537 views13 hrs ago
Commander
Size: 100Salt sum: 37.08
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OisinMack

537 views13 hrs ago
Commander
Size: 100Salt sum: 37.08

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{"ops":[{"insert":"PRIMER MIGHT BE OUT OF DATE\n\nBased on endurance motorsports where drivers are swapped out and replaced with new energized drivers throughout the race, this deck wins through flicker effects and a wide board hitting hard. Crew vehicles to protect important creatures while still being aggressive before flickering creatures to return them to being untapped and being able to block the crackback. \n\nCommanders: "},{"insert":{"card-link":"Livio, Oathsworn Sentinel"}},{"insert":" "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" \nWhile partners, "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" is first-in-command, with "},{"insert":{"card-link":"Livio, Oathsworn Sentinel"}},{"insert":" chosen primarily for access to white flicker sources (However, "},{"insert":{"card-link":"Livio, Oathsworn Sentinel"}},{"insert":" 's effect can be helpful in niche scenarios, especially with the fact that "},{"insert":{"card-link":"Livio, Oathsworn Sentinel"}},{"insert":" can die and still have access to the cards he has exiled when he is cast again later). "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" is a value engine in the command zone, it's ability to cheat out cheaper permanents on ETB of other permanents allowing us to dump our hand quickly and cheaply. The two key facts of "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":"'s ability is that 1. It is based on "},{"attributes":{"italic":true},"insert":"permanents entering"},{"insert":", not specific permanents being cast, and 2. It is not limited to once per turn. Anything entering can cheat out a cheaper permanent, meaning that it is possible to flicker a "},{"insert":{"card-link":"Sol Ring"}},{"insert":" and cheat out a second land drop in the worst-case scenario, and in the best case empty your hand full of threats onto the battlefield practically for free. Because of this, card draw is important and should be the main focus while playing the deck, as a battlefield without permanents that give the ability to draw cards that can then be cheated out of hand can lead to this deck sputtering and running out of gas. While naturally slower, this deck wants to go as fast as possible, or if not able to, create large amounts of protection, such as inflation of life total, proliferation of chump blockers, or straight removal/stax. While this deck will likely not draw first blood or be the first to knock-out an opponent, it intends to win mid-to-late game with overwhelming card advantage both in hand and on the battlefield. We are running many threats in the deck that do suck to lose, but are not necessary for an ultimate victory, using them primarily as bait to get rid of removal from the opponents before attacking once they have run out of responses. This deck requires a lot of thinking to operate optimally, with micro-advantages and optimal tutors being necessary to keep up with decks that have more interaction than we do. While we are running a good collection of recursion effects, we are hit hard by boardwipes and targeted removal of important cards such as card draw engines and top-end heavy hitters. \n\nUntil end of turn flicker effects:\nUse these cards to escape specifically board wipes from both opponents and yourself\n"},{"insert":{"card-link":"Semester's End"}},{"insert":" "},{"insert":{"card-link":"Ghostway"}},{"insert":" "},{"insert":{"card-link":"Eerie Interlude"}},{"insert":" "},{"insert":{"card-link":"Otherworldly Journey"}},{"insert":" "},{"insert":{"card-link":"Morningtide's Light"}},{"insert":" "},{"insert":{"card-link":"Charming Prince"}},{"insert":" \nHonorable Non-Flicker Mentions for escaping removal: "},{"insert":{"card-link":"Lumbering Battlement"}},{"insert":" "},{"insert":{"card-link":"Livio, Oathsworn Sentinel"}},{"insert":" "},{"insert":{"card-link":"Adept Watershaper"}},{"insert":"(with a vehicle that the targeted creature/entire board can crew) "},{"insert":{"card-link":"Gods Willing"}},{"insert":" \n\nRamp:\nMost ramp is on bodies that can be repeated through flicker effects.\n"},{"insert":{"card-link":"Farhaven Elf"}},{"insert":" "},{"insert":{"card-link":"Clifftop Lookout"}},{"insert":" "},{"insert":{"card-link":"Lumbering Worldwagon"}},{"insert":" \nNon flicker ramp: "},{"insert":{"card-link":"Roiling Regrowth"}},{"insert":" "},{"insert":{"card-link":"Rampant Growth"}},{"insert":" "},{"insert":{"card-link":"Sol Ring"}},{"insert":" "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" \n\nRemoval:\nThese cards are how we deal with threats, with most of these cards being repeatable through flickers\n"},{"insert":{"card-link":"Unidentified Hovership"}},{"insert":" \nHonorable Mentions: "},{"insert":{"card-link":"Mirror of Life Trapping"}},{"insert":" "},{"insert":{"card-link":"Portcullis"}},{"insert":" \n\nRecursion Effects:\nMany cards will be targeted with removal throughout the game, as this deck tends to be slower than the rest of the table before being able to comfortable swing out and attack. These cards bring back crucial pieces to continue being a threat.