im.ri0t
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Commander
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{"ops":[{"insert":"This deck is janky and it can be the weirdest thing to pilot even if you know what you're doing."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis is a legends matter deck that tries to force multiple combats in order to wipe the board of all creatures or beat down opponents as efficiently as possible.\n\nThere is exactly one (1) reason why this deck is built around legends, and that reason is "},{"attributes":{"bold":true},"insert":"Banding"},{"insert":". \nBanding is a keyword granted to legends of their respective colors by either [[Adventurers' Guildhouse]] or [[Mountain Stronghold]]. \nThis following section will explain how banding works in this deck and why to even bother reading the novel of a rules section regarding banding. \n\n\n\nBanding and You"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Banding"},{"insert":" is a keyword that reads as follows: \n"},{"attributes":{"link":"https://mtg.fandom.com/wiki/Banding"},"insert":"Banding"},{"insert":"\n\n\nJokes aside, here is a basic rundown of how it will go in this deck:\n\n> If you have either banding-enabling land in play you will be able to create \"bands\" with your legends; all this means so far is that whenever you declare attackers you can group them into \"bands.\" You can make any number of bands but a creature can't be in two bands at the same time. \n> Whenever a creature in a band is involved with a scenario of assigning combat damage, the player who controls the banded creature decides how combat damage is assigned. \n\nThis is all a roundabout way of saying if your band gets blocked (e.g. a single creature in a band getting blocked blocks the whole band) then you as the controller of the band can assign combat damage, rather than the defending player.\n\n\n\nThis Is Where the Funk Lives"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Keywords are not shared among creatures in a band but assigning damage can be manipulated in a way to make them work how you might want:"},{"insert":"\n\n> Having a trampler in the band allows you to assign lethal damage to the blocker(s) and allow the trample damage to hit face\n\n> Having a deathtoucher allows for the assignment of damage from that creature to the blocker(s) and direct their damage elsewhere \n\n>> Having both in the same band allows you to abuse the rules around trample and deathtouch in a single go\n\n\n\n"},{"attributes":{"bold":true},"insert":"Blocking with creatures that have banding is really weird:"},{"insert":"\n\n> You don't \"make a band\" when blocking as this only happens when declaring attackers\n\n> It does work similarly though, allowing you to direct all damage from the attacker to your blocking creatures as you see fit\n\n>> This potentially allows you to direct all damage from a creature with trample to a single creature, saving yourself from the damage\n\n\n"},{"attributes":{"italic":true},"insert":"[for anyone who can't be bothered reading all this, here's a "},{"attributes":{"link":"https://www.youtube.com/shorts/JH-BeFb7l_M","italic":true},"insert":"good clip"},{"attributes":{"italic":true},"insert":" on how banding works]"},{"insert":" \n\n\nWhy Are We Even On Mr. Bones' Wild Ride?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThere is actually a reason for all this wild nonsense, I promise. \n\nWhile this deck functions perfectly fine without the use of Banding, I feel that it really makes the deck shine. Strongly encouraging a block on our commander by buddying him up with the force of a handful of Tonka trucks helps us get our additional combat, and if damage is let through that's also a net positive since hitting opponents makes them lose. \n\nIndestructible and [[Lure]] effects are tools, don't be afraid to force a block on [[Anzrag, the Quake-Mole]] and make an opponent's creature indestructible, all you need is a way to take advantage of combats, triggered abilities, and damage assignment. \n\n\n\nAnyway, this primer is long and boring and I'm bored of writing it. \n"}]}
Burn
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Wulfgar of Icewind Dale
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Human Barbarian

Copy
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Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Neyith of the Dire Hunt
Whenever one or more creatures you control fight or become blocked, draw a card.
At the beginning of combat on your turn, you may pay . If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ( can be paid with either or .)
At the beginning of combat on your turn, you may pay . If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ( can be paid with either or .)
Legendary Creature - Human Warrior

Draw
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Evasion
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Great Train Heist
Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant

Finisher
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Adventurers' Guildhouse
Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Land

Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Mountain Stronghold
Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Land

