746 views5 days ago
Commander
Size: 100Salt sum: 32.16
 avatar

Metallix203

746 views5 days ago
Commander
Size: 100Salt sum: 32.16

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"How to Kill Kayla - A Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nI've been running "},{"insert":{"card-link":"Queen Kayla bin-Kroog"}},{"insert":" for the past year now and have been enjoying how she plays, but I have noticed my friends have difficulty playing into her and understanding how the deck functions. So I've written this primer both to showcase how the deck functions, and how to play into her.\n\nThe Rundown"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe deck uses "},{"insert":{"card-link":"Queen Kayla bin-Kroog"}},{"insert":" to cycle through the deck, build a board and stock the graveyard while amassing resources for a combo turn. This deck wins the game using the companion, "},{"insert":{"card-link":"Zirda, the Dawnwaker"}},{"insert":" along with either "},{"insert":{"card-link":"Grim Monolith"}},{"insert":" or "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" and one of several infinite mana outlets. These are the infinite mana outlets to look for:\n\n"},{"insert":{"card-link":"Walking Ballista"}},{"insert":": The deck's default wincon. Pings out the entire table."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Valakut Invoker"}},{"insert":": A secondary outlet that burns out the table similarly to the Ballista, but less tutorable."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Staff of Domination"}},{"insert":": Provides infinite draw to find other wincons. Also provides some board control."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Energy Refractor"}},{"insert":": While it doesn't win on its own, enables infinite colored mana and extends the combo turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gleaming Splendor"}},{"insert":": When combined with Energy Refractor, forces opponents to draw their entire deck. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nUnless deployed to board ahead of time, these outlets will usually come "},{"attributes":{"italic":true},"insert":"after "},{"insert":"the infinite mana combo has been assembled. Most of the other cards in the deck provide mana or card draw to support the primary gameplan, along with a large protection package and a smaller removal package. \n\nHow to Read Kayla"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWhen trying to judge how close Kayla is to attempting the combo, it's important to look at the following:\nHow much mana Kayla has access to"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"How cards Kayla has seen (usually through activations)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"What sort of important on-board resources have been deployed"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"What tools Kayla has in the graveyard"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nKayla will usually begin a combo turn by putting Zirda into hand by paying 3 for the companion rule. Something important to note is that "},{"attributes":{"bold":true},"insert":"this is a special game action that does not use the stack and cannot be responded to"},{"insert":". This means that you cannot respond to Kayla putting Zirda into her hand and then immediately activating Kayla. This is still useful as it signals that Kayla is either going for the combo that turn, or is greeding to try and combo the following turn and save mana. In either case this is your signal to start watching for interaction points very closely. \n\nAssembling the combo is heavily dependent on whether the deck has "},{"insert":{"card-link":"Queen Kayla bin-Kroog"}},{"insert":" in play, whether she has "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" or "},{"insert":{"card-link":"Grim Monolith"}},{"insert":" in hand and how much mana she has access to. If Kayla attempts a combo in a less-than ideal environment (Basalt instead of Grim, no Kayla in play, more limited mana), the combos become much more interactable. \n\nIdeally Kayla will attempt to combo with 8 mana available: this would be enough to pay "},{"insert":{"card-link":"Zirda, the Dawnwaker"}},{"insert":"'s companion cost of 3, activate Kayla for 4 and have 1 remaining mana (in addition to the 3 from Monolith) to untap Grim Monolith once if an opponent casts a removal spell in response to the first untap. This is the primary strength of the combo: if allowed to deploy both pieces with Kayla, there is a very small window of interaction to stop infinite mana from being generated outside of more niche Stifle effects. \n\nIn less ideal cases, Kayla will not be able to go for the ideal combo. If Kayla is off board then the combo pieces will have to be cast normally, which leaves room for counterspells or removing the first piece in response to the second being cast. The wincons also typically follow after a Kayla activation and have to be cast normally. \n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"What to Remember:"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Queen Kayla bin-Kroog"}},{"insert":" is both a value engine, a ramp piece and makes the combo turn less interactable. While she herself does not feel immediately threatening in gameplay, removing her will significantly disrupt the deck's ability to "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck runs a significant amount of on-board protection ("},{"insert":{"card-link":"Mother of Runes"}},{"insert":" and variants) but few protection pieces that work from the hand. If you see Kayla on board and no protection for her on board, she is likely shields down."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dusk // Dawn"}},{"insert":", "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":" and "},{"insert":{"card-link":"Angel of Indemnity"}},{"insert":": These are all recursion options that can be used from the graveyard. They are one of the most common ways this deck gets back an outlet that was discarded previously. "},{"insert":{"card-link":"Dusk // Dawn"}},{"insert":" and "},{"insert":{"card-link":"Recommission"}},{"insert":" can both also recur "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" which most traditional recursion pieces miss, so keep that in mind if you see it discarded."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck runs a high concentration of creature boardwipes, but light amounts of direct spot removal. If you can stick a noncreature permanent that impedes Kayla (such as "},{"insert":{"card-link":"Clarion Conqueror"}},{"insert":" or "},{"insert":{"card-link":"Aura of Silence"}},{"insert":"), she will struggle to remove it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"While it can be hard to predict when she will attempt to combo, the amount of mana she has and cards she's seen can give you an idea. Once she's amassed 8+ mana and has a good grip still, start watching very carefully for tutors, important recursion targets or if she holds up mana for some instant-speed tutors."},{"attributes":{"list":"ordered"},"insert":"\n"}]}
Queen Kayla bin-Kroog
,
: Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery.
Legendary Creature - Human Noble
Queen Kayla bin-Kroog (bro) 218

