334 views8 months ago
Commander
Size: 100Est cost: $185.82Salt sum: 32.74
Senress
334 views8 months ago
Commander
Size: 100Est cost: $185.82Salt sum: 32.74
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Blink
Blink
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Boardwipe
Boardwipe
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Drain
Drain
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Draw
Black Cat, Cunning Thief
When Black Cat enters, look at the top nine cards of target opponent's library, exile two of them face down, then put the rest on the bottom of their library in a random order. You may play the exiled cards for as long as they remain exiled. Mana of any type can be spent to cast spells this way.
Legendary Creature - Human Rogue Villain

Draw
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Land
Land
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Lifegain
Haliya, Guided by Light
Whenever Haliya or another creature or artifact you control enters, you gain 1 life.
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Creature - Human Soldier

Lifegain
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Protection
Protection
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Ramp
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

Keeper of the Accord
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Human Soldier

Starfield Shepherd
Flying
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Angel

Ramp
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Recursion
Recursion
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Removal
The Spot, Living Portal
When The Spot enters, exile up to one target nonland permanent and up to one target nonland permanent card from a graveyard.
When The Spot dies, put him on the bottom of his owner's library. If you do, return the exiled cards to their owners' hands.
When The Spot dies, put him on the bottom of his owner's library. If you do, return the exiled cards to their owners' hands.
Legendary Creature - Human Scientist Villain

Touch the Spirit Realm
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment

Removal
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Selfdrain
Selfdrain
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Tokens
Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Negative Zone"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Mister Negative"}},{"insert":" lurks in the shadows of New York, a crime lord powered by dark energy that twists life and light into their opposites. His dual nature mirrors his deck’s strategy, balancing on the razor’s edge between peril and survival. Use his powers to blink and reset your commander, turning hidden costs into sudden advantages and manipulate your life total to keep opponents guessing. Play with the boundaries of life and death, ensuring you emerge as the victor.\n\nThe alternative commander"},{"insert":{"card-link":"The Spot, Living Portal"}},{"insert":" bends space itself, stepping through holes in reality to vanish and reappear at will. Together, they embody a style of play built on slipping through danger, recycling value, and rewriting the rules of the battlefield.\n\nTogether, Mister Negative and The Spot embody two sides of the "},{"attributes":{"bold":true},"insert":"Negative Zone"},{"insert":": one thrives on dangerous swings of life and power, while the other bends space itself to grind out victory.\n\nGame plan:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game"},{"insert":" — Focus on ramping and gaining life to build a safety buffer. Keep your board light and set up your resources for the midgame. (setup, gain life, and get that commander out)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid Game"},{"insert":" — Use removal and board wipes to slow opponents down while blinking creatures for extra value. (You want to slow them down)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Late Game (Mister Negative)"},{"insert":" — Deploy Mister Negative and let your life total fall dangerously low. Swap or manipulate life totals to flip the game in your favour, turning survival into victory."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Late Game (The Spot)"},{"insert":" — With The Spot, shift into a grindy, value-driven strategy. Blink and recycle your best creatures to generate card advantage, gain incremental life, and control the battlefield until opponents can’t keep up."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nPlay Style:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Blink and Reset"},{"insert":" — Flicker your commander and key creatures to reuse powerful enter-the-battlefield abilities. (Using such cards as "},{"insert":{"card-link":"Teleportation Circle"}},{"insert":" and "},{"insert":{"card-link":"Getaway Glamer"}},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Life as a Weapon"},{"insert":" — Gain life to stay ahead, then swap or manipulate life totals to put opponents on the back foot. (Using such cards as "},{"insert":{"card-link":"Wall of Blood"}},{"insert":" and "},{"insert":{"card-link":"Aunt May"}},{"insert":" )"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Shifting Advantage "},{"insert":"— Build incremental value until you can flip the game, turning a fragile position into sudden dominance. (Using such cards as "},{"insert":{"card-link":"Tree of Perdition"}},{"insert":" and "},{"insert":{"card-link":"Wound Reflection"}},{"insert":" )"},{"attributes":{"list":"bullet"},"insert":"\n"}]}




































































