397 views27 days ago
Commander
Size: 100Salt sum: 54.31
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Oso1

397 views27 days ago
Commander
Size: 100Salt sum: 54.31

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{"ops":[{"attributes":{"color":"#000000"},"insert":"This is an Izzet spellslinger deck built around repeatedly casting Dragon's Approach to deal damage to every opponent while cheating powerful Dragons directly onto the battlefield. The primary goal is to use the deck's 28 copies of Dragon's Approach alongside cost reduction, artifact-based mana generation, and spell-copying effects to overwhelm opponents with repeated damage. Rather than relying on traditional Dragon tribal strategies, the deck focuses on casting large numbers of sorceries, using Dragons primarily as powerful payoffs that accelerate its ability to finish the game."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Galazeth Prismari serves as the centerpiece of the strategy by allowing artifacts to tap for mana that can be spent on instants and sorceries. This makes Treasure tokens generated by Storm-Kiln Artist and other artifacts especially valuable for casting repeated copies of Dragon's Approach. Cost reducers like Ruby Medallion, Goblin Electromancer, and Locket of Yesterdays make these spells increasingly efficient. Thrumming Stone provides one of the deck's most explosive interactions, allowing a single Dragon's Approach to potentially cascade into numerous additional copies through its ripple ability. Once enough copies reach the graveyard, Dragon's Approach can also put powerful Dragons like Niv-Mizzet, Parun, Knollspine Dragon, or Twinflame Tyrant directly onto the battlefield."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The deck also incorporates a small stax package featuring Winter Orb, Static Orb, and Storage Matrix to restrict opponents' resources while Galazeth allows these artifacts to be tapped for mana, providing opportunities to control when their restrictions apply. Card draw, wheel effects, and spell-based engines help maintain a steady supply of Dragon's Approach, while damage multipliers and additional spell triggers accelerate the deck's ability to close out games. The overall strategy is to establish efficient spellcasting engines, restrict opponents' development, and overwhelm the table with repeated Dragon's Approach damage supported by powerful Dragons and explosive spell chains."},{"insert":"\n\n"}]}
Galazeth Prismari
Flying
When Galazeth Prismari enters, create a Treasure token.
Artifacts you control have "
: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."
Legendary Creature - Elder Dragon
Galazeth Prismari (soc) 311

Commander

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Dragon's Approach
Dragon's Approach deals 3 damage to each opponent. You may exile this spell and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Dragon's Approach.
Sorcery
Dragon's Approach (stx) 97
Twinflame Tyrant
Flying
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
Creature - Dragon
Twinflame Tyrant (pfdn) 97p

Burn

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Pyromancer Ascension
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on this enchantment.
Whenever you cast an instant or sorcery spell while this enchantment has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
Enchantment
Pyromancer Ascension (plst) ZEN-143

Copy

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Electro, Assaulting Battery
Flying
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add
.
When Electro leaves the battlefield, you may pay
. When you do, he deals X damage to target player.
Legendary Creature - Human Villain
Electro, Assaulting Battery (spm) 260

Creature

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Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (soc) 188
Collected Conjuring
Exile the top six cards of your library. You may cast up to two sorcery spells with mana value 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order.
Sorcery
Collected Conjuring (mh1) 196
Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Creature - Human Shaman
Dragon's Rage Channeler (mb2) 56
Epic Experiment
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
Sorcery
Epic Experiment (tsr) 376
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (woc) 93
Howling Mine
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
Artifact
Howling Mine (brr) 20
Knollspine Dragon
Flying
When this creature enters, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
Creature - Dragon
Knollspine Dragon (ltc) 224
Mathise, Surge Channeler
Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20.
1-9 | Each player draws a card.
10-19 | You draw a card.
20 | Copy that spell. You may choose new targets for the copy.
Legendary Creature - Human Elf Shaman Sorcerer
Mathise, Surge Channeler (sld) 1238
Niv-Mizzet, Parun
This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
Legendary Creature - Wizard Dragon
Niv-Mizzet, Parun (clb) 851
Niv-Mizzet, the Firemind
Flying
Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.
: Draw a card.
Legendary Creature - Wizard Dragon
Niv-Mizzet, the Firemind (c20) 225
Niv-Mizzet, Visionary
Flying
You have no maximum hand size.
Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
Legendary Creature - Wizard Dragon
Niv-Mizzet, Visionary (fdn) 123
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (mb2) 231
Thrumming Stone
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)
Legendary Artifact
Thrumming Stone (plst) CSP-142
Trail of Evidence
Whenever you cast an instant or sorcery spell, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Enchantment
Trail of Evidence (plst) SOI-93
Valakut Awakening
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Instant
Valakut Awakening // Valakut Stoneforge (plst) ZNR-174Valakut Awakening // Valakut Stoneforge (plst) ZNR-174
Wheel of Fortune
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fortune (cei) 184
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (otc) 123

