176 views11 months ago
Commander
Size: 101Salt sum: 46.77
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SupremeTrapGawd

176 views11 months ago
Commander
Size: 101Salt sum: 46.77
No deck tags

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Commander

Qty: 1 Price: $12.99
Doctor Octopus, Master Planner
Other Villains you control get +2/+2.
Your maximum hand size is eight.
At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference.
Legendary Creature - Human Scientist Villain
Doctor Octopus, Master Planner (spm) 228

Commander

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Anthem

Qty: 1 Price: $2.99
Adaptive Automaton
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Creature Artifact - Construct
Adaptive Automaton (2xm) 231

Anthem

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Artifact

Qty: 1 Price: $0.99
Doc Ock's Tentacles
Whenever a creature you control with mana value 5 or greater enters, you may attach this Equipment to it.
Equipped creature gets +4/+4.
Equip
Artifact - Equipment
Doc Ock's Tentacles (spm) 162

Artifact

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Counters

Qty: 2 Price: $9.48
Bloodline Pretender
Changeling (This card is every creature type.)
As this creature enters, choose a creature type.
Whenever another creature you control of the chosen type enters, put a +1/+1 counter on this creature.
Creature Artifact - Shapeshifter
Bloodline Pretender (moc) 350
Metallic Mimic
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
Creature Artifact - Shapeshifter
Metallic Mimic (inr) 268

