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Commander
Size: 100Salt sum: 28.41
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MagnusDue

1.8k views4 days ago
Commander
Size: 100Salt sum: 28.41

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{"ops":[{"insert":"This deck is a slow, grindy reanimator deck.\n\nThe overall goal is to grind out your opponents by utilizing reanimate spells to shuffle your creatures back and forth between the battlefield and the graveyard to reuse ETB and LTB-effects. These effects mostly consist of:\nSpell recursion: used to reuse value-spells, like "},{"insert":{"card-link":"Big Score"}},{"insert":" , "},{"insert":{"card-link":"Unexpected Windfall"}},{"insert":" or "},{"insert":{"card-link":"Frantic Search"}},{"insert":" - especially useful with "},{"insert":{"card-link":"Anhelo, the Painter"}},{"insert":" out - or to reuse reanimate spells."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Discard or sacrifice: Meant to reduce the options the opponents have to deal with the game state and enables us to draw the game out longer."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Direct damage: "},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":" and "},{"insert":{"card-link":"Flayer of the Hatebound"}},{"insert":" are the main win-cons of the deck. Throughout the game they also put in work as removal-engines."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Generating value - usually in the form of treasures to allow you to keep playing spells on the other players' turns. "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" and "},{"insert":{"card-link":"Atsushi, the Blazing Sky"}},{"insert":" are the best examples."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWhat you should look out for in a starting hand:\nA card filtering-spell - the quality of it depends heavily on the rest of your hand: a starting hand with a good reanimate spell, and a reanimation target don't necessarily need a stellar filtering card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A reanimation spell is nice, especially if you have no other \"cheap\" creature in your opening hand to sacrifice to casualty."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"3 lands is ideal, but you can manage with 2, if the filtering spell is good enough, and if they cover the colors, or if you have a mana rock."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A mana rock is nice to have, but if the rest of the hand is really good, you can make do without - chances are, you will filter into one relatively early into the game anyways."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A reanimation target is nice to have in your starting hand. Most reanimation targets shape the way, you want to approach the game. A spell recuring creature is also a nice alternative that sets you up to out-value your opponents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Anhelo, the Painter"}},{"insert":" does not have to come out immediately, however once you have a stocked graveyard, and some mana laying around, he does accelerate the deck quite a bit, so you should want to get him onto the board at some point.\n\nWith "},{"insert":{"card-link":"Anhelo, the Painter"}},{"insert":" out, utilize how causality works with reanimate spells:\nReanimate spell is cast, targeting a creature in the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Causality triggers, causing you to sacrifice a creature on the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The copy of the reanimate spell can then target the creature that was just sacrificed (or another creature in the graveyard), since the creature was sacrificed before the spell was put on the stack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The copy resolves, bringing back the original creature (after triggering any LTB- and ETB-effects)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The original spell resolves, bringing back the first reanimate target."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCombo wincons"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Apart from the easier and more direct gameplans of reanimator beatdown or using "},{"insert":{"card-link":"Flayer of the Hatebound"}},{"insert":" and "},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":" to burn the opponents to death, the deck incorporates a couple of ways of going infinite. They mostly require a lot of moving pieces, so they won't be assembled in the early game - they function more as late-game insurrance. The two most prominent lines of play are:\n"},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" lines utilizing the growing power of either "},{"insert":{"card-link":"Rielle, the Everwise"}},{"insert":", "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" or "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Looping "},{"insert":{"card-link":"Living Death"}},{"insert":" to obtain infinite mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In addition, it is theoretically possible to go infinite with "},{"insert":{"card-link":"Kefka, Court Mage // Kefka, Ruler of Ruin"}},{"insert":" and "},{"insert":{"card-link":"Starving Revenant"}},{"insert":". Likewise, if you have enough copies of "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" or "},{"insert":{"card-link":"Spinerock Tyrant"}},{"insert":", you can likely find a way to go infinite. "},{"insert":{"card-link":"Cormela, Glamour Thief"}},{"insert":" can combo off with "},{"insert":{"card-link":"Saw in Half"}},{"insert":" a couple of different ways.\n\n\n\n"},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" explanation and breakpoints:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Explanation"},{"attributes":{"header":3},"insert":"\n"},{"insert":"In combination with one of the three mentioned cards that grow, and a clone that is an artifact, you can exploit the fact that both the clone and the growing creatures are cheap to reanimate with the "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":".\n\nThe combo requires three pieces: the "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":", the clone ("},{"insert":{"card-link":"Phyrexian Metamorph"}},{"insert":", "},{"insert":{"card-link":"Synth Infiltrator"}},{"insert":" or "},{"insert":{"card-link":"Auton Soldier"}},{"insert":") and the growing creature ("},{"insert":{"card-link":"Rielle, the Everwise"}},{"insert":", "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" or "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" (and now also "},{"insert":{"card-link":"Dark Matter Manipulator"}},{"insert":" )). Each growing creature has certain breakpoints (either spells in the GY or artifacts/treasures on board) that have to be met to be able to combo off.\n\nWith all three pieces in hand, you can initiate the combo by \nplaying the "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" (potentially saccing another creature if needed) and the growing creature"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You cast the clone, having it enter as a copy of "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" saccing the growing creature to create the necessary treasures to continue the combo"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You use the activated ability of the "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":", using mana from three treasure to pay for the cost and saccing the clone (and potentially an additional treasure) to fully pay the cost to bring back the growing creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You use the activated ability of the "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":", using mana from three treasures to pay the cost and saccing one additional treasure to bring back the clone as a copy of "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" saccing the growing creature again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat step 3 and 4 repeatedly."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIt is also possible to initiate the combo with some (or all the pieces) in the graveyard. Likewise, some cards can be on the board earlier, however you risk having them removed more permanently (exiled or shuffled into your deck). You can use a copied reanimation spell off of "},{"insert":{"card-link":"Anhelo, the Painter"}},{"insert":" to initiate the combo cheaper.\n\nBreakpoints"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"With"},{"attributes":{"bold":true},"insert":{"card-link":"Rielle, the Everwise"}},{"attributes":{"bold":true},"insert":":"},{"insert":"\n"},{"insert":{"card-link":"Rielle, the Everwise"}},{"insert":" is the most straight forward growing creature to use, as her power doesn't fluctuate during the combo contrary to the other options in the deck. The combo requires 7 treasures to be made off of a single sacrifice of "},{"insert":{"card-link":"Rielle, the Everwise"}},{"insert":" to be mana-neutral. If 8 treasures are made, it makes infinite mana.\n\n"},{"insert":{"card-link":"Rielle, the Everwise"}},{"insert":" needs 7 instants or sorceries in the graveyard to go infinite. 8 is needed to gain infinite mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWith "},{"insert":{"card-link":"Dark Matter Manipulator"}},{"insert":":\nAlso very straight forward to use for the same reasons as above. \n"},{"insert":{"card-link":"Dark Matter Manipulator"}},{"insert":" needs 21 cards in your graveyard to go infinite. 28 is needed to gain infinite mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"With "},{"attributes":{"bold":true},"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"attributes":{"bold":true},"insert":":"},{"insert":"\n"},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" is somewhat more complicated, as her power increases with the amount of treasures in play. Thus it can be more difficult to ascertain if you are able to go infinite. Since "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" has a power of 2, the loop requires 8 treasures to be made off of a single sacrifice to be mana neutral.\n\nIf relying on the treasure for mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" requires you to have 3 treasure on the board to initiate the combo. 4 is needed to gain infinite mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Having a surplus of mana available from non-treasure sources , can reduce the amount of treasure needed:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With 1 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can gain infinite mana by just having 3 treasures on the board initially."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With 3 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can go infinite by having 2 treasures on the board initially. 3 is still needed to gain infinite mana."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With 4 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can gain infinite mana by just having 2 treasures on the board initially."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With 6 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can go infinite by having 1 treasure on the board initially. 2 is still needed to gain infinite mana."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With 7 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can gain infinite mana by having just 1 treasure on board initially, which is the minimum."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Having up to 2 non-treasure artifacts can reduce the amount of treasure needed. Every artifact is equivalent to having one surplus mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With 1 additional artifact and no mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can gain infinite mana by having just 3 treasures on the board initially."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With 2 additional artifacts and 1 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can go infinite by having 2 treasures on the board initially. 3 is still needed to gain infinite mana."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"..."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With 2 additional artifacts and 5 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can gain infinite mana by having just 1 treasure on board initially."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With 2 additional artifacts and 7 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can go infinite without any treasure on the board. 1 is still needed to go gain infinite mana."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With 2 additional artifacts and 8 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can gain infinite mana without any treasure on the board initially. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"With "},{"attributes":{"bold":true},"insert":{"card-link":"Storm-Kiln Artist"}},{"attributes":{"bold":true},"insert":":"},{"insert":"\n"},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" is similarly complicated as his power fluctuates depending on the amount of artifacts in play - remember that the clone is an artifact.. Since "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" also has a power of 2, the loop requires 8 treasures to be made off of a single sacrifice to be mana neutral.\n\n"},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can go infinite by having 6 artifacts on the board. 7 is needed to gain infinite mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Having a surplus of mana from sources that don't have to be sacrificed, can reduce the needed amount of artifacts:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"With 1 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can gain infinite mana with 6 artifacts on the board."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 2 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can go infinite with 5 artifacts on the board. 6 is still needed to gain infinite mana."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 3 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can gain infinite mana with 5 artifacts on the board."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 4 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can go infinite with 4 artifacts on the board. 5 is still needed to gain infinite mana."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 5 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can gain infinite mana with 4 artifacts on the board."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 6 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can go infinite with 3 artifacts on the board. 4 is still needed to gain infinite mana."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 7 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can gain infinite mana with 3 artifacts on the board."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 10 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can go infinite with 2 artifacts on the board. 3 is still needed to gain infinite mana."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 11 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can gain infinite mana with 2 artifacts on the board."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 16 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can go infinite with 1 artifacts on the board. 2 is still needed to gain infinite mana."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 17 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can gain infinite mana with 1 artifacts on the board."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"}]}