Draw

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Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (eoc) 153
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 234
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (dsc) 275
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (msc) 242
Flamekin Village
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped.
: Add
.
,
: Target creature gains haste until end of turn.
Land
Flamekin Village (ecc) 149
Island
(
: Add
.)
Basic Land - Island
Island (j25) 84
Lindblum, Industrial Regency
This land enters tapped.
: Add
.
Land - Town
Lindblum, Industrial Regency // Mage Siege (fin) 285
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
: Add
.
,
: The next spell you cast this turn can't be countered.
Land
Mistrise Village (tdm) 397
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (j25) 92
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (mh1) 244
Riverglide Pathway
: Add
.
Land
Riverglide Pathway // Lavaglide Pathway (plst) ZNR-264Riverglide Pathway // Lavaglide Pathway (plst) ZNR-264
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (rtr) 247
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (psos) 263p
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 434
Uthros, Titanic Godcore
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Add
for each artifact you control.
Land - Planet
Uthros, Titanic Godcore (eoe) 260

Land

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Bothersome Quasit
Menace
Goaded creatures your opponents control can't block.
Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature - Demon
Bothersome Quasit (clb) 628

Protection

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (mic) 157
Birgi, God of Storytelling
Whenever you cast a spell, add
. Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
Legendary Creature - God
Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 123Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 123
Goblin Electromancer
Instant and sorcery spells you cast cost
less to cast.
Creature - Wizard Goblin
Goblin Electromancer (tdc) 99
Izzet Signet
,
: Add
.
Artifact
Izzet Signet (lcc) 306
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (mkc) 156
Locket of Yesterdays
Spells you cast cost
less to cast for each card with the same name as that spell in your graveyard.
Artifact
Locket of Yesterdays (tsp) 258
Ruby Medallion
Red spells you cast cost
less to cast.
Artifact
Ruby Medallion (mh3) 295
Sol Ring
: Add
.
Artifact
Sol Ring (who) 245
Storm-Kiln Artist
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Shaman Dwarf
Storm-Kiln Artist (tdc) 235
Stormcatch Mentor
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost
less to cast.
Creature - Wizard Otter
Stormcatch Mentor (soc) 331
Strike It Rich
Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Strike It Rich (mh2) 143
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (msc) 218
Urabrask
First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add
.
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
Legendary Creature - Praetor Phyrexian
Urabrask // The Great Work (mom) 169Urabrask // The Great Work (mom) 169

Ramp

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Shatterskull Smashing
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
Sorcery
Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241

Removal

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Static Orb
As long as this artifact is untapped, players can't untap more than two permanents during their untap steps.
Artifact
Static Orb (mb2) 234
Storage Matrix
As long as this artifact is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.
Artifact
Storage Matrix (9ed) 310
Winter Orb
As long as this artifact is untapped, players can't untap more than one land during their untap steps.
Artifact
Winter Orb (sld) 1486

Stax

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
19 pips - 14 cards
26 mana - 23 cards
0 pips - 0 cards
0 mana - 6 cards
60 pips - 51 cards
35 mana - 33 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"color":"#000000"},"insert":"This is an Izzet spellslinger deck built around repeatedly casting Dragon's Approach to deal damage to every opponent while cheating powerful Dragons directly onto the battlefield. The primary goal is to use the deck's 28 copies of Dragon's Approach alongside cost reduction, artifact-based mana generation, and spell-copying effects to overwhelm opponents with repeated damage. Rather than relying on traditional Dragon tribal strategies, the deck focuses on casting large numbers of sorceries, using Dragons primarily as powerful payoffs that accelerate its ability to finish the game."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"Galazeth Prismari serves as the centerpiece of the strategy by allowing artifacts to tap for mana that can be spent on instants and sorceries. This makes Treasure tokens generated by Storm-Kiln Artist and other artifacts especially valuable for casting repeated copies of Dragon's Approach. Cost reducers like Ruby Medallion, Goblin Electromancer, and Locket of Yesterdays make these spells increasingly efficient. Thrumming Stone provides one of the deck's most explosive interactions, allowing a single Dragon's Approach to potentially cascade into numerous additional copies through its ripple ability. Once enough copies reach the graveyard, Dragon's Approach can also put powerful Dragons like Niv-Mizzet, Parun, Knollspine Dragon, or Twinflame Tyrant directly onto the battlefield."},{"insert":"\n"},{"attributes":{"color":"#000000"},"insert":"The deck also incorporates a small stax package featuring Winter Orb, Static Orb, and Storage Matrix to restrict opponents' resources while Galazeth allows these artifacts to be tapped for mana, providing opportunities to control when their restrictions apply. Card draw, wheel effects, and spell-based engines help maintain a steady supply of Dragon's Approach, while damage multipliers and additional spell triggers accelerate the deck's ability to close out games. The overall strategy is to establish efficient spellcasting engines, restrict opponents' development, and overwhelm the table with repeated Dragon's Approach damage supported by powerful Dragons and explosive spell chains."},{"insert":"\n\n"}]}
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