Counters

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Creature

Qty: 26 Price: $35.96
Alchemax Slayer-Bots
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature Artifact - Villain Robot
Alchemax Slayer-Bots (spe) 5
Beetle, Legacy Criminal
Flying
, Exile this card from your graveyard: Put a +1/+1 counter on target creature. It gains flying until end of turn. Activate only as a sorcery.
Legendary Creature - Human Rogue Villain
Beetle, Legacy Criminal (spm) 26
Black Cat, Cunning Thief
When Black Cat enters, look at the top nine cards of target opponent's library, exile two of them face down, then put the rest on the bottom of their library in a random order. You may play the exiled cards for as long as they remain exiled. Mana of any type can be spent to cast spells this way.
Legendary Creature - Human Rogue Villain
Black Cat, Cunning Thief (spm) 52
Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Shapeshifter Villain
Chameleon, Master of Disguise (spm) 27
Doc Ock, Evil Inventor
At the beginning of combat on your turn, target noncreature artifact you control becomes an 8/8 Robot Villain artifact creature in addition to its other types.
Legendary Creature - Human Scientist Villain
Doc Ock, Evil Inventor (spe) 24
Doc Ock, Sinister Scientist
As long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8.
As long as you control another Villain, Doc Ock has hexproof. (He can't be the target of spells or abilities your opponents control.)
Legendary Creature - Human Scientist Villain
Doc Ock, Sinister Scientist (spm) 29
Doc Ock's Henchmen
Flash
Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Human Villain
Doc Ock's Henchmen (spm) 30
Flying Octobot
Flying
Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Creature Artifact - Villain Robot
Flying Octobot (spm) 31
Hydro-Man, Fluid Felon
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.
At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "
: Add
." (He's not a creature during that time.)
Legendary Creature - Elemental Villain
Hydro-Man, Fluid Felon (spm) 33
Inner Demons Gangsters
Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)
Creature - Human Rogue Villain
Inner Demons Gangsters (spm) 57
Lady Octopus, Inspired Inventor
Whenever you draw your first or second card each turn, put an ingenuity counter on Lady Octopus.
: You may cast an artifact spell from your hand with mana value less than or equal to the number of ingenuity counters on Lady Octopus without paying its mana cost.
Legendary Creature - Human Scientist Villain
Lady Octopus, Inspired Inventor (spm) 35
Living Brain, Mechanical Marvel
At the beginning of combat on your turn, target non-Equipment artifact you control becomes an artifact creature with base power and toughness 3/3 until end of turn. Untap it.
Legendary Creature Artifact - Villain Robot
Living Brain, Mechanical Marvel (spm) 167
Lyla, Holographic Assistant
Whenever you draw a card, put a +1/+1 counter on target creature.
Legendary Creature Artifact - Advisor Illusion
Lyla, Holographic Assistant (spe) 7
Mechanical Mobster
When this creature enters, exile up to one target card from a graveyard. Target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Creature Artifact - Human Villain Robot
Mechanical Mobster (spm) 168
Mob Lookout
When this creature enters, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Creature - Human Rogue Villain
Mob Lookout (spm) 136
Morbius the Living Vampire
Flying, vigilance, lifelink
, Exile this card from your graveyard: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Legendary Creature - Vampire Scientist Villain
Morbius the Living Vampire (spm) 137
Morlun, Devourer of Spiders
Lifelink
Morlun enters with X +1/+1 counters on him.
When Morlun enters, he deals X damage to target opponent.
Legendary Creature - Vampire Villain
Morlun, Devourer of Spiders (spm) 59
Mysterio, Master of Illusion
When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.
Legendary Creature - Human Villain
Mysterio, Master of Illusion (spm) 37
Mysterio's Phantasm
Flying, vigilance
Whenever this creature attacks, mill a card. (Put the top card of your library into your graveyard.)
Creature - Illusion Villain
Mysterio's Phantasm (spm) 38
Prowler, Clawed Thief
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Legendary Creature - Human Rogue Villain
Prowler, Clawed Thief (spm) 138
Scorpion, Seething Striker
Deathtouch
At the beginning of your end step, if a creature died this turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Human Villain Scorpion
Scorpion, Seething Striker (spm) 64
Spider-Slayer, Hatred Honed
Whenever Spider-Slayer deals damage to a Spider, destroy that creature.
, Exile this card from your graveyard: Create two tapped 1/1 colorless Robot artifact creature tokens with flying.
Legendary Creature Artifact - Human Villain
Spider-Slayer, Hatred Honed (spm) 175
Swarm, Being of Bees
Flash
Flying
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Insect Villain
Swarm, Being of Bees (spm) 69
Tombstone, Career Criminal
When Tombstone enters, return target Villain card from your graveyard to your hand.
Villain spells you cast cost
less to cast.
Legendary Creature - Human Villain
Tombstone, Career Criminal (spm) 70
Venom, Eddie Brock
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another creature dies, put a +1/+1 counter on Venom. If that creature was a Villain, draw a card.
Legendary Creature - Villain Symbiote
Venom, Eddie Brock (spe) 12
Vulture, Scheming Scavenger
Flying
Whenever Vulture attacks, other Villains you control gain flying until end of turn.
Legendary Creature - Human Artificer Villain
Vulture, Scheming Scavenger (spm) 158

Creature

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Draw

Qty: 5 Price: $53.25
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (acr) 87
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact
Bolas's Citadel (mb2) 39
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (dsc) 113
Kindred Discovery
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Enchantment
Kindred Discovery (lcc) 159
Vanquisher's Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Artifact
Vanquisher's Banner (lcc) 316

Draw

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Enchantment

Qty: 4 Price: $13.62
Future Flight
Enchant creature
When this Aura enters, draw two cards.
Enchanted creature gets +2/+0 and has flying. (It can't be blocked except by creatures with flying or reach.)
Enchantment - Aura
Future Flight (spe) 6
Impostor Syndrome
Whenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary.
Enchantment
Impostor Syndrome (spm) 34
Robotics Mastery
Flash
Enchant creature
When this Aura enters, create two 1/1 colorless Robot artifact creature tokens with flying.
Enchanted creature gets +2/+2.
Enchantment - Aura
Robotics Mastery (spm) 41
The Clone Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Surveil 3.
II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary.
III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
Enchantment - Saga
The Clone Saga (spm) 28

Enchantment

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Instant

Qty: 6 Price: $3.54
Amazing Acrobatics
Choose one or both —
• Counter target spell.
• Tap one or two target creatures.
Instant
Amazing Acrobatics (spm) 25
Hide on the Ceiling
Exile X target artifacts and/or creatures. Return the exiled cards to the battlefield under their owners' control at the beginning of the next end step.
Instant
Hide on the Ceiling (spm) 32
Scorpion's Sting
Target creature gets -3/-3 until end of turn.
Instant
Scorpion's Sting (spm) 65
The Spot's Portal
Put target creature on the bottom of its owner's library. You lose 2 life unless you control a Villain.
Instant
The Spot's Portal (spm) 68
Unstable Experiment
Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant
Unstable Experiment (spm) 47
Whoosh!
Kicker
(You may pay an additional
as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Instant
Whoosh! (spm) 48

Instant

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Land

Qty: 34 Price: $33.15
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (pz1) 135
Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Choked Estuary (who) 261
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Daily Bugle Building
: Add
.
,
: Add one mana of any color.
Smear Campaign —
,
: Target legendary creature gains menace until end of turn. Activate only as a sorcery.
Land
Daily Bugle Building (spm) 179
Darkwater Catacombs
,
: Add
.
Land
Darkwater Catacombs (pip) 260
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (2x2) 322
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (pip) 262
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (tdm) 255
Island
(
: Add
.)
Basic Land - Island
Island (spm) 195
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (inr) 284
Sinister Hideout
This land enters tapped.
: Add
or
.
,
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Sinister Hideout (spm) 184
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (pip) 296
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (spm) 196
Tainted Isle
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Isle (pip) 299
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Deceit (pip) 303
Vibrant Cityscape
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Vibrant Cityscape (spm) 188

Land

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Mill

Qty: 1 Price: $0.69
Grasping Tentacles
Target opponent mills eight cards. You may put an artifact card from that player's graveyard onto the battlefield under your control.
Sorcery
Grasping Tentacles (spe) 21

Mill

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Protection

Qty: 1 Price: $4.99
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (tdc) 328

Protection

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Ramp

Qty: 4 Price: $10.96
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (eoc) 53
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (drc) 129
Patchwork Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any color.
Artifact
Patchwork Banner (blb) 247
Sol Ring
: Add
.
Artifact
Sol Ring (eoc) 57

Ramp

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Recursion

Qty: 1 Price: $13.99
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (dsc) 155

Recursion

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Removal

Qty: 5 Price: $29.35
Braids, Cabal Minion
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land of their choice.
Legendary Creature - Human Minion
Braids, Cabal Minion (mh2) 273
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Kindred Dominance
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Sorcery
Kindred Dominance (woc) 113
Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant
Lethal Scheme (tdc) 184
Raise the Palisade
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Sorcery
Raise the Palisade (ltc) 23

Removal

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Sorcery

Qty: 6 Price: $8.02
Behold the Sinister Six!
Return up to six target creature cards with different names from your graveyard to the battlefield.
Sorcery
Behold the Sinister Six! (spm) 51
Lethal Protection
Destroy target creature. Return up to one target creature card from your graveyard to your hand.
Sorcery
Lethal Protection (spe) 10
Prison Break
Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Sorcery
Prison Break (spm) 61
Risky Research
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Sorcery
Risky Research (spm) 62
Venom's Hunger
This spell costs
less to cast if you control a Villain.
Destroy target creature. You gain 2 life.
Sorcery
Venom's Hunger (spm) 73
Villainous Wrath
Target opponent loses life equal to the number of creatures they control. Then destroy all creatures.
Sorcery
Villainous Wrath (spm) 74

Sorcery

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Stax

Qty: 1 Price: $24.99
Opposition Agent
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Creature - Human Rogue
Opposition Agent (mar) 19

Stax

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Tutor

Qty: 2 Price: $85.34
Anchor to Reality
As an additional cost to cast this spell, sacrifice an artifact or creature.
Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.
Sorcery
Anchor to Reality (neo) 45
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
38 pips - 31 cards
25 mana - 25 cards
39 pips - 30 cards
25 mana - 25 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
4 mana - 3 cards
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Deck extras (0)

Description

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