Commander

(Ctrl to add secondary)
Dusk
Destroy all creatures with power 3 or greater.
Sorcery
Dusk // Dawn (akh) 210
Final Showdown
Spree (Choose one or more additional costs.)
+
— All creatures lose all abilities until end of turn.
+
— Choose a creature you control. It gains indestructible until end of turn.
+
— Destroy all creatures.
Instant
Final Showdown (otj) 11
Slaughter the Strong
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Sorcery
Slaughter the Strong (rix) 22
The Echoverse Fulcrum
When The Echoverse Fulcrum enters, draw a card, then discard a card.
,
, Exile The Echoverse Fulcrum: Destroy all creatures. Activate only as a sorcery.
Legendary Artifact
The Echoverse Fulcrum (fra) 169
Unstable Glyphbridge
When this artifact enters, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
Craft with artifact
(
, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact
Unstable Glyphbridge // Sandswirl Wanderglyph (lci) 41Unstable Glyphbridge // Sandswirl Wanderglyph (lci) 41

Boardwipe

(Ctrl to add secondary)
Basalt Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Basalt Monolith (2xm) 232
Grim Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Grim Monolith (ulg) 126
Staff of Domination
: Untap this artifact.
,
: You gain 1 life.
,
: Untap target creature.
,
: Tap target creature.
,
: Draw a card.
Artifact
Staff of Domination (cmr) 343
Valakut Invoker
: This creature deals 3 damage to any target.
Creature - Human Shaman
Valakut Invoker (cmr) 206
Walking Ballista
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Walking Ballista (j22) 806

Combo

(Ctrl to add secondary)
Energy Refractor
When this artifact enters, draw a card.
: Add one mana of any color.
Artifact
Energy Refractor (bro) 234
Melded Moxite
When this artifact enters, you may discard a card. If you do, draw two cards.
, Sacrifice this artifact: Create a tapped 2/2 colorless Robot artifact creature token.
Artifact
Melded Moxite (eoe) 143
Mishra, Excavation Prodigy
Haste
,
, Discard a card: Draw a card.
Whenever you discard one or more artifact cards, add
. This ability triggers only once each turn.
Legendary Creature - Human Artificer
Mishra, Excavation Prodigy (bro) 140
Mishra's Research Desk
,
, Sacrifice this artifact: Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Unearth
(
: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Artifact
Mishra's Research Desk (bro) 162
Ragged Short Spear
When this Equipment enters, you may discard a card. If you do, draw two cards.
Equipped creature gets +2/+0.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ragged Short Spear (hob) 108
Saheeli's Lattice
When this artifact enters, you may discard a card. If you do, draw two cards.
Craft with one or more Dinosaurs
(
, Exile this artifact, Exile one or more Dinosaurs you control and/or Dinosaur cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact
Saheeli's Lattice // Mastercraft Raptor (lci) 164Saheeli's Lattice // Mastercraft Raptor (lci) 164
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (chk) 268
Valakut Awakening
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Instant
Valakut Awakening // Valakut Stoneforge (plst) ZNR-174Valakut Awakening // Valakut Stoneforge (plst) ZNR-174