\n"},{"insert":{"card-link":"One Last Job"}},{"insert":" "},{"insert":{"card-link":"Jailbreak"}},{"insert":" (Also useful for politics) "},{"insert":{"card-link":"Karmic Guide"}},{"insert":" "},{"insert":{"card-link":"Salvation Engine"}},{"insert":" "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" \n\nFlicker Payoffs:\nCards that get better the more flickering you do around them rather than being the target of flickering themselves.\n"},{"insert":{"card-link":"Call for Unity"}},{"insert":" "},{"insert":{"card-link":"Path of Discovery"}},{"insert":" "},{"insert":{"card-link":"Guardian Project"}},{"insert":" "},{"insert":{"card-link":"Essence Warden"}},{"insert":" "},{"insert":{"card-link":"Soul Warden"}},{"insert":" "},{"insert":{"card-link":"Black Panther, Wakandan King"}},{"insert":" "},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":" "},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" \nHonorable Mention:"},{"insert":{"card-link":"Thorn Mammoth"}},{"insert":", as it will need to be flickered every once in a while during a turn to remove damage stacked onto it without it dying \n\nObvious Threats:\nCards that are clear threats or targets for removal due to how crucial they are for explosions or how well they hinder the game plans of your opponents if they continue to stay on the board (Do not get attached to these cards, and unless they can be protected once brought back, they should rarely be targeted for recursion effects unless their presence can defeat an opponent/close out the game)\n"},{"insert":{"card-link":"Helm of the Host"}},{"insert":" "},{"insert":{"card-link":"Mirror of Life Trapping"}},{"insert":" "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" "},{"insert":{"card-link":"Portcullis"}},{"insert":" "},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":" "},{"insert":{"card-link":"Guardian Project"}},{"insert":" "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" "},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" \n\nFinishers:\nCards that will close out the game. This deck doesn't win with individual cards as much as it does looping ETB effects before overwhelming with lots of creatures that have been cheated out. However, some cards will lead the charge as we do our overwhelming attacks.\n"},{"insert":{"card-link":"Hornet Queen"}},{"insert":" "},{"insert":{"card-link":"Kalonian Twingrove"}},{"insert":" Go wide and go tall tokens respectively.\n"},{"insert":{"card-link":"Call for Unity"}},{"insert":" if left alone for so long, even smaller creatures will become big threats when swinging out due to the increasing effectiveness of the anthem.\n"},{"insert":{"card-link":"Morningtide's Light"}},{"insert":" the only card that flickers a large amount of opponent's creatures rather than our own, opening the gates for the swing without blockers being a concern.\n\nInfinite Combo and payoffs: "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" and "},{"insert":{"card-link":"Portcullis"}},{"insert":" : by stacking triggers correctly, you can flicker "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" and "},{"insert":{"card-link":"Portcullis"}},{"insert":" infinitely. However, this combo does nothing unless you have another creature which can be included within the cycle. A "},{"insert":{"card-link":"Thorn Mammoth"}},{"insert":" for infinite fights, "},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" and "},{"insert":{"card-link":"Spirited Companion"}},{"insert":" for infinite card draw, "},{"insert":{"card-link":"Thragtusk"}},{"insert":"/"},{"insert":{"card-link":"Soul Warden"}},{"insert":" /"},{"insert":{"card-link":"Essence Warden"}},{"insert":" for infinite life, "},{"insert":{"card-link":"Karmic Guide"}},{"insert":" for infinite recursion, "},{"insert":{"card-link":"Recruiter of the Guard"}},{"insert":" and "},{"insert":{"card-link":"Caradora, Heart of Alacria"}},{"insert":" for infinite tutors, "},{"insert":{"card-link":"Knight of Autumn"}},{"insert":" "},{"insert":{"card-link":"Reclamation Sage"}},{"insert":" "},{"insert":{"card-link":"Acidic Slime"}},{"insert":" for complete artifact/enchantment removal (plus complete land destruction with "},{"insert":{"card-link":"Acidic Slime"}},{"insert":" specifically), "},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":" to make everything unblockable. IMPORTANT NOTES: Assuming your opponents for some reason have no creatures on their