Commander

Qty: 1 Price: $2.79
Anhelo, the Painter
Deathtouch
The first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.)
Legendary Creature - Vampire Assassin
Anhelo, the Painter (ncc) 1

Commander

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1 - Card Filtering

Qty: 13 Price: $28.56
Ancient Excavation
Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Instant
Ancient Excavation (plst) PZ2-38
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (msc) 802
Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Artifact
Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 135Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 135
Channeled Force
As an additional cost to cast this spell, discard X cards.
Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.
Instant
Channeled Force (iko) 180
Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
,
: Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact
Currency Converter (soc) 345
Dark Matter Manipulator
When this creature enters, mill three cards.
This creature gets +2/+0 for every seven cards in your graveyard.
Creature - Human Warlock
Dark Matter Manipulator (fra) 52
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (cmm) 96
Glimpse the Impossible
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add
."
Sorcery
Glimpse the Impossible (mh3) 124
Maestros Charm
Choose one —
• Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard.
• Each opponent loses 3 life and you gain 3 life.
• Maestros Charm deals 5 damage to target creature or planeswalker.
Instant
Maestros Charm (snc) 199
Rielle, the Everwise
Rielle gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever you discard one or more cards for the first time each turn, draw that many cards.
Legendary Creature - Human Wizard
Rielle, the Everwise (piko) 203p
Starving Revenant
When this creature enters, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
Creature - Spirit Horror
Starving Revenant (lci) 123
Twilight Diviner
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
Creature - Cleric Elf
Twilight Diviner (ecl) 122
Unexpected Windfall
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Unexpected Windfall (afr) 164

1 - Card Filtering

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1.1 - Tutor

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Grim Servant
Menace
When this creature enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life. (Each
in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Zombie Warlock
Grim Servant (mh3) 97
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (plst) RAV-60
Vile Entomber
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, search your library for a card, put that card into your graveyard, then shuffle.
Creature - Zombie Warlock
Vile Entomber (mh2) 403

1.1 - Tutor

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1.2 - Spell recursion

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Ardent Elementalist
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Shaman
Ardent Elementalist (mid) 128
Cormela, Glamour Thief
Haste
,
: Add
. Spend this mana only to cast instant and/or sorcery spells.
When Cormela dies, return up to one target instant or sorcery card from your graveyard to your hand.
Legendary Creature - Vampire Rogue
Cormela, Glamour Thief (snc) 301
Kairi, the Swirling Sky
Flying, ward

When Kairi dies, choose one —
• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.
• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.
Legendary Creature - Dragon Spirit
Kairi, the Swirling Sky (neo) 60
Pinnacle Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Djinn Monk
Pinnacle Monk // Mystic Peak (mh3) 246Pinnacle Monk // Mystic Peak (mh3) 246
Scholar of Combustion
When this creature enters, exile up to one target instant or sorcery card from your graveyard. You may cast that card until the end of your next turn. (You still pay its costs. Timing rules still apply.)
Creature - Human Wizard
Scholar of Combustion (j25) 19
Scholar of the Ages
When this creature enters, return up to two target instant and/or sorcery cards from your graveyard to your hand.
Creature - Human Wizard
Scholar of the Ages (m20) 74

