150 views23 days ago
Commander
Size: 100Salt sum: 30.77
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Gus_

150 views23 days ago
Commander
Size: 100Salt sum: 30.77

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{"ops":[{"insert":"Hello! This is my deck for the \"Spider-Man 'Precon' Contest\". It tries to simulate an official \"Precon\" deck.\nThe name is a reference to Villains and the commander ("},{"insert":{"card-link":"Prowler, Clawed Thief"}},{"insert":" ) ability, Connive.\nThe strategy is trying to take the most value possible from Prowler's ability, so to activate it we need Villains entering the battlefield, making this deck almost as a Villain's Kindred deck, using cards that care about creature type as well, including some board wipe.\nThen, since we discard cards through Connive, we try to make use of that using cards such as "},{"insert":{"card-link":"Bone Miser"}},{"insert":", "},{"insert":{"card-link":"Archfiend of Ifnir"}},{"insert":", "},{"insert":{"card-link":"Drake Haven"}},{"insert":", "},{"insert":{"card-link":"Cryptcaller Chariot"}},{"insert":" and "},{"insert":{"card-link":"Faith of the Devoted"}},{"insert":".\nA few creatures have abilities that can be used in graveyard and some cards care about graveyard as well, so even if a creature is discarded or dies it can have some value afterwards.\nWe also have a few cards to \"bounce\" creatures, so it can either be used to delay your opponents moves or to bounce a villain creature to activate its ETB effect and Prowler's ability once again.\nI also added some removals, trying to give some \"flavor\" to the deck, using cards that have Spider-Man art or names related to villains and/or Prowler, such as "},{"insert":{"card-link":"Cut Down"}},{"insert":", "},{"insert":{"card-link":"Heartless Act"}},{"insert":", "},{"insert":{"card-link":"Murder"}},{"insert":" , etc. These removals also interact with the \"commit crime\" rule in the card "},{"insert":{"card-link":"Intimidation Campaign"}},{"insert":", which also adds some flavor to the deck.\nProwler's art is great as well, which I think should make a nice view for the box art.\nI considered using "},{"insert":{"card-link":"Doctor Octopus, Master Planner"}},{"insert":" as a commander but most of his cards had high mana value and I thought most people would already use it, although I must admit he is a more appealing villain for the Spider-Man universe. At the end, I thought Prowler would be a much fun choice since new players could bring him to the field more quickly and watch him grow to a large creature if his ability triggers constantly.\n\nI think that is most of it. Thanks a lot for reading and hope this deck can be fun.\n"}]}

Commander

Qty: 1 Price: $0.35
Prowler, Clawed Thief
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Legendary Creature - Human Rogue Villain
Prowler, Clawed Thief (spm) 138

Commander

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Copy

Qty: 1 Price: $2.79
Reflections of Littjara
As this enchantment enters, choose a creature type.
Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
Enchantment
Reflections of Littjara (tdc) 164

Copy

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Counters

Qty: 1 Price: $2.99
Bloodline Pretender
Changeling (This card is every creature type.)
As this creature enters, choose a creature type.
Whenever another creature you control of the chosen type enters, put a +1/+1 counter on this creature.
Creature Artifact - Shapeshifter
Bloodline Pretender (moc) 350