side of the battlefield, you will need at least three to four creatures for the combo to work, depending on how you are getting advantage with the combo; "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" to initiate the looping capability of the combo, a payoff card to create an advantage, and one-to-two creatures that cannot be removed during the combo to trigger portcullis' requirement to exile the "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" and payoff card before itself being exiled by "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":"'s effect. Also, this combo does not allow for infinite tokens with "},{"insert":{"card-link":"Hornet Queen"}},{"insert":" or "},{"insert":{"card-link":"Kalonian Twingrove"}},{"insert":", as the tokens will be exiled once the portcullis returns every cycle. You will either end up with one batch of 4 insects or one Kalonian twin tokens, as the other ones created during the loop will be removed. Their ETB triggers will still occur, so payoff cards will still see them and trigger, but this is not how the deck creates a wide board. FINAL NOTE: "},{"insert":{"card-link":"Portcullis"}},{"insert":" cannot be substituted with "},{"insert":{"card-link":"Mirror of Life Trapping"}},{"insert":", as the mirror requires the entering card to have been cast to be exiled.\n\n TUTOR TARGETS BELOW\n\n"},{"insert":{"card-link":"Recruiter of the Guard"}},{"insert":" Targets:\nFlicker Targets: "},{"insert":{"card-link":"Hornet Queen"}},{"insert":" "},{"insert":{"card-link":"Karmic Guide"}},{"insert":" "},{"insert":{"card-link":"Caradora, Heart of Alacria"}},{"insert":" for targets of repeatable flicker effects.\nFlicker Payoff Picks: "},{"insert":{"card-link":"Black Panther, Wakandan King"}},{"insert":" "},{"insert":{"card-link":"Oviya, Automech Artisan"}},{"insert":" "},{"insert":{"card-link":"Solemn Recruit"}},{"insert":" "},{"insert":{"card-link":"Soul Warden"}},{"insert":" "},{"insert":{"card-link":"Essence Warden"}},{"insert":" "},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":" for synergy pieces that enhance flicker effects without being flickered themselves.\nRemoval Picks: "},{"insert":{"card-link":"Knight of Autumn"}},{"insert":" "},{"insert":{"card-link":"Reclamation Sage"}},{"insert":" "},{"insert":{"card-link":"Acidic Slime"}},{"insert":" for enchantment and artifact removal\nCard Advantage Picks: "},{"insert":{"card-link":"Spirited Companion"}},{"insert":" for card draw, "},{"insert":{"card-link":"Sanwell, Avenger Ace"}},{"insert":" for vehicle tutor, "},{"insert":{"card-link":"Charming Prince"}},{"insert":" for creature source of flicker \n\n"},{"insert":{"card-link":"Caradora, Heart of Alacria"}},{"insert":"/"},{"insert":{"card-link":"From Father to Son"}},{"insert":" Targets:\n"},{"insert":{"card-link":"Salvation Engine"}},{"insert":" for anthem effect and artifact recursion (including non-vehicles such as "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" "},{"insert":{"card-link":"Portcullis"}},{"insert":" and"},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":")\n"},{"insert":{"card-link":"Thunderous Velocipede"}},{"insert":" for improvement of flickering creatures and vehicles\n"},{"insert":{"card-link":"Surgehacker Mech"}},{"insert":" for targeted creature removal\n"},{"insert":{"card-link":"Lumbering Worldwagon"}},{"insert":" for ramp early game and heavy hitter late game\n"},{"insert":{"card-link":"Parhelion II"}},{"insert":" for heavy hitter and blocker generator\n"},{"insert":{"card-link":"Mysterious Limousine"}},{"insert":" for temporary removal, "},{"insert":{"card-link":"Unidentified Hovership"}},{"insert":" for permanent removal with potential random downside if targeted with flicker effects\n\n"},{"insert":{"card-link":"Natural Order"}},{"insert":" /"},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":" Targets:\n"},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" for deck's best card draw engine\n"},{"insert":{"card-link":"Hornet Queen"}},{"insert":" for aerial blocking and token threat\n"},{"insert":{"card-link":"Thorn Mammoth"}},{"insert":" for fight-based removal of creatures\n"},{"insert":{"card-link":"Kalonian Twingrove"}},{"insert":" for large heavy hitters\n"},{"insert":{"card-link":"Thragtusk"}},{"insert":" for unique flickering effects\n"},{"insert":{"card-link":"Oviya, Automech Artisan"}},{"insert":" to cheat out creatures that can't be targeted by "},{"insert":{"card-link":"Natural Order"}},{"insert":" due to colour identity or being in hand\n"},{"insert":{"card-link":"Knight of Autumn"}},{"insert":" "},{"insert":{"card-link":"Reclamation Sage"}},{"insert":" "},{"insert":{"card-link":"Acidic Slime"}},{"insert":" for enchantment and artifact removal\n"},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":" for payoff of repeated flicker effects around it\n"}]}

