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Commander
Size: 100Salt sum: 33.6
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1.2k views5 months ago
Commander
Size: 100Salt sum: 33.6

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{"ops":[{"insert":"The Master, Formed Anew -"},{"attributes":{"color":"#ff9900"},"insert":" Despicable Wyrm"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nIntroduction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nHello there, I'm here with some spice for the September 2025 Deckbuilding competition. Taking a look at "},{"insert":{"card-link":"Hoarding Broodlord"}},{"insert":"  and how we can use it and its minions to bridge a Convoke strategy with a Theft one (and a little bit of blink support to tie them together)!\n\nThe goal of the deck is simple : using "},{"insert":{"card-link":"Hoarding Broodlord"}},{"insert":" as the secret commander to "},{"attributes":{"underline":true},"insert":"give Convoke to anything we exile from our opponents with Theft cards"},{"insert":".\n\nAnd yes, if you squint, this is a "},{"attributes":{"underline":true,"bold":true},"insert":"Despicable Me"},{"insert":" themed deck, with the Minions being represented by small creatures transporting my opponents cards from their deck to my side of the field, I'm not sorry.\n\nWhy combining the two Mechanics?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe main hurdle Theft decks are facing is how mana intensive it is to play all of the cards they steal. The key selling point for using Convoke is that you can "},{"attributes":{"underline":true},"insert":"cast way more cards than the average Theft deck"},{"insert":" by using the creatures you have (including the ones you already stole) as a way to get a rebate on the cards you want to steal. \n\nHaving multiple strategies within your own deck also helps the Theft gameplan come together as it becomes way easier to find synergies with cards belonging to your opponents!\n\nIn addition, the "},{"attributes":{"link":"https://docs.google.com/spreadsheets/d/1Aqlk4Csb3K38w02RGHTj2LdBBGcdpRtAUVvV745F-2I/edit?usp=sharing"},"insert":"spreadsheet"},{"insert":" made by Ifnjeff shows an absence of relationship between Convoke and Theft. Breaking new grounds in commander is always nice!\n\nWith that idea set, it's time to talk about the deck, about how to find "},{"insert":{"card-link":"Hoarding Broodlord"}},{"insert":" and how to keep it around as a secret commander.\n\n\nPower Level and Budget"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe deck is aimed at being bracket 3. It's pretty good at setting up the engine, the deck plays well even if you end up losing the dragon, but it's also very good at never losing it. We also want a few good tutors that are game changers for consistency sake.\n\nThe deck price is a bit higher than what I'd want thanks to a few consistency cards. Those could be replaced by cheaper - and slower - options, but the \"janky\" gameplan appreciate the speed those expensive cards offer.\n\nThe Deck"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n1) The Commander"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWe are playing "},{"insert":{"card-link":"The Master, Formed Anew"}},{"insert":" in our command zone. It’s a very cool card from the Doctor Who set which basically lets us exile our "},{"insert":{"card-link":"Hoarding Broodlord"}},{"insert":" and store it there with a Takeover Counter, meaning we can get the dragon back"},{"attributes":{"underline":true},"insert":" as many times as we want"},{"insert":", just by replaying our commander.\n\n"},{"insert":{"card-link":"Hoarding Broodlord"}},{"insert":" coming with a tutor, playing our commander right after it gives us a second one, and between the dragon having Convoke and the master costing 2, Having a bunch of tokens on field lets us ensure we can play both in the same turn.\n\n2) Tutors"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWith our real commander being in the deck, we play a fair amount of tutors to find it. "},{"attributes":{"underline":true},"insert":"Contrary to most decks playing a lot of tutors, this deck rarely plays the same game to game, because our main win condition involves playing cards from our opponents !"},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"a few numbers regarding the chance of hitting our secret commander or a tutor (using an hypergeometric calculator and simple maths) are available at the very end of the primer!"},{"insert":"\n\n\n2) Small Creatures"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWho says Convoke, says creatures, "},{"attributes":{"italic":true},"insert":"a lot of them"},{"insert":". \n\n"},{"insert":{"card-link":"Hoarding Broodlord"}},{"insert":" costs 8, by the time we get to it, we want to be able to play it. Our deck is full of creatures and ways to make tokens. We want to get enough of them to be able to play a lot of cards that we will eventually steal from our opponents. Our creatures have to either make tokens or be cheap with some ability to dig in our deck (like "},{"insert":{"card-link":"Augury Owl"}},{"insert":") and evasion (this part will come up later).