104 views13 months ago
Modern
Size: 60
No deck tags
 avatar

TheOneRottenEgg

104 views13 months ago
Modern
Size: 60
No deck tags

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Charging Badger
Trample
Creature - Badger
Charging Badger (bng) 118

Creature

(Ctrl to add secondary)
Frenzied Rage
Enchant creature
Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
Enchantment - Aura
Frenzied Rage (dom) 124
Madcap Skills
Enchant creature
Enchanted creature gets +3/+0 and has menace.
Enchantment - Aura
Madcap Skills (plst) MM3-99

Evasion

(Ctrl to add secondary)
Forest
(
: Add
.)
Basic Land - Forest
Forest (tla) 286
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tle) 289

Land

(Ctrl to add secondary)
Almighty Brushwagg
Trample
: This creature gets +3/+3 until end of turn.
Creature - Brushwagg
Almighty Brushwagg (iko) 143
Assault Strobe
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Sorcery
Assault Strobe (som) 82
Ghor-Clan Rampager
Trample
Bloodrush —
, Discard this card: Target attacking creature gets +4/+4 and gains trample until end of turn.
Creature - Beast
Ghor-Clan Rampager (plst) MM3-165
Rubblebelt Maaka
Bloodrush —
, Discard this card: Target attacking creature gets +3/+3 until end of turn.
Creature - Cat
Rubblebelt Maaka (rvr) 121
Scale Up
Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Scale Up (plst) MH1-179
Slaughterhorn
Bloodrush —
, Discard this card: Target attacking creature gets +3/+2 until end of turn.
Creature - Beast
Slaughterhorn (mm3) 136
Unleash Fury
Double the power of target creature until end of turn.
Instant
Unleash Fury (j25) 608

Pump

(Ctrl to add secondary)
Armed
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Armed // Dangerous (dgm) 122

Removal

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
24 pips - 24 cards
10 mana - 10 cards
22 pips - 22 cards
10 mana - 10 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

This deck has no description

Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards