Bladee
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Commander
Size: 100Salt sum: 44.32
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Commander
Commander
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Bangers
Breach the Multiverse
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Sorcery

Bangers
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Colorless
Arcane Proxy
Prototype — 2/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
When this creature enters, if you cast it, exile target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost.
When this creature enters, if you cast it, exile target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost.
Creature Artifact - Wizard

Emrakul, the Promised End
This spell costs less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
Legendary Creature - Eldrazi

Nulldrifter
When you cast this spell, draw two cards.
Flying
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Flying
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental Eldrazi

Ugin, the Spirit Dragon
+2: Ugin deals 3 damage to any target.
−X: Exile each permanent with mana value X or less that's one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
−X: Exile each permanent with mana value X or less that's one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
Legendary Planeswalker - Ugin

Colorless
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Draw
Draw
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Interaction
Awaken the Honored Dead
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent.
II — Mill three cards.
III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
I — Destroy target nonland permanent.
II — Mill three cards.
III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
Enchantment - Saga

Smuggler's Surprise
Spree (Choose one or more additional costs.)
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Instant

Ugin's Binding
Devoid (This card has no color.)
Return target nonland permanent you don't control to its owner's hand.
Whenever you cast a colorless spell with mana value 7 or greater, you may exile this card from your graveyard. When you do, return each nonland permanent you don't control to its owner's hand.
Return target nonland permanent you don't control to its owner's hand.
Whenever you cast a colorless spell with mana value 7 or greater, you may exile this card from your graveyard. When you do, return each nonland permanent you don't control to its owner's hand.
Instant

Interaction
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Land
Land
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Mill
Dredger's Insight
Whenever one or more artifact and/or creature cards leave your graveyard, you gain 1 life.
When this enchantment enters, mill four cards. You may put an artifact, creature, or land card from among the milled cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
When this enchantment enters, mill four cards. You may put an artifact, creature, or land card from among the milled cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
Enchantment

Gather the Pack
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
Sorcery

Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Mill
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Ramp
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

Ramp
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Maybeboard
Analyze the Pollen
As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.)
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
Sorcery

Shigeki, Jukai Visionary
, , Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake

Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Main Vibes:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Okay so everyone and their mom makes this deck and immediately starts cramming in like every huge Sultai spell they can think of; "},{"attributes":{"italic":true},"insert":"Profane Transfusion"},{"insert":", "},{"attributes":{"italic":true},"insert":"Torment of Hailfire"},{"insert":", "},{"attributes":{"italic":true},"insert":"Villainous Wealth"},{"insert":", the whole shebang. But let's backup and re-read the "},{"attributes":{"bold":true},"insert":"Delve"},{"insert":" mechanic real quick: \n\nFor each generic mana in this spell’s total cost, you may exile a card from your graveyard rather than pay that mana."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nThis means "},{"attributes":{"bold":true},"insert":"Delve"},{"insert":" "},{"attributes":{"italic":true},"insert":"cannot pay for colored mana. "},{"insert":"So while those big colored X-spells might get a hefty discount, we still cant cast them 100% for free. We still need some untapped lands to pay for the colored mana in those spells. But what's the point of tapping out to cast "},{"attributes":{"bold":true},"insert":"Teval"},{"insert":" just to wait an entire turn before we get the payoff? There is no point! That's strictly lame shit. We don't do that here-- we do VIBEY SWAGGY.\n\n"},{"attributes":{"underline":true},"insert":"Instead we're gonna stack our deck with "},{"attributes":{"underline":true,"bold":true},"insert":"big colorless bangers"},{"attributes":{"underline":true},"insert":" so we can cast them "},{"attributes":{"underline":true,"italic":true},"insert":"the same turn that we tap out for Teval."},{"attributes":{"italic":true},"insert":" "},{"insert":"Everyone at the table is gonna freak out like... okay homie tapped out to cast "},{"attributes":{"bold":true},"insert":"Teval"},{"insert":" that's nbd-- WAIT WHAT they're casting a big thing right after?? What?? How?? They don't have the colored mana!! ... And you're just sitting there, like, suck this Ulamog you moron. You buffoon. You absolute imbecile. This is just getting started. You'll never escape. You're chasing. You're being chased. You're buried. You're scared.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"That's swaggy."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"The Early Game:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"So obviously we want to self-mill for the early turns so we have plenty of graveyard to "},{"attributes":{"bold":true},"insert":"Delve"},{"insert":". We need "},{"attributes":{"bold":true},"insert":"Teval"},{"insert":" to have a bunch of ammo the turn he comes down, like ideally 7-10 cards in the graveyard. The good news is this is 2025 so we don't actually have to choose between "},{"attributes":{"underline":true},"insert":"mill vs ramp vs card-draw"},{"insert":". We can get all of them in the same card!\n\n"},{"attributes":{"bold":true},"insert":"Notable Cards"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Malevolent Rumble "},{"insert":"-- BRUH. Above-rate mill, card draw, AND ramp all for 2mana? Windmill slam this shit on the table. Don't let anyone tell you \"no\" ever again. Live your dreams."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Grisly Savage "},{"insert":"-- Highest rate for mill and is useful early (to grab a land) and late (to find that big payoff)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Harrow / Roiling Regrowth"},{"insert":" -- Puts two cards into the graveyard and ramps you to Teval."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Thought Scour "},{"insert":"-- Normal ass "},{"attributes":{"italic":true},"insert":"Dark Ritual? "},{"insert":"TIRED"},{"attributes":{"italic":true},"insert":". "},{"insert":"A "},{"attributes":{"italic":true},"insert":"Dark Ritual "},{"insert":"that replaces itself? WIRED."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Notable Exclusions"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Aftermath Analyst "},{"insert":"-- This guy is below rate for mill and card selection. The "},{"attributes":{"italic":true},"insert":"Splendid Reclamation "},{"insert":"ability actively hurts your gameplan since you want those lands in the graveyard. YEET."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Glimpse the Unthinkable "},{"insert":"-- Lots of mill, but as I said before we want our cards to do more than just one thing. YEET."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Crucible of Worlds"},{"insert":" -- We want those lands in the graveyard! The alternative is "},{"attributes":{"underline":true,"italic":true},"insert":"Icetill Explore"},{"attributes":{"italic":true},"insert":"r"},{"insert":" who fits way better. He allows you to play those lands from the graveyard since they'll replace themselves with mill trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Signets -- These are good ramp pieces but we want our ramp to end up in the graveyard. YEET."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Casting Teval:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Tap 5 lands and send that big ass bird soaring onto the battlefield. Be free my majestic homie! As stated before, the main appeal of this deck is to be able to cast a "},{"attributes":{"underline":true},"insert":"BIG BOI"},{"insert":" the moment "},{"attributes":{"bold":true},"insert":"Teval "},{"insert":"hits the field. So get to delvin' and plop one of them colorless bangers onto the the stack. The world is your oyster.\n\n"},{"attributes":{"bold":true},"insert":"Notable BIG BOI Cards"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Eldrazi Conscription "},{"insert":"-- Seriously underrated. The best target for this thing is in your command zone, so it always lands heavy. A 16/16 lifelinking "},{"attributes":{"bold":true},"insert":"Teval"},{"insert":" with "},{"attributes":{"italic":true},"insert":"annihilator 2"},{"insert":" is gonna do things you might not be mentally prepared for."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Wurmcoil Engine"},{"insert":" -- I just love this dude. Nostalgia overload. Sticky threat with lifelink and deathtouch."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Wandering Archaic"},{"insert":" -- Sick stax piece that doesn't lead to all your friends hating you. Homie has hella arms too. SWAGGY."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Notable Exclusions"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"OG Kozilek / OG Ulamog -- "},{"insert":"While these are big beefy bois, the reshuffle trigger hurts our gameplan. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Sire of the Seven Deaths"},{"insert":" -- Tbh homie is like $35 dollars and I would put him in if I had the trades lol."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Torment of Hailfire / Villainous Wealth / Death Begets Life --"},{"insert":" These are big spells but the colored pips absolutely kill the vibes here. Leave those cards to the normies / the poor in swag."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAlso important to note that there "},{"attributes":{"bold":true},"insert":"isn't a ton of recursion in this deck"},{"insert":" -- I'm not a huge fan of re-animate in EDH. It can be difficult for the rest of the table to keep track of. The graveyard in this deck basically serves as treasure tokens which is much easier for the group to parse. There are a few threats like "},{"attributes":{"italic":true},"insert":"Artisan of Kozilek"},{"insert":" and "},{"attributes":{"italic":true},"insert":"GPG"},{"insert":", but for the most part we want to be "},{"attributes":{"bold":true},"insert":"Delving"},{"insert":" our cards. (I find it helpful to play the graveyard in front of the library along with a few dice to indicate the count)\n\nWhat about that whole \"losing life every time you cast a spell\" schtick?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"What're you, a wimp? You scared? Little boy?? YOU SCARED LITTLE BOY??? Cast your spells and don't look back! You're gonna win before this whole life total thing becomes an issue anyway, chill.\n\nAlright not exactly true but we got some good shit built-in here to counteract the life loss. Many of our big payoffs offer lifelink or life-sustaining effects. You'll often times want to attack with "},{"attributes":{"bold":true},"insert":"Teval"},{"insert":" to gain some life "},{"attributes":{"italic":true},"insert":"before"},{"attributes":{"italic":true,"bold":true},"insert":" "},{"insert":" you end up casting your big spells. That's fine since you should be playing sorcery speed stuff in the second main anyway lol.\n\n⚠️ "},{"attributes":{"bold":true},"insert":"DOPE SHIT ALERT "},{"insert":"⚠️"},{"attributes":{"bold":true},"insert":" -- "},{"insert":" With cards like "},{"attributes":{"italic":true},"insert":"Platinum Angel "},{"insert":"and "},{"attributes":{"italic":true},"insert":"Repay in Kind "},{"insert":"we can actually use the life loss stipulation to our advantage. Bring your opponents down to 5-6 (or even negative) life and finish them off with a swift kick in the shorts.\n\n"},{"attributes":{"bold":true},"insert":"Swag Breakers:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"So there are some swag breakers in the deck 😔 -- these kinda go against the theme/vibe of the deck. But they're simply too dope to pass up so they make the cut.\n"},{"attributes":{"italic":true},"insert":"Vilis, Broker of Blood -- "},{"insert":"This guy has 3 black pips in his casting cost, which is exactly what we're tryna avoid. It's just that his card draw ability is too damn good. You'll seriously draw like 49 cards in one turn and just pop off too hard. My boi makes the cut."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Exsanguinate -- "},{"insert":"An X spell with 2 colored pips. Unswaggy. But the lifedrain just fits the theme perfectly. Plus you can get the version from Scars of Mirrodin which provides decent dopamine when viewed in your hand. We like dopamine so we like this card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" \n"},{"attributes":{"bold":true},"insert":"Recap:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Play busted ass contemporary self-mill cards to mill AND draw cards AND ramp in the same sequence."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tap your lands to cast "},{"attributes":{"bold":true},"insert":"Teval."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Delve"},{"insert":" it up and summon your big colorless bangers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Yolo."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nEnjoy!\n\n"}]}

























































































