem
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Blink
Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Blink
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Counters
Black Panther, Wakandan King
First strike
Survey the Realm — Whenever Black Panther or another creature you control enters, put a +1/+1 counter on target land you control.
Mine Vibranium — : Move all +1/+1 counters from target land you control onto target creature. If one or more +1/+1 counters are moved this way, you gain that much life and draw a card.
Survey the Realm — Whenever Black Panther or another creature you control enters, put a +1/+1 counter on target land you control.
Mine Vibranium — : Move all +1/+1 counters from target land you control onto target creature. If one or more +1/+1 counters are moved this way, you gain that much life and draw a card.
Legendary Creature - Human Hero Noble

Counters
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Cycling
Astral Drift
Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Enchantment

Cycling
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Draw
Mighty Servant of Leuk-o
Trample
Ward—Discard a card.
Whenever this Vehicle becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn.
Crew 4
Ward—Discard a card.
Whenever this Vehicle becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn.
Crew 4
Artifact - Vehicle

Spotcycle Scouter
When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Draw
(CTRL to add secondary)
Evasion
Earthrumbler
Vigilance, trample
Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Evasion
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Finisher
Finisher
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Protection
Semester's End
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Instant

Protection
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Ramp
Oviya, Automech Artisan
Each creature that's attacking one of your opponents has trample.
, : You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
, : You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
Legendary Creature - Human Artificer

Ramp
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Recursion
Karmic Guide
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit

One Last Job
Spree (Choose one or more additional costs.)
+ — Return target creature card from your graveyard to the battlefield.
+ — Return target Mount or Vehicle card from your graveyard to the battlefield.
+ — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
+ — Return target creature card from your graveyard to the battlefield.
+ — Return target Mount or Vehicle card from your graveyard to the battlefield.
+ — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
Sorcery

Recursion
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Removal
Mysterious Limousine
Whenever this Vehicle enters or attacks, exile up to one other target creature until this Vehicle leaves the battlefield. If a creature is put into exile this way, return each other card exiled with this Vehicle to the battlefield under its owner's control.
Crew 2
Crew 2
Artifact - Vehicle

Removal
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Tokens
Kalonian Twingrove
Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.
When this creature enters, create a green Treefolk Warrior creature token with "This token's power and toughness are each equal to the number of Forests you control."
When this creature enters, create a green Treefolk Warrior creature token with "This token's power and toughness are each equal to the number of Forests you control."
Creature - Warrior Treefolk

Parhelion II
Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle

Tokens
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Tutor
Caradora, Heart of Alacria
When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.
If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
Legendary Creature - Human Knight

From Father to Son
Search your library for a Vehicle card, reveal it, and put it into your hand. If this spell was cast from a graveyard, put that card onto the battlefield instead. Then shuffle.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Tutor
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Lands to add
Lands to add
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Maybeboard
Sanwell, Avenger Ace
As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell.
Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.
Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.
Legendary Creature - Human Pilot