\n\n"},{"insert":{"card-link":"Shrieking Drake"}},{"insert":" has an important role that warrant an explanation: There are times where we will want to play our commander before our dragon, as long as we search that card with Hoarding Broodlord, we can always reset the commander on the spot by returning it to hand and casting it again for two mere mana. It basically gives us a bit of flexibility in how we approach the game and it can also be used to reuse an etb all while giving us a body. \n\n3) Card Theft"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nOur deck is a Theft deck. Since our deck searches a lot of cards, we don't actually need to play that many of those cards as long as those cards let us steal a lot! \nWe are playing the ones that mostly steal from deck -> to exile (stealing from the board with cards like "},{"insert":{"card-link":"Hostage Taker"}},{"insert":" is fine sparingly), synergize with our many small evasive creatures (like "},{"insert":{"card-link":"Gonti, Night Minister"}},{"insert":") or with the fact that we can blink them (like the new "},{"insert":{"card-link":"Black Cat, Cunning Thief"}},{"insert":").\n\nAnother characteristic that we are looking for in our theft cards is that we want the ones that let us pay mana as if they were of any color.\nConvoke ("},{"attributes":{"link":"https://mtg.fandom.com/wiki/Convoke"},"insert":"Rule 702.51"},{"insert":") has you pay with mana the colored mana pips of costs if you don’t have tokens of that color, but you can use any color of mana to pay for them. That’s something that we are trying to fix ourselves by playing tokens of various colors (like "},{"insert":{"card-link":"Underworld Hermit"}},{"insert":" making green tokens for example), but it’s generally not a problem."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nas an additional note: "},{"insert":{"card-link":"Rev, Tithe Extractor"}},{"insert":" doesn't let us pay with any color and doesn't let us play lands with the cards she exiles (be sure to keep track of that, she works differently from all of the others) but she makes treasures (to be able to pay for the colors) and is an excellent rate for the cost, so we are still playing her. Also, as the game progresses, we will steal some lands from our opponents with other cards, that will give us the colors we may need and make casting their spells an easier task.\n\n4) Blink Engine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nA lot of our creatures have “enter the battlefield” triggers, they mostly make tokens ("},{"insert":{"card-link":"Weaponcraft Enthusiast"}},{"insert":") or let us progress in our deck ("},{"insert":{"card-link":"Baleful Strix"}},{"insert":"), we are supplementing them with "},{"insert":{"card-link":"Thassa, Deep-Dwelling"}},{"insert":" that we can reach with our Secret Commander entering, another card that also happen to have an etb.\nit's not a fully fledged 3rd archetype, but it's very close and can become one if you manage to steal a good ETB from an opponent.\n\n5) Wincons"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nOur Wincons are highly dependant on the decks we are facing, anything synergizing with one of our archetypes can be used against our opponents, and our deck having a fair amount of tutors will let us find the cards in our deck to synergize with what we steal. That being said, we have a bit more in stock:\n\n"},{"insert":{"card-link":"The Master, Formed Anew"}},{"insert":", on top of being a way to get the dragon in the command zone, can take the shape of any creature we stole from an opponent as long as we cast it and exile said creature with it. If we manage to find a good one (aka Big and hopefully with a strong effect), casting the master after sending it back to hand (with "},{"insert":{"card-link":"Shrieking Drake"}},{"insert":" for example) will let us use that as a win condition forever! This is valid even if we somehow lose "},{"insert":{"card-link":"Hoarding Broodlord"}},{"insert":" forever."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIn addition to stealing cards, we also play "},{"insert":{"card-link":"Throne of the God-Pharaoh"}},{"insert":" , an excellent card able to change our convokers into damage, we also have the ability to just turn them sideways with an attack if the need arises!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFinally, "},{"insert":{"card-link":"Hoarding Broodlord"}},{"insert":" is a 7 power flying monster, after our commander becomes it, it's just 3 hits away from killing someone with Commander damage, that will definitely come up!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n6) The Veggies"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWe are finishing our deck with a few removals, a few mana rocks and card draw in the form of "},{"insert":{"card-link":"Grazilaxx, Illithid Scholar"}},{"insert":" kind of cards (working great with our line-up of evasive creatures), all that we need to round up our list!\n\n\nWith that said, how does a typical game looks like?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYou will generally start by playing cheap creatures, trying to get a few extra cards from etb or an early draw engine/stealing cards from a early draw of gonti/rev. from that point, you should quickly find a way to get the dragon in hand and the creatures required to play it on the field.