Draw

(Ctrl to add secondary)
Abstergo Entertainment
: Add
.
,
: Add one mana of any color.
,
, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)
Legendary Land
Abstergo Entertainment (acr) 79
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (blc) 293
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (onc) 147
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (blc) 300
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (otc) 280
Drownyard Temple
: Add
.
: Return this card from your graveyard to the battlefield tapped.
Land
Drownyard Temple (tdc) 359
Elegant Parlor
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Mountain
Elegant Parlor (mkm) 260
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (plst) KLD-247
Ishgard, the Holy See
This land enters tapped.
: Add
.
Land - Town
Ishgard, the Holy See // Faith & Grief (fin) 283
Monumental Henge
This land enters tapped unless you control a Plains.
: Add
.
,
: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Land
Monumental Henge (mh3) 222
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (ecl) 277
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (dsc) 289
Needleverge Pathway
: Add
.
Land
Needleverge Pathway // Pillarverge Pathway (plst) ZNR-263Needleverge Pathway // Pillarverge Pathway (plst) ZNR-263
Plains
(
: Add
.)
Basic Land - Plains
Plains (ecl) 274
Radiant Summit
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Mountain
Radiant Summit (eoc) 23
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (blc) 327
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (rvr) 285
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmm) 427
Sunbaked Canyon
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Sunbaked Canyon (mh1) 247
Sunbillow Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Plains.
Land
Sunbillow Verge (dft) 264
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (vow) 266
Sunscorched Divide
,
: Add
.
Land
Sunscorched Divide (blc) 336
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (mkc) 310

Land

(Ctrl to add secondary)
Alseid of Life's Bounty
Lifelink
, Sacrifice this creature: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
Creature Enchantment - Nymph
Alseid of Life's Bounty (j22) 143
Benevolent Bodyguard
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Benevolent Bodyguard (ema) 4
Devoted Caretaker
,
: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
Creature - Human Cleric
Devoted Caretaker (ody) 18
Flare of Fortitude
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
Instant
Flare of Fortitude (mh3) 26
Giver of Runes
: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Creature - Cleric Kor
Giver of Runes (plst) MH1-13
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (clb) 702
Sejiri Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Selfless Savior
Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Dog
Selfless Savior (m21) 36
Skrelv, Defector Mite
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Skrelv can't block.
,
: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. (
can be paid with either
or 2 life.)
Legendary Creature Artifact - Phyrexian Mite
Skrelv, Defector Mite (one) 33
Zack Fair
Zack Fair enters with a +1/+1 counter on it.
, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
Legendary Creature - Human Soldier
Zack Fair (fin) 45

Protection

(Ctrl to add secondary)
All-Fates Scroll
: Add one mana of any color.
,
, Sacrifice this artifact: Draw X cards, where X is the number of differently named lands you control.
Artifact
All-Fates Scroll (eoe) 234
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (blc) 127
Boros Signet
,
: Add
.
Artifact
Boros Signet (blc) 128
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (drc) 125
Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
,
: Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact
Currency Converter (frc) 55
Cursed Mirror
: Add
.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Artifact
Cursed Mirror (mh3) 279
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (blc) 269
Gleaming Splendor
Whenever an opponent draws their second card each turn, you create a Treasure token.
: Two target players each draw a card.
Enchantment
Gleaming Splendor (hob) 15
Hourglass of the Lost
: Add
. Put a time counter on this artifact.
, Remove X time counters from this artifact and exile it: Return each nonland permanent card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Artifact
Hourglass of the Lost (m3c) 92
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (mkc) 156
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (blc) 280
Phial of Galadriel
If you would draw a card while you have no cards in hand, draw two cards instead.
If you would gain life while you have 5 or less life, you gain twice that much life instead.
: Add one mana of any color.
Legendary Artifact
Phial of Galadriel (ltr) 248
Prismatic Lens
: Add
.
,
: Add one mana of any color.
Artifact
Prismatic Lens (otc) 264
Sol Ring
: Add
.
Artifact
Sol Ring (blc) 129
Star Compass
This artifact enters tapped.
: Add one mana of any color that a basic land you control could produce.
Artifact
Star Compass (ima) 229
Tablet of Discovery
When this artifact enters, mill a card. You may play that card this turn. (To mill a card, put the top card of your library into your graveyard.)
: Add
.
: Add
. Spend this mana only to cast instant and sorcery spells.
Artifact
Tablet of Discovery (sos) 132
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (mkc) 240
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (lcc) 317
Weathered Wayfarer
,
: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
Creature - Human Cleric Nomad
Weathered Wayfarer (2x2) 34