1.2 - Spell recursion

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2 - Disruption

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Flame of Anor
Choose one. If you control a Wizard as you cast this spell, you may choose two instead.
• Target player draws two cards.
• Destroy target artifact.
• Flame of Anor deals 5 damage to target creature.
Instant
Flame of Anor (ltr) 203
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Izzet Charm
Choose one —
• Counter target noncreature spell unless its controller pays
.
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.
Instant
Izzet Charm (rvr) 368
Prismari Command
Choose two —
• Prismari Command deals 2 damage to any target.
• Target player draws two cards, then discards two cards.
• Target player creates a Treasure token.
• Destroy target artifact.
Instant
Prismari Command (soc) 323
Rakdos Charm
Choose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
Instant
Rakdos Charm (gk2) 68
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (plst) DDS-10
Theorix Charm
Choose one —
• Counter target noncreature spell unless its controller pays
.
• Target creature gets -2/-2 until end of turn.
• Mill three cards, then draw a card. (To mill three cards, put the top three cards of your library into your graveyard.)
Instant
Theorix Charm (fra) 155

2 - Disruption

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3 - Ramp

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (m3c) 283
Ashling, Rekindled
Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card.
At the beginning of your first main phase, you may pay
. If you do, transform Ashling.
Legendary Creature - Elemental Sorcerer
Ashling, Rekindled // Ashling, Rimebound (ecl) 124Ashling, Rekindled // Ashling, Rimebound (ecl) 124
Evin, Waterdeep Opportunist
Menace
Ward—Sacrifice a creature.
Evin gets +2/+0 for each Treasure you control.
Whenever one or more players sacrifice one or more creatures, you create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Human Rogue
Evin, Waterdeep Opportunist (slx) 26
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (9ed) 297
Storm-Kiln Artist
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Shaman Dwarf
Storm-Kiln Artist (plst) OTC-181
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (pip) 244
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (mic) 164
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (e01) 91

3 - Ramp

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4 - The Shuffle

Qty: 11 Price: $44.89
Body Launderer
Deathtouch
Whenever another nontoken creature you control dies, this creature connives.
When this creature dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield.
Creature - Rogue Ogre
Body Launderer (snc) 68
Coiling Rebirth
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.
Sorcery
Coiling Rebirth (blb) 86
Grim Return
Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.
Instant
Grim Return (m14) 100
Living Death
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Living Death (a25) 96
Makeshift Mannequin
Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
Instant
Makeshift Mannequin (arc) 20
Metamorphosis Fanatic
Lifelink
When this creature enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Creature - Human Cleric
Metamorphosis Fanatic (dsc) 51
Persist
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
Sorcery
Persist (ecc) 83
Saw in Half
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
Instant
Saw in Half (mar) 21
Stitch Together
Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if there are seven or more cards in your graveyard.
Sorcery
Stitch Together (cmd) 102
Wake the Dead
Cast this spell only during combat on an opponent's turn.
Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
Instant
Wake the Dead (c14) 31
Will of the Abzan
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.
• Return target creature card from your graveyard to the battlefield.
Sorcery
Will of the Abzan (tdc) 31

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Archfiend of Ifnir
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling
(
, Discard this card: Draw a card.)
Creature - Demon
Archfiend of Ifnir (ecc) 70
Dreadhound
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.
Creature - Demon Dog
Dreadhound (plst) MID-97
Flayer of the Hatebound
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
Creature - Devil
Flayer of the Hatebound (fic) 293
Junji, the Midnight Sky
Flying, menace
When Junji dies, choose one —
• Each opponent discards two cards and loses 2 life.
• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
Legendary Creature - Dragon Spirit
Junji, the Midnight Sky (m3c) 199
Kefka, Court Mage
Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way.
: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery.
Legendary Creature - Human Wizard
Kefka, Court Mage // Kefka, Ruler of Ruin (fin) 231Kefka, Court Mage // Kefka, Ruler of Ruin (fin) 231
Shadowgrange Archfiend
When this creature enters, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.
Madness—
, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Demon
Shadowgrange Archfiend (voc) 22
Spinerock Tyrant
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy.
Creature - Dragon
Spinerock Tyrant (ecl) 159
Vile Mutilator
As an additional cost to cast this spell, sacrifice a creature or enchantment.
Flying, trample
When this creature enters, each opponent sacrifices a nontoken enchantment of their choice, then sacrifices a nontoken creature of their choice.
Creature - Demon
Vile Mutilator (dsk) 122

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Atsushi, the Blazing Sky
Flying, trample
When Atsushi dies, choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Create three Treasure tokens.
Legendary Creature - Dragon Spirit
Atsushi, the Blazing Sky (soc) 236
Auton Soldier
You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Soldier Alien
Auton Soldier (who) 36
Glasspool Mimic
You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
Creature - Rogue Shapeshifter
Glasspool Mimic // Glasspool Shore (znr) 60Glasspool Mimic // Glasspool Shore (znr) 60
Peregrine Drake
Flying
When this creature enters, untap up to five lands.
Creature - Drake
Peregrine Drake (ema) 64
Phyrexian Metamorph
(
can be paid with either
or 2 life.)
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
Creature Artifact - Shapeshifter Phyrexian
Phyrexian Metamorph (eoc) 75
Ruthless Technomancer
When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
Creature - Human Wizard
Ruthless Technomancer (nec) 56
Synth Infiltrator
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
You may have this creature enter as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.
Creature Artifact - Synth
Synth Infiltrator (pip) 40

