Metallix203
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Commander
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{"ops":[{"insert":"How to Kill Kayla - A Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nI've been running "},{"insert":{"card-link":"Queen Kayla bin-Kroog"}},{"insert":" for the past year now and have been enjoying how she plays, but I have noticed my friends have difficulty playing into her and understanding how the deck functions. So I've written this primer both to showcase how the deck functions, and how to play into her.\n\nThe Rundown"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe deck uses "},{"insert":{"card-link":"Queen Kayla bin-Kroog"}},{"insert":" to cycle through the deck, build a board and stock the graveyard while amassing resources for a combo turn. This deck wins the game using the companion, "},{"insert":{"card-link":"Zirda, the Dawnwaker"}},{"insert":" along with either "},{"insert":{"card-link":"Grim Monolith"}},{"insert":" or "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" and one of several infinite mana outlets. These are the infinite mana outlets to look for:\n\n"},{"insert":{"card-link":"Walking Ballista"}},{"insert":": The deck's default wincon. Pings out the entire table."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Valakut Invoker"}},{"insert":": A secondary outlet that burns out the table similarly to the Ballista, but less tutorable."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Staff of Domination"}},{"insert":": Provides infinite draw to find other wincons. Also provides some board control."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Energy Refractor"}},{"insert":": While it doesn't win on its own, enables infinite colored mana and extends the combo turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gleaming Splendor"}},{"insert":": When combined with Energy Refractor, forces opponents to draw their entire deck. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nUnless deployed to board ahead of time, these outlets will usually come "},{"attributes":{"italic":true},"insert":"after "},{"insert":"the infinite mana combo has been assembled. Most of the other cards in the deck provide mana or card draw to support the primary gameplan, along with a large protection package and a smaller removal package. \n\nHow to Read Kayla"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWhen trying to judge how close Kayla is to attempting the combo, it's important to look at the following:\nHow much mana Kayla has access to"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"How cards Kayla has seen (usually through activations)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"What sort of important on-board resources have been deployed"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"What tools Kayla has in the graveyard"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nKayla will usually begin a combo turn by putting Zirda into hand by paying 3 for the companion rule. Something important to note is that "},{"attributes":{"bold":true},"insert":"this is a special game action that does not use the stack and cannot be responded to"},{"insert":". This means that you cannot respond to Kayla putting Zirda into her hand and then immediately activating Kayla. This is still useful as it signals that Kayla is either going for the combo that turn, or is greeding to try and combo the following turn and save mana. In either case this is your signal to start watching for interaction points very closely. \n\nAssembling the combo is heavily dependent on whether the deck has "},{"insert":{"card-link":"Queen Kayla bin-Kroog"}},{"insert":" in play, whether she has "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" or "},{"insert":{"card-link":"Grim Monolith"}},{"insert":" in hand and how much mana she has access to. If Kayla attempts a combo in a less-than ideal environment (Basalt instead of Grim, no Kayla in play, more limited mana), the combos become much more interactable. \n\nIdeally Kayla will attempt to combo with 8 mana available: this would be enough to pay "},{"insert":{"card-link":"Zirda, the Dawnwaker"}},{"insert":"'s companion cost of 3, activate Kayla for 4 and have 1 remaining mana (in addition to the 3 from Monolith) to untap Grim Monolith once if an opponent casts a removal spell in response to the first untap. This is the primary strength of the combo: if allowed to deploy both pieces with Kayla, there is a very small window of interaction to stop infinite mana from being generated outside of more niche Stifle effects. \n\nIn less ideal cases, Kayla will not be able to go for the ideal combo. If Kayla is off board then the combo pieces will have to be cast normally, which leaves room for counterspells or removing the first piece in response to the second being cast. The wincons also typically follow after a Kayla activation and have to be cast normally. \n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"What to Remember:"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Queen Kayla bin-Kroog"}},{"insert":" is both a value engine, a ramp piece and makes the combo turn less interactable. While she herself does not feel immediately threatening in gameplay, removing her will significantly disrupt the deck's ability to "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck runs a significant amount of on-board protection ("},{"insert":{"card-link":"Mother of Runes"}},{"insert":" and variants) but few protection pieces that work from the hand. If you see Kayla on board and no protection for her on board, she is likely shields down."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dusk // Dawn"}},{"insert":", "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":" and "},{"insert":{"card-link":"Angel of Indemnity"}},{"insert":": These are all recursion options that can be used from the graveyard. They are one of the most common ways this deck gets back an outlet that was discarded previously. "},{"insert":{"card-link":"Dusk // Dawn"}},{"insert":" and "},{"insert":{"card-link":"Recommission"}},{"insert":" can both also recur "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" which most traditional recursion pieces miss, so keep that in mind if you see it discarded."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck runs a high concentration of creature boardwipes, but light amounts of direct spot removal. If you can stick a noncreature permanent that impedes Kayla (such as "},{"insert":{"card-link":"Clarion Conqueror"}},{"insert":" or "},{"insert":{"card-link":"Aura of Silence"}},{"insert":"), she will struggle to remove it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"While it can be hard to predict when she will attempt to combo, the amount of mana she has and cards she's seen can give you an idea. Once she's amassed 8+ mana and has a good grip still, start watching very carefully for tutors, important recursion targets or if she holds up mana for some instant-speed tutors."},{"attributes":{"list":"ordered"},"insert":"\n"}]}
Queen Kayla bin-Kroog
, : Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery.
Legendary Creature - Human Noble

