MagnusDue
1.8k views4 days ago
Commander
Size: 100Salt sum: 28.41
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{"ops":[{"insert":"This deck is a slow, grindy reanimator deck.\n\nThe overall goal is to grind out your opponents by utilizing reanimate spells to shuffle your creatures back and forth between the battlefield and the graveyard to reuse ETB and LTB-effects. These effects mostly consist of:\nSpell recursion: used to reuse value-spells, like "},{"insert":{"card-link":"Big Score"}},{"insert":" , "},{"insert":{"card-link":"Unexpected Windfall"}},{"insert":" or "},{"insert":{"card-link":"Frantic Search"}},{"insert":" - especially useful with "},{"insert":{"card-link":"Anhelo, the Painter"}},{"insert":" out - or to reuse reanimate spells."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Discard or sacrifice: Meant to reduce the options the opponents have to deal with the game state and enables us to draw the game out longer."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Direct damage: "},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":" and "},{"insert":{"card-link":"Flayer of the Hatebound"}},{"insert":" are the main win-cons of the deck. Throughout the game they also put in work as removal-engines."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Generating value - usually in the form of treasures to allow you to keep playing spells on the other players' turns. "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" and "},{"insert":{"card-link":"Atsushi, the Blazing Sky"}},{"insert":" are the best examples."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWhat you should look out for in a starting hand:\nA card filtering-spell - the quality of it depends heavily on the rest of your hand: a starting hand with a good reanimate spell, and a reanimation target don't necessarily need a stellar filtering card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A reanimation spell is nice, especially if you have no other \"cheap\" creature in your opening hand to sacrifice to casualty."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"3 lands is ideal, but you can manage with 2, if the filtering spell is good enough, and if they cover the colors, or if you have a mana rock."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A mana rock is nice to have, but if the rest of the hand is really good, you can make do without - chances are, you will filter into one relatively early into the game anyways."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A reanimation target is nice to have in your starting hand. Most reanimation targets shape the way, you want to approach the game. A spell recuring creature is also a nice alternative that sets you up to out-value your opponents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Anhelo, the Painter"}},{"insert":" does not have to come out immediately, however once you have a stocked graveyard, and some mana laying around, he does accelerate the deck quite a bit, so you should want to get him onto the board at some point.\n\nWith "},{"insert":{"card-link":"Anhelo, the Painter"}},{"insert":" out, utilize how causality works with reanimate spells:\nReanimate spell is cast, targeting a creature in the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Causality triggers, causing you to sacrifice a creature on the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The copy of the reanimate spell can then target the creature that was just sacrificed (or another creature in the graveyard), since the creature was sacrificed before the spell was put on the stack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The copy resolves, bringing back the original creature (after triggering any LTB- and ETB-effects)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The original spell resolves, bringing back the first reanimate target."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCombo wincons"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Apart from the easier and more direct gameplans of reanimator beatdown or using "},{"insert":{"card-link":"Flayer of the Hatebound"}},{"insert":" and "},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":" to burn the opponents to death, the deck incorporates a couple of ways of going infinite. They mostly require a lot of moving pieces, so they won't be assembled in the early game - they function more as late-game insurrance. The two most prominent lines of play are:\n"},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" lines utilizing the growing power of either "},{"insert":{"card-link":"Rielle, the Everwise"}},{"insert":", "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" or "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Looping "},{"insert":{"card-link":"Living Death"}},{"insert":" to obtain infinite mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In addition, it is theoretically possible to go infinite with "},{"insert":{"card-link":"Kefka, Court Mage // Kefka, Ruler of Ruin"}},{"insert":" and "},{"insert":{"card-link":"Starving Revenant"}},{"insert":". Likewise, if you have enough copies of "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" or "},{"insert":{"card-link":"Spinerock Tyrant"}},{"insert":", you can likely find a way to go infinite. "},{"insert":{"card-link":"Cormela, Glamour Thief"}},{"insert":" can combo off with "},{"insert":{"card-link":"Saw in Half"}},{"insert":" a couple of different ways.\n\n\n\n"},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" explanation and breakpoints:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Explanation"},{"attributes":{"header":3},"insert":"\n"},{"insert":"In combination with one of the three mentioned cards that grow, and a clone that is an artifact, you can exploit the fact that both the clone and the growing creatures are cheap to reanimate with the "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":".\n\nThe combo requires three pieces: the "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":", the clone ("},{"insert":{"card-link":"Phyrexian Metamorph"}},{"insert":", "},{"insert":{"card-link":"Synth Infiltrator"}},{"insert":" or "},{"insert":{"card-link":"Auton Soldier"}},{"insert":") and the growing creature ("},{"insert":{"card-link":"Rielle, the Everwise"}},{"insert":", "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" or "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" (and now also "},{"insert":{"card-link":"Dark Matter Manipulator"}},{"insert":" )). Each growing creature has certain breakpoints (either spells in the GY or artifacts/treasures on board) that have to be met to be able to combo off.\n\nWith all three pieces in hand, you can initiate the combo by \nplaying the "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" (potentially saccing another creature if needed) and the growing creature"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You cast the clone, having it enter as a copy of "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" saccing the growing creature to create the necessary treasures to continue the combo"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You use the activated ability of the "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":", using mana from three treasure to pay for the cost and saccing the clone (and potentially an additional treasure) to fully pay the cost to bring back the growing creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You use the activated ability of the "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":", using mana from three treasures to pay the cost and saccing one additional treasure to bring back the clone as a copy of "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" saccing the growing creature again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat step 3 and 4 repeatedly."