Commander

Qty: 2 Price: $6.98
Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit
Kodama of the East Tree (blc) 227
Livio, Oathsworn Sentinel
: Choose another target creature. Its controller may exile it with an aegis counter on it.
,
: Return all exiled cards with aegis counters on them to the battlefield under their owners' control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Knight
Livio, Oathsworn Sentinel (cmr) 31

Commander

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Anthem

Qty: 1 Price: $0.49
Call for Unity
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment.
Creatures you control get +1/+1 for each unity counter on this enchantment.
Enchantment
Call for Unity (aer) 9

Anthem

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Copy

Qty: 1 Price: $8.49
Helm of the Host
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip
Legendary Artifact - Equipment
Helm of the Host (blc) 276

Copy

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Counters

Qty: 2 Price: $13.98
Black Panther, Wakandan King
First strike
Survey the Realm — Whenever Black Panther or another creature you control enters, put a +1/+1 counter on target land you control.
Mine Vibranium —
: Move all +1/+1 counters from target land you control onto target creature. If one or more +1/+1 counters are moved this way, you gain that much life and draw a card.
Legendary Creature - Human Hero Noble
Black Panther, Wakandan King (sld) 1747
Thunderous Velocipede
Trample
Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it.
Crew 3
Artifact - Vehicle
Thunderous Velocipede (dft) 183

Counters

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Creature

Qty: 1 Price: $0.59
Adept Watershaper
Other tapped creatures you control have indestructible.
Creature - Cleric Merfolk
Adept Watershaper (ecl) 3

Creature

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Cycling

Qty: 1 Price: $0.69
Astral Drift
Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Astral Drift (pmh1) 3

Cycling

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Draw

Qty: 7 Price: $29.99
Elvish Visionary
When this creature enters, draw a card.
Creature - Elf Shaman
Elvish Visionary (hoc) 206
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (rna) 130
Mighty Servant of Leuk-o
Trample
Ward—Discard a card.
Whenever this Vehicle becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn.
Crew 4
Artifact - Vehicle
Mighty Servant of Leuk-o (clb) 324
Soul of the Harvest
Trample
Whenever another nontoken creature you control enters, you may draw a card.
Creature - Elemental
Soul of the Harvest (jmp) 432
Spirited Companion
When this creature enters, draw a card.
Creature Enchantment - Dog
Spirited Companion (j25) 256
Spotcycle Scouter
When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Spotcycle Scouter (dft) 30
Thraben Inspector
When this creature enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Human Soldier
Thraben Inspector (prcq) 3

Draw

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Evasion

Qty: 2 Price: $5.34
Champion of Lambholt
Creatures with power less than this creature's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on this creature.
Creature - Human Warrior
Champion of Lambholt (moc) 293
Earthrumbler
Vigilance, trample
Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Earthrumbler (dft) 160

Evasion

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Finisher

Qty: 1 Price: $0.79
Peacewalker Colossus
: Another target Vehicle you control becomes an artifact creature until end of turn.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Peacewalker Colossus (j22) 96

Finisher

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Land

Qty: 34 Price: $36.01
Blossoming Sands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Blossoming Sands (tdm) 251
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Country Roads
This land enters tapped unless you control a Mount or Vehicle.
: Add
.
,
, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Land
Country Roads (dft) 253
Forest
(
: Add
.)
Basic Land - Forest
Forest (tla) 286
Lush Portico
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Forest
Lush Portico (mkm) 263
Plains
(
: Add
.)
Basic Land - Plains
Plains (tle) 303
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Scattered Groves
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Forest
Scattered Groves (otc) 315
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (tdc) 399
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (ecl) 268

Land

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Lifegain

Qty: 2 Price: $14.98
Essence Warden
Whenever another creature enters, you gain 1 life.
Creature - Elf Shaman
Essence Warden (ltc) 242
Soul Warden
Whenever another creature enters, you gain 1 life.
Creature - Human Cleric
Soul Warden (plst) MM3-24

Lifegain

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Protection

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Eerie Interlude
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant
Eerie Interlude (khc) 22
Gods Willing
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
Instant
Gods Willing (clu) 63
Semester's End
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Instant
Semester's End (cmm) 834

Protection

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Ramp

Qty: 8 Price: $9.32
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (eoc) 53
Clifftop Lookout
Reach
When this creature enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Creature - Scout Frog
Clifftop Lookout (blb) 168
Farhaven Elf
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Elf Druid
Farhaven Elf (ltc) 243
Lumbering Worldwagon
This Vehicle's power is equal to the number of lands you control.
Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Crew 4
Artifact - Vehicle
Lumbering Worldwagon (dft) 168
Oviya, Automech Artisan
Each creature that's attacking one of your opponents has trample.
,
: You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
Legendary Creature - Human Artificer
Oviya, Automech Artisan (dft) 173
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (tdc) 265
Roiling Regrowth
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Roiling Regrowth (eoc) 105
Sol Ring
: Add
.
Artifact
Sol Ring (eoc) 57

