135 views2 days ago
Commander
Size: 100Est cost: $2915.87Salt sum: 47.86
bigbadbuzz
135 views2 days ago
Commander
Size: 100Est cost: $2915.87Salt sum: 47.86
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"Lathril, my favorite EDH deck, is a journey through my long journey spent playing and collecting Magic cards. Have played different variations of Lathril over the past year or two; this newest version gets rid of a couple of clunkers, like"},{"insert":{"card-link":"Nath of the Gilt-Leaf"}},{"insert":" (can you believe I was running this in the big '26 lmao), and replaces them with new and improved cards like"},{"insert":{"card-link":"Champions of the Perfect"}},{"insert":" and"},{"insert":{"card-link":"Glissa Sunslayer"}},{"insert":". I really like this deck since it punishes lazy and slow deckbuilders and makes me the threat quickly in most games. "},{"insert":{"card-link":"Gaea's Cradle"}},{"insert":" is certainly not a requirement; I am lucky to own one, so it's in here. Replace it and "},{"insert":{"card-link":"Crop Rotation"}},{"insert":"with whatever you feel if you don't have one. Hope you enjoy!\n\nPlaying the deck: \n\nMull for a hand with a turn 1 or 2 mana dork, a strong 3-4 drop, and some form of card draw. This deck can vomit a hand out once you have a couple of dorks in play, and your board scales very quickly. An early"},{"insert":{"card-link":"Urza's Incubator"}},{"insert":" can easily take over the game.\nAttack early and often! There are not many defensive tools besides evading spot removal and board wipes. There are several ways to go over the top, usually"},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" via"},{"insert":{"card-link":"Natural Order"}},{"insert":" /"},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":", one of my personal favorites"},{"insert":{"card-link":"Triumph of the Hordes"}},{"insert":", or"},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":", but oftentimes the elves alone can get it done. The deck does well at keeping your creatures alive, but there is no recursion once they hit the bin, so play carefully and choose your spots for cards like"},{"insert":{"card-link":"Heroic Intervention"}},{"insert":","},{"insert":{"card-link":"Galadhrim Ambush"}},{"insert":" "},{"insert":{"card-link":"Wrap in Vigor"}},{"insert":" etc. \n\nIf you enjoy quick games, this is the deck for you! You can often win around turn 6-7 if not targeted correctly.\n\n**This is basically a bracket 4 deck that meets the bracket 3 requirements, so check with your pod.**\n"}]}
Commander
Lathril, Blade of the Elves
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
Legendary Creature - Elf Noble

Commander
(CTRL to add secondary)
Anthem
Anthem
(CTRL to add secondary)
Drain
Skemfar Shadowsage
When this creature enters, choose one —
• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.
• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.
• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
Creature - Cleric Elf

Drain
(CTRL to add secondary)
Draw
Champions of the Perfect
As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.)
Whenever you cast a creature spell, draw a card.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Whenever you cast a creature spell, draw a card.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Creature - Warrior Elf

Draw
(CTRL to add secondary)
Finisher
Finisher
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Pump
Tyvar the Bellicose
Whenever one or more Elves you control attack, they gain deathtouch until end of turn.
Each creature you control has "Whenever a mana ability of this creature resolves, put a number of +1/+1 counters on it equal to the amount of mana this creature produced. This ability triggers only once each turn."
Each creature you control has "Whenever a mana ability of this creature resolves, put a number of +1/+1 counters on it equal to the amount of mana this creature produced. This ability triggers only once each turn."
Legendary Creature - Warrior Elf

Pump
(CTRL to add secondary)
Ramp
Tyvar Kell
Elves you control have ": Add ."
+1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn.
0: Create a 1/1 green Elf Warrior creature token.
−6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
+1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn.
0: Create a 1/1 green Elf Warrior creature token.
−6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
Legendary Planeswalker - Tyvar

Ramp
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Tokens
Tokens
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Lathril, my favorite EDH deck, is a journey through my long journey spent playing and collecting Magic cards. Have played different variations of Lathril over the past year or two; this newest version gets rid of a couple of clunkers, like"},{"insert":{"card-link":"Nath of the Gilt-Leaf"}},{"insert":" (can you believe I was running this in the big '26 lmao), and replaces them with new and improved cards like"},{"insert":{"card-link":"Champions of the Perfect"}},{"insert":" and"},{"insert":{"card-link":"Glissa Sunslayer"}},{"insert":". I really like this deck since it punishes lazy and slow deckbuilders and makes me the threat quickly in most games. "},{"insert":{"card-link":"Gaea's Cradle"}},{"insert":" is certainly not a requirement; I am lucky to own one, so it's in here. Replace it and "},{"insert":{"card-link":"Crop Rotation"}},{"insert":"with whatever you feel if you don't have one. Hope you enjoy!\n\nPlaying the deck: \n\nMull for a hand with a turn 1 or 2 mana dork, a strong 3-4 drop, and some form of card draw. This deck can vomit a hand out once you have a couple of dorks in play, and your board scales very quickly. An early"},{"insert":{"card-link":"Urza's Incubator"}},{"insert":" can easily take over the game.\nAttack early and often! There are not many defensive tools besides evading spot removal and board wipes. There are several ways to go over the top, usually"},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" via"},{"insert":{"card-link":"Natural Order"}},{"insert":" /"},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":", one of my personal favorites"},{"insert":{"card-link":"Triumph of the Hordes"}},{"insert":", or"},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":", but oftentimes the elves alone can get it done. The deck does well at keeping your creatures alive, but there is no recursion once they hit the bin, so play carefully and choose your spots for cards like"},{"insert":{"card-link":"Heroic Intervention"}},{"insert":","},{"insert":{"card-link":"Galadhrim Ambush"}},{"insert":" "},{"insert":{"card-link":"Wrap in Vigor"}},{"insert":" etc. \n\nIf you enjoy quick games, this is the deck for you! You can often win around turn 6-7 if not targeted correctly.\n\n**This is basically a bracket 4 deck that meets the bracket 3 requirements, so check with your pod.**\n"}]}













































