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIt is also possible to initiate the combo with some (or all the pieces) in the graveyard. Likewise, some cards can be on the board earlier, however you risk having them removed more permanently (exiled or shuffled into your deck). You can use a copied reanimation spell off of "},{"insert":{"card-link":"Anhelo, the Painter"}},{"insert":" to initiate the combo cheaper.\n\nBreakpoints"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"With"},{"attributes":{"bold":true},"insert":{"card-link":"Rielle, the Everwise"}},{"attributes":{"bold":true},"insert":":"},{"insert":"\n"},{"insert":{"card-link":"Rielle, the Everwise"}},{"insert":" is the most straight forward growing creature to use, as her power doesn't fluctuate during the combo contrary to the other options in the deck. The combo requires 7 treasures to be made off of a single sacrifice of "},{"insert":{"card-link":"Rielle, the Everwise"}},{"insert":" to be mana-neutral. If 8 treasures are made, it makes infinite mana.\n\n"},{"insert":{"card-link":"Rielle, the Everwise"}},{"insert":" needs 7 instants or sorceries in the graveyard to go infinite. 8 is needed to gain infinite mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWith "},{"insert":{"card-link":"Dark Matter Manipulator"}},{"insert":":\nAlso very straight forward to use for the same reasons as above. \n"},{"insert":{"card-link":"Dark Matter Manipulator"}},{"insert":" needs 21 cards in your graveyard to go infinite. 28 is needed to gain infinite mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"With "},{"attributes":{"bold":true},"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"attributes":{"bold":true},"insert":":"},{"insert":"\n"},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" is somewhat more complicated, as her power increases with the amount of treasures in play. Thus it can be more difficult to ascertain if you are able to go infinite. Since "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" has a power of 2, the loop requires 8 treasures to be made off of a single sacrifice to be mana neutral.\n\nIf relying on the treasure for mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" requires you to have 3 treasure on the board to initiate the combo. 4 is needed to gain infinite mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Having a surplus of mana available from non-treasure sources , can reduce the amount of treasure needed:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With 1 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can gain infinite mana by just having 3 treasures on the board initially."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With 3 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can go infinite by having 2 treasures on the board initially. 3 is still needed to gain infinite mana."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With 4 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can gain infinite mana by just having 2 treasures on the board initially."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With 6 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can go infinite by having 1 treasure on the board initially. 2 is still needed to gain infinite mana."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With 7 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can gain infinite mana by having just 1 treasure on board initially, which is the minimum."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Having up to 2 non-treasure artifacts can reduce the amount of treasure needed. Every artifact is equivalent to having one surplus mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With 1 additional artifact and no mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can gain infinite mana by having just 3 treasures on the board initially."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With 2 additional artifacts and 1 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can go infinite by having 2 treasures on the board initially. 3 is still needed to gain infinite mana."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"..."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With 2 additional artifacts and 5 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can gain infinite mana by having just 1 treasure on board initially."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With 2 additional artifacts and 7 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can go infinite without any treasure on the board. 1 is still needed to go gain infinite mana."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With 2 additional artifacts and 8 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can gain infinite mana without any treasure on the board initially. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"With "},{"attributes":{"bold":true},"insert":{"card-link":"Storm-Kiln Artist"}},{"attributes":{"bold":true},"insert":":"},{"insert":"\n"},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" is similarly complicated as his power fluctuates depending on the amount of artifacts in play - remember that the clone is an artifact.. Since "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" also has a power of 2, the loop requires 8 treasures to be made off of a single sacrifice to be mana neutral.\n\n"},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can go infinite by having 6 artifacts on the board. 7 is needed to gain infinite mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Having a surplus of mana from sources that don't have to be sacrificed, can reduce the needed amount of artifacts:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"With 1 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can gain infinite mana with 6 artifacts on the board."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 2 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can go infinite with 5 artifacts on the board. 6 is still needed to gain infinite mana."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 3 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can gain infinite mana with 5 artifacts on the board."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 4 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can go infinite with 4 artifacts on the board. 5 is still needed to gain infinite mana."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 5 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can gain infinite mana with 4 artifacts on the board."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 6 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can go infinite with 3 artifacts on the board. 4 is still needed to gain infinite mana."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 7 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can gain infinite mana with 3 artifacts on the board."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 10 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can go infinite with 2 artifacts on the board. 3 is still needed to gain infinite mana."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 11 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can gain infinite mana with 2 artifacts on the board."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 16 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can go infinite with 1 artifacts on the board. 2 is still needed to gain infinite mana."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 17 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can gain infinite mana with 1 artifacts on the board."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"}]}
Commander
Anhelo, the Painter
Deathtouch
The first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.)
The first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.)
Legendary Creature - Vampire Assassin