\n\nOnce you're ready to play "},{"insert":{"card-link":"Hoarding Broodlord"}},{"insert":", play it and right after, play "},{"insert":{"card-link":"The Master, Formed Anew"}},{"insert":", saving it forever in exile. The two tutors you will get from that play are best used on cards that will find the missing pieces of your engine and highly depend on what your opponents are playing:\n\nAgainst people with \"expensive spells\" I suggest the duo "},{"insert":{"card-link":"Thassa, Deep-Dwelling"}},{"insert":" and "},{"insert":{"card-link":"Black Cat, Cunning Thief"}},{"insert":". With them you should be able to dig deep in their decks for their best cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nif you're looking at someone with a lot of small cards, I highly suggest to look at cards like "},{"insert":{"card-link":"Rev, Tithe Extractor"}},{"insert":" or "},{"insert":{"card-link":"Gonti, Night Minister"}},{"insert":" instead. Gonti especially can really really let you play about anything you're able to steal with the amount of treasures he will generate + convoke, if you play a creature, you're more or less making 2 extra mana each time."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIf the game is already getting to the point where people will die soon "},{"insert":{"card-link":"Heartless Conscription"}},{"insert":" + "},{"insert":{"card-link":"Darkness"}},{"insert":" can be a great way to \"aikido\" the board, you will be able to stop agression just by taping your commander for darkness, play heartless Conscription on the following turn and then rebuild incredibly quick all 4 boards on your side, as Convoke doesn't care for summoning sickness and most of your creatures have a 1 to 1 body to mana value ratio (and your opponents will probably have a few mana dorks you can use), just make sure to leave your commander in exile so you can play it back for 2 mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIf you have all of the card theft you need , "},{"insert":{"card-link":"Throne of the God-Pharaoh"}},{"insert":" , "},{"insert":{"card-link":"Within Range"}},{"insert":" or "},{"insert":{"card-link":"Reverse the Polarity"}},{"insert":" can be good choices to push for damage, you could also pick token makers with a specific color like "},{"insert":{"card-link":"Underworld Hermit"}},{"insert":" to help you cast the colored mana pips of the cards you've already stolen with convoke. Alternatively, if a lot of your creatures have evasion or if someone is wide open "},{"insert":{"card-link":"Kaito, Cunning Infiltrator"}},{"insert":" can be back breaking, as an emblem on the turn it goes into play will give you a ton of advantage in a way that your opponents can never take back. If you suspect a boardwipe is coming, you can prepare for it by keeping "},{"insert":{"card-link":"Shrieking Drake"}},{"insert":" + "},{"insert":{"card-link":"Oketra's Monument"}},{"insert":" safely in exile, ready to build you a board for cheap."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAs a more general advice on what to tutor at that point, Anything expensive to cast (5+) is a good target, as you highly prefer casting those by convoking them, Removals in general can be a good search to in order to stay ready to handle anything that would end the game defavorably too quick.\n\nAfter that point, the games can be pretty wild. During testing, I had a game where I stole an "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" and with the amount of lands I had stolen, I was able to play them all and use them to cast gigantic dragons from another player. Another game had me use "},{"insert":{"card-link":"Heartless Conscription"}},{"insert":" on an elfball player board (and mine), just to play it fully on the following turn thanks to the elves convoking each other in a chain.\n\nLastly, a small advice, don't put all of your eggs in the same basket, if someone dies, you lose everything you stole from them, try to work with opponents you steal things from when possible, and try to spread around the love when exiling cards!\n\n\nA few numbers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nUsing an hypergeometric calculator, I was able to determine the % of chance of us hitting our secret commander at various stages of the game:\n\nWithout a mulligan : 49.8%\nWith the free mulligan: 74.8%\nWith the free mulligan + digging 5 deep (draw, scry, etc.): 85.1%\nWith the free mulligan + digging 10 deep (draw, scry, etc): 91.5%\n\nif we were to drop 1 tutor (going from 8 tutors to 7):\nWithout a mulligan : 45.6%\nWith the free mulligan: 70.4%\nWith the free mulligan + digging 5 deep (draw, scry, etc.): 75.7%\nWith the free mulligan + digging 10 deep (draw, scry, etc): 81.7%\n\nI believe digging 10 card in the deck post starting hand is a relatively easy task to perform with the amount of cheap draw/card selection the deck contains.\nWith that set-up, we can see a sharp 10% chance drop if we remove any tutor. It leads me to believe 8 tutors + the commander is an appropriate amount of cards to have in our deck. 8.5% of failing to find the dragon early in a game is a number I'm fine with. It's roughly in line with the amount of time a more straight forward deck would fail to follow the pace of a game due to a poor hand.\n\nThe End"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nHere you go, The Master, who's secretly a Dragon, ready to do evil by stealing cards with the help of his minions!\n"}]}