Counters

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Creature

Qty: 24 Price: $33.56
Beetle, Legacy Criminal
Flying
, Exile this card from your graveyard: Put a +1/+1 counter on target creature. It gains flying until end of turn. Activate only as a sorcery.
Legendary Creature - Human Rogue Villain
Beetle, Legacy Criminal (spm) 26
Black Cat, Cunning Thief
When Black Cat enters, look at the top nine cards of target opponent's library, exile two of them face down, then put the rest on the bottom of their library in a random order. You may play the exiled cards for as long as they remain exiled. Mana of any type can be spent to cast spells this way.
Legendary Creature - Human Rogue Villain
Black Cat, Cunning Thief (spm) 52
Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Shapeshifter Villain
Chameleon, Master of Disguise (spm) 27
Common Crook
When this creature dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Rogue Villain
Common Crook (spm) 53
Doc Ock, Sinister Scientist
As long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8.
As long as you control another Villain, Doc Ock has hexproof. (He can't be the target of spells or abilities your opponents control.)
Legendary Creature - Human Scientist Villain
Doc Ock, Sinister Scientist (spm) 29
Doc Ock's Henchmen
Flash
Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Human Villain
Doc Ock's Henchmen (spm) 30
Doctor Octopus, Master Planner
Other Villains you control get +2/+2.
Your maximum hand size is eight.
At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference.
Legendary Creature - Human Scientist Villain
Doctor Octopus, Master Planner (spm) 128
Flying Octobot
Flying
Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Creature Artifact - Villain Robot
Flying Octobot (spm) 31
Grendel, Spawn of Knull
Flying (This creature can't be blocked except by creatures with flying or reach.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Legendary Creature - Dragon Villain Symbiote
Grendel, Spawn of Knull (spe) 9
Hydro-Man, Fluid Felon
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.
At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "
: Add
." (He's not a creature during that time.)
Legendary Creature - Elemental Villain
Hydro-Man, Fluid Felon (spm) 33
Inner Demons Gangsters
Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)
Creature - Human Rogue Villain
Inner Demons Gangsters (spm) 57
Mechanical Mobster
When this creature enters, exile up to one target card from a graveyard. Target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Creature Artifact - Human Villain Robot
Mechanical Mobster (spm) 168
Merciless Enforcers
Lifelink
: This creature deals 1 damage to each opponent.
Creature - Human Villain Mercenary
Merciless Enforcers (spm) 58
Mob Lookout
When this creature enters, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Creature - Human Rogue Villain
Mob Lookout (spm) 136
Morbius the Living Vampire
Flying, vigilance, lifelink
, Exile this card from your graveyard: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Legendary Creature - Vampire Scientist Villain
Morbius the Living Vampire (spm) 137
Morlun, Devourer of Spiders
Lifelink
Morlun enters with X +1/+1 counters on him.
When Morlun enters, he deals X damage to target opponent.
Legendary Creature - Vampire Villain
Morlun, Devourer of Spiders (spm) 59
Mysterio, Master of Illusion
When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.
Legendary Creature - Human Villain
Mysterio, Master of Illusion (spm) 37
Scorpion, Seething Striker
Deathtouch
At the beginning of your end step, if a creature died this turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Human Villain Scorpion
Scorpion, Seething Striker (spm) 64
Swarm, Being of Bees
Flash
Flying
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Insect Villain
Swarm, Being of Bees (spm) 69
Symbiote Spawn
When this creature dies, each opponent loses 2 life and you gain 2 life.
Creature - Villain Symbiote
Symbiote Spawn (spe) 11
Tombstone, Career Criminal
When Tombstone enters, return target Villain card from your graveyard to your hand.
Villain spells you cast cost
less to cast.
Legendary Creature - Human Villain
Tombstone, Career Criminal (spm) 70
Venom, Eddie Brock
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another creature dies, put a +1/+1 counter on Venom. If that creature was a Villain, draw a card.
Legendary Creature - Villain Symbiote
Venom, Eddie Brock (spe) 12
Venom, Evil Unleashed
Deathtouch
, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery.
Legendary Creature - Villain Symbiote
Venom, Evil Unleashed (spm) 71
Vulture, Scheming Scavenger
Flying
Whenever Vulture attacks, other Villains you control gain flying until end of turn.
Legendary Creature - Human Artificer Villain
Vulture, Scheming Scavenger (spm) 158