Maybeboard
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Moved Out
Moved Out
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"PRIMER MIGHT BE OUT OF DATE\n\nBased on endurance motorsports where drivers are swapped out and replaced with new energized drivers throughout the race, this deck wins through flicker effects and a wide board hitting hard. Crew vehicles to protect important creatures while still being aggressive before flickering creatures to return them to being untapped and being able to block the crackback. \n\nCommanders: "},{"insert":{"card-link":"Livio, Oathsworn Sentinel"}},{"insert":" "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" \nWhile partners, "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" is first-in-command, with "},{"insert":{"card-link":"Livio, Oathsworn Sentinel"}},{"insert":" chosen primarily for access to white flicker sources (However, "},{"insert":{"card-link":"Livio, Oathsworn Sentinel"}},{"insert":" 's effect can be helpful in niche scenarios, especially with the fact that "},{"insert":{"card-link":"Livio, Oathsworn Sentinel"}},{"insert":" can die and still have access to the cards he has exiled when he is cast again later). "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" is a value engine in the command zone, it's ability to cheat out cheaper permanents on ETB of other permanents allowing us to dump our hand quickly and cheaply. The two key facts of "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":"'s ability is that 1. It is based on "},{"attributes":{"italic":true},"insert":"permanents entering"},{"insert":", not specific permanents being cast, and 2. It is not limited to once per turn. Anything entering can cheat out a cheaper permanent, meaning that it is possible to flicker a "},{"insert":{"card-link":"Sol Ring"}},{"insert":" and cheat out a second land drop in the worst-case scenario, and in the best case empty your hand full of threats onto the battlefield practically for free. Because of this, card draw is important and should be the main focus while playing the deck, as a battlefield without permanents that give the ability to draw cards that can then be cheated out of hand can lead to this deck sputtering and running out of gas. While naturally slower, this deck wants to go as fast as possible, or if not able to, create large amounts of protection, such as inflation of life total, proliferation of chump blockers, or straight removal/stax. While this deck will likely not draw first blood or be the first to knock-out an opponent, it intends to win mid-to-late game with overwhelming card advantage both in hand and on the battlefield. We are running many threats in the deck that do suck to lose, but are not necessary for an ultimate victory, using them primarily as bait to get rid of removal from the opponents before attacking once they have run out of responses. This deck requires a lot of thinking to operate optimally, with micro-advantages and optimal tutors being necessary to keep up with decks that have more interaction than we do. While we are running a good collection of recursion effects, we are hit hard by boardwipes and targeted removal of important cards such as card draw engines and top-end heavy hitters. \n\nUntil end of turn flicker effects:\nUse these cards to escape specifically board wipes from both opponents and yourself\n"},{"insert":{"card-link":"Semester's End"}},{"insert":" "},{"insert":{"card-link":"Ghostway"}},{"insert":" "},{"insert":{"card-link":"Eerie Interlude"}},{"insert":" "},{"insert":{"card-link":"Otherworldly Journey"}},{"insert":" "},{"insert":{"card-link":"Morningtide's Light"}},{"insert":" "},{"insert":{"card-link":"Charming Prince"}},{"insert":" \nHonorable Non-Flicker Mentions for escaping removal: "},{"insert":{"card-link":"Lumbering Battlement"}},{"insert":" "},{"insert":{"card-link":"Livio, Oathsworn Sentinel"}},{"insert":" "},{"insert":{"card-link":"Adept Watershaper"}},{"insert":"(with a vehicle that the targeted creature/entire board can crew) "},{"insert":{"card-link":"Gods Willing"}},{"insert":" \n\nRamp:\nMost ramp is on bodies that can be repeated through flicker effects.\n"},{"insert":{"card-link":"Farhaven Elf"}},{"insert":" "},{"insert":{"card-link":"Clifftop Lookout"}},{"insert":" "},{"insert":{"card-link":"Lumbering Worldwagon"}},{"insert":" \nNon flicker ramp: "},{"insert":{"card-link":"Roiling Regrowth"}},{"insert":" "},{"insert":{"card-link":"Rampant Growth"}},{"insert":" "},{"insert":{"card-link":"Sol Ring"}},{"insert":" "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" \n\nRemoval:\nThese cards are how we deal with threats, with most of these cards being repeatable through flickers\n"},{"insert":{"card-link":"Unidentified Hovership"}},{"insert":" \nHonorable Mentions: "},{"insert":{"card-link":"Mirror of Life Trapping"}},{"insert":" "},{"insert":{"card-link":"Portcullis"}},{"insert":" \n\nRecursion Effects:\nMany cards will be targeted with removal throughout the game, as this deck tends to be slower than the rest of the table before being able to comfortable swing out and attack. These cards bring back crucial pieces to continue being a threat.