Ramp

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Recursion

Qty: 5 Price: $9.25
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (m3c) 227
Jailbreak
Return target permanent card in an opponent's graveyard to the battlefield under their control. When that permanent enters, return up to one target permanent card with equal or lesser mana value from your graveyard to the battlefield.
Sorcery
Jailbreak (ncc) 17
Karmic Guide
Flying, protection from black
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit
Karmic Guide (voc) 90
One Last Job
Spree (Choose one or more additional costs.)
+
— Return target creature card from your graveyard to the battlefield.
+
— Return target Mount or Vehicle card from your graveyard to the battlefield.
+
— Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
Sorcery
One Last Job (otj) 22
Salvation Engine
Other artifact creatures you control get +2/+2.
Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield.
Crew 6
Artifact - Vehicle
Salvation Engine (dft) 27

Recursion

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Removal

Qty: 8 Price: $5.58
Acidic Slime
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, destroy target artifact, enchantment, or land.
Creature - Ooze
Acidic Slime (cmm) 270
Knight of Autumn
When this creature enters, choose one —
• Put two +1/+1 counters on this creature.
• Destroy target artifact or enchantment.
• You gain 4 life.
Creature - Knight Dryad
Knight of Autumn (afc) 187
Mysterious Limousine
Whenever this Vehicle enters or attacks, exile up to one other target creature until this Vehicle leaves the battlefield. If a creature is put into exile this way, return each other card exiled with this Vehicle to the battlefield under its owner's control.
Crew 2
Artifact - Vehicle
Mysterious Limousine (snc) 22
Reclamation Sage
When this creature enters, you may destroy target artifact or enchantment.
Creature - Elf Shaman
Reclamation Sage (fdn) 231
Sunfall
Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "
: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Sorcery
Sunfall (mom) 40
Surgehacker Mech
Menace
When this Vehicle enters, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.
Crew 4
Artifact - Vehicle
Surgehacker Mech (neo) 260
Thorn Mammoth
Trample
Whenever this creature or another creature you control enters, this creature fights up to one target creature you don't control.
Creature - Elephant
Thorn Mammoth (plst) ELD-323
Unidentified Hovership
Flying
When this Vehicle enters, exile up to one target creature with toughness 5 or less.
When this Vehicle leaves the battlefield, the exiled card's owner manifests dread.
Crew 1
Artifact - Vehicle
Unidentified Hovership (dsk) 37

Removal

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Stax

Qty: 1 Price: $2.49
Portcullis
Whenever a creature enters, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when this artifact leaves the battlefield.
Artifact
Portcullis (sth) 139

Stax

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Tokens

Qty: 4 Price: $3.56
Hornet Queen
Flying, deathtouch
When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
Creature - Insect
Hornet Queen (dsc) 184
Kalonian Twingrove
Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.
When this creature enters, create a green Treefolk Warrior creature token with "This token's power and toughness are each equal to the number of Forests you control."
Creature - Warrior Treefolk
Kalonian Twingrove (m15) 182
Parhelion II
Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle
Parhelion II (nec) 87
Thragtusk
When this creature enters, you gain 5 life.
When this creature leaves the battlefield, create a 3/3 green Beast creature token.
Creature - Beast
Thragtusk (ncc) 316

Tokens

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Tutor

Qty: 5 Price: $81.45
Caradora, Heart of Alacria
When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.
If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
Legendary Creature - Human Knight
Caradora, Heart of Alacria (dft) 362
From Father to Son
Search your library for a Vehicle card, reveal it, and put it into your hand. If this spell was cast from a graveyard, put that card onto the battlefield instead. Then shuffle.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
From Father to Son (fin) 20
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (spg) 127
Natural Order
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Sorcery
Natural Order (mb2) 210
Recruiter of the Guard
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Soldier
Recruiter of the Guard (mh3) 266

Tutor

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Lands to add

Qty: 5 Price: $21.55
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (msc) 227
Gathering Place
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Gathering Place (msh) 266
Hushwood Verge
: Add
.
: Add
. Activate only if you control a Forest or a Plains.
Land
Hushwood Verge (dsk) 261
Overgrown Farmland
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Overgrown Farmland (tdc) 381
Razorverge Thicket
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Razorverge Thicket (msc) 259

Lands to add

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Maybeboard

Qty: 4 Price: $6.76
Fleetwheel Cruiser
Trample, haste
When this Vehicle enters, it becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Fleetwheel Cruiser (kld) 214
Rite of Harmony
Whenever a creature or enchantment you control enters this turn, draw a card.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Rite of Harmony (mid) 236
Sanwell, Avenger Ace
As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell.
Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.
Legendary Creature - Human Pilot
Sanwell, Avenger Ace (brc) 5
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (msc) 222