Creature

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Discard

Qty: 2 Price: $40.38
Bone Miser
Whenever you discard a creature card, create a 2/2 black Zombie creature token.
Whenever you discard a land card, add
.
Whenever you discard a noncreature, nonland card, draw a card.
Creature - Wizard Zombie
Bone Miser (plst) C19-15
Faith of the Devoted
Whenever you cycle or discard a card, you may pay
. If you do, each opponent loses 2 life and you gain 2 life.
Enchantment
Faith of the Devoted (c19) 112

Discard

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Draw

Qty: 5 Price: $4.47
Containment Construct
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
Creature Artifact - Construct
Containment Construct (neo) 243
Distant Melody
Choose a creature type. Draw a card for each permanent you control of that type.
Sorcery
Distant Melody (lcc) 154
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tdc) 153
Great Intelligence's Plan
Draw three cards. Then target opponent faces a villainous choice — They discard three cards, or you may cast a spell from your hand without paying its mana cost.
Sorcery
Great Intelligence's Plan (who) 133
Intimidation Campaign
When this enchantment enters, each opponent loses 1 life, you gain 1 life, and you draw a card.
Whenever you commit a crime, you may return this enchantment to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Enchantment
Intimidation Campaign (otj) 208

Draw

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Instant

Qty: 3 Price: $1.05
Amazing Acrobatics
Choose one or both —
• Counter target spell.
• Tap one or two target creatures.
Instant
Amazing Acrobatics (spm) 25
The Spot's Portal
Put target creature on the bottom of its owner's library. You lose 2 life unless you control a Villain.
Instant
The Spot's Portal (spm) 68
Whoosh!
Kicker
(You may pay an additional
as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Instant
Whoosh! (spm) 48

Instant

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Land

Qty: 37 Price: $93.69
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (otc) 273
Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Choked Estuary (mkc) 254
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (fic) 485
Darkwater Catacombs
,
: Add
.
Land
Darkwater Catacombs (afc) 232
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (dsc) 270
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (pip) 494
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (pip) 264
Fetid Pools
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp
Fetid Pools (who) 277
Gloomlake Verge
: Add
.
: Add
. Activate only if you control an Island or a Swamp.
Land
Gloomlake Verge (dsk) 260
Island
(
: Add
.)
Basic Land - Island
Island (spm) 195
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (bbd) 83
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (pip) 279
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (inr) 284
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (who) 312
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (spm) 196
Tainted Isle
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Isle (pip) 299
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Deceit (drc) 176
Thriving Moor
This land enters tapped. As it enters, choose a color other than black.
: Add
or one mana of the chosen color.
Land
Thriving Moor (tle) 264

Land

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Protection

Qty: 1 Price: $4.49
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (tdc) 328

Protection

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Ramp

Qty: 6 Price: $12.24
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (pip) 224
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (drc) 125
Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
,
: Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact
Currency Converter (ncc) 81
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (drc) 129
Sol Ring
: Add
.
Artifact
Sol Ring (cmm) 410
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (drc) 141

Ramp

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Recursion

Qty: 2 Price: $1.84
Barkform Harvester
Changeling (This card is every creature type.)
Reach
: Put target card from your graveyard on the bottom of your library.
Creature Artifact - Shapeshifter
Barkform Harvester (blb) 243
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (tdc) 198

Recursion

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Removal

Qty: 14 Price: $39.06
Archfiend of Ifnir
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling
(
, Discard this card: Draw a card.)
Creature - Demon
Archfiend of Ifnir (drc) 86
Counterpoint
Counter target spell. You may cast a creature, instant, sorcery, or planeswalker spell from your graveyard with mana value less than or equal to that spell's mana value without paying its mana cost.
Instant
Counterpoint (mkc) 41
Crippling Fear
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Sorcery
Crippling Fear (cmm) 862
Cut Down
Destroy target creature with total power and toughness 5 or less.
Instant
Cut Down (dmu) 89
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (mar) 16
Go for the Throat
Destroy target nonartifact creature.
Instant
Go for the Throat (sld) 1986
Heartless Act
Choose one —
• Destroy target creature with no counters on it.
• Remove up to three counters from target creature.
Instant
Heartless Act (cmm) 166
Infernal Grasp
Destroy target creature. You lose 2 life.
Instant
Infernal Grasp (mar) 18
Kindred Dominance
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Sorcery
Kindred Dominance (woc) 113
Murder
Destroy target creature.
Instant
Murder (m19) 110
Price of Fame
This spell costs
less to cast if it targets a legendary creature.
Destroy target creature.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Price of Fame (mkc) 135
Run Away Together
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Instant
Run Away Together (fdn) 162
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (plst) DDS-10
Soul Manipulation
Choose one or both —
• Counter target creature spell.
• Return target creature card from your graveyard to your hand.
Instant
Soul Manipulation (plst) MM3-185

Removal

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Sorcery

Qty: 1 Price: $0.35
Venom's Hunger
This spell costs
less to cast if you control a Villain.
Destroy target creature. You gain 2 life.
Sorcery
Venom's Hunger (spm) 73

Sorcery

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Tokens

Qty: 2 Price: $1.78
Cryptcaller Chariot
Menace
Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens.
Crew 2
Artifact - Vehicle
Cryptcaller Chariot (dft) 80
Drake Haven
Whenever you cycle or discard a card, you may pay
. If you do, create a 2/2 blue Drake creature token with flying.
Enchantment
Drake Haven (c20) 110

Tokens

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
26 pips - 24 cards
29 mana - 29 cards
44 pips - 37 cards
35 mana - 34 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Hello! This is my deck for the \"Spider-Man 'Precon' Contest\". It tries to simulate an official \"Precon\" deck.\nThe name is a reference to Villains and the commander ("},{"insert":{"card-link":"Prowler, Clawed Thief"}},{"insert":" ) ability, Connive.\nThe strategy is trying to take the most value possible from Prowler's ability, so to activate it we need Villains entering the battlefield, making this deck almost as a Villain's Kindred deck, using cards that care about creature type as well, including some board wipe.\nThen, since we discard cards through Connive, we try to make use of that using cards such as "},{"insert":{"card-link":"Bone Miser"}},{"insert":", "},{"insert":{"card-link":"Archfiend of Ifnir"}},{"insert":", "},{"insert":{"card-link":"Drake Haven"}},{"insert":", "},{"insert":{"card-link":"Cryptcaller Chariot"}},{"insert":" and "},{"insert":{"card-link":"Faith of the Devoted"}},{"insert":".\nA few creatures have abilities that can be used in graveyard and some cards care about graveyard as well, so even if a creature is discarded or dies it can have some value afterwards.\nWe also have a few cards to \"bounce\" creatures, so it can either be used to delay your opponents moves or to bounce a villain creature to activate its ETB effect and Prowler's ability once again.\nI also added some removals, trying to give some \"flavor\" to the deck, using cards that have Spider-Man art or names related to villains and/or Prowler, such as "},{"insert":{"card-link":"Cut Down"}},{"insert":", "},{"insert":{"card-link":"Heartless Act"}},{"insert":", "},{"insert":{"card-link":"Murder"}},{"insert":" , etc. These removals also interact with the \"commit crime\" rule in the card "},{"insert":{"card-link":"Intimidation Campaign"}},{"insert":", which also adds some flavor to the deck.\nProwler's art is great as well, which I think should make a nice view for the box art.\nI considered using "},{"insert":{"card-link":"Doctor Octopus, Master Planner"}},{"insert":" as a commander but most of his cards had high mana value and I thought most people would already use it, although I must admit he is a more appealing villain for the Spider-Man universe. At the end, I thought Prowler would be a much fun choice since new players could bring him to the field more quickly and watch him grow to a large creature if his ability triggers constantly.\n\nI think that is most of it. Thanks a lot for reading and hope this deck can be fun.\n"}]}
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