Commander

Qty: 1 Price: $0.49
The Master, Formed Anew
Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it.
You may have The Master enter as a copy of a creature card in exile with a takeover counter on it.
Legendary Creature - Rogue Time Lord
The Master, Formed Anew (who) 143

Commander

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1Secret Commander

Qty: 1 Price: $6.49
Hoarding Broodlord
Convoke
Flying
When this creature enters, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it.
Spells you cast from exile have convoke.
Creature - Dragon
Hoarding Broodlord (pmom) 110p

1Secret Commander

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Card Selection

Qty: 3 Price: $1.83
Augury Owl
Flying
When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Bird
Augury Owl (plst) PCA-14
Faerie Seer
Flying
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Wizard Faerie
Faerie Seer (j25) 106
Snarling Gorehound
Menace
Whenever another creature you control with power 2 or less enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Dog
Snarling Gorehound (mkm) 105

Card Selection

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Draw

Qty: 9 Price: $55.63
Baleful Strix
Flying, deathtouch
When this creature enters, draw a card.
Creature Artifact - Bird
Baleful Strix (otc) 215
Clattering Augur
This creature can't block.
When this creature enters, you draw a card and you lose 1 life.
: Return this card from your graveyard to your hand.
Creature - Skeleton Shaman
Clattering Augur (mh2) 79
Dusk Legion Zealot
When this creature enters, you draw a card and you lose 1 life.
Creature - Vampire Soldier
Dusk Legion Zealot (rix) 70
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer
Enduring Curiosity (pdsk) 51p
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature - Rogue Faerie
Faerie Mastermind (pmom) 58p
Fblthp, the Lost
When Fblthp enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead.
When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
Legendary Creature - Homunculus
Fblthp, the Lost (war) 50
Ghostly Pilferer
Whenever this creature becomes untapped, you may pay
. If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: This creature can't be blocked this turn.
Creature - Rogue Spirit
Ghostly Pilferer (voc) 105
Grazilaxx, Illithid Scholar
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
Legendary Creature - Horror
Grazilaxx, Illithid Scholar (afr) 60
Ledger Shredder
Flying
Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Bird Advisor
Ledger Shredder (psnc) 46p

