419 views18 days ago
Commander
Size: 100Salt sum: 44.8
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xendude

419 views18 days ago
Commander
Size: 100Salt sum: 44.8

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Commander

Qty: 1 Price: $119.99
Vivi Ornitier
: Add X mana in any combination of
and/or
, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Legendary Creature - Wizard
Vivi Ornitier (fin) 321

Commander

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Burn

Qty: 3 Price: $16.27
Coruscation Mage
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Creature - Wizard Otter
Coruscation Mage (blb) 131
Crackle with Power
Crackle with Power deals five times X damage to each of up to X targets.
Sorcery
Crackle with Power (otp) 22
Guttersnipe
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Creature - Goblin Shaman
Guttersnipe (scd) 145

Burn

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Copy

Qty: 8 Price: $65.52
Arcane Bombardment
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with this enchantment. You may cast any number of the copies without paying their mana costs.
Enchantment
Arcane Bombardment (snc) 101
Galvanic Iteration
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Galvanic Iteration (inr) 236
Harmonic Prodigy
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If a triggered ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
Creature - Human Wizard
Harmonic Prodigy (mh2) 132
Isochron Scepter
Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand.
,
: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Artifact
Isochron Scepter (2xm) 264
Kitsa, Otterball Elite
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
,
: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Legendary Creature - Wizard Otter
Kitsa, Otterball Elite (blb) 54
Marvin, Murderous Mimic
Marvin has all activated abilities of creatures you control that don't have the same name as this creature.
Legendary Creature Artifact - Toy
Marvin, Murderous Mimic (dsk) 367
Thousand-Year Storm
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Enchantment
Thousand-Year Storm (fdn) 248
Veyran, Voice of Duality
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Efreet
Veyran, Voice of Duality (tdc) 310

Copy

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Draw

Qty: 22 Price: $57.04
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (tdc) 145
Archmage of Runes
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
Creature - Wizard Giant
Archmage of Runes (fdn) 30
Ashling, Flame Dancer
You don't lose unspent red mana as steps and phases end.
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add
.
Legendary Creature - Elemental Shaman
Ashling, Flame Dancer (mh3) 115
Borne Upon a Wind
You may cast spells this turn as though they had flash.
Draw a card.
Instant
Borne Upon a Wind (ltr) 44
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (sta) 13
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (tdc) 148
Curiosity
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Curiosity (8ed) 72
Epic Experiment
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
Sorcery
Epic Experiment (c21) 216
Expressive Iteration
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Sorcery
Expressive Iteration (tdc) 288
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (tdc) 213
Finale of Revelation
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
Exile Finale of Revelation.
Sorcery
Finale of Revelation (war) 51
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tdc) 153
Lock and Load
Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Lock and Load (otc) 51
Niv-Mizzet, Parun
This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
Legendary Creature - Wizard Dragon
Niv-Mizzet, Parun (grn) 192
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (pdom) 60
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (tdc) 159
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (ltc) 196
Serum Visions
Draw a card. Scry 2.
Sorcery
Serum Visions (sld) 30
Tandem Lookout
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Creature - Human Scout
Tandem Lookout (avr) 80
Tezzeret's Gambit
(
can be paid with either
or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Tezzeret's Gambit (eoc) 47
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Draw three cards.
Sorcery
Treasure Cruise (tdc) 169
Virtue of Courage
Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
Enchantment
Virtue of Courage // Embereth Blaze (woe) 282

Draw

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Instant

Qty: 1 Price: $0.49
Haste Magic
Target creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step.
Instant
Haste Magic (fin) 140