Maybeboard

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Moved Out

Qty: 5 Price: $3.11
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (eoc) 95
Interface Ace
This creature saddles Mounts and crews Vehicles using its toughness rather than its power.
Whenever this creature becomes tapped during your turn, untap it. This ability triggers only once each turn.
Creature Artifact - Pilot Robot
Interface Ace (dft) 17
Lumbering Battlement
Vigilance
When this creature enters, exile any number of other nontoken creatures you control until it leaves the battlefield.
This creature gets +2/+2 for each card exiled with it.
Creature - Beast
Lumbering Battlement (rna) 15
Path of Discovery
Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Enchantment
Path of Discovery (blc) 231
Solemn Recruit
Double strike
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on this creature.
Creature - Warrior Dwarf
Solemn Recruit (clb) 708

Moved Out

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Deck Info

Deck stats

39 pips - 33 cards
21 mana - 21 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
36 pips - 26 cards
20 mana - 20 cards
0 pips - 0 cards
3 mana - 2 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"PRIMER MIGHT BE OUT OF DATE\n\nBased on endurance motorsports where drivers are swapped out and replaced with new energized drivers throughout the race, this deck wins through flicker effects and a wide board hitting hard. Crew vehicles to protect important creatures while still being aggressive before flickering creatures to return them to being untapped and being able to block the crackback. \n\nCommanders: "},{"insert":{"card-link":"Livio, Oathsworn Sentinel"}},{"insert":" "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" \nWhile partners, "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" is first-in-command, with "},{"insert":{"card-link":"Livio, Oathsworn Sentinel"}},{"insert":" chosen primarily for access to white flicker sources (However, "},{"insert":{"card-link":"Livio, Oathsworn Sentinel"}},{"insert":" 's effect can be helpful in niche scenarios, especially with the fact that "},{"insert":{"card-link":"Livio, Oathsworn Sentinel"}},{"insert":" can die and still have access to the cards he has exiled when he is cast again later). "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":" is a value engine in the command zone, it's ability to cheat out cheaper permanents on ETB of other permanents allowing us to dump our hand quickly and cheaply. The two key facts of "},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":"'s ability is that 1. It is based on "},{"attributes":{"italic":true},"insert":"permanents entering"},{"insert":", not specific permanents being cast, and 2. It is not limited to once per turn. Anything entering can cheat out a cheaper permanent, meaning that it is possible to flicker a "},{"insert":{"card-link":"Sol Ring"}},{"insert":" and cheat out a second land drop in the worst-case scenario, and in the best case empty your hand full of threats onto the battlefield practically for free. Because of this, card draw is important and should be the main focus while playing the deck, as a battlefield without permanents that give the ability to draw cards that can then be cheated out of hand can lead to this deck sputtering and running out of gas. While naturally slower, this deck wants to go as fast as possible, or if not able to, create large amounts of protection, such as inflation of life total, proliferation of chump blockers, or straight removal/stax. While this deck will likely not draw first blood or be the first to knock-out an opponent, it intends to win mid-to-late game with overwhelming card advantage both in hand and on the battlefield. We are running many threats in the deck that do suck to lose, but are not necessary for an ultimate victory, using them primarily as bait to get rid of removal from the opponents before attacking once they have run out of responses. This deck requires a lot of thinking to operate optimally, with micro-advantages and optimal tutors being necessary to keep up with decks that have more interaction than we do. While we are running a good collection of recursion effects, we are hit hard by boardwipes and targeted removal of important cards such as card draw engines and top-end heavy hitters. \n\nUntil end of turn flicker effects:\nUse these cards to escape specifically board wipes from both opponents and yourself\n"},{"insert":{"card-link":"Semester's End"}},{"insert":" "},{"insert":{"card-link":"Ghostway"}},{"insert":" "},{"insert":{"card-link":"Eerie Interlude"}},{"insert":" "},{"insert":{"card-link":"Otherworldly Journey"}},{"insert":" "},{"insert":{"card-link":"Morningtide's Light"}},{"insert":" "},{"insert":{"card-link":"Charming Prince"}},{"insert":" \nHonorable Non-Flicker Mentions for escaping removal: "},{"insert":{"card-link":"Lumbering Battlement"}},{"insert":" "},{"insert":{"card-link":"Livio, Oathsworn Sentinel"}},{"insert":" "},{"insert":{"card-link":"Adept Watershaper"}},{"insert":"(with a vehicle that the targeted creature/entire board can crew) "},{"insert":{"card-link":"Gods Willing"}},{"insert":" \n\nRamp:\nMost ramp is on bodies that can be repeated through flicker effects.