\n"},{"insert":{"card-link":"One Last Job"}},{"insert":" "},{"insert":{"card-link":"Jailbreak"}},{"insert":" (Also useful for politics) "},{"insert":{"card-link":"Karmic Guide"}},{"insert":" "},{"insert":{"card-link":"Salvation Engine"}},{"insert":" "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" \n\nFlicker Payoffs:\nCards that get better the more flickering you do around them rather than being the target of flickering themselves.\n"},{"insert":{"card-link":"Call for Unity"}},{"insert":" "},{"insert":{"card-link":"Path of Discovery"}},{"insert":" "},{"insert":{"card-link":"Guardian Project"}},{"insert":" "},{"insert":{"card-link":"Essence Warden"}},{"insert":" "},{"insert":{"card-link":"Soul Warden"}},{"insert":" "},{"insert":{"card-link":"Black Panther, Wakandan King"}},{"insert":" "},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":" "},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" \nHonorable Mention:"},{"insert":{"card-link":"Thorn Mammoth"}},{"insert":", as it will need to be flickered every once in a while during a turn to remove damage stacked onto it without it dying \n\nObvious Threats:\nCards that are clear threats or targets for removal due to how crucial they are for explosions or how well they hinder the game plans of your opponents if they continue to stay on the board (Do not get attached to these cards, and unless they can be protected once brought back, they should rarely be targeted for recursion effects unless their presence can defeat an opponent/close out the game)\n"},{"insert":{"card-link":"Helm of the Host"}},{"insert":" "},{"insert":{"card-link":"Mirror of Life Trapping"}},{"insert":" "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" "},{"insert":{"card-link":"Portcullis"}},{"insert":" "},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":" "},{"insert":{"card-link":"Guardian Project"}},{"insert":" "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" "},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" \n\nFinishers:\nCards that will close out the game. This deck doesn't win with individual cards as much as it does looping ETB effects before overwhelming with lots of creatures that have been cheated out. However, some cards will lead the charge as we do our overwhelming attacks.\n"},{"insert":{"card-link":"Hornet Queen"}},{"insert":" "},{"insert":{"card-link":"Kalonian Twingrove"}},{"insert":" Go wide and go tall tokens respectively.\n"},{"insert":{"card-link":"Call for Unity"}},{"insert":" if left alone for so long, even smaller creatures will become big threats when swinging out due to the increasing effectiveness of the anthem.\n"},{"insert":{"card-link":"Morningtide's Light"}},{"insert":" the only card that flickers a large amount of opponent's creatures rather than our own, opening the gates for the swing without blockers being a concern.\n\nInfinite Combo and payoffs: "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" and "},{"insert":{"card-link":"Portcullis"}},{"insert":" : by stacking triggers correctly, you can flicker "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" and "},{"insert":{"card-link":"Portcullis"}},{"insert":" infinitely. However, this combo does nothing unless you have another creature which can be included within the cycle. A "},{"insert":{"card-link":"Thorn Mammoth"}},{"insert":" for infinite fights, "},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" and "},{"insert":{"card-link":"Spirited Companion"}},{"insert":" for infinite card draw, "},{"insert":{"card-link":"Thragtusk"}},{"insert":"/"},{"insert":{"card-link":"Soul Warden"}},{"insert":" /"},{"insert":{"card-link":"Essence Warden"}},{"insert":" for infinite life, "},{"insert":{"card-link":"Karmic Guide"}},{"insert":" for infinite recursion, "},{"insert":{"card-link":"Recruiter of the Guard"}},{"insert":" and "},{"insert":{"card-link":"Caradora, Heart of Alacria"}},{"insert":" for infinite tutors, "},{"insert":{"card-link":"Knight of Autumn"}},{"insert":" "},{"insert":{"card-link":"Reclamation Sage"}},{"insert":" "},{"insert":{"card-link":"Acidic Slime"}},{"insert":" for complete artifact/enchantment removal (plus complete land destruction with "},{"insert":{"card-link":"Acidic Slime"}},{"insert":" specifically), "},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":" to make everything unblockable. IMPORTANT NOTES: Assuming your opponents for some reason have no creatures on their side of the battlefield, you will need at least three to four creatures for the