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Land

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Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (pip) 253
Boggart Trawler
When this creature enters, exile target player's graveyard.
Creature - Goblin
Boggart Trawler // Boggart Bog (mh3) 243Boggart Trawler // Boggart Bog (mh3) 243
Canyon Slough
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain
Canyon Slough (otc) 275
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (eoc) 153
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (pip) 259
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (m12) 225
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (pip) 262
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (nec) 168
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (msc) 242
Fetid Pools
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp
Fetid Pools (mkc) 261
Graven Cairns
: Add
.
,
: Add
,
, or
.
Land
Graven Cairns (fut) 175
Haunted Ridge
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Haunted Ridge (mid) 263
Island
(
: Add
.)
Basic Land - Island
Island (spm) 195
Kazuul's Fury
As an additional cost to cast this spell, sacrifice a creature.
Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.
Instant
Kazuul's Fury // Kazuul's Cliffs (znr) 146Kazuul's Fury // Kazuul's Cliffs (znr) 146
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (j25) 92
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (who) 293
Seething Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Seething Landscape (mh3) 225
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (pmid) 267s
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (blc) 331
Silundi Vision
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant
Silundi Vision // Silundi Isle (znr) 80Silundi Vision // Silundi Isle (znr) 80
Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add
.
,
: Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land
Spymaster's Vault (mh3) 230
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (psos) 263p
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (dsc) 301
Sundering Eruption
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
Sorcery
Sundering Eruption // Volcanic Fissure (mh3) 248Sundering Eruption // Volcanic Fissure (mh3) 248
Sunken Ruins
: Add
.
,
: Add
,
, or
.
Land
Sunken Ruins (fic) 430
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mom) 279
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (dsc) 321
Waterlogged Teachings
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Instant
Waterlogged Teachings // Inundated Archive (mh3) 261Waterlogged Teachings // Inundated Archive (mh3) 261

Land

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Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (mh3) 273
Hidetsugu and Kairi
Flying
When Hidetsugu and Kairi enters, draw three cards, then put two cards from your hand on top of your library in any order.
When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.
Legendary Creature - Demon Dragon Ogre
Hidetsugu and Kairi (pmom) 228p
Hoarding Broodlord
Convoke
Flying
When this creature enters, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it.
Spells you cast from exile have convoke.
Creature - Dragon
Hoarding Broodlord (mom) 110
Unmarked Grave
Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.
Sorcery
Unmarked Grave (mh2) 106

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Winter, Tormented Loner
When Winter enters, you may sacrifice a creature or planeswalker. When you do, each opponent sacrifices a creature of their choice.
Winter gets +1/+0 for each creature and planeswalker card in your graveyard.
Legendary Creature - Human Warlock
Winter, Tormented Loner (fra) 307

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Cemetery Tampering
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
Enchantment
Cemetery Tampering (dsc) 135
Court of Cunning
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Enchantment
Court of Cunning (cmr) 63
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (uma) 128
Glamdring, Foe-hammer
Instant and sorcery spells you cast cost
less to cast, where X is equipped creature's power.
Equip
Legendary Artifact - Equipment
Glamdring, Foe-hammer // Gleam of Death (hob) 174
Glimpse the Unthinkable
Target player mills ten cards.
Sorcery
Glimpse the Unthinkable (2x2) 378
Ill-Timed Explosion
Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way.
Sorcery
Ill-Timed Explosion (mkm) 207
Master's Councillors
Vigilance
This creature gets +2/+0 for each graveyard with seven or more cards in it.
Whenever you draw your second card each turn, target player mills three cards. (They put the top three cards of their library into their graveyard.)
Creature - Human Advisor
Master's Councillors (hob) 47
Matzalantli, the Great Door
: Draw a card, then discard a card.
,
: Transform Matzalantli. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
Legendary Artifact
Matzalantli, the Great Door // The Core (lci) 256Matzalantli, the Great Door // The Core (lci) 256
Prismari Charm
Choose one —
• Surveil 2, then draw a card.
• Prismari Charm deals 1 damage to each of one or two targets.
• Return target nonland permanent to its owner's hand.
Instant
Prismari Charm (sos) 211
Ripples of Undeath
At the beginning of your first main phase, mill three cards. Then you may pay
and 3 life. If you do, put a card from among those cards into your hand.
Enchantment
Ripples of Undeath (mh3) 107
The Master of Lake-town
Deathtouch
Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.)
When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it.
Legendary Creature - Human Advisor
The Master of Lake-town (hob) 77
Traumatic Critique
Traumatic Critique deals X damage to any target. Draw two cards, then discard a card.
Instant
Traumatic Critique (sos) 239

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Dimir Signet
,
: Add
.
Artifact
Dimir Signet (woc) 146
Galazeth Prismari
Flying
When Galazeth Prismari enters, create a Treasure token.
Artifacts you control have "
: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."
Legendary Creature - Elder Dragon
Galazeth Prismari (soc) 311
Izzet Signet
,
: Add
.
Artifact
Izzet Signet (c18) 207
Mahadi, Emporium Master
At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Devil
Mahadi, Emporium Master (clb) 282
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (cmd) 257
Resonating Lute
Lands you control have "
: Add two mana of any one color. Spend this mana only to cast instant and sorcery spells."
: Draw a card. Activate only if you have seven or more cards in your hand.
Artifact
Resonating Lute (sos) 221
Sol Ring
: Add
.
Artifact
Sol Ring (plst) C18-222
The Celestus
If it's neither day nor night, it becomes day as The Celestus enters.
: Add one mana of any color.
,
: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Legendary Artifact
The Celestus (pmid) 252p
The Emperor of Palamecia
: Add
or
. Spend this mana only to cast a noncreature spell.
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on The Emperor of Palamecia. Then if it has three or more +1/+1 counters on it, transform it.
Legendary Creature - Human Wizard Noble
The Emperor of Palamecia // The Lord Master of Hell (fin) 219The Emperor of Palamecia // The Lord Master of Hell (fin) 219

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Burnt Offering
As an additional cost to cast this spell, sacrifice a creature.
Add X mana in any combination of
and/or
, where X is the sacrificed creature's mana value.
Instant
Burnt Offering (ice) 116
Dark Ritual
Add
.
Instant
Dark Ritual (itp) 19
Sacrifice
As an additional cost to cast this spell, sacrifice a creature.
Add an amount of
equal to the sacrificed creature's mana value.
Instant
Sacrifice (3ed) 126
Songs of the Damned
Add
for each creature card in your graveyard.
Instant
Songs of the Damned (ice) 160

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Cauldron Dance
Cast this spell only during combat.
Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
Instant
Cauldron Dance (c17) 166
Dose of Dawnglow
Return target creature card from your graveyard to the battlefield. Then if it isn't your main phase, blight 2. (Put two -1/-1 counters on a creature you control.)
Instant
Dose of Dawnglow (ecl) 100
Incarnation Technique
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Mill five cards, then return a creature card from your graveyard to the battlefield.
Sorcery
Incarnation Technique (sld) 1776
Live or Die
Choose one —
• Return target creature card from your graveyard to the battlefield.
• Destroy target creature.
Instant
Live or Die (dsk) 107
Phyrexian Delver
When this creature enters, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value.
Creature - Zombie Phyrexian
Phyrexian Delver (c13) 86
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (dsc) 155
Thrilling Encore
Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn.
Instant
Thrilling Encore (bbd) 53
Too Evil to Stay Dead
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose target creature card in your graveyard with mana value 4 or less. If this spell was cast using teamwork, instead choose target creature card in your graveyard. Return the chosen card to the battlefield.
Sorcery
Too Evil to Stay Dead (msh) 118
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (cmm) 195
Zuko's Conviction
Kicker
(You may pay an additional
as you cast this spell.)
Return target creature card from your graveyard to your hand. If this spell was kicked, instead put that card onto the battlefield tapped.
Instant
Zuko's Conviction (tla) 123

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Kingpin, Wilson Fisk
Menace
Whenever you sacrifice Kingpin or another creature, create two Treasure tokens. This ability triggers only once each turn. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Human Villain
Kingpin, Wilson Fisk (msc) 661
Melek, Reforged Researcher
Melek's power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard.
The first instant or sorcery spell you cast each turn costs
less to cast.
Legendary Creature - Weird Detective
Melek, Reforged Researcher (mkm) 430
Pawn of Ulamog
Whenever this creature or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add
."
Creature - Vampire Shaman
Pawn of Ulamog (plst) ROE-122
Pitiless Plunderer
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Pirate
Pitiless Plunderer (mb2) 46
Sifter of Skulls
Devoid (This card has no color.)
Whenever another nontoken creature you control dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add
." (
represents colorless mana.)
Creature - Eldrazi
Sifter of Skulls (m3c) 203
Smaug, Wicked Worm
Flying
When Smaug enters, create X tapped Treasure tokens, where X is the number of artifacts your opponents control.
Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and lose 1 life.
Legendary Creature - Dragon
Smaug, Wicked Worm (hob) 164

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Bloodwater Entity
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, you may put target instant or sorcery card from your graveyard on top of your library.
Creature - Elemental
Bloodwater Entity (hou) 138
Living Lightning
When this creature dies, return target instant or sorcery card from your graveyard to your hand.
Creature - Elemental Shaman
Living Lightning (cmm) 239
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (soc) 388
Repository Skaab
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, return target instant or sorcery card from your graveyard to your hand.
Creature - Zombie
Repository Skaab (dbl) 340
Revolutionist
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Human Wizard
Revolutionist (mh2) 139
Thor, God of Thunder
Flying
When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
Legendary Creature - Warrior God Hero
Thor, God of Thunder (msh) 156

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Burning-Rune Demon
Flying
When this creature enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
Creature - Demon Berserker
Burning-Rune Demon (khm) 81
Clutch of the Undercity
Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Clutch of the Undercity (psal) E38
Demonic Counsel
Search your library for a Demon card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.
Sorcery
Demonic Counsel (dsk) 92
Dimir House Guard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Sacrifice a creature: Regenerate this creature.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Skeleton
Dimir House Guard (rvr) 73
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (pd3) 14
Lively Dirge
Spree (Choose one or more additional costs.)
+
— Search your library for a card, put it into your graveyard, then shuffle.
+
— Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
Sorcery
Lively Dirge (otj) 93
Netherborn Phalanx
When this creature enters, each opponent loses 1 life for each creature they control.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Horror
Netherborn Phalanx (rav) 99
Perplex
Counter target spell unless its controller discards their hand.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Perplex (rav) 217
Rune-Scarred Demon
Flying
When this creature enters, search your library for a card, put it into your hand, then shuffle.
Creature - Demon
Rune-Scarred Demon (cmm) 184

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Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (tdc) 203
Bitter Triumph
As an additional cost to cast this spell, discard a card or pay 3 life.
Destroy target creature or planeswalker.
Instant
Bitter Triumph (sch) 42
Bone Shards
As an additional cost to cast this spell, sacrifice a creature or discard a card.
Destroy target creature or planeswalker.
Sorcery
Bone Shards (mh2) 76
Confounding Riddle
Choose one —
• Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
• Counter target spell unless its controller pays
.
Instant
Confounding Riddle (lci) 50
Thieving Skydiver
Kicker
. X can't be 0. (You may pay an additional
as you cast this spell.)
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Creature - Merfolk Rogue
Thieving Skydiver (znr) 85
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (msc) 168
Withering Torment
Destroy target creature or enchantment. You lose 2 life.
Instant
Withering Torment (dsk) 124

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Armaggon, Future Shark
Flash
When Armaggon enters, destroy up to three target creatures.
Legendary Creature - Horror Mutant Shark
Armaggon, Future Shark (tmt) 58
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (c18) 238
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (who) 225
Come Back Wrong
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.
Sorcery
Come Back Wrong (dsk) 86
Confusticate and Bebother
Choose one —
• Counter target spell unless its controller pays
.
• Draw two cards, then discard a card.
Instant
Confusticate and Bebother (hob) 35
Corpse Appraiser
When this creature enters, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.
Creature - Vampire Rogue
Corpse Appraiser (snc) 302
Deadpool, Trading Card
As Deadpool enters, you may exchange his text box and another creature's.
At the beginning of your upkeep, you lose 3 life.
, Sacrifice this creature: Each other player draws a card.
Legendary Creature - Mutant Mercenary Hero
Deadpool, Trading Card (sld) 1753
Ertai Resurrected
Flash
When Ertai Resurrected enters, choose up to one —
• Counter target spell, activated ability, or triggered ability. Its controller draws a card.
• Destroy another target creature or planeswalker. Its controller draws a card.
Legendary Creature - Human Wizard Phyrexian
Ertai Resurrected (dmu) 199
Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant
Lethal Scheme (tdc) 184
Lobelia Sackville-Baggins
Flash
Menace
When Lobelia enters, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.
Legendary Creature - Citizen Halfling
Lobelia Sackville-Baggins (ltr) 93
Narset's Reversal
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Instant
Narset's Reversal (mar) 58
Rewind
Counter target spell. Untap up to four lands.
Instant
Rewind (m13) 65
River's Rebuke
Return all nonland permanents target player controls to their owner's hand.
Sorcery
River's Rebuke (fdn) 595
Sublime Epiphany
Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Instant
Sublime Epiphany (fic) 271
Swift Demise
Swift Demise deals 1 damage to target creature. Then destroy each creature you don't control that was dealt damage this turn.
Instant
Swift Demise (tmc) 21
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (msc) 161
Unwind
Counter target noncreature spell. Untap up to three lands.
Instant
Unwind (dom) 72