Draw

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Finisher

Qty: 2 Price: $12.78
Throne of the God-Pharaoh
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
Legendary Artifact
Throne of the God-Pharaoh (akh) 237
Within Range
When this enchantment enters, create two 1/1 red Warrior creature tokens.
Whenever you attack, each opponent loses life equal to the number of creatures attacking them.
Enchantment
Within Range (tdc) 32

Finisher

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Go wide

Qty: 15 Price: $72.03
Aether Channeler
When this creature enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Creature - Human Wizard
Aether Channeler (blc) 160
Azure Beastbinder
Vigilance
This creature can't be blocked by creatures with power 2 or greater.
Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
Creature - Rat Rogue
Azure Beastbinder (pblb) 41p
Bitterblossom
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
Enchantment Kindred - Faerie
Bitterblossom (uma) 85
Chittering Witch
When this creature enters, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.
, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
Creature - Human Warlock
Chittering Witch (tdc) 175
Cloud of Faeries
Flying
When this creature enters, untap up to two lands.
Cycling
(
, Discard this card: Draw a card.)
Creature - Faerie
Cloud of Faeries (dmr) 43
Curse of the Restless Dead
Enchant player
Whenever a land enchanted player controls enters, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Enchantment - Aura Curse
Curse of the Restless Dead (mic) 18
Jadar, Ghoulcaller of Nephalia
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Legendary Creature - Human Wizard
Jadar, Ghoulcaller of Nephalia (pmid) 108p
Kaito, Cunning Infiltrator
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
−2: Create a 2/1 blue Ninja creature token.
−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
Legendary Planeswalker - Kaito
Kaito, Cunning Infiltrator (fdn) 44
Lazotep Reaver
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature - Beast Zombie
Lazotep Reaver (scd) 83
Lord Skitter, Sewer King
Whenever another Rat you control enters, exile up to one target card from an opponent's graveyard.
At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This token can't block."
Legendary Creature - Rat Noble
Lord Skitter, Sewer King (pwoe) 97p
Marionette Apprentice
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Creature - Human Artificer
Marionette Apprentice (mh3) 100
Oketra's Monument
White creature spells you cast cost
less to cast.
Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
Legendary Artifact
Oketra's Monument (akh) 233
Sengir Autocrat
When this creature enters, create three 0/1 black Serf creature tokens.
When this creature leaves the battlefield, exile all Serf tokens.
Creature - Human
Sengir Autocrat (ema) 105
Underworld Hermit
When this creature enters, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each
in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Human Peasant
Underworld Hermit (mh2) 347
Weaponcraft Enthusiast
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Creature - Artificer Aetherborn
Weaponcraft Enthusiast (kld) 105

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Land

Qty: 35 (38 w/ MDFC)Price: $78.99
Barren Moor
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Barren Moor (ddj) 78
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (wwk) 132
Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Choked Estuary (clb) 886
Clearwater Pathway
: Add
.
Land
Clearwater Pathway // Murkwater Pathway (znr) 260Clearwater Pathway // Murkwater Pathway (znr) 260
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (woc) 156
Darkslick Shores
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Darkslick Shores (one) 250
Darkwater Catacombs
,
: Add
.
Land
Darkwater Catacombs (c19) 238
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (c18) 242
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (m13) 223
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (c16) 295
Island
(
: Add
.)
Basic Land - Island
Island (j25) 85
Lonely Sandbar
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Lonely Sandbar (c21) 298
Maelstrom of the Spirit Dragon
: Add
.
: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell.
,
, Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
Land
Maelstrom of the Spirit Dragon (tdm) 260
Midgar, City of Mako
This land enters tapped.
: Add
.
Land - Town
Midgar, City of Mako // Reactor Raid (fin) 286
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (40k) 287
River of Tears
: Add
. If you played a land this turn, add
instead.
Land
River of Tears (fut) 179
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (inr) 284
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (mic) 182
Sunken Ruins
: Add
.
,
: Add
,
, or
.
Land
Sunken Ruins (fic) 430
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (lci) 397
Tainted Isle
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Isle (clb) 920
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Deceit (brc) 205
Undercity Sewers
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Swamp
Undercity Sewers (mkm) 270
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (bro) 267

Land

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Protection

Qty: 3 Price: $18.97
Darkness
Prevent all combat damage that would be dealt this turn.
Instant
Darkness (spg) 124
Esior, Wardwing Familiar
Flying
Spells your opponents cast that target one or more commanders you control cost
more to cast.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Bird
Esior, Wardwing Familiar (cmr) 67
Siren Stormtamer
Flying
, Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.
Creature - Wizard Pirate Siren
Siren Stormtamer (xln) 79