Commander
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Unstable Glyphbridge
When this artifact enters, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact


Boardwipe
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Combo
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Mishra's Research Desk
, , Sacrifice this artifact: Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Unearth (: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Artifact

Saheeli's Lattice
When this artifact enters, you may discard a card. If you do, draw two cards.
Craft with one or more Dinosaurs (, Exile this artifact, Exile one or more Dinosaurs you control and/or Dinosaur cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Craft with one or more Dinosaurs (, Exile this artifact, Exile one or more Dinosaurs you control and/or Dinosaur cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact


Draw
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Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Monumental Henge
This land enters tapped unless you control a Plains.
: Add .
, : Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
: Add .
, : Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Land

Land
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Skrelv, Defector Mite
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Skrelv can't block.
, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Skrelv can't block.
, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Legendary Creature Artifact - Phyrexian Mite

Zack Fair
Zack Fair enters with a +1/+1 counter on it.
, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
Legendary Creature - Human Soldier

Protection
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Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact

Ramp
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Angel of Indemnity
Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Warrior Angel

Goblin Welder
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Creature - Goblin Artificer

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
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Perilous Snare
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
Max speed — : Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery.
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
Max speed — : Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery.
Artifact

The Pandorica
You may choose not to untap The Pandorica during your untap step.
, : Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.
, : Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.
Legendary Artifact

Removal
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Goblin Engineer
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Creature - Goblin Artificer

Oswald Fiddlebender
Magical Tinkering — , , Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Legendary Creature - Artificer Gnome

Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger

Tutor
(Ctrl to add secondary)
Zirda, the Dawnwaker
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.
Legendary Creature - Elemental Fox

