Batteract
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Commander
Size: 100Salt sum: 36.44
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Yenna, Redtooth Regent
, : Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, then scry 2. Activate only as a sorcery.
Legendary Creature - Elf Noble

Commander
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Calix, Guided by Fate
Constellation — Whenever Calix or another enchantment you control enters, put a +1/+1 counter on target creature.
Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.
Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.
Legendary Creature Enchantment - Human Druid

Copy
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Ellivere of the Wild Court
Whenever Ellivere enters or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.)
Whenever an enchanted creature you control deals combat damage to a player, draw a card.
Whenever an enchanted creature you control deals combat damage to a player, draw a card.
Legendary Creature - Human Knight

Draw
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Faithbound Judge
Defender, flying, vigilance
At the beginning of your upkeep, if this creature has two or fewer judgment counters on it, put a judgment counter on it.
As long as this creature has three or more judgment counters on it, it can attack as though it didn't have defender.
Disturb
At the beginning of your upkeep, if this creature has two or fewer judgment counters on it, put a judgment counter on it.
As long as this creature has three or more judgment counters on it, it can attack as though it didn't have defender.
Disturb
Creature - Soldier Spirit


Finisher
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Land
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Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Protection
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Pump
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Overlord of the Hauntwoods
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Creature Enchantment - Avatar Horror

Summon: Fenrir
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
Creature Enchantment - Saga Wolf

Ramp
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Conclave Tribunal
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment

Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon

Removal
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Sac Outlet
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Three Blind Mice
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create a 1/1 white Mouse creature token.
II, III — Create a token that's a copy of target token you control.
IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
I — Create a 1/1 white Mouse creature token.
II, III — Create a token that's a copy of target token you control.
IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
Enchantment - Saga

Tokens
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Deck Info
Deck stats
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Description
{"ops":[{"insert":{"card-link":"Yenna, Redtooth Regent"}},{"insert":" is a pretty standard enchantress/aura commander being able to copy any enchantment once. Turns out there are a lot of enchantments that can really mess up opponents game plans. Most commander decks rely on things like attacking with their creatures and having nonland permanents. This deck's goal is to make it so they can't do either. \nMost "},{"insert":{"card-link":"Pacifism"}},{"insert":" effects are pretty mediocre in commander, suffering from the fact that they can always be removed. Yenna fixes this problem by allowing us to copy it once. If one is ever destroyed, we can copy it again for the low low price of 2 mana. This ensures that any problematic creatures have their activated abilities stripped away and are unable to attack or block. This also applies to the much more potent "},{"insert":{"card-link":"Oblivion Ring"}},{"insert":" style effects, allowing you to continuously exile the most problematic permanents on the board.\nBelow are some of the weird tech pieces the deck has:\n"},{"insert":{"card-link":"Thaumatog"}},{"insert":", "},{"insert":{"card-link":"Auratog"}},{"insert":", and "},{"insert":{"card-link":"Faith Healer"}},{"insert":" are in the deck to allow us to sacrifice any ORings or Pacifisms that are controlling a permanent that is no longer a pressing issue. While their benefits from sacrificing those enchantments are small if not useless, it does free up Yenna's copy ability to use the new copy to remove the new problem.\n"},{"insert":{"card-link":"City of Death"}},{"insert":" allows us to copy tokens of enchantments that Yenna has already copied, allowing us to continuously turn of or exile more and more permanents. Plus, as long as we don't use Yenna to copy city of death until it has 2 or more counters, we can make another copy of it once the original is sacrificed, and continue doing so until both copies are removed. This goes for all sagas in the deck. "},{"insert":{"card-link":"Three Blind Mice"}},{"insert":" can make copies of itself once there is one token of it, allowing for absurd amounts of enchantment tokens to flood the board. "},{"insert":{"card-link":"Ondu Spiritdancer"}},{"insert":" allows us to make extra copies of our enchantment tokens, we just have to decline any triggers that let us copy our original enchantments.\n"},{"insert":{"card-link":"Overlord of the Hauntwoods"}},{"insert":" can allow us to ramp super fast early by paying for its impending cost, then copying it with Yenna, getting a creature copy that can attack next turn.\n"},{"insert":{"card-link":"Faithbound Judge // Sinner's Judgment"}},{"insert":" is not necessarily useful on the front, but once Sinner's Judgment is on a player, we can make a copy of it, and continue to do so until all copies are removed or everyone has lost.\n"}]}

































