Ramp

(Ctrl to add secondary)
Angel of Indemnity
Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Warrior Angel
Angel of Indemnity (otc) 9
Generous Revival
Return target creature card with mana value 3 or less from your graveyard to the battlefield with an additional +1/+1 counter on it.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Generous Revival (fra) 8
Goblin Welder
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Creature - Goblin Artificer
Goblin Welder (cm2) 101
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (mh3) 267

Recursion

(Ctrl to add secondary)
Cathar Commando
Flash
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Human Soldier
Cathar Commando (mid) 10
Cloud's Limit Break
Tiered (Choose one additional cost.)
• Cross-Slash —
— Destroy target tapped creature.
• Blade Beam —
— Destroy any number of target tapped creatures with different controllers.
• Omnislash —
— Destroy all tapped creatures.
Instant
Cloud's Limit Break (fic) 14
Curious Farm Animals
When this creature dies, you gain 3 life.
, Sacrifice this creature: Destroy up to one target artifact or enchantment.
Creature - Bird Boar Ox Elk
Curious Farm Animals (tla) 14
Get Lost
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "
,
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Instant
Get Lost (lci) 14
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (mkc) 71
Perilous Snare
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
Max speed —
: Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery.
Artifact
Perilous Snare (dft) 23
The Pandorica
You may choose not to untap The Pandorica during your untap step.
,
: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.
Legendary Artifact
The Pandorica (who) 25
Werefox Bodyguard
Flash
When this creature enters, exile up to one other target non-Fox creature until this creature leaves the battlefield.
, Sacrifice this creature: You gain 2 life.
Creature - Knight Elf Fox
Werefox Bodyguard (woe) 39

Removal

(Ctrl to add secondary)
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 6
Goblin Engineer
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.
,
, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Creature - Goblin Artificer
Goblin Engineer (plst) MH1-128
Moonsilver Key
,
, Sacrifice this artifact: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.
Artifact
Moonsilver Key (mid) 255
Oswald Fiddlebender
Magical Tinkering —
,
, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Legendary Creature - Artificer Gnome
Oswald Fiddlebender (afr) 28
Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger
Ranger-Captain of Eos (plst) MH1-21
Reckless Handling
Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.
Sorcery
Reckless Handling (mat) 19

Tutor

(Ctrl to add secondary)
Zirda, the Dawnwaker
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
Abilities you activate that aren't mana abilities cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
,
: Target creature can't block this turn.
Legendary Creature - Elemental Fox
Zirda, the Dawnwaker (iko) 233

Sideboard

(Ctrl to add secondary)
Recommission
Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters this way, it enters with an additional +1/+1 counter on it.
Sorcery
Recommission (bro) 22

Maybeboard

(Ctrl to add secondary)