Sideboard
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"How to Kill Kayla - A Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nI've been running "},{"insert":{"card-link":"Queen Kayla bin-Kroog"}},{"insert":" for the past year now and have been enjoying how she plays, but I have noticed my friends have difficulty playing into her and understanding how the deck functions. So I've written this primer both to showcase how the deck functions, and how to play into her.\n\nThe Rundown"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe deck uses "},{"insert":{"card-link":"Queen Kayla bin-Kroog"}},{"insert":" to cycle through the deck, build a board and stock the graveyard while amassing resources for a combo turn. This deck wins the game using the companion, "},{"insert":{"card-link":"Zirda, the Dawnwaker"}},{"insert":" along with either "},{"insert":{"card-link":"Grim Monolith"}},{"insert":" or "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" and one of several infinite mana outlets. These are the infinite mana outlets to look for:\n\n"},{"insert":{"card-link":"Walking Ballista"}},{"insert":": The deck's default wincon. Pings out the entire table."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Valakut Invoker"}},{"insert":": A secondary outlet that burns out the table similarly to the Ballista, but less tutorable."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Staff of Domination"}},{"insert":": Provides infinite draw to find other wincons. Also provides some board control."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Energy Refractor"}},{"insert":": While it doesn't win on its own, enables infinite colored mana and extends the combo turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gleaming Splendor"}},{"insert":": When combined with Energy Refractor, forces opponents to draw their entire deck. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nUnless deployed to board ahead of time, these outlets will usually come "},{"attributes":{"italic":true},"insert":"after "},{"insert":"the infinite mana combo has been assembled. Most of the other cards in the deck provide mana or card draw to support the primary gameplan, along with a large protection package and a smaller removal package. \n\nHow to Read Kayla"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWhen trying to judge how close Kayla is to attempting the combo, it's important to look at the following:\nHow much mana Kayla has access to"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"How cards Kayla has seen (usually through activations)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"What sort of important on-board resources have been deployed"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"What tools Kayla has in the graveyard"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nKayla will usually begin a combo turn by putting Zirda into hand by paying 3 for the companion rule. Something important to note is that "},{"attributes":{"bold":true},"insert":"this is a special game action that does not use the stack and cannot be responded to"},{"insert":". This means that you cannot respond to Kayla putting Zirda into her hand and then immediately activating Kayla. This is still useful as it signals that Kayla is either going for the combo that turn, or is greeding to try and combo the following turn and save mana. In either case this is your signal to start watching for interaction points very closely. \n\nAssembling the combo is heavily dependent on whether the deck has "},{"insert":{"card-link":"Queen Kayla bin-Kroog"}},{"insert":" in play, whether she has "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" or "},{"insert":{"card-link":"Grim Monolith"}},{"insert":" in hand and how much mana she has access to. If Kayla attempts a combo in a less-than ideal environment (Basalt instead of Grim, no Kayla in play, more limited mana), the combos become much more interactable. \n\nIdeally Kayla will attempt to combo with 8 mana available: this would be enough to pay "},{"insert":{"card-link":"Zirda, the Dawnwaker"}},{"insert":"'s companion cost of 3, activate Kayla for 4 and have 1 remaining mana (in addition to the 3 from Monolith) to untap Grim Monolith once if an opponent casts a removal spell in response to the first untap. This is the primary strength of the combo: if allowed to deploy both pieces with Kayla, there is a very small window of interaction to stop infinite mana from being generated outside of more niche Stifle effects. \n\nIn less ideal cases, Kayla will not be able to go for the ideal combo. If Kayla is off board then the combo pieces will have to be cast normally, which leaves room for counterspells or removing the first piece in response to the second being cast. The wincons also typically follow after a Kayla activation and have to be cast normally. \n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"What to Remember:"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Queen Kayla bin-Kroog"}},{"insert":" is both a value engine, a ramp piece and makes the combo turn less interactable. While she herself does not feel immediately threatening in gameplay, removing her will significantly disrupt the deck's ability to "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck runs a significant amount of on-board protection ("},{"insert":{"card-link":"Mother of Runes"}},{"insert":" and variants) but few protection pieces that work from the hand. If you see Kayla on board and no protection for her on board, she is likely shields down."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dusk // Dawn"}},{"insert":", "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":" and "},{"insert":{"card-link":"Angel of Indemnity"}},{"insert":": These are all recursion options that can be used from the graveyard. They are one of the most common ways this deck gets back an outlet that was discarded previously. "},{"insert":{"card-link":"Dusk // Dawn"}},{"insert":" and "},{"insert":{"card-link":"Recommission"}},{"insert":" can both also recur "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" which most traditional recursion pieces miss, so keep that in mind if you see it discarded."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck runs a high concentration of creature boardwipes, but light amounts of direct spot removal. If you can stick a noncreature permanent that impedes Kayla (such as "},{"insert":{"card-link":"Clarion Conqueror"}},{"insert":" or "},{"insert":{"card-link":"Aura of Silence"}},{"insert":"), she will struggle to remove it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"While it can be hard to predict when she will attempt to combo, the amount of mana she has and cards she's seen can give you an idea. Once she's amassed 8+ mana and has a good grip still, start watching very carefully for tutors, important recursion targets or if she holds up mana for some instant-speed tutors."},{"attributes":{"list":"ordered"},"insert":"\n"}]}












































































