TTSJ
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Commander
Size: 100Salt sum: 23.74
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Aristocrat Payoffs
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Yarus, Roar of the Old Gods
Other creatures you control have haste.
Whenever one or more face-down creatures you control deal combat damage to a player, draw a card.
Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.
Whenever one or more face-down creatures you control deal combat damage to a player, draw a card.
Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.
Legendary Creature - Druid Centaur

Combo pieces
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Turntimber Symbiosis
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Sorcery


Land
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Ainok Survivalist
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When this creature is turned face up, destroy target artifact or enchantment an opponent controls.
When this creature is turned face up, destroy target artifact or enchantment an opponent controls.
Creature - Shaman Dog

Ashcloud Phoenix
Flying
When this creature dies, return it to the battlefield face down under your control.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, it deals 2 damage to each player.
When this creature dies, return it to the battlefield face down under your control.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, it deals 2 damage to each player.
Creature - Phoenix

Break Down the Door
Choose one —
• Exile target artifact.
• Exile target enchantment.
• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
• Exile target artifact.
• Exile target enchantment.
• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Instant

Curator Beastie
Reach
Colorless creatures you control enter with two additional +1/+1 counters on them.
Whenever this creature enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Colorless creatures you control enter with two additional +1/+1 counters on them.
Whenever this creature enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Creature - Beast

Deathmist Raptor
Deathtouch
Whenever a permanent you control is turned face up, you may return this card from your graveyard to the battlefield face up or face down.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Whenever a permanent you control is turned face up, you may return this card from your graveyard to the battlefield face up or face down.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Creature - Beast Dinosaur

Den Protector
Creatures with power less than this creature's power can't block it.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When this creature is turned face up, return target card from your graveyard to your hand.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When this creature is turned face up, return target card from your graveyard to your hand.
Creature - Human Warrior

Ghastly Conscription
Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sorcery

Ire Shaman
Menace (This creature can't be blocked except by two or more creatures.)
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When this creature is turned face up, exile the top card of your library. Until end of turn, you may play that card.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When this creature is turned face up, exile the top card of your library. Until end of turn, you may play that card.
Creature - Shaman Orc

Jeering Instigator
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
When this creature is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
Creature - Goblin Rogue

Pyrotechnic Performer
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Whenever this creature or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
Whenever this creature or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
Creature - Assassin Lizard

Silumgar Assassin
Creatures with power greater than this creature's power can't block it.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When this creature is turned face up, destroy target creature with power 3 or less an opponent controls.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When this creature is turned face up, destroy target creature with power 3 or less an opponent controls.
Creature - Human Assassin

Morph & Manifest
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Ramp
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Under the Skin
Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
You may return a permanent card from your graveyard to your hand.
You may return a permanent card from your graveyard to your hand.
Sorcery

Whisperwood Elemental
At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sacrifice this creature: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
Sacrifice this creature: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
Creature - Elemental

Sac Fodder
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Woe Strider
When this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Creature - Horror

Sacrifice Outlet
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Should I sacrifice my own creatures for value, or play some silly manifest and morph jank? Why not both!?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Hear me out, because these themes go together "},{"attributes":{"italic":true},"insert":"WAY "},{"insert":"better than you might realize. "},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Why Morph/Manifest?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Simply put, manifest boosts the de facto creature count of your deck whenever you hit lands, instants, sorceries, etc. You also get an information advantage by concealing your on-board face-down threats until you need them. "},{"attributes":{"header":3},"insert":"\n\n"},{"insert":"My earliest version of this deck came about back in original Tarkir block when I noticed that manifested creatures trigger "},{"insert":{"card-link":"Sek'Kuar, Deathkeeper"}},{"insert":"'s ability as they don't count as tokens. This inspired me to build a deck that boosts its own de facto creature count by playing cards form the top of the library with effects like "},{"insert":{"card-link":"Whisperwood Elemental"}},{"insert":", "},{"insert":{"card-link":"Grim Haruspex"}},{"insert":", and "},{"insert":{"card-link":"Qarsi High Priest"}},{"insert":". This then led me to include other morph synergies and morph creatures to synergize with manifest and add some intrigue to the gameplan with cards like "},{"insert":{"card-link":"Tribal Forcemage"}},{"insert":", "},{"insert":{"card-link":"Obscuring Aether"}},{"insert":", and "},{"insert":{"card-link":"Jeering Instigator"}},{"insert":". \n\n\n"},{"attributes":{"bold":true},"insert":"Why Aristocrats?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Due to the aforementioned synergy, your deck will have a higher-than-average 'creature' count to sac for even more value! "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe deck began as a joke, but things got real after some newer additions such as "},{"insert":{"card-link":"Yarus, Roar of the Old Gods"}},{"insert":", "},{"insert":{"card-link":"Dissection Tools"}},{"insert":". The deck's sac outlets feature many of the usual suspects such as "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":", "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":", "},{"insert":{"card-link":"Viscera Seer"}},{"insert":" among others, along with plenty of fodders such as "},{"insert":{"card-link":"Innocuous Rat"}},{"insert":", "},{"insert":{"card-link":"Sultai Emissary"}},{"insert":", "},{"insert":{"card-link":"Deathmist Raptor"}},{"insert":", "},{"insert":{"card-link":"Ashcloud Phoenix"}},{"insert":", etc. \n\n\n"},{"attributes":{"bold":true},"insert":"How do you win?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Aside from overwhelming your opponents with value, the deck also has outs in the form of morph aristocrat infinite combos."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Yarus, Roar of the Old Gods"}},{"insert":" + "},{"insert":{"card-link":"Ashcloud Phoenix"}},{"insert":" and any sac outlet grants infinite damage, death triggers, and sac effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Yedora, Grave Gardener"}},{"insert":" + "},{"insert":{"card-link":"Ruthless Ripper"}},{"insert":" and any sac outlet grants infinite green mana, death triggers, and sac effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"There are also a few other combo potentials featuring some of the pieces mentioned above and the likes of "},{"insert":{"card-link":"Rhythm of the Wild"}},{"insert":", "},{"insert":{"card-link":"Murderous Redcap"}},{"insert":", "},{"insert":{"card-link":"Life and Limb"}},{"insert":", but I'll leave these for you to discover as you pilot the deck :P "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Who's at the helm?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Sek'Kuar, Deathkeeper"}},{"insert":" has always been a pet card of mine. I'm sure there are more optimal options such as "},{"insert":{"card-link":"Xira, the Golden Sting"}},{"insert":", or (dare I say) "},{"insert":{"card-link":"Korvold, Fae-Cursed King"}},{"insert":". I just personally enjoy the style points that come along with naming 'Graveborn' off of a "},{"insert":{"card-link":"Tribal Forcemage"}},{"insert":" for the win. Either way, there is plenty of tailored ramp in the deck such as "},{"insert":{"card-link":"Threats Around Every Corner"}},{"insert":", "},{"insert":{"card-link":"Overgrown Zealot"}},{"insert":", "},{"insert":{"card-link":"Obscuring Aether"}},{"insert":". There is also some more familiar ramp staples with a focus on 1-drop mana dorks since hitting three mana on turn two is big game for morph and you can sacrifice mana elves for value in the late game. \n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"There you have it! Hopefully I have convinced you all that face-down nonsense and classic aristocrats go together like peanut butter and jelly! I've had a blast playing this deck and it is bound to totally catch your playgroup off guard. "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"}]}














































