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Anger
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Creature - Incarnation
Anger (soc) 235
Dusk Mangler
As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life.
When this creature enters, each opponent sacrifices a creature of their choice, discards a card, and loses 4 life.
Creature - Horror
Dusk Mangler (clb) 751
Gray Merchant of Asphodel
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each
in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Zombie
Gray Merchant of Asphodel (ths) 89
Lord Xander, the Collector
When Lord Xander enters, target opponent discards half the cards in their hand, rounded down.
Whenever Lord Xander attacks, defending player mills half their library, rounded down.
When Lord Xander dies, target opponent sacrifices half the nonland permanents they control of their choice, rounded down.
Legendary Creature - Vampire Demon Noble
Lord Xander, the Collector (snc) 197
Massacre Wurm
When this creature enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
Creature - Wurm Phyrexian
Massacre Wurm (fdn) 714
Noxious Gearhulk
Menace
When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
Creature Artifact - Construct
Noxious Gearhulk (c21) 148
Scholar of the Lost Trove
Flying
When this creature enters, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
Creature - Sphinx
Scholar of the Lost Trove (jmp) 496
Terror of the Peaks
Flying
Spells your opponents cast that target this creature cost an additional 3 life to cast.
Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
Creature - Dragon
Terror of the Peaks (sld) 2650
Umbris, Fear Manifest
Umbris gets +1/+1 for each card your opponents own in exile.
Whenever Umbris or another Nightmare or Horror you control enters, target opponent exiles cards from the top of their library until they exile a land card.
Legendary Creature - Horror Nightmare
Umbris, Fear Manifest (voc) 38
Village Pillagers
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When this creature enters, it deals 1 damage to each creature your opponents control.
Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token.
Creature - Goblin Warrior
Village Pillagers (ecc) 14
Worldgorger Dragon
Flying, trample
When this creature enters, exile all other permanents you control.
When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Creature - Dragon Nightmare
Worldgorger Dragon (plst) JUD-103

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Ardyn, the Usurper
Demons you control have menace, lifelink, and haste.
Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.
Legendary Creature - Human Elder Noble
Ardyn, the Usurper (fin) 89
Avacyn, Angel of Horror
Flying, deathtouch
Whenever Avacyn or another nontoken creature you control dies, return that card to the battlefield under your control at the beginning of the next end step.
Legendary Creature - Angel
Avacyn, Angel of Horror (frc) 7
Forum Necroscribe
Ward—Discard a card.
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, return target creature card from your graveyard to the battlefield.
Creature - Troll Warlock
Forum Necroscribe (sos) 84
It That Betrays
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Creature - Eldrazi
It That Betrays (ddp) 43
Niv-Mizzet, Parun
This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
Legendary Creature - Wizard Dragon
Niv-Mizzet, Parun (rvr) 376
Puppeteer Clique
Flying
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Wizard Faerie
Puppeteer Clique (ecc) 84
Sire of Stagnation
Devoid (This card has no color.)
Whenever a land an opponent controls enters, that player exiles the top two cards of their library and you draw two cards.
Creature - Eldrazi
Sire of Stagnation (bfz) 206
Smaug the Impenetrable
Flying, indestructible, haste
Whenever Smaug is dealt noncombat damage, create that many Treasure tokens.
Legendary Creature - Dragon
Smaug the Impenetrable (hoc) 9
Sphinx of the Second Sun
Flying
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
Creature - Sphinx
Sphinx of the Second Sun (plst) CMR-99
Valgavoth, Terror Eater
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Elder Demon
Valgavoth, Terror Eater (dsk) 120

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Sanguinary Priest
Lifelink
Blood Chalice — Whenever another creature you control dies, this creature deals 1 damage to any target.
Creature - Cleric Astartes
Sanguinary Priest (40k) 53
South Wind Avatar
Deathtouch
Whenever another creature you control dies, you gain life equal to its toughness.
Whenever you gain life, each opponent loses 1 life.
Creature - Avatar Spirit Snake
South Wind Avatar (tmt) 78
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight
Syr Konrad, the Grim (m3c) 207
Vein Ripper
Flying
Ward—Sacrifice a creature.
Whenever a creature dies, target opponent loses 2 life and you gain 2 life.
Creature - Vampire Assassin
Vein Ripper (pmkm) 110p

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Activated Sleeper
Flash
You may have this creature enter as a copy of any creature card in a graveyard that was put there from the battlefield this turn, except it's a Phyrexian in addition to its other types.
Creature - Shapeshifter Phyrexian
Activated Sleeper (dmc) 74
Clone Legion
For each creature target player controls, create a token that's a copy of that creature.
Sorcery
Clone Legion (tle) 12
Mirror Room
When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Mirror Room // Fractured Realm (dsk) 67
Multiversal Incursion
For each nontoken creature you control, create a token that's a copy of that creature, except it isn't legendary.
Sorcery
Multiversal Incursion (msh) 68
Omni-Changeling
Changeling (This card is every creature type.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
You may have this creature enter as a copy of any creature on the battlefield, except it has changeling.
Creature - Shapeshifter
Omni-Changeling (ecl) 62
Rite of Replication
Kicker
(You may pay an additional
as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Sorcery
Rite of Replication (soc) 202

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Be'lakor, the Dark Master
Flying
Prince of Chaos — When Be'lakor enters, you draw X cards and you lose X life, where X is the number of Demons you control.
Lord of Torment — Whenever another Demon you control enters, it deals damage equal to its power to any target.
Legendary Creature - Demon Noble
Be'lakor, the Dark Master (40k) 172
Crabomination
Emerge from artifact
(You may cast this spell by sacrificing an artifact and paying the emerge cost reduced by that artifact's mana value.)
When this creature enters, target opponent exiles the top card of their library, a card at random from their graveyard, and a card at random from their hand. You may cast a spell from among cards exiled this way without paying its mana cost.
Creature - Demon Crab
Crabomination (mh3) 85
Gyruda, Doom of Depths
Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
Legendary Creature - Demon Kraken
Gyruda, Doom of Depths (mul) 107