Instant

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Land

Qty: 35 Price: $117.32
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (tdc) 345
Castle Vantress
This land enters tapped unless you control an Island.
: Add
.
,
: Scry 2.
Land
Castle Vantress (dsc) 267
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 7030
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (tdm) 255
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (tdc) 360
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (blb) 252
Ferrous Lake
,
: Add
.
Land
Ferrous Lake (tdc) 361
Fiery Islet
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Fiery Islet (acr) 112
Frostboil Snarl
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Frostboil Snarl (stx) 265
Island
(
: Add
.)
Basic Land - Island
Island (snc) 264
Island
(
: Add
.)
Basic Land - Island
Island (tdm) 280
Island
(
: Add
.)
Basic Land - Island
Island (fin) 299
Island
(
: Add
.)
Basic Land - Island
Island (fin) 299
Island
(
: Add
.)
Basic Land - Island
Island (eoe) 263
Island
(
: Add
.)
Basic Land - Island
Island (eoe) 269
Island
(
: Add
.)
Basic Land - Island
Island (eoe) 270
Island
(
: Add
.)
Basic Land - Island
Island (ecl) 275
Island
(
: Add
.)
Basic Land - Island
Island (ecl) 280
Izzet Boilerworks
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Izzet Boilerworks (gk1) 47
Lindblum, Industrial Regency
This land enters tapped.
: Add
.
Land - Town
Lindblum, Industrial Regency // Mage Siege (fin) 285
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
: Add
.
,
: The next spell you cast this turn can't be countered.
Land
Mistrise Village (tdm) 261
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (sld) 7128
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (inr) 294
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (eoe) 273
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (eoe) 274
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (ecl) 277
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (tdc) 386
Riptide Laboratory
: Add
.
,
: Return target Wizard you control to its owner's hand.
Land
Riptide Laboratory (jmp) 494
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (tdc) 393
Spirebluff Canal
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Spirebluff Canal (otj) 270
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (grn) 257
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (who) 518
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (tdc) 396
Temple of Epiphany
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Epiphany (eoc) 187
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 434

Land

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Proliferate

Qty: 1 Price: $0.79
Experimental Augury
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Experimental Augury (eoc) 73

Proliferate

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Protection

Qty: 3 Price: $18.47
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (sld) IFIYW-4
Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Ripples of Potential (eoc) 77
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fdn) 258

Protection

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Pump

Qty: 1 Price: $0.35
Balmor, Battlemage Captain
Flying
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
Legendary Creature - Wizard Bird
Balmor, Battlemage Captain (fdn) 237

Pump

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Ramp

Qty: 9 Price: $82.27
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (scd) 257
Goblin Electromancer
Instant and sorcery spells you cast cost
less to cast.
Creature - Wizard Goblin
Goblin Electromancer (tdc) 99
Izzet Signet
,
: Add
.
Artifact
Izzet Signet (tdc) 320
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (cmr) 187
Sol Ring
: Add
.
Artifact
Sol Ring (sld) IFIYW-5
Storm-Kiln Artist
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Shaman Dwarf
Storm-Kiln Artist (cmm) 260
Stormcatch Mentor
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost
less to cast.
Creature - Wizard Otter
Stormcatch Mentor (blb) 234
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (tdc) 330
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (plg22) 2

Ramp

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Recursion

Qty: 1 Price: $10.99
Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Mizzix's Mastery (rvr) 339

Recursion

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Removal

Qty: 14 Price: $70.77
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 160
Chandra's Ignition
Target creature you control deals damage equal to its power to each other creature and each opponent.
Sorcery
Chandra's Ignition (m3c) 209
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (scd) 127
Counterspell
Counter target spell.
Instant
Counterspell (fca) 4
Grapeshot
Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Grapeshot (dmr) 125
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (vow) 63
Jaya's Immolating Inferno
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Jaya's Immolating Inferno deals X damage to each of up to three targets.
Legendary Sorcery
Jaya's Immolating Inferno (dom) 133
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (sld) IFIYW-2
Narset's Reversal
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Instant
Narset's Reversal (tdc) 92
Negate
Counter target noncreature spell.
Instant
Negate (dmu) 58
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (tdc) 160
Prismari Command
Choose two —
• Prismari Command deals 2 damage to any target.
• Target player draws two cards, then discards two cards.
• Target player creates a Treasure token.
• Destroy target artifact.
Instant
Prismari Command (stx) 214
Sigil of Sleep
Enchant creature
Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
Enchantment - Aura
Sigil of Sleep (uds) 46
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46

Removal

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Untap

Qty: 1 Price: $0.69
Dramatic Reversal
Untap all nonland permanents you control.
Instant
Dramatic Reversal (kld) 44

Untap

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Maybeboard

Qty: 4 Price: $183.96
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rtr) 35
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (ema) 62
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (pcy) 45