Deck Info

Deck stats

42 pips - 33 cards
37 mana - 35 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
13 pips - 13 cards
39 mana - 34 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
19 mana - 14 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"How to Kill Kayla - A Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nI've been running "},{"insert":{"card-link":"Queen Kayla bin-Kroog"}},{"insert":" for the past year now and have been enjoying how she plays, but I have noticed my friends have difficulty playing into her and understanding how the deck functions. So I've written this primer both to showcase how the deck functions, and how to play into her.\n\nThe Rundown"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe deck uses "},{"insert":{"card-link":"Queen Kayla bin-Kroog"}},{"insert":" to cycle through the deck, build a board and stock the graveyard while amassing resources for a combo turn. This deck wins the game using the companion, "},{"insert":{"card-link":"Zirda, the Dawnwaker"}},{"insert":" along with either "},{"insert":{"card-link":"Grim Monolith"}},{"insert":" or "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" and one of several infinite mana outlets. These are the infinite mana outlets to look for:\n\n"},{"insert":{"card-link":"Walking Ballista"}},{"insert":": The deck's default wincon. Pings out the entire table."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Valakut Invoker"}},{"insert":": A secondary outlet that burns out the table similarly to the Ballista, but less tutorable."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Staff of Domination"}},{"insert":": Provides infinite draw to find other wincons. Also provides some board control."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Energy Refractor"}},{"insert":": While it doesn't win on its own, enables infinite colored mana and extends the combo turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gleaming Splendor"}},{"insert":": When combined with Energy Refractor, forces opponents to draw their entire deck. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nUnless deployed to board ahead of time, these outlets will usually come "},{"attributes":{"italic":true},"insert":"after "},{"insert":"the infinite mana combo has been assembled. Most of the other cards in the deck provide mana or card draw to support the primary gameplan, along with a large protection package and a smaller removal package. \n\nHow to Read Kayla"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWhen trying to judge how close Kayla is to attempting the combo, it's important to look at the following:\nHow much mana Kayla has access to"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"How cards Kayla has seen (usually through activations)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"What sort of important on-board resources have been deployed"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"What tools Kayla has in the graveyard"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nKayla will usually begin a combo turn by putting Zirda into hand by paying 3 for the companion rule. Something important to note is that "},{"attributes":{"bold":true},"insert":"this is a special game action that does not use the stack and cannot be responded to"},{"insert":". This means that you cannot respond to Kayla putting Zirda into her hand and then immediately activating Kayla. This is still useful as it signals that Kayla is either going for the combo that turn, or is greeding to try and combo the following turn and save mana. In either case this is your signal to start watching for interaction points very closely. \n\nAssembling the combo is heavily dependent on whether the deck has "},{"insert":{"card-link":"Queen Kayla bin-Kroog"}},{"insert":" in play, whether she has "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" or "},{"insert":{"card-link":"Grim Monolith"}},{"insert":" in hand and how much mana she has access to. If Kayla attempts a combo in a less-than ideal environment (Basalt instead of Grim, no Kayla in play, more limited mana), the combos become much more interactable. \n\nIdeally Kayla will attempt to combo with 8 mana available: this would be enough to pay "},{"insert":{"card-link":"Zirda, the Dawnwaker"}},{"insert":"'s companion cost of 3, activate Kayla for 4 and have 1 remaining mana (in addition to the 3 from Monolith) to untap Grim Monolith once if an opponent casts a removal spell in response to the first untap. This is the primary strength of the combo: if allowed to deploy both pieces with Kayla, there is a very small window of interaction to stop infinite mana from being generated outside of more niche Stifle effects. \n\nIn less ideal cases, Kayla will not be able to go for the ideal combo. If Kayla is off board then the combo pieces will have to be cast normally, which leaves room for counterspells or removing the first piece in response to the second being cast. The wincons also typically follow after a Kayla activation and have to be cast normally. \n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"What to Remember:"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Queen Kayla bin-Kroog"}},{"insert":" is both a value engine, a ramp piece and makes the combo turn less interactable. While she herself does not feel immediately threatening in gameplay, removing her will significantly disrupt the deck's ability to "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck runs a significant amount of on-board protection ("},{"insert":{"card-link":"Mother of Runes"}},{"insert":" and variants) but few protection pieces that work from the hand. If you see Kayla on board and no protection for her on board, she is likely shields down."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dusk // Dawn"}},{"insert":", "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":" and "},{"insert":{"card-link":"Angel of Indemnity"}},{"insert":": These are all recursion options that can be used from the graveyard. They are one of the most common ways this deck gets back an outlet that was discarded previously. "},{"insert":{"card-link":"Dusk // Dawn"}},{"insert":" and "},{"insert":{"card-link":"Recommission"}},{"insert":" can both also recur "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" which most traditional recursion pieces miss, so keep that in mind if you see it discarded."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck runs a high concentration of creature boardwipes, but light amounts of direct spot removal. If you can stick a noncreature permanent that impedes Kayla (such as "},{"insert":{"card-link":"Clarion Conqueror"}},{"insert":" or "},{"insert":{"card-link":"Aura of Silence"}},{"insert":"), she will struggle to remove it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"While it can be hard to predict when she will attempt to combo, the amount of mana she has and cards she's seen can give you an idea. Once she's amassed 8+ mana and has a good grip still, start watching very carefully for tutors, important recursion targets or if she holds up mana for some instant-speed tutors."},{"attributes":{"list":"ordered"},"insert":"\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards