Liftfox
779 views5 days ago
Commander
Size: 100Salt sum: 31.35
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"When I saw Izoni worked off of any token, I thought that meant I had to do what my brain always does and make an artifact based deck out of it somehow, and in BG that means FOOD. Izoni is a token generator and draw engine for late game, operating as a guaranteed pay-off rather than a card to turbo towards. \n\nMy case for Izoni as a food commander is the following:\nShe produces a massive board by herself. Her spiders innately make your deck well equipped against flying, or can get in with their evasion. They also can become cards if needed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"0 MANA SAC OUTLET AT INSTANT SPEED. Any drain effect on board lets you sit back with a bomb ready to detonate at any time. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Card draw! Izoni fuels herself while digging really well, and probably gets through the most cards in your deck that any similar sac outlet does. (I'd have to double check, but 4 cards deep for 4 tokens is actually a pretty good rate! You certainly won't find 0 mana draw 1 from sacrificing 1.)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Her life gain is actually quite helpful! You get a good bit of sustain from it. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The main problems she has:\nFor a food deck, she, uh, doesn't exactly MAKE food or list food in her text. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"She's real expensive. Mana wise, to clarify, she's a straight bulk rare. The good news is that she's not actually great to turbo out; she gets much better if you already set up your board to be able to draw, and you REALLY need your graveyard set up to hit at least MV4 for her etb. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe main game plan is to get set up and drain your opponents out (aka yeah, combo). You may go infinite, but sometimes you just create such a comical number of tokens that everyone dies (20 damage is not rare). \nPeregrin Took is needed for several infinites. He does so with Confectioner, Summoning Station, and Vending Machine. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Gourmand's Talent and Vending Machine give infinite sacrifice fodder during your turn. Izoni is generally gonna be your outlet for this. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sakura Tribe Elder, Tireless Provisioner, and Hazel's Brewmaster find all of your basic lands. (Exile Sakura from grave to Brewmaster, now each food you play searches for a basic on sac.) "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Umbral Collar serves as \"just in case\" button to make sure we actually go full infinite (since every other sac outlet in this deck draws cards). It's also a \"backup\" for Izoni, since getting her back out when she dies is really difficult."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWe number a LOT of token generation, because we need it! We have a couple burst effects like Giant Opportunity and Killer Service, but generally we're looking for effects that make 1/turn. This makes any effect that \"doubles\" that really strong! Effects that trigger off of sacrifices also effectively double tokens for our deck, since Izoni doesn't NEED to sacrifice only food; she's content also churning through rats, pincers, or tapped treasures (though it CAN matter for our drain effects; just be aware Marionette Master is artifacts only). \n\nYou may notice a complete lack of mana rocks, and that's because THEY SUCK HERE. We actually don't want rocks that stay in play, because we need cards with a mana value in grave! Thus, instead we're running a bunch of \"Rampant Growths\" and \"Harrows\". Why Harrow? Because lands in grave are helpful! We're running Icetill, Analyst, and Lluwen to take advantage, partly because as we draw with Izoni we're likely to begin milling a bunch of lands, and running this kind of package is low cost to us. Harrow plus our search lands effects are also good for our landfall on Tireless Provision and Tracker. \n\nAnother kind of card that's prime Izoni fuel is removal spells. I'd actually like to get some more of the \"free\" or \"discounted\" ones in here, because a lotta them are actually 4 mana! (Like Snuff Out and Pile On.) Otherwise were just running some of the most efficient ones we can get. A couple notables are Herald of Perfection and Arcbound Condor, who can convert tokens into kill spells. Condor is of more interest, as at worst it gets rid of 1-toughness utility, and at best it WIPES fields. Herald is just funny to improvise out as a big dumb guy. \n\nWe're running a few tutors. Formidable Speaker both sets up graveyard for Izoni and can grab a generator or drain effect. Demonic Tutor is, uh, just good (and I own it). Fountain has a few good targets; Bootlegger's produces a TON of tokens, Summoning Station makes a lotta guys, and Academy Manufacturer is broken. Its effect isn't too difficult to get since we often have at least food and treasure in play. Beseech finds pretty much whatever combo piece you may be missing, or it can grab a Toxic Deluge in an emergency. \n\nOur drain choices are all the ones available for artifacts/tokens that hit all opponents (or deal equivalent damage). These are our win cons, so if you have Izoni out and a field of artifacts you better start digging. You can also manage some big swings with Pippin, Lluwen, Obsessive Pursuit, or Secluded Starforge. \n\nI play this deck a lot IRL and I have a blast. I will note that while I get plenty of wins, I also play with randoms at my local game stores, meaning I don't have a playgroup to call me out for my lack of protection. \n\n\n\n"}]}
Commander
Izoni, Center of the Web
Menace
Whenever Izoni enters or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with reach and menace.
Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.
Whenever Izoni enters or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with reach and menace.
Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.
Legendary Creature - Elf Detective