Commander
(CTRL to add secondary)
1 - Card Filtering
Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Artifact


Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact

Glimpse the Impossible
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add ."
Sorcery

Starving Revenant
When this creature enters, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
Creature - Spirit Horror

Twilight Diviner
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
Creature - Cleric Elf

1 - Card Filtering
(CTRL to add secondary)
1.1 - Tutor
Grim Servant
Menace
When this creature enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life. (Each in the mana costs of permanents you control counts toward your devotion to black.)
When this creature enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Zombie Warlock

1.1 - Tutor
(CTRL to add secondary)
1.2 - Spell recursion
Kairi, the Swirling Sky
Flying, ward
When Kairi dies, choose one —
• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.
• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.
When Kairi dies, choose one —
• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.
• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.
Legendary Creature - Dragon Spirit

1.2 - Spell recursion
(CTRL to add secondary)
2 - Disruption
2 - Disruption
(CTRL to add secondary)
3 - Ramp
3 - Ramp
(CTRL to add secondary)
4 - The Shuffle
Coiling Rebirth
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.
Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.
Sorcery

Metamorphosis Fanatic
Lifelink
When this creature enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
When this creature enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Creature - Human Cleric

Will of the Abzan
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.
• Return target creature card from your graveyard to the battlefield.
• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.
• Return target creature card from your graveyard to the battlefield.
Sorcery

4 - The Shuffle
(CTRL to add secondary)
5 - Reanimate Bombs
Flayer of the Hatebound
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
Creature - Devil

Kefka, Court Mage
Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way.
: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery.
: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery.
Legendary Creature - Human Wizard


Shadowgrange Archfiend
When this creature enters, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.
Madness—, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Madness—, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Demon

5 - Reanimate Bombs
(CTRL to add secondary)
6 - Shuffle Enablers
Auton Soldier
You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Soldier Alien

Ruthless Technomancer
When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
Creature - Human Wizard

Synth Infiltrator
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
You may have this creature enter as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.
You may have this creature enter as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.
Creature Artifact - Synth

6 - Shuffle Enablers
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land

Land
(CTRL to add secondary)
00 - Strongly Considering
Hidetsugu and Kairi
Flying
When Hidetsugu and Kairi enters, draw three cards, then put two cards from your hand on top of your library in any order.
When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.
When Hidetsugu and Kairi enters, draw three cards, then put two cards from your hand on top of your library in any order.
When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.
Legendary Creature - Demon Dragon Ogre