Protection

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Ramp

Qty: 7 Price: $18.93
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (mkc) 223
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (clb) 857
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (plst) C15-254
Sol Ring
: Add
.
Artifact
Sol Ring (c15) 268
Stormscape Familiar
Flying
White spells and black spells you cast cost
less to cast.
Creature - Bird
Stormscape Familiar (tsb) 32
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (mrd) 253
Thieving Varmint
Deathtouch, lifelink
, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own.
Creature - Varmint
Thieving Varmint (otc) 23

Ramp

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Recursion

Qty: 2 Price: $28.48
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Metamorphosis Fanatic
Lifelink
When this creature enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Creature - Human Cleric
Metamorphosis Fanatic (dsc) 21

Recursion

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Removal

Qty: 6 Price: $21.24
Access Denied
Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.
Instant
Access Denied (nec) 47
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Heartless Conscription
Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.
Sorcery
Heartless Conscription (otc) 21
Hostage Taker
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Creature - Human Pirate
Hostage Taker (ltc) 268
Reverse the Polarity
Choose one —
• Counter all other spells.
• Switch each creature's power and toughness until end of turn.
• Creatures can't be blocked this turn.
Instant
Reverse the Polarity (who) 54
Withering Torment
Destroy target creature or enchantment. You lose 2 life.
Instant
Withering Torment (dsk) 313

Removal

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Theft

Qty: 6 Price: $32.70
Black Cat, Cunning Thief
When Black Cat enters, look at the top nine cards of target opponent's library, exile two of them face down, then put the rest on the bottom of their library in a random order. You may play the exiled cards for as long as they remain exiled. Mana of any type can be spent to cast spells this way.
Legendary Creature - Human Rogue Villain
Black Cat, Cunning Thief (spm) 52
Gonti, Night Minister
Whenever a player casts a spell they don't own, that player creates a Treasure token.
Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
Legendary Creature - Rogue Aetherborn
Gonti, Night Minister (pdft) 87p
Predators' Hour
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."
Sorcery
Predators' Hour (voc) 59
Reno and Rude
Menace
Whenever Reno and Rude deals combat damage to a player, exile the top card of that player's library. Then you may sacrifice another creature or artifact. If you do, you may play the exiled card this turn, and mana of any type can be spent to cast it.
Legendary Creature - Human Assassin
Reno and Rude (fin) 113
Rev, Tithe Extractor
Whenever you attack, target creature gains deathtouch until end of turn.
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player's library and exile it face down. You may cast that card for as long as it remains exiled. (A Treasure token is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Human Rogue
Rev, Tithe Extractor (j25) 45
Thief of Sanity
Flying
Whenever this creature deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Creature - Specter
Thief of Sanity (clu) 212

Theft

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Tutor

Qty: 8 Price: $132.73
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (sum) 105
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (pbro) 89p
Lim-Dûl's Vault
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Instant
Lim-Dûl's Vault (all) 107
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rav) 60
Scheming Symmetry
Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
Sorcery
Scheming Symmetry (m20) 113
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (6ed) 161
Waterlogged Teachings
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Instant
Waterlogged Teachings // Inundated Archive (mh3) 261Waterlogged Teachings // Inundated Archive (mh3) 261
Wishclaw Talisman
This artifact enters with three wish counters on it.
,
, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Artifact
Wishclaw Talisman (peld) 110p

Tutor

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Maybeboard

Qty: 25 Price: $185.43
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (a25) 41
Arvinox, the Mind Flail
Arvinox isn't a creature unless you control three or more permanents you don't own.
At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.
Legendary Creature Enchantment - Horror
Arvinox, the Mind Flail (dsc) 130
Brainstealer Dragon
Flying
At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
Creature - Dragon Horror
Brainstealer Dragon (clb) 621
Callous Bloodmage
When this creature enters, choose one —
• Create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
• You draw a card and you lose 1 life.
• Exile target player's graveyard.
Creature - Vampire Warlock
Callous Bloodmage (stx) 66
Cavern Harpy
Flying
When this creature enters, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return this creature to its owner's hand.
Creature - Beast Harpy
Cavern Harpy (pls) 97
Conjurer's Closet
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
Artifact
Conjurer's Closet (2xm) 243
Dragon Throne of Tarkir
Equipped creature has defender and "
,
: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power."
Equip
Legendary Artifact - Equipment
Dragon Throne of Tarkir (pktk) 219
Dread Summons
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.)
Sorcery
Dread Summons (drc) 90
Elder Brain
Menace
Whenever this creature attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Creature - Horror
Elder Brain (clb) 573
Faller's Faithful
When this creature enters, destroy up to one other target creature. If that creature wasn't dealt damage this turn, its controller draws two cards.
Creature - Human Wizard
Faller's Faithful (eoe) 100
Gonti, Lord of Luxury
Deathtouch
When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Legendary Creature - Rogue Aetherborn
Gonti, Lord of Luxury (kld) 84
Grim Tutor
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
Sorcery
Grim Tutor (pm21) 103p
Hide on the Ceiling
Exile X target artifacts and/or creatures. Return the exiled cards to the battlefield under their owners' control at the beginning of the next end step.
Instant
Hide on the Ceiling (spm) 32
Insatiable Avarice
Spree (Choose one or more additional costs.)
+
— Search your library for a card, then shuffle and put that card on top.
+
— Target player draws three cards and loses 3 life.
Sorcery
Insatiable Avarice (otj) 91
Monkey Cage
When a creature enters, sacrifice this artifact and create X 2/2 green Monkey creature tokens, where X is that creature's mana value.
Artifact
Monkey Cage (j22) 787
Nanogene Conversion
Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.
Sorcery
Nanogene Conversion (who) 49
Orcish Bowmasters
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Creature - Archer Orc
Orcish Bowmasters (ltr) 103
Outrageous Robbery
Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it.
Instant
Outrageous Robbery (pmkm) 97p
Siphon Insight
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Flashback
Instant
Siphon Insight (otp) 54
Sling-Gang Lieutenant
When this creature enters, create two 1/1 red Goblin creature tokens.
Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.
Creature - Goblin
Sling-Gang Lieutenant (j22) 469
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (pwar) 68p
Tasha, the Witch Queen
Whenever you cast a spell you don't own, create a 3/3 black Demon creature token.
+1: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it.
−3: You may cast a spell from among cards in exile with page counters on them without paying its mana cost.
Tasha, the Witch Queen can be your commander.
Legendary Planeswalker - Tasha
Tasha, the Witch Queen (clb) 364
Ultimecia, Temporal Threat
When Ultimecia enters, tap all creatures your opponents control.
Whenever a creature you control deals combat damage to a player, draw a card.
Legendary Creature - Human Warlock
Ultimecia, Temporal Threat (fin) 556
Virtue of Persistence
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
Enchantment
Virtue of Persistence // Locthwain Scorn (pwoe) 115p
Whirler Rogue
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Creature - Human Artificer Rogue
Whirler Rogue (znc) 39

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 8 cards
32 pips - 26 cards
36 mana - 33 cards
47 pips - 39 cards
39 mana - 36 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"The Master, Formed Anew -"},{"attributes":{"color":"#ff9900"},"insert":" Despicable Wyrm"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nIntroduction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nHello there, I'm here with some spice for the September 2025 Deckbuilding competition. Taking a look at "},{"insert":{"card-link":"Hoarding Broodlord"}},{"insert":"  and how we can use it and its minions to bridge a Convoke strategy with a Theft one (and a little bit of blink support to tie them together)!\n\nThe goal of the deck is simple : using "},{"insert":{"card-link":"Hoarding Broodlord"}},{"insert":" as the secret commander to "},{"attributes":{"underline":true},"insert":"give Convoke to anything we exile from our opponents with Theft cards"},{"insert":".\n\nAnd yes, if you squint, this is a "},{"attributes":{"underline":true,"bold":true},"insert":"Despicable Me"},{"insert":" themed deck, with the Minions being represented by small creatures transporting my opponents cards from their deck to my side of the field, I'm not sorry.\n\nWhy combining the two Mechanics?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe main hurdle Theft decks are facing is how mana intensive it is to play all of the cards they steal. The key selling point for using Convoke is that you can "},{"attributes":{"underline":true},"insert":"cast way more cards than the average Theft deck"},{"insert":" by using the creatures you have (including the ones you already stole) as a way to get a rebate on the cards you want to steal. \n\nHaving multiple strategies within your own deck also helps the Theft gameplan come together as it becomes way easier to find synergies with cards belonging to your opponents!\n\nIn addition, the "},{"attributes":{"link":"https://docs.google.com/spreadsheets/d/1Aqlk4Csb3K38w02RGHTj2LdBBGcdpRtAUVvV745F-2I/edit?usp=sharing"},"insert":"spreadsheet"},{"insert":" made by Ifnjeff shows an absence of relationship between Convoke and Theft. Breaking new grounds in commander is always nice!\n\nWith that idea set, it's time to talk about the deck, about how to find "},{"insert":{"card-link":"Hoarding Broodlord"}},{"insert":" and how to keep it around as a secret commander.\n\n\nPower Level and Budget"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe deck is aimed at being bracket 3. It's pretty good at setting up the engine, the deck plays well even if you end up losing the dragon, but it's also very good at never losing it. We also want a few good tutors that are game changers for consistency sake.\n\nThe deck price is a bit higher than what I'd want thanks to a few consistency cards. Those could be replaced by cheaper - and slower - options, but the \"janky\" gameplan appreciate the speed those expensive cards offer.\n\nThe Deck"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n1) The Commander"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWe are playing "},{"insert":{"card-link":"The Master, Formed Anew"}},{"insert":" in our command zone. It’s a very cool card from the Doctor Who set which basically lets us exile our "},{"insert":{"card-link":"Hoarding Broodlord"}},{"insert":" and store it there with a Takeover Counter, meaning we can get the dragon back"},{"attributes":{"underline":true},"insert":" as many times as we want"},{"insert":", just by replaying our commander.\n\n"},{"insert":{"card-link":"Hoarding Broodlord"}},{"insert":" coming with a tutor, playing our commander right after it gives us a second one, and between the dragon having Convoke and the master costing 2, Having a bunch of tokens on field lets us ensure we can play both in the same turn.\n\n2) Tutors"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWith our real commander being in the deck, we play a fair amount of tutors to find it. "},{"attributes":{"underline":true},"insert":"Contrary to most decks playing a lot of tutors, this deck rarely plays the same game to game, because our main win condition involves playing cards from our opponents !"},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"a few numbers regarding the chance of hitting our secret commander or a tutor (using an hypergeometric calculator and simple maths) are available at the very end of the primer!"},{"insert":"\n\n\n2) Small Creatures"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWho says Convoke, says creatures, "},{"attributes":{"italic":true},"insert":"a lot of them"},{"insert":". \n\n"},{"insert":{"card-link":"Hoarding Broodlord"}},{"insert":" costs 8, by the time we get to it, we want to be able to play it. Our deck is full of creatures and ways to make tokens. We want to get enough of them to be able to play a lot of cards that we will eventually steal from our opponents. Our creatures have to either make tokens or be cheap with some ability to dig in our deck (like "},{"insert":{"card-link":"Augury Owl"}},{"insert":") and evasion (this part will come up later).\n\n"},{"insert":{"card-link":"Shrieking Drake"}},{"insert":" has an important role that warrant an explanation: There are times where we will want to play our commander before our dragon, as long as we search that card with Hoarding Broodlord, we can always reset the commander on the spot by returning it to hand and casting it again for two mere mana. It basically gives us a bit of flexibility in how we approach the game and it can also be used to reuse an etb all while giving us a body. \n\n3) Card Theft"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nOur deck is a Theft deck. Since our deck searches a lot of cards, we don't actually need to play that many of those cards as long as those cards let us steal a lot! \nWe are playing the ones that mostly steal from deck -> to exile (stealing from the board with cards like "},{"insert":{"card-link":"Hostage Taker"}},{"insert":" is fine sparingly), synergize with our many small evasive creatures (like "},{"insert":{"card-link":"Gonti, Night Minister"}},{"insert":") or with the fact that we can blink them (like the new "},{"insert":{"card-link":"Black Cat, Cunning Thief"}},{"insert":").\n\nAnother characteristic that we are looking for in our theft cards is that we want the ones that let us pay mana as if they were of any color.\nConvoke ("},{"attributes":{"link":"https://mtg.fandom.com/wiki/Convoke"},"insert":"Rule 702.51"},{"insert":") has you pay with mana the colored mana pips of costs if you don’t have tokens of that color, but you can use any color of mana to pay for them. That’s something that we are trying to fix ourselves by playing tokens of various colors (like "},{"insert":{"card-link":"Underworld Hermit"}},{"insert":" making green tokens for example), but it’s generally not a problem."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nas an additional note: "},{"insert":{"card-link":"Rev, Tithe Extractor"}},{"insert":" doesn't let us pay with any color and doesn't let us play lands with the cards she exiles (be sure to keep track of that, she works differently from all of the others) but she makes treasures (to be able to pay for the colors) and is an excellent rate for the cost, so we are still playing her. Also, as the game progresses, we will steal some lands from our opponents with other cards, that will give us the colors we may need and make casting their spells an easier task.\n\n4) Blink Engine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nA lot of our creatures have “enter the battlefield” triggers, they mostly make tokens ("},{"insert":{"card-link":"Weaponcraft Enthusiast"}},{"insert":") or let us progress in our deck ("},{"insert":{"card-link":"Baleful Strix"}},{"insert":"), we are supplementing them with "},{"insert":{"card-link":"Thassa, Deep-Dwelling"}},{"insert":" that we can reach with our Secret Commander entering, another card that also happen to have an etb.