\n"},{"insert":{"card-link":"Farhaven Elf"}},{"insert":" "},{"insert":{"card-link":"Clifftop Lookout"}},{"insert":" "},{"insert":{"card-link":"Lumbering Worldwagon"}},{"insert":" \nNon flicker ramp: "},{"insert":{"card-link":"Roiling Regrowth"}},{"insert":" "},{"insert":{"card-link":"Rampant Growth"}},{"insert":" "},{"insert":{"card-link":"Sol Ring"}},{"insert":" "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" \n\nRemoval:\nThese cards are how we deal with threats, with most of these cards being repeatable through flickers\n"},{"insert":{"card-link":"Unidentified Hovership"}},{"insert":" \nHonorable Mentions: "},{"insert":{"card-link":"Mirror of Life Trapping"}},{"insert":" "},{"insert":{"card-link":"Portcullis"}},{"insert":" \n\nRecursion Effects:\nMany cards will be targeted with removal throughout the game, as this deck tends to be slower than the rest of the table before being able to comfortable swing out and attack. These cards bring back crucial pieces to continue being a threat.\n"},{"insert":{"card-link":"One Last Job"}},{"insert":" "},{"insert":{"card-link":"Jailbreak"}},{"insert":" (Also useful for politics) "},{"insert":{"card-link":"Karmic Guide"}},{"insert":" "},{"insert":{"card-link":"Salvation Engine"}},{"insert":" "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" \n\nFlicker Payoffs:\nCards that get better the more flickering you do around them rather than being the target of flickering themselves.\n"},{"insert":{"card-link":"Call for Unity"}},{"insert":" "},{"insert":{"card-link":"Path of Discovery"}},{"insert":" "},{"insert":{"card-link":"Guardian Project"}},{"insert":" "},{"insert":{"card-link":"Essence Warden"}},{"insert":" "},{"insert":{"card-link":"Soul Warden"}},{"insert":" "},{"insert":{"card-link":"Black Panther, Wakandan King"}},{"insert":" "},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":" "},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" \nHonorable Mention:"},{"insert":{"card-link":"Thorn Mammoth"}},{"insert":", as it will need to be flickered every once in a while during a turn to remove damage stacked onto it without it dying \n\nObvious Threats:\nCards that are clear threats or targets for removal due to how crucial they are for explosions or how well they hinder the game plans of your opponents if they continue to stay on the board (Do not get attached to these cards, and unless they can be protected once brought back, they should rarely be targeted for recursion effects unless their presence can defeat an opponent/close out the game)\n"},{"insert":{"card-link":"Helm of the Host"}},{"insert":" "},{"insert":{"card-link":"Mirror of Life Trapping"}},{"insert":" "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" "},{"insert":{"card-link":"Portcullis"}},{"insert":" "},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":" "},{"insert":{"card-link":"Guardian Project"}},{"insert":" "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" "},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" \n\nFinishers:\nCards that will close out the game. This deck doesn't win with individual cards as much as it does looping ETB effects before overwhelming with lots of creatures that have been cheated out. However, some cards will lead the charge as we do our overwhelming attacks.\n"},{"insert":{"card-link":"Hornet Queen"}},{"insert":" "},{"insert":{"card-link":"Kalonian Twingrove"}},{"insert":" Go wide and go tall tokens respectively.\n"},{"insert":{"card-link":"Call for Unity"}},{"insert":" if left alone for so long, even smaller creatures will become big threats when swinging out due to the increasing effectiveness of the anthem.\n"},{"insert":{"card-link":"Morningtide's Light"}},{"insert":" the only card that flickers a large amount of opponent's creatures rather than our own, opening the gates for the swing without blockers being a concern.\n\nInfinite Combo and payoffs: "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" and "},{"insert":{"card-link":"Portcullis"}},{"insert":" : by stacking triggers correctly, you can flicker "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" and "},{"insert":{"card-link":"Portcullis"}},{"insert":" infinitely. However, this combo does nothing unless you have another creature which can be included within the cycle. A "},{"insert":{"card-link":"Thorn Mammoth"}},{"insert":" for infinite fights, "},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" and "},{"insert":{"card-link":"Spirited Companion"}},{"insert":" for infinite card draw, "},{"insert":{"card-link":"Thragtusk"}},{"insert":"/"},{"insert":{"card-link":"Soul Warden"}},{"insert":" /"},{"insert":{"card-link":"Essence Warden"}},{"insert":" for infinite life, "},{"insert":{"card-link":"Karmic Guide"}},{"insert":" for infinite recursion, "},{"insert":{"card-link":"Recruiter of the Guard"}},{"insert":" and "},{"insert":{"card-link":"Caradora, Heart of Alacria"}},{"insert":" for infinite tutors, "},{"insert":{"card-link":"Knight of Autumn"}},{"insert":" "},{"insert":{"card-link":"Reclamation Sage"}},{"insert":" "},{"insert":{"card-link":"Acidic Slime"}},{"insert":" for complete artifact/enchantment