00 - Strongly Considering
(CTRL to add secondary)
0 - Unreleased and Considering
0 - Unreleased and Considering
(CTRL to add secondary)
a - Card Filtering
Cemetery Tampering
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
Enchantment

Court of Cunning
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Enchantment

a - Card Filtering
(CTRL to add secondary)
a - Ramp
The Celestus
If it's neither day nor night, it becomes day as The Celestus enters.
: Add one mana of any color.
, : If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
: Add one mana of any color.
, : If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Legendary Artifact

The Emperor of Palamecia
: Add or . Spend this mana only to cast a noncreature spell.
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on The Emperor of Palamecia. Then if it has three or more +1/+1 counters on it, transform it.
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on The Emperor of Palamecia. Then if it has three or more +1/+1 counters on it, transform it.
Legendary Creature - Human Wizard Noble


a - Ramp
(CTRL to add secondary)
a - Ramp Rituals
a - Ramp Rituals
(CTRL to add secondary)
a - Recursion
Cauldron Dance
Cast this spell only during combat.
Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
Instant

Too Evil to Stay Dead
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose target creature card in your graveyard with mana value 4 or less. If this spell was cast using teamwork, instead choose target creature card in your graveyard. Return the chosen card to the battlefield.
Choose target creature card in your graveyard with mana value 4 or less. If this spell was cast using teamwork, instead choose target creature card in your graveyard. Return the chosen card to the battlefield.
Sorcery

a - Recursion
(CTRL to add secondary)
a - Shuffle Enablers
a - Shuffle Enablers
(CTRL to add secondary)
a - Spell Recursion
Thor, God of Thunder
Flying
When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
Legendary Creature - Warrior God Hero

a - Spell Recursion
(CTRL to add secondary)
a - Tutors?
Burning-Rune Demon
Flying
When this creature enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
When this creature enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
Creature - Demon Berserker

Clutch of the Undercity
Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant

Dimir House Guard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Sacrifice a creature: Regenerate this creature.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Sacrifice a creature: Regenerate this creature.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Skeleton

Netherborn Phalanx
When this creature enters, each opponent loses 1 life for each creature they control.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Horror

a - Tutors?
(CTRL to add secondary)
a - What Disruption but Cheap?
Thieving Skydiver
Kicker . X can't be 0. (You may pay an additional as you cast this spell.)
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Creature - Merfolk Rogue

a - What Disruption but Cheap?
(CTRL to add secondary)
a - What Disruption?
Corpse Appraiser
When this creature enters, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.
Creature - Vampire Rogue

Ertai Resurrected
Flash
When Ertai Resurrected enters, choose up to one —
• Counter target spell, activated ability, or triggered ability. Its controller draws a card.
• Destroy another target creature or planeswalker. Its controller draws a card.
When Ertai Resurrected enters, choose up to one —
• Counter target spell, activated ability, or triggered ability. Its controller draws a card.
• Destroy another target creature or planeswalker. Its controller draws a card.
Legendary Creature - Human Wizard Phyrexian

Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant

a - What Disruption?
(CTRL to add secondary)
b - 'Bombs'
Lord Xander, the Collector
When Lord Xander enters, target opponent discards half the cards in their hand, rounded down.
Whenever Lord Xander attacks, defending player mills half their library, rounded down.
When Lord Xander dies, target opponent sacrifices half the nonland permanents they control of their choice, rounded down.
Whenever Lord Xander attacks, defending player mills half their library, rounded down.
When Lord Xander dies, target opponent sacrifices half the nonland permanents they control of their choice, rounded down.
Legendary Creature - Vampire Demon Noble

Village Pillagers
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When this creature enters, it deals 1 damage to each creature your opponents control.
Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token.
When this creature enters, it deals 1 damage to each creature your opponents control.
Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token.
Creature - Goblin Warrior

b - 'Bombs'
(CTRL to add secondary)
b - 'Bombs' but value
Ardyn, the Usurper
Demons you control have menace, lifelink, and haste.
Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.
Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.
Legendary Creature - Human Elder Noble

Puppeteer Clique
Flying
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Wizard Faerie