Land
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Anara, Wolvid Familiar
During your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)
Partner (You can have two commanders if both have partner.)
Partner (You can have two commanders if both have partner.)
Legendary Creature - Beast Wolf

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

You Look Upon the Tarrasque
Choose one —
• Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.
• Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.
• Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.
• Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.
Instant

Protection
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Xenagos, God of Revels
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Legendary Creature Enchantment - God

Pump
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Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Roxanne, Starfall Savant
Whenever Roxanne enters or attacks, create a tapped colorless artifact token named Meteorite with "When this token enters, it deals 2 damage to any target" and ": Add one mana of any color."
Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.
Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.
Legendary Creature - Druid Cat

Ramp
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Anzrag's Rampage
Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.
Sorcery

Contest of Claws
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery

Removal
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This deck is janky and it can be the weirdest thing to pilot even if you know what you're doing."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis is a legends matter deck that tries to force multiple combats in order to wipe the board of all creatures or beat down opponents as efficiently as possible.\n\nThere is exactly one (1) reason why this deck is built around legends, and that reason is "},{"attributes":{"bold":true},"insert":"Banding"},{"insert":". \nBanding is a keyword granted to legends of their respective colors by either [[Adventurers' Guildhouse]] or [[Mountain Stronghold]]. \nThis following section will explain how banding works in this deck and why to even bother reading the novel of a rules section regarding banding. \n\n\n\nBanding and You"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Banding"},{"insert":" is a keyword that reads as follows: \n"},{"attributes":{"link":"https://mtg.fandom.com/wiki/Banding"},"insert":"Banding"},{"insert":"\n\n\nJokes aside, here is a basic rundown of how it will go in this deck:\n\n> If you have either banding-enabling land in play you will be able to create \"bands\" with your legends; all this means so far is that whenever you declare attackers you can group them into \"bands.\" You can make any number of bands but a creature can't be in two bands at the same time. \n> Whenever a creature in a band is involved with a scenario of assigning combat damage, the player who controls the banded creature decides how combat damage is assigned. \n\nThis is all a roundabout way of saying if your band gets blocked (e.g. a single creature in a band getting blocked blocks the whole band) then you as the controller of the band can assign combat damage, rather than the defending player.\n\n\n\nThis Is Where the Funk Lives"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Keywords are not shared among creatures in a band but assigning damage can be manipulated in a way to make them work how you might want:"},{"insert":"\n\n> Having a trampler in the band allows you to assign lethal damage to the blocker(s) and allow the trample damage to hit face\n\n> Having a deathtoucher allows for the assignment of damage from that creature to the blocker(s) and direct their damage elsewhere \n\n>> Having both in the same band allows you to abuse the rules around trample and deathtouch in a single go\n\n\n\n"},{"attributes":{"bold":true},"insert":"Blocking with creatures that have banding is really weird:"},{"insert":"\n\n> You don't \"make a band\" when blocking as this only happens when declaring attackers\n\n> It does work similarly though, allowing you to direct all damage from the attacker to your blocking creatures as you see fit\n\n>> This potentially allows you to direct all damage from a creature with trample to a single creature, saving yourself from the damage\n\n\n"},{"attributes":{"italic":true},"insert":"[for anyone who can't be bothered reading all this, here's a "},{"attributes":{"link":"https://www.youtube.com/shorts/JH-BeFb7l_M","italic":true},"insert":"good clip"},{"attributes":{"italic":true},"insert":" on how banding works]"},{"insert":" \n\n\nWhy Are We Even On Mr. Bones' Wild Ride?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThere is actually a reason for all this wild nonsense, I promise. \n\nWhile this deck functions perfectly fine without the use of Banding, I feel that it really makes the deck shine. Strongly encouraging a block on our commander by buddying him up with the force of a handful of Tonka trucks helps us get our additional combat, and if damage is let through that's also a net positive since hitting opponents makes them lose. \n\nIndestructible and [[Lure]] effects are tools, don't be afraid to force a block on [[Anzrag, the Quake-Mole]] and make an opponent's creature indestructible, all you need is a way to take advantage of combats, triggered abilities, and damage assignment. \n\n\n\nAnyway, this primer is long and boring and I'm bored of writing it. \n"}]}












































