Commander
(CTRL to add secondary)
Drain
Marionette Apprentice
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Creature - Human Artificer

Marionette Master
Fabricate 3 (When this creature enters, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to this creature's power.
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to this creature's power.
Creature - Human Artificer

Drain
(CTRL to add secondary)
Draw
Bristlebud Farmer
Trample
When this creature enters, create two Food tokens. (They're artifacts with ", , Sacrifice this token: You gain 3 life.")
Whenever this creature attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand.
When this creature enters, create two Food tokens. (They're artifacts with ", , Sacrifice this token: You gain 3 life.")
Whenever this creature attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand.
Creature - Druid Plant

Trail of Crumbs
When this enchantment enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Whenever you sacrifice a Food, you may pay . If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Whenever you sacrifice a Food, you may pay . If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Enchantment

Draw
(CTRL to add secondary)
Food
Gourmand's Talent
(Gain the next level as a sorcery to add its ability.)
During your turn, artifacts you control are Foods in addition to their other types and have ", , Sacrifice this artifact: You gain 3 life."
: Level 2
Whenever you gain life for the first time each turn, create a 3/3 green Raccoon creature token.
: Level 3
Whenever you gain life for the first time each turn, put a +1/+1 counter on each creature you control.
During your turn, artifacts you control are Foods in addition to their other types and have ", , Sacrifice this artifact: You gain 3 life."
: Level 2
Whenever you gain life for the first time each turn, create a 3/3 green Raccoon creature token.
: Level 3
Whenever you gain life for the first time each turn, put a +1/+1 counter on each creature you control.
Enchantment - Class

Food
(CTRL to add secondary)
Generator
Gyome, Master Chef
Trample
At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter the battlefield under your control this turn.
, Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it.
At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter the battlefield under your control this turn.
, Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it.
Legendary Creature - Troll Warlock

Obsessive Pursuit
When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or more, that creature gains lifelink until end of turn.
Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or more, that creature gains lifelink until end of turn.
Enchantment

Rapacious Guest
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Food token.
Whenever you sacrifice a Food, put a +1/+1 counter on this creature.
When this creature leaves the battlefield, target opponent loses life equal to its power.
Whenever one or more creatures you control deal combat damage to a player, create a Food token.
Whenever you sacrifice a Food, put a +1/+1 counter on this creature.
When this creature leaves the battlefield, target opponent loses life equal to its power.
Creature - Citizen Halfling

The Cabbage Merchant
Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Whenever a creature deals combat damage to you, sacrifice a Food token.
Tap two untapped Foods you control: Add one mana of any color.
Whenever a creature deals combat damage to you, sacrifice a Food token.
Tap two untapped Foods you control: Add one mana of any color.
Legendary Creature - Human Citizen

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Generator
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
(CTRL to add secondary)
Mill
Lluwen, Imperfect Naturalist
When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library.
, , Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard.
, , Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard.
Legendary Creature - Elf Druid

Mill
(CTRL to add secondary)
Multiplier
Multiplier
(CTRL to add secondary)
Protection
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Protection
(CTRL to add secondary)
Ramp
Night of the Sweets' Revenge
When this enchantment enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Foods you control have ": Add ."
, Sacrifice this enchantment: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery.
Foods you control have ": Add ."
, Sacrifice this enchantment: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery.
Enchantment