\nit's not a fully fledged 3rd archetype, but it's very close and can become one if you manage to steal a good ETB from an opponent.\n\n5) Wincons"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nOur Wincons are highly dependant on the decks we are facing, anything synergizing with one of our archetypes can be used against our opponents, and our deck having a fair amount of tutors will let us find the cards in our deck to synergize with what we steal. That being said, we have a bit more in stock:\n\n"},{"insert":{"card-link":"The Master, Formed Anew"}},{"insert":", on top of being a way to get the dragon in the command zone, can take the shape of any creature we stole from an opponent as long as we cast it and exile said creature with it. If we manage to find a good one (aka Big and hopefully with a strong effect), casting the master after sending it back to hand (with "},{"insert":{"card-link":"Shrieking Drake"}},{"insert":" for example) will let us use that as a win condition forever! This is valid even if we somehow lose "},{"insert":{"card-link":"Hoarding Broodlord"}},{"insert":" forever."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIn addition to stealing cards, we also play "},{"insert":{"card-link":"Throne of the God-Pharaoh"}},{"insert":" , an excellent card able to change our convokers into damage, we also have the ability to just turn them sideways with an attack if the need arises!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFinally, "},{"insert":{"card-link":"Hoarding Broodlord"}},{"insert":" is a 7 power flying monster, after our commander becomes it, it's just 3 hits away from killing someone with Commander damage, that will definitely come up!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n6) The Veggies"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWe are finishing our deck with a few removals, a few mana rocks and card draw in the form of "},{"insert":{"card-link":"Grazilaxx, Illithid Scholar"}},{"insert":" kind of cards (working great with our line-up of evasive creatures), all that we need to round up our list!\n\n\nWith that said, how does a typical game looks like?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYou will generally start by playing cheap creatures, trying to get a few extra cards from etb or an early draw engine/stealing cards from a early draw of gonti/rev. from that point, you should quickly find a way to get the dragon in hand and the creatures required to play it on the field.\n\nOnce you're ready to play "},{"insert":{"card-link":"Hoarding Broodlord"}},{"insert":", play it and right after, play "},{"insert":{"card-link":"The Master, Formed Anew"}},{"insert":", saving it forever in exile. The two tutors you will get from that play are best used on cards that will find the missing pieces of your engine and highly depend on what your opponents are playing:\n\nAgainst people with \"expensive spells\" I suggest the duo "},{"insert":{"card-link":"Thassa, Deep-Dwelling"}},{"insert":" and "},{"insert":{"card-link":"Black Cat, Cunning Thief"}},{"insert":". With them you should be able to dig deep in their decks for their best cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nif you're looking at someone with a lot of small cards, I highly suggest to look at cards like "},{"insert":{"card-link":"Rev, Tithe Extractor"}},{"insert":" or "},{"insert":{"card-link":"Gonti, Night Minister"}},{"insert":" instead. Gonti especially can really really let you play about anything you're able to steal with the amount of treasures he will generate + convoke, if you play a creature, you're more or less making 2 extra mana each time."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIf the game is already getting to the point where people will die soon "},{"insert":{"card-link":"Heartless Conscription"}},{"insert":" + "},{"insert":{"card-link":"Darkness"}},{"insert":" can be a great way to \"aikido\" the board, you will be able to stop agression just by taping your commander for darkness, play heartless Conscription on the following turn and then rebuild incredibly quick all 4 boards on your side, as Convoke doesn't care for summoning sickness and most of your creatures have a 1 to 1 body to mana value ratio (and your opponents will probably have a few mana dorks you can use), just make sure to leave your commander in exile so you can play it back for 2 mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIf you have all of the card theft you need , "},{"insert":{"card-link":"Throne of the God-Pharaoh"}},{"insert":" , "},{"insert":{"card-link":"Within Range"}},{"insert":" or "},{"insert":{"card-link":"Reverse the Polarity"}},{"insert":" can be good choices to push for damage, you could also pick token makers with a specific color like "},{"insert":{"card-link":"Underworld Hermit"}},{"insert":" to help you cast the colored mana pips of the cards you've already stolen with convoke. Alternatively, if a lot of your creatures have evasion or if someone is wide open "},{"insert":{"card-link":"Kaito, Cunning Infiltrator"}},{"insert":" can be back breaking, as an emblem on the turn it goes into play will give you a ton of advantage in a way that your opponents can never take back. If you suspect a boardwipe is coming, you can prepare for it by keeping "},{"insert":{"card-link":"Shrieking Drake"}},{"insert":" + "},{"insert":{"card-link":"Oketra's Monument"}},{"insert":" safely in exile, ready to build you a board for cheap."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAs a more general advice on what to tutor at that point, Anything expensive to cast (5+) is a good target, as you highly prefer casting those by convoking them, Removals in general can be a good search to in order to stay ready to handle anything that would end the game defavorably too quick.\n\nAfter that point, the games can be pretty wild. During testing, I had a game where I stole an "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" and with the amount of lands I had stolen, I was able to play them all and use them to cast gigantic dragons from another player. Another game had me use "},{"insert":{"card-link":"Heartless Conscription"}},{"insert":" on an elfball player board (and mine), just to play it fully on the following turn thanks to the elves convoking each other in a chain.\n\nLastly, a small advice, don't put all of your eggs in the same basket, if someone dies, you lose everything you stole from them, try to work with opponents you steal things from when possible, and try to spread around the love when exiling cards!\n\n\nA few numbers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nUsing an hypergeometric calculator, I was able to determine the % of chance of us hitting our secret commander at various stages of the game:\n\nWithout a mulligan : 49.8%\nWith the free mulligan: 74.8%\nWith the free mulligan + digging 5 deep (draw, scry, etc.): 85.1%\nWith the free mulligan + digging 10 deep (draw, scry, etc): 91.5%\n\nif we were to drop 1 tutor (going from 8 tutors to 7):\nWithout a mulligan : 45.6%\nWith the free mulligan: 70.4%\nWith the free mulligan + digging 5 deep (draw, scry, etc.): 75.7%\nWith the free mulligan + digging 10 deep (draw, scry, etc): 81.7%\n\nI believe digging 10 card in the deck post starting hand is a relatively easy task to perform with the amount of cheap draw/card selection the deck contains.\nWith that set-up, we can see a sharp 10% chance drop if we remove any tutor. It leads me to believe 8 tutors + the commander is an appropriate amount of cards to have in our deck. 8.5% of failing to find the dragon early in a game is a number I'm fine with. It's roughly in line with the amount of time a more straight forward deck would fail to follow the pace of a game due to a poor hand.\n\nThe End"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nHere you go, The Master, who's secretly a Dragon, ready to do evil by stealing cards with the help of his minions!\n"}]}
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