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Cavalier of Flame
: Creatures you control get +1/+0 and gain haste until end of turn.
When this creature enters, discard any number of cards, then draw that many cards.
When this creature dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
Creature - Knight Elemental
Cavalier of Flame (m20) 125
Cavalier of Night
Lifelink
When this creature enters, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When this creature dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Creature - Knight Elemental
Cavalier of Night (pm20) 94p
Champion of the Path
As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.)
Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Creature - Elemental Sorcerer
Champion of the Path (ecl) 130
Inferno Project
Trample
This creature enters with X +1/+1 counters on it, where X is the total mana value of instant and sorcery cards in your graveyard.
Creature - Elemental
Inferno Project (c21) 52
Lamentation
When this creature enters, destroy target creature an opponent controls. You gain 3 life.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elemental Incarnation
Lamentation (ecc) 10
Rottenmouth Viper
As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs
less to cast for each permanent sacrificed this way.
Whenever this creature enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Creature - Elemental Snake
Rottenmouth Viper (blb) 107

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Abhorrent Oculus
As an additional cost to cast this spell, exile six cards from your graveyard.
Flying
At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Creature - Eye
Abhorrent Oculus (dsk) 42
Bone Miser
Whenever you discard a creature card, create a 2/2 black Zombie creature token.
Whenever you discard a land card, add
.
Whenever you discard a noncreature, nonland card, draw a card.
Creature - Wizard Zombie
Bone Miser (spg) 87
Displacer Kitten
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
Creature - Beast Cat
Displacer Kitten (mb2) 27
Great Whale
When this creature enters, untap up to seven lands.
Creature - Whale
Great Whale (usg) 77
Palinchron
Flying
When this creature enters, untap up to seven lands.
: Return this creature to its owner's hand.
Creature - Illusion
Palinchron (ulg) 38
Three Steps Ahead
Spree (Choose one or more additional costs.)
+
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Instant
Three Steps Ahead (otj) 75

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Blazemire Verge
: Add
.
: Add
. Activate only if you control a Swamp or a Mountain.
Land
Blazemire Verge (dsk) 256
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (plst) DIS-171
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (ktk) 230
Dark Fortress
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Dark Fortress (msh) 264
Gloomlake Verge
: Add
.
: Add
. Activate only if you control an Island or a Swamp.
Land
Gloomlake Verge (dsk) 260
Hidden Lair
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Hidden Lair (msh) 269
Lórien Revealed
Draw three cards.
Islandcycling
(
, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Sorcery
Lórien Revealed (ltr) 60
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (msc) 252
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 465
Raucous Theater
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Mountain
Raucous Theater (pmkm) 266p
Riverpyre Verge
: Add
.
: Add
. Activate only if you control an Island or a Mountain.
Land
Riverpyre Verge (dft) 260
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (zen) 223
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (rtr) 247
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (pneo) 278p
Thundering Falls
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Mountain
Thundering Falls (pmkm) 269p
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmr) 713
Turbulent Springs
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Island Mountain
Turbulent Springs (soc) 57
Undercity Sewers
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Swamp
Undercity Sewers (pmkm) 270p
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (uma) 254
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (pgrn) 259p
Xander's Lounge
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Mountain
Xander's Lounge (snc) 358