removal (plus complete land destruction with "},{"insert":{"card-link":"Acidic Slime"}},{"insert":" specifically), "},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":" to make everything unblockable. IMPORTANT NOTES: Assuming your opponents for some reason have no creatures on their side of the battlefield, you will need at least three to four creatures for the combo to work, depending on how you are getting advantage with the combo; "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" to initiate the looping capability of the combo, a payoff card to create an advantage, and one-to-two creatures that cannot be removed during the combo to trigger portcullis' requirement to exile the "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" and payoff card before itself being exiled by "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":"'s effect. Also, this combo does not allow for infinite tokens with "},{"insert":{"card-link":"Hornet Queen"}},{"insert":" or "},{"insert":{"card-link":"Kalonian Twingrove"}},{"insert":", as the tokens will be exiled once the portcullis returns every cycle. You will either end up with one batch of 4 insects or one Kalonian twin tokens, as the other ones created during the loop will be removed. Their ETB triggers will still occur, so payoff cards will still see them and trigger, but this is not how the deck creates a wide board. FINAL NOTE: "},{"insert":{"card-link":"Portcullis"}},{"insert":" cannot be substituted with "},{"insert":{"card-link":"Mirror of Life Trapping"}},{"insert":", as the mirror requires the entering card to have been cast to be exiled.\n\n TUTOR TARGETS BELOW\n\n"},{"insert":{"card-link":"Recruiter of the Guard"}},{"insert":" Targets:\nFlicker Targets: "},{"insert":{"card-link":"Hornet Queen"}},{"insert":" "},{"insert":{"card-link":"Karmic Guide"}},{"insert":" "},{"insert":{"card-link":"Caradora, Heart of Alacria"}},{"insert":" for targets of repeatable flicker effects.\nFlicker Payoff Picks: "},{"insert":{"card-link":"Black Panther, Wakandan King"}},{"insert":" "},{"insert":{"card-link":"Oviya, Automech Artisan"}},{"insert":" "},{"insert":{"card-link":"Solemn Recruit"}},{"insert":" "},{"insert":{"card-link":"Soul Warden"}},{"insert":" "},{"insert":{"card-link":"Essence Warden"}},{"insert":" "},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":" for synergy pieces that enhance flicker effects without being flickered themselves.\nRemoval Picks: "},{"insert":{"card-link":"Knight of Autumn"}},{"insert":" "},{"insert":{"card-link":"Reclamation Sage"}},{"insert":" "},{"insert":{"card-link":"Acidic Slime"}},{"insert":" for enchantment and artifact removal\nCard Advantage Picks: "},{"insert":{"card-link":"Spirited Companion"}},{"insert":" for card draw, "},{"insert":{"card-link":"Sanwell, Avenger Ace"}},{"insert":" for vehicle tutor, "},{"insert":{"card-link":"Charming Prince"}},{"insert":" for creature source of flicker \n\n"},{"insert":{"card-link":"Caradora, Heart of Alacria"}},{"insert":"/"},{"insert":{"card-link":"From Father to Son"}},{"insert":" Targets:\n"},{"insert":{"card-link":"Salvation Engine"}},{"insert":" for anthem effect and artifact recursion (including non-vehicles such as "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" "},{"insert":{"card-link":"Portcullis"}},{"insert":" and"},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":")\n"},{"insert":{"card-link":"Thunderous Velocipede"}},{"insert":" for improvement of flickering creatures and vehicles\n"},{"insert":{"card-link":"Surgehacker Mech"}},{"insert":" for targeted creature removal\n"},{"insert":{"card-link":"Lumbering Worldwagon"}},{"insert":" for ramp early game and heavy hitter late game\n"},{"insert":{"card-link":"Parhelion II"}},{"insert":" for heavy hitter and blocker generator\n"},{"insert":{"card-link":"Mysterious Limousine"}},{"insert":" for temporary removal, "},{"insert":{"card-link":"Unidentified Hovership"}},{"insert":" for permanent removal with potential random downside if targeted with flicker effects\n\n"},{"insert":{"card-link":"Natural Order"}},{"insert":" /"},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":" Targets:\n"},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":" for deck's best card draw engine\n"},{"insert":{"card-link":"Hornet Queen"}},{"insert":" for aerial blocking and token threat\n"},{"insert":{"card-link":"Thorn Mammoth"}},{"insert":" for fight-based removal of creatures\n"},{"insert":{"card-link":"Kalonian Twingrove"}},{"insert":" for large heavy hitters\n"},{"insert":{"card-link":"Thragtusk"}},{"insert":" for unique flickering effects\n"},{"insert":{"card-link":"Oviya, Automech Artisan"}},{"insert":" to cheat out creatures that can't be targeted by "},{"insert":{"card-link":"Natural Order"}},{"insert":" due to colour identity or being in hand\n"},{"insert":{"card-link":"Knight of Autumn"}},{"insert":" "},{"insert":{"card-link":"Reclamation Sage"}},{"insert":" "},{"insert":{"card-link":"Acidic Slime"}},{"insert":" for enchantment and artifact removal\n"},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":" for payoff of repeated flicker effects around it\n"}]}
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