Valgavoth, Terror Eater
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Elder Demon

b - 'Bombs' but value
(CTRL to add secondary)
b - Aristo-ish
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

b - Aristo-ish
(CTRL to add secondary)
b - Copy creature
Mirror Room
When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Omni-Changeling
Changeling (This card is every creature type.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
You may have this creature enter as a copy of any creature on the battlefield, except it has changeling.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
You may have this creature enter as a copy of any creature on the battlefield, except it has changeling.
Creature - Shapeshifter

b - Copy creature
(CTRL to add secondary)
b - Demon Package?
Be'lakor, the Dark Master
Flying
Prince of Chaos — When Be'lakor enters, you draw X cards and you lose X life, where X is the number of Demons you control.
Lord of Torment — Whenever another Demon you control enters, it deals damage equal to its power to any target.
Prince of Chaos — When Be'lakor enters, you draw X cards and you lose X life, where X is the number of Demons you control.
Lord of Torment — Whenever another Demon you control enters, it deals damage equal to its power to any target.
Legendary Creature - Demon Noble

Crabomination
Emerge from artifact (You may cast this spell by sacrificing an artifact and paying the emerge cost reduced by that artifact's mana value.)
When this creature enters, target opponent exiles the top card of their library, a card at random from their graveyard, and a card at random from their hand. You may cast a spell from among cards exiled this way without paying its mana cost.
When this creature enters, target opponent exiles the top card of their library, a card at random from their graveyard, and a card at random from their hand. You may cast a spell from among cards exiled this way without paying its mana cost.
Creature - Demon Crab

Gyruda, Doom of Depths
Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
Legendary Creature - Demon Kraken

b - Demon Package?
(CTRL to add secondary)
b - Elemental Package
Cavalier of Flame
: Creatures you control get +1/+0 and gain haste until end of turn.
When this creature enters, discard any number of cards, then draw that many cards.
When this creature dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
When this creature enters, discard any number of cards, then draw that many cards.
When this creature dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
Creature - Knight Elemental

Cavalier of Night
Lifelink
When this creature enters, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When this creature dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When this creature dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Creature - Knight Elemental

Champion of the Path
As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.)
Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Creature - Elemental Sorcerer

Lamentation
When this creature enters, destroy target creature an opponent controls. You gain 3 life.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elemental Incarnation

Rottenmouth Viper
As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs less to cast for each permanent sacrificed this way.
Whenever this creature enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Whenever this creature enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Creature - Elemental Snake

b - Elemental Package
(CTRL to add secondary)
c - Expensive Cards
Abhorrent Oculus
As an additional cost to cast this spell, exile six cards from your graveyard.
Flying
At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Flying
At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Creature - Eye

c - Expensive Cards
(CTRL to add secondary)
c - Expensive Lands
c - Expensive Lands
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This deck is a slow, grindy reanimator deck.\n\nThe overall goal is to grind out your opponents by utilizing reanimate spells to shuffle your creatures back and forth between the battlefield and the graveyard to reuse ETB and LTB-effects. These effects mostly consist of:\nSpell recursion: used to reuse value-spells, like "},{"insert":{"card-link":"Big Score"}},{"insert":" , "},{"insert":{"card-link":"Unexpected Windfall"}},{"insert":" or "},{"insert":{"card-link":"Frantic Search"}},{"insert":" - especially useful with "},{"insert":{"card-link":"Anhelo, the Painter"}},{"insert":" out - or to reuse reanimate spells."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Discard or sacrifice: Meant to reduce the options the opponents have to deal with the game state and enables us to draw the game out longer."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Direct damage: "},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":" and "},{"insert":{"card-link":"Flayer of the Hatebound"}},{"insert":" are the main win-cons of the deck. Throughout the game they also put in work as removal-engines."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Generating value - usually in the form of treasures to allow you to keep playing spells on the other players' turns. "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" and "},{"insert":{"card-link":"Atsushi, the Blazing Sky"}},{"insert":" are the best examples."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWhat you should look out for in a starting hand:\nA card filtering-spell - the quality of it depends heavily on the rest of your hand: a starting hand with a good reanimate spell, and a reanimation target don't necessarily need a stellar filtering card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A reanimation spell is nice, especially if you have no other \"cheap\" creature in your opening hand to sacrifice to casualty."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"3 lands is ideal, but you can manage with 2, if the filtering spell is good enough, and if they cover the colors, or if you have a mana rock."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A mana rock is nice to have, but if the rest of the hand is really good, you can make do without - chances are, you will filter into one relatively early into the game anyways."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A reanimation target is nice to have in your starting hand. Most reanimation targets shape the way, you want to approach the game. A spell recuring creature is also a nice alternative that sets you up to out-value your opponents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Anhelo, the Painter"}},{"insert":" does not have to come out immediately, however once you have a stocked graveyard, and some mana laying around, he does accelerate the deck quite a bit, so you should want to get him onto the board at some point.\n\nWith "},{"insert":{"card-link":"Anhelo, the Painter"}},{"insert":" out, utilize how causality works with reanimate spells:\nReanimate spell is cast, targeting a creature in the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Causality triggers, causing you to sacrifice a creature on the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The copy of the reanimate spell can then target the creature that was just sacrificed (or another creature in the graveyard), since the creature was sacrificed before the spell was put on the stack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The copy resolves, bringing back the original creature (after triggering any LTB- and ETB-effects)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The original spell resolves, bringing back the first reanimate target."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCombo wincons"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Apart from the easier and more direct gameplans of reanimator beatdown or using "},{"insert":{"card-link":"Flayer of the Hatebound"}},{"insert":" and "},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":" to burn the opponents to death, the deck incorporates a couple of ways of going infinite. They mostly require a lot of moving pieces, so they won't be assembled in the early game - they function more as late-game insurrance. The two most prominent lines of play are:\n"},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" lines utilizing the growing power of either "},{"insert":{"card-link":"Rielle, the Everwise"}},{"insert":", "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" or "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Looping "},{"insert":{"card-link":"Living Death"}},{"insert":" to obtain infinite mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In addition, it is theoretically possible to go infinite with "},{"insert":{"card-link":"Kefka, Court Mage // Kefka, Ruler of Ruin"}},{"insert":" and "},{"insert":{"card-link":"Starving Revenant"}},{"insert":". Likewise, if you have enough copies of "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" or "},{"insert":{"card-link":"Spinerock Tyrant"}},{"insert":", you can likely find a way to go infinite. "},{"insert":{"card-link":"Cormela, Glamour Thief"}},{"insert":" can combo off with "},{"insert":{"card-link":"Saw in Half"}},{"insert":" a couple of different ways.\n\n\n\n"},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" explanation and breakpoints:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Explanation"},{"attributes":{"header":3},"insert":"\n"},{"insert":"In combination with one of the three mentioned cards that grow, and a clone that is an artifact, you can exploit the fact that both the clone and the growing creatures are cheap to reanimate with the "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":".\n\nThe combo requires three pieces: the "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":", the clone ("},{"insert":{"card-link":"Phyrexian Metamorph"}},{"insert":", "},{"insert":{"card-link":"Synth Infiltrator"}},{"insert":" or "},{"insert":{"card-link":"Auton Soldier"}},{"insert":") and the growing creature ("},{"insert":{"card-link":"Rielle, the Everwise"}},{"insert":", "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" or "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" (and now also "},{"insert":{"card-link":"Dark Matter Manipulator"}},{"insert":" )). Each growing creature has certain breakpoints (either spells in the GY or artifacts/treasures on board) that have to be met to be able to combo off.\n\nWith all three pieces in hand, you can initiate the combo by \nplaying the "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" (potentially saccing another creature if needed) and the growing creature"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You cast the clone, having it enter as a copy of "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" saccing the growing creature to create the necessary treasures to continue the combo"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You use the activated ability of the "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":", using mana from three treasure to pay for the cost and saccing the clone (and potentially an additional treasure) to fully pay the cost to bring back the growing creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You use the activated ability of the "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":", using mana from three treasures to pay the cost and saccing one additional treasure to bring back the clone as a copy of "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" saccing the growing creature again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat step 3 and 4 repeatedly."