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
47 pips - 39 cards
33 mana - 31 cards
0 pips - 0 cards
0 mana - 5 cards
38 pips - 29 cards
33 mana - 28 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Adapted from: https://www.tcgplayer.com/content/article/Commander-Bestiary-MTG-Deck-Guide-Vivi-Ornitier/f51a47f9-a811-422c-bbd6-81969b43252f/\n\nWho is Vivi Ornitier in Magic: The Gathering?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Vivi Ornitier is an adorable black mage and a pivotal character in the whimsical "},{"attributes":{"italic":true},"insert":"Final Fantasy 9 (IX)."},{"insert":" His appearance is that of a child with a dark glow around his skin and two bright yellow eyes. While initially something of a clumsy child, he eventually becomes a formidable ally and a key part of Zidane's group of ragtag heroes.\n\nVivi Ornitier's Strengths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Vivi Ornitier receives a +1/+1 counter each time you cast a noncreature spell, but also deals one damage to each opponent. But hey, apparently that isn't enough since you can pay zero mana to gain X mana equal to Vivi's power (and you can add any combination of red and blue mana), where you can only activate this effect once per turn, which makes it seem more balanced.\nIn terms of strengths, Vivi Ornitier just has everything. Seriously, this may well be one of the strongest Magic cards ever printed in recent times. It can not only ramp you ahead on mana, but also becomes stronger with no issues while also dealing damage to everyone as you're just going about your day as well. It does it all, what more could you want?\n\nVivi Ornitier's Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Technically, Vivi can be removed and has to be on the battlefield for it to \"do its thing\". Listen, we often mention how there's no built-in protection or something here, but you're playing blue and red cards. This means counterspells are plentiful, and even if someone tries to kill Vivi with any damage, you can just cast a couple of noncreature spells to fix the issue immediately.\n\nThe Best MTG Commander Archetypes for Vivi Ornitier"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The best archetype for Vivi Ornitier are Spellslinger decks. You'll want to fill your deck with powerful noncreature spells and then just use those towards victory with Vivi on the battlefield. There are plenty of flavors fort this archetype, but many of them will end up feeling like Combo decks. You can lean into fairer versions of these decks by including some slower enchantments (for example), or you can build a Storm strategy and just call it a day.\n\nThe Best MTG Cards You Should Play With Vivi Ornitier"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If you're hoping to build your very own Vivi Ornitier Commander deck, then it's worth looking at these cards as a starting point:\nThousand-Year Storm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Curiosity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sigil of Sleep"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Veyran, Voice of Duality"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stormcatch Mentor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ashling, Flame Dancer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Isochron Scepter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHow to Play Vivi Ornitier in Commander"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The way you win with this Commander deck is by playing Vivi Ornitier and then just playing a bunch of noncreature spells. It certainly helps to have some win conditions in there, whether that's something like Grapeshot for Storm-style wins, Rite of the Dragoncaller to create Dragon tokens, or Crackle with Power to make the most of all of the mana you're going to generate. Given the emphasis on noncreature spells, we're going to discuss some of the incredible support cards for Vivi Ornitier.\nThousand-Year Storm kicks things off as a spell that is generally quite silly and has taken down many Commander games over the years. This enchantment allows you to copy an instant or sorcery as you cast it for each other instant or sorcery you've cast before it on that turn. So, if you cast two, you get to copy the second one once, number three is twice, and so on. This is just a lot of extra value, and it's good, clean Izzet fun.\n\nCuriosity, however, is less clean and fun (at least for your opponents). This aura enables you to draw a card whenever the enchanted creature deals damage to an opponent. It isn't limited to damage only, which means Vivi's one damage ping counts when triggering Curiosity. Sigil of Sleep is another aura that works quite well with Vivi, but this one lets you return a creature to its owner's hand when the enchanted creature deals damage to a player. It's pretty mean, but it's also a bit amusing.\n\nVeyran, Voice of Duality is another exciting addition, as it enables you to double any triggers caused by casting or copying an instant or sorcery. While we're unable to ramp through traditional means, being able to discount our spells is key with Vivi Ornitier, which is why we're adding the adorable Stormcatch Mentor to the fold. Retaining any excess mana we make is also ideal, where Ashling, Flame Dancer makes it so we don't lose our red mana as steps and phases end, but also triggers several effects whenever you copy or cast an instant or sorcery spell. Ashling is definitely something you'll want in your Spellslinger deck, because you can potentially end up with lots of spare mana.\n\nLastly, there's Isochron Scepter, an artifact that forces you to exile an instant from your hand with a mana value of two or less as it enters, and you can then pay two mana and tap it to copy that card and cast it for free. With the Scepter imprinted, this just lets you keep casting a Counterspell, a Magic Damper, or even a Fists of Flame on-hand for the entire game with no problems.\n"}]}
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