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 9 cards
29 pips - 24 cards
31 mana - 26 cards
44 pips - 32 cards
36 mana - 31 cards
28 pips - 24 cards
32 mana - 27 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
12 mana - 12 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This deck is a slow, grindy reanimator deck.\n\nThe overall goal is to grind out your opponents by utilizing reanimate spells to shuffle your creatures back and forth between the battlefield and the graveyard to reuse ETB and LTB-effects. These effects mostly consist of:\nSpell recursion: used to reuse value-spells, like "},{"insert":{"card-link":"Big Score"}},{"insert":" , "},{"insert":{"card-link":"Unexpected Windfall"}},{"insert":" or "},{"insert":{"card-link":"Frantic Search"}},{"insert":" - especially useful with "},{"insert":{"card-link":"Anhelo, the Painter"}},{"insert":" out - or to reuse reanimate spells."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Discard or sacrifice: Meant to reduce the options the opponents have to deal with the game state and enables us to draw the game out longer."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Direct damage: "},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":" and "},{"insert":{"card-link":"Flayer of the Hatebound"}},{"insert":" are the main win-cons of the deck. Throughout the game they also put in work as removal-engines."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Generating value - usually in the form of treasures to allow you to keep playing spells on the other players' turns. "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" and "},{"insert":{"card-link":"Atsushi, the Blazing Sky"}},{"insert":" are the best examples."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWhat you should look out for in a starting hand:\nA card filtering-spell - the quality of it depends heavily on the rest of your hand: a starting hand with a good reanimate spell, and a reanimation target don't necessarily need a stellar filtering card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A reanimation spell is nice, especially if you have no other \"cheap\" creature in your opening hand to sacrifice to casualty."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"3 lands is ideal, but you can manage with 2, if the filtering spell is good enough, and if they cover the colors, or if you have a mana rock."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A mana rock is nice to have, but if the rest of the hand is really good, you can make do without - chances are, you will filter into one relatively early into the game anyways."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"A reanimation target is nice to have in your starting hand. Most reanimation targets shape the way, you want to approach the game. A spell recuring creature is also a nice alternative that sets you up to out-value your opponents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Anhelo, the Painter"}},{"insert":" does not have to come out immediately, however once you have a stocked graveyard, and some mana laying around, he does accelerate the deck quite a bit, so you should want to get him onto the board at some point.\n\nWith "},{"insert":{"card-link":"Anhelo, the Painter"}},{"insert":" out, utilize how causality works with reanimate spells:\nReanimate spell is cast, targeting a creature in the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Causality triggers, causing you to sacrifice a creature on the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The copy of the reanimate spell can then target the creature that was just sacrificed (or another creature in the graveyard), since the creature was sacrificed before the spell was put on the stack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The copy resolves, bringing back the original creature (after triggering any LTB- and ETB-effects)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The original spell resolves, bringing back the first reanimate target."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCombo wincons"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Apart from the easier and more direct gameplans of reanimator beatdown or using "},{"insert":{"card-link":"Flayer of the Hatebound"}},{"insert":" and "},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":" to burn the opponents to death, the deck incorporates a couple of ways of going infinite. They mostly require a lot of moving pieces, so they won't be assembled in the early game - they function more as late-game insurrance. The two most prominent lines of play are:\n"},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" lines utilizing the growing power of either "},{"insert":{"card-link":"Rielle, the Everwise"}},{"insert":", "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" or "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Looping "},{"insert":{"card-link":"Living Death"}},{"insert":" to obtain infinite mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In addition, it is theoretically possible to go infinite with "},{"insert":{"card-link":"Kefka, Court Mage // Kefka, Ruler of Ruin"}},{"insert":" and "},{"insert":{"card-link":"Starving Revenant"}},{"insert":". Likewise, if you have enough copies of "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" or "},{"insert":{"card-link":"Spinerock Tyrant"}},{"insert":", you can likely find a way to go infinite. "},{"insert":{"card-link":"Cormela, Glamour Thief"}},{"insert":" can combo off with "},{"insert":{"card-link":"Saw in Half"}},{"insert":" a couple of different ways.\n\n\n\n"},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" explanation and breakpoints:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Explanation"},{"attributes":{"header":3},"insert":"\n"},{"insert":"In combination with one of the three mentioned cards that grow, and a clone that is an artifact, you can exploit the fact that both the clone and the growing creatures are cheap to reanimate with the "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":".\n\nThe combo requires three pieces: the "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":", the clone ("},{"insert":{"card-link":"Phyrexian Metamorph"}},{"insert":", "},{"insert":{"card-link":"Synth Infiltrator"}},{"insert":" or "},{"insert":{"card-link":"Auton Soldier"}},{"insert":") and the growing creature ("},{"insert":{"card-link":"Rielle, the Everwise"}},{"insert":", "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" or "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" (and now also "},{"insert":{"card-link":"Dark Matter Manipulator"}},{"insert":" )). Each growing creature has certain breakpoints (either spells in the GY or artifacts/treasures on board) that have to be met to be able to combo off.\n\nWith all three pieces in hand, you can initiate the combo by \nplaying the "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" (potentially saccing another creature if needed) and the growing creature"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You cast the clone, having it enter as a copy of "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" saccing the growing creature to create the necessary treasures to continue the combo"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You use the activated ability of the "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":", using mana from three treasure to pay for the cost and saccing the clone (and potentially an additional treasure) to fully pay the cost to bring back the growing creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You use the activated ability of the "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":", using mana from three treasures to pay the cost and saccing one additional treasure to bring back the clone as a copy of "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" saccing the growing creature again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat step 3 and 4 repeatedly."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIt is also possible to initiate the combo with some (or all the pieces) in the graveyard. Likewise, some cards can be on the board earlier, however you risk having them removed more permanently (exiled or shuffled into your deck). You can use a copied reanimation spell off of "},{"insert":{"card-link":"Anhelo, the Painter"}},{"insert":" to initiate the combo cheaper.\n\nBreakpoints"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"With"},{"attributes":{"bold":true},"insert":{"card-link":"Rielle, the Everwise"}},{"attributes":{"bold":true},"insert":":"},{"insert":"\n"},{"insert":{"card-link":"Rielle, the Everwise"}},{"insert":" is the most straight forward growing creature to use, as her power doesn't fluctuate during the combo contrary to the other options in the deck. The combo requires 7 treasures to be made off of a single sacrifice of "},{"insert":{"card-link":"Rielle, the Everwise"}},{"insert":" to be mana-neutral. If 8 treasures are made, it makes infinite mana.\n\n"},{"insert":{"card-link":"Rielle, the Everwise"}},{"insert":" needs 7 instants or sorceries in the graveyard to go infinite. 8 is needed to gain infinite mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWith "},{"insert":{"card-link":"Dark Matter Manipulator"}},{"insert":":\nAlso very straight forward to use for the same reasons as above. \n"},{"insert":{"card-link":"Dark Matter Manipulator"}},{"insert":" needs 21 cards in your graveyard to go infinite. 28 is needed to gain infinite mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"With "},{"attributes":{"bold":true},"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"attributes":{"bold":true},"insert":":"},{"insert":"\n"},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" is somewhat more complicated, as her power increases with the amount of treasures in play. Thus it can be more difficult to ascertain if you are able to go infinite. Since "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" has a power of 2, the loop requires 8 treasures to be made off of a single sacrifice to be mana neutral.\n\nIf relying on the treasure for mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" requires you to have 3 treasure on the board to initiate the combo. 4 is needed to gain infinite mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Having a surplus of mana available from non-treasure sources , can reduce the amount of treasure needed:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With 1 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can gain infinite mana by just having 3 treasures on the board initially."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With 3 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can go infinite by having 2 treasures on the board initially. 3 is still needed to gain infinite mana."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With 4 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can gain infinite mana by just having 2 treasures on the board initially."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With 6 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can go infinite by having 1 treasure on the board initially. 2 is still needed to gain infinite mana."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With 7 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can gain infinite mana by having just 1 treasure on board initially, which is the minimum."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Having up to 2 non-treasure artifacts can reduce the amount of treasure needed. Every artifact is equivalent to having one surplus mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With 1 additional artifact and no mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can gain infinite mana by having just 3 treasures on the board initially."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With 2 additional artifacts and 1 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can go infinite by having 2 treasures on the board initially. 3 is still needed to gain infinite mana."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"..."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With 2 additional artifacts and 5 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can gain infinite mana by having just 1 treasure on board initially."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With 2 additional artifacts and 7 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can go infinite without any treasure on the board. 1 is still needed to go gain infinite mana."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"With 2 additional artifacts and 8 mana, "},{"insert":{"card-link":"Evin, Waterdeep Opportunist"}},{"insert":" can gain infinite mana without any treasure on the board initially. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"With "},{"attributes":{"bold":true},"insert":{"card-link":"Storm-Kiln Artist"}},{"attributes":{"bold":true},"insert":":"},{"insert":"\n"},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" is similarly complicated as his power fluctuates depending on the amount of artifacts in play - remember that the clone is an artifact.. Since "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" also has a power of 2, the loop requires 8 treasures to be made off of a single sacrifice to be mana neutral.\n\n"},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can go infinite by having 6 artifacts on the board. 7 is needed to gain infinite mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Having a surplus of mana from sources that don't have to be sacrificed, can reduce the needed amount of artifacts:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"With 1 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can gain infinite mana with 6 artifacts on the board."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 2 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can go infinite with 5 artifacts on the board. 6 is still needed to gain infinite mana."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 3 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can gain infinite mana with 5 artifacts on the board."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 4 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can go infinite with 4 artifacts on the board. 5 is still needed to gain infinite mana."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 5 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can gain infinite mana with 4 artifacts on the board."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 6 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can go infinite with 3 artifacts on the board. 4 is still needed to gain infinite mana."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 7 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can gain infinite mana with 3 artifacts on the board."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 10 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can go infinite with 2 artifacts on the board. 3 is still needed to gain infinite mana."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 11 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can gain infinite mana with 2 artifacts on the board."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 16 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can go infinite with 1 artifacts on the board. 2 is still needed to gain infinite mana."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"With 17 mana, "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" can gain infinite mana with 1 artifacts on the board."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"}]}
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