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIt is also possible to initiate the combo with some (or all the pieces) in the graveyard. Likewise, some cards can be on the board earlier, however you risk having them removed more permanently (exiled or shuffled into your deck). You can use a copied reanimation spell off of "},{"insert":{"card-link":"Anhelo, the Painter"}},{"insert":" to initiate the combo cheaper.\n\nBreakpoints"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"With"},{"attributes":{"bold":true},"insert":{"card-link":"Rielle, the Everwise"}},{"attributes":{"bold":true},"insert":":"},{"insert":"\n"},{"insert":{"card-link":"Rielle, the Everwise"}},{"insert":" is the most straight forward growing creature to use, as her power doesn't fluctuate during the combo contrary to the other options in the deck. The combo requires 7 treasures to be made off of a single sacrifice of "},{"insert":{"card-link":"Rielle, the Everwise"}},{"insert":" to be mana-neutral. If 8 treasures are made, it makes infinite mana.\n\n"},{"insert":{"card-link":"Rielle, the Everwise"}},{"insert":" needs 7 instants or sorceries in the graveyard to go infinite. 8 is needed to gain infinite mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWith "},{"insert":{"card-link":"Dark Matter Manipulator"}},{"insert":":\nAlso very straight forward to use for the same reasons as above. \n"},{"insert":{"card-link":"Dark Matter Manipulator"}},{"insert":" needs 21 cards in your graveyard to go infinite. 28 is needed to gain infinite mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"With "},{"attributes":{"bold":true},"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"attributes":{"bold":true},"insert":":"},{"insert":"\n"},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" is somewhat more complicated, as her power increases with the amount of treasures in play. Thus it can be more difficult to ascertain if you are able to go infinite. Since "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" has a power of 2, the loop requires 8 treasures to be made off of a single sacrifice to be mana neutral.\n\nIf relying on the treasure for mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" requires you to have 3 treasure on the board to initiate the combo. 4 is needed to gain infinite mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Having a surplus of mana available from non-treasure sources , can reduce the amount of treasure needed:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With 1 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can gain infinite mana by just having 3 treasures on the board initially."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With 3 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can go infinite by having 2 treasures on the board initially. 3 is still needed to gain infinite mana."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With 4 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can gain infinite mana by just having 2 treasures on the board initially."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With 6 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can go infinite by having 1 treasure on the board initially. 2 is still needed to gain infinite mana."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With 7 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can gain infinite mana by having just 1 treasure on board initially, which is the minimum."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Having up to 2 non-treasure artifacts can reduce the amount of treasure needed. Every artifact is equivalent to having one surplus mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With 1 additional artifact and no mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can gain infinite mana by having just 3 treasures on the board initially."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With 2 additional artifacts and 1 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can go infinite by having 2 treasures on the board initially. 3 is still needed to gain infinite mana."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"..."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With 2 additional artifacts and 5 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can gain infinite mana by having just 1 treasure on board initially."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With 2 additional artifacts and 7 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can go infinite without any treasure on the board. 1 is still needed to go gain infinite mana."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With 2 additional artifacts and 8 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can gain infinite mana without any treasure on the board initially. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"With "},{"attributes":{"bold":true},"insert":{"card-link":"Storm-Kiln Artist"}},{"attributes":{"bold":true},"insert":":"},{"insert":"\n"},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" is similarly complicated as his power fluctuates depending on the amount of artifacts in play - remember that the clone is an artifact.. Since "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" also has a power of 2, the loop requires 8 treasures to be made off of a single sacrifice to be mana neutral.\n\n"},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can go infinite by having 6 artifacts on the board. 7 is needed to gain infinite mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Having a surplus of mana from sources that don't have to be sacrificed, can reduce the needed amount of artifacts:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"With 1 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can gain infinite mana with 6 artifacts on the board."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 2 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can go infinite with 5 artifacts on the board. 6 is still needed to gain infinite mana."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 3 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can gain infinite mana with 5 artifacts on the board."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 4 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can go infinite with 4 artifacts on the board. 5 is still needed to gain infinite mana."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 5 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can gain infinite mana with 4 artifacts on the board."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 6 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can go infinite with 3 artifacts on the board. 4 is still needed to gain infinite mana."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 7 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can gain infinite mana with 3 artifacts on the board."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 10 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can go infinite with 2 artifacts on the board. 3 is still needed to gain infinite mana."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 11 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can gain infinite mana with 2 artifacts on the board."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 16 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can go infinite with 1 artifacts on the board. 2 is still needed to gain infinite mana."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 17 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can gain infinite mana with 1 artifacts on the board."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"}]}










































































































































































































