Gus_
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Commander
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{"ops":[{"insert":"Hello! This is my deck for the \"Spider-Man 'Precon' Contest\". It tries to simulate an official \"Precon\" deck.\nThe name is a reference to Villains and the commander ("},{"insert":{"card-link":"Prowler, Clawed Thief"}},{"insert":" ) ability, Connive.\nThe strategy is trying to take the most value possible from Prowler's ability, so to activate it we need Villains entering the battlefield, making this deck almost as a Villain's Kindred deck, using cards that care about creature type as well, including some board wipe.\nThen, since we discard cards through Connive, we try to make use of that using cards such as "},{"insert":{"card-link":"Bone Miser"}},{"insert":", "},{"insert":{"card-link":"Archfiend of Ifnir"}},{"insert":", "},{"insert":{"card-link":"Drake Haven"}},{"insert":", "},{"insert":{"card-link":"Cryptcaller Chariot"}},{"insert":" and "},{"insert":{"card-link":"Faith of the Devoted"}},{"insert":".\nA few creatures have abilities that can be used in graveyard and some cards care about graveyard as well, so even if a creature is discarded or dies it can have some value afterwards.\nWe also have a few cards to \"bounce\" creatures, so it can either be used to delay your opponents moves or to bounce a villain creature to activate its ETB effect and Prowler's ability once again.\nI also added some removals, trying to give some \"flavor\" to the deck, using cards that have Spider-Man art or names related to villains and/or Prowler, such as "},{"insert":{"card-link":"Cut Down"}},{"insert":", "},{"insert":{"card-link":"Heartless Act"}},{"insert":", "},{"insert":{"card-link":"Murder"}},{"insert":" , etc. These removals also interact with the \"commit crime\" rule in the card "},{"insert":{"card-link":"Intimidation Campaign"}},{"insert":", which also adds some flavor to the deck.\nProwler's art is great as well, which I think should make a nice view for the box art.\nI considered using "},{"insert":{"card-link":"Doctor Octopus, Master Planner"}},{"insert":" as a commander but most of his cards had high mana value and I thought most people would already use it, although I must admit he is a more appealing villain for the Spider-Man universe. At the end, I thought Prowler would be a much fun choice since new players could bring him to the field more quickly and watch him grow to a large creature if his ability triggers constantly.\n\nI think that is most of it. Thanks a lot for reading and hope this deck can be fun.\n"}]}
Commander
Prowler, Clawed Thief
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Legendary Creature - Human Rogue Villain

Commander
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Counters
Counters
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Creature
Black Cat, Cunning Thief
When Black Cat enters, look at the top nine cards of target opponent's library, exile two of them face down, then put the rest on the bottom of their library in a random order. You may play the exiled cards for as long as they remain exiled. Mana of any type can be spent to cast spells this way.
Legendary Creature - Human Rogue Villain

Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Shapeshifter Villain

Doc Ock, Sinister Scientist
As long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8.
As long as you control another Villain, Doc Ock has hexproof. (He can't be the target of spells or abilities your opponents control.)
As long as you control another Villain, Doc Ock has hexproof. (He can't be the target of spells or abilities your opponents control.)
Legendary Creature - Human Scientist Villain

Hydro-Man, Fluid Felon
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.
At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains ": Add ." (He's not a creature during that time.)
At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains ": Add ." (He's not a creature during that time.)
Legendary Creature - Elemental Villain

Scorpion, Seething Striker
Deathtouch
At the beginning of your end step, if a creature died this turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
At the beginning of your end step, if a creature died this turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Human Villain Scorpion

Creature
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Discard
Discard
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Draw
Intimidation Campaign
When this enchantment enters, each opponent loses 1 life, you gain 1 life, and you draw a card.
Whenever you commit a crime, you may return this enchantment to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Whenever you commit a crime, you may return this enchantment to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Enchantment

Draw
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Instant
Instant
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact

Ramp
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Recursion
Recursion
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Removal
Removal
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Tokens
Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Hello! This is my deck for the \"Spider-Man 'Precon' Contest\". It tries to simulate an official \"Precon\" deck.\nThe name is a reference to Villains and the commander ("},{"insert":{"card-link":"Prowler, Clawed Thief"}},{"insert":" ) ability, Connive.\nThe strategy is trying to take the most value possible from Prowler's ability, so to activate it we need Villains entering the battlefield, making this deck almost as a Villain's Kindred deck, using cards that care about creature type as well, including some board wipe.\nThen, since we discard cards through Connive, we try to make use of that using cards such as "},{"insert":{"card-link":"Bone Miser"}},{"insert":", "},{"insert":{"card-link":"Archfiend of Ifnir"}},{"insert":", "},{"insert":{"card-link":"Drake Haven"}},{"insert":", "},{"insert":{"card-link":"Cryptcaller Chariot"}},{"insert":" and "},{"insert":{"card-link":"Faith of the Devoted"}},{"insert":".\nA few creatures have abilities that can be used in graveyard and some cards care about graveyard as well, so even if a creature is discarded or dies it can have some value afterwards.\nWe also have a few cards to \"bounce\" creatures, so it can either be used to delay your opponents moves or to bounce a villain creature to activate its ETB effect and Prowler's ability once again.\nI also added some removals, trying to give some \"flavor\" to the deck, using cards that have Spider-Man art or names related to villains and/or Prowler, such as "},{"insert":{"card-link":"Cut Down"}},{"insert":", "},{"insert":{"card-link":"Heartless Act"}},{"insert":", "},{"insert":{"card-link":"Murder"}},{"insert":" , etc. These removals also interact with the \"commit crime\" rule in the card "},{"insert":{"card-link":"Intimidation Campaign"}},{"insert":", which also adds some flavor to the deck.\nProwler's art is great as well, which I think should make a nice view for the box art.\nI considered using "},{"insert":{"card-link":"Doctor Octopus, Master Planner"}},{"insert":" as a commander but most of his cards had high mana value and I thought most people would already use it, although I must admit he is a more appealing villain for the Spider-Man universe. At the end, I thought Prowler would be a much fun choice since new players could bring him to the field more quickly and watch him grow to a large creature if his ability triggers constantly.\n\nI think that is most of it. Thanks a lot for reading and hope this deck can be fun.\n"}]}






































