Primal Witchstalker
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, mill four cards. When you do, return target land card from your graveyard to the battlefield tapped. (To mill four cards, put the top four cards of your library into your graveyard.)
When this creature enters, mill four cards. When you do, return target land card from your graveyard to the battlefield tapped. (To mill four cards, put the top four cards of your library into your graveyard.)
Creature - Wolf

Ramp
(CTRL to add secondary)
Removal
Arcbound Condor
Flying
Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Whenever another artifact you control enters, target creature an opponent controls gets -1/-1 until end of turn.
Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Whenever another artifact you control enters, target creature an opponent controls gets -1/-1 until end of turn.
Creature Artifact - Bird

Herald of Anguish
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Flying
At the beginning of your end step, each opponent discards a card.
, Sacrifice an artifact: Target creature gets -2/-2 until end of turn.
Flying
At the beginning of your end step, each opponent discards a card.
, Sacrifice an artifact: Target creature gets -2/-2 until end of turn.
Creature - Demon

Pile On
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy target creature or planeswalker. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Destroy target creature or planeswalker. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant

Removal
(CTRL to add secondary)
Tokens
Killer Service
When this enchantment enters, create a number of Food tokens equal to the number of opponents you have. (They're artifacts with ", , Sacrifice this token: You gain 3 life.")
At the beginning of your end step, you may pay and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token.
At the beginning of your end step, you may pay and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token.
Enchantment

Mutagen Man, Living Ooze
Trample
Activated abilities of artifact tokens you control cost less to activate.
When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Activated abilities of artifact tokens you control cost less to activate.
When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Legendary Creature - Ooze Mutant

Tokens
(CTRL to add secondary)
Tutor
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery

Tutor
(CTRL to add secondary)
Maybeboard
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Dredger's Insight
Whenever one or more artifact and/or creature cards leave your graveyard, you gain 1 life.
When this enchantment enters, mill four cards. You may put an artifact, creature, or land card from among the milled cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
When this enchantment enters, mill four cards. You may put an artifact, creature, or land card from among the milled cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
Enchantment

Innocuous Researcher
Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card.
At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn.
At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn.
Creature - Centaur Detective

Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant

Moonstone Eulogist
Flying
Whenever a creature an opponent controls dies, you create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever you sacrifice an artifact, put a +1/+1 counter on this creature and you gain 1 life.
Whenever a creature an opponent controls dies, you create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever you sacrifice an artifact, put a +1/+1 counter on this creature and you gain 1 life.
Creature - Bat Warlock

Old Rutstein
When Old Rutstein enters and at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.
Legendary Creature - Human Peasant

Pippin, Warden of Isengard
Partner with Merry, Warden of Isengard (When this creature enters, target player may put Merry into their hand from their library, then shuffle.)
, : Create a Food token.
, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery.
, : Create a Food token.
, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery.
Legendary Creature - Advisor Halfling

Traverse the Ulvenwald
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Sorcery

Maybeboard
(CTRL to add secondary)
Upgrade
Tippy-Toe, Terrific Partner
If you would create one or more tokens, instead create those tokens plus an additional Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
At the beginning of your end step, if you gained life this turn, draw a card.
At the beginning of your end step, if you gained life this turn, draw a card.
Legendary Creature - Squirrel Hero

Upgrade
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"When I saw Izoni worked off of any token, I thought that meant I had to do what my brain always does and make an artifact based deck out of it somehow, and in BG that means FOOD. Izoni is a token generator and draw engine for late game, operating as a guaranteed pay-off rather than a card to turbo towards. \n\nMy case for Izoni as a food commander is the following:\nShe produces a massive board by herself. Her spiders innately make your deck well equipped against flying, or can get in with their evasion. They also can become cards if needed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"0 MANA SAC OUTLET AT INSTANT SPEED. Any drain effect on board lets you sit back with a bomb ready to detonate at any time. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Card draw! Izoni fuels herself while digging really well, and probably gets through the most cards in your deck that any similar sac outlet does. (I'd have to double check, but 4 cards deep for 4 tokens is actually a pretty good rate! You certainly won't find 0 mana draw 1 from sacrificing 1.)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Her life gain is actually quite helpful! You get a good bit of sustain from it. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The main problems she has:\nFor a food deck, she, uh, doesn't exactly MAKE food or list food in her text. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"She's real expensive. Mana wise, to clarify, she's a straight bulk rare. The good news is that she's not actually great to turbo out; she gets much better if you already set up your board to be able to draw, and you REALLY need your graveyard set up to hit at least MV4 for her etb. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe main game plan is to get set up and drain your opponents out (aka yeah, combo). You may go infinite, but sometimes you just create such a comical number of tokens that everyone dies (20 damage is not rare). \nPeregrin Took is needed for several infinites. He does so with Confectioner, Summoning Station, and Vending Machine. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Gourmand's Talent and Vending Machine give infinite sacrifice fodder during your turn. Izoni is generally gonna be your outlet for this. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sakura Tribe Elder, Tireless Provisioner, and Hazel's Brewmaster find all of your basic lands. (Exile Sakura from grave to Brewmaster, now each food you play searches for a basic on sac.) "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Umbral Collar serves as \"just in case\" button to make sure we actually go full infinite (since every other sac outlet in this deck draws cards). It's also a \"backup\" for Izoni, since getting her back out when she dies is really difficult."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWe number a LOT of token generation, because we need it! We have a couple burst effects like Giant Opportunity and Killer Service, but generally we're looking for effects that make 1/turn. This makes any effect that \"doubles\" that really strong! Effects that trigger off of sacrifices also effectively double tokens for our deck, since Izoni doesn't NEED to sacrifice only food; she's content also churning through rats, pincers, or tapped treasures (though it CAN matter for our drain effects; just be aware Marionette Master is artifacts only). \n\nYou may notice a complete lack of mana rocks, and that's because THEY SUCK HERE. We actually don't want rocks that stay in play, because we need cards with a mana value in grave! Thus, instead we're running a bunch of \"Rampant Growths\" and \"Harrows\". Why Harrow? Because lands in grave are helpful! We're running Icetill, Analyst, and Lluwen to take advantage, partly because as we draw with Izoni we're likely to begin milling a bunch of lands, and running this kind of package is low cost to us. Harrow plus our search lands effects are also good for our landfall on Tireless Provision and Tracker. \n\nAnother kind of card that's prime Izoni fuel is removal spells. I'd actually like to get some more of the \"free\" or \"discounted\" ones in here, because a lotta them are actually 4 mana! (Like Snuff Out and Pile On.) Otherwise were just running some of the most efficient ones we can get. A couple notables are Herald of Perfection and Arcbound Condor, who can convert tokens into kill spells. Condor is of more interest, as at worst it gets rid of 1-toughness utility, and at best it WIPES fields. Herald is just funny to improvise out as a big dumb guy. \n\nWe're running a few tutors. Formidable Speaker both sets up graveyard for Izoni and can grab a generator or drain effect. Demonic Tutor is, uh, just good (and I own it). Fountain has a few good targets; Bootlegger's produces a TON of tokens, Summoning Station makes a lotta guys, and Academy Manufacturer is broken. Its effect isn't too difficult to get since we often have at least food and treasure in play. Beseech finds pretty much whatever combo piece you may be missing, or it can grab a Toxic Deluge in an emergency. \n\nOur drain choices are all the ones available for artifacts/tokens that hit all opponents (or deal equivalent damage). These are our win cons, so if you have Izoni out and a field of artifacts you better start digging. You can also manage some big swings with Pippin, Lluwen, Obsessive Pursuit, or Secluded Starforge. \n\nI play this deck a lot IRL and I have a blast. I will note that while I get plenty of wins, I also play with randoms at my local game stores, meaning I don't have a playgroup to call me out for my lack of protection. \n\n\n\n"}]}






















































