combo to work, depending on how you are getting advantage with the combo; "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" to initiate the looping capability of the combo, a payoff card to create an advantage, and one-to-two creatures that cannot be removed during the combo to trigger portcullis' requirement to exile the "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" and payoff card before itself being exiled by "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":"'s effect. Also, this combo does not allow for infinite tokens with "},{"insert":{"card-link":"Hornet Queen"}},{"insert":" or "},{"insert":{"card-link":"Kalonian Twingrove"}},{"insert":", as the tokens will be exiled once the portcullis returns every cycle. You will either end up with one batch of 4 insects or one Kalonian twin tokens, as the other ones created during the loop will be removed. Their ETB triggers will still occur, so payoff cards will still see them and trigger, but this is not how the deck creates a wide board. FINAL NOTE: "},{"insert":{"card-link":"Portcullis"}},{"insert":" cannot be substituted with "},{"insert":{"card-link":"Mirror of Life Trapping"}},{"insert":", as the mirror requires the entering card to have been cast to be exiled.\n\n TUTOR TARGETS BELOW\n\n"},{"insert":{"card-link":"Recruiter of the Guard"}},{"insert":" Targets:\nFlicker Targets: "},{"insert":{"card-link":"Hornet Queen"}},{"insert":" "},{"insert":{"card-link":"Karmic Guide"}},{"insert":" "},{"insert":{"card-link":"Caradora, Heart of Alacria"}},{"insert":" for targets of repeatable flicker effects.\nFlicker Payoff Picks: "},{"insert":{"card-link":"Black Panther, Wakandan King"}},{"insert":" "},{"insert":{"card-link":"Oviya, Automech Artisan"}},{"insert":" "},{"insert":{"card-link":"Solemn Recruit"}},{"insert":" "},{"insert":{"card-link":"Soul Warden"}},{"insert":" "},{"insert":{"card-link":"Essence Warden"}},{"insert":" "},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":" for synergy pieces that enhance flicker effects without being flickered themselves.\nRemoval Picks: "},{"insert":{"card-link":"Knight of Autumn"}},{"insert":" "},{"insert":{"card-link":"Reclamation Sage"}},{"insert":" "},{"insert":{"card-link":"Acidic Slime"}},{"insert":" for enchantment and artifact removal\nCard Advantage Picks: "},{"insert":{"card-link":"Spirited Companion"}},{"insert":" for card draw, "},{"insert":{"card-link":"Sanwell, Avenger Ace"}},{"insert":" for vehicle tutor, "},{"insert":{"card-link":"Charming Prince"}},{"insert":" for creature source of flicker \n\n"},{"insert":{"card-link":"Caradora, Heart of Alacria"}},{"insert":"/"},{"insert":{"card-link":"From Father to Son"}},{"insert":" Targets:\n"},{"insert":{"card-link":"Salvation Engine"}},{"insert":" for anthem effect and artifact recursion (including non-vehicles such as "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" "},{"insert":{"card-link":"Portcullis"}},{"insert":" and"},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":")\n"},{"insert":{"card-link":"Thunderous Velocipede"}},{"insert":" for improvement of flickering creatures and vehicles\n"},{"insert":{"card-link":"Surgehacker Mech"}},{"insert":" for targeted creature removal\n"},{"insert":{"card-link":"Lumbering Worldwagon"}},{"insert":" for ramp early game and heavy hitter late game\n"},{"insert":{"card-link":"Parhelion II"}},{"insert":" for heavy hitter and blocker generator\n"},{"insert":{"card-link":"Mysterious Limousine"}},{"insert":" for temporary removal, "},{"insert":{"card-link":"Unidentified Hovership"}},{"insert":" for permanent removal with potential random downside if targeted with flicker effects\n\n"},{"insert":{"card-link":"Natural Order"}},{"insert":" /"},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":" Targets:\n"},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" for deck's best card draw engine\n"},{"insert":{"card-link":"Hornet Queen"}},{"insert":" for aerial blocking and token threat\n"},{"insert":{"card-link":"Thorn Mammoth"}},{"insert":" for fight-based removal of creatures\n"},{"insert":{"card-link":"Kalonian Twingrove"}},{"insert":" for large heavy hitters\n"},{"insert":{"card-link":"Thragtusk"}},{"insert":" for unique flickering effects\n"},{"insert":{"card-link":"Oviya, Automech Artisan"}},{"insert":" to cheat out creatures that can't be targeted by "},{"insert":{"card-link":"Natural Order"}},{"insert":" due to colour identity or being in hand\n"},{"insert":{"card-link":"Knight of Autumn"}},{"insert":" "},{"insert":{"card-link":"Reclamation Sage"}},{"insert":" "},{"insert":{"card-link":"Acidic Slime"}},{"insert":" for enchantment and artifact removal\n"},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":" for payoff of repeated flicker effects around it\n"}]}







































































