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Commander
Size: 100Salt sum: 76.65
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jchao745

565 views2 months ago
Commander
Size: 100Salt sum: 76.65
No deck tags

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Mayael the Anima
,
: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Legendary Creature - Elf Shaman
Mayael the Anima (c13) 199

Commander

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Aurora Awakener
Trample
Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.
Creature - Druid Giant
Aurora Awakener (ecl) 165
Shang-Chi, Master of Kung Fu
You may activate abilities of creatures you control as though those creatures had haste.
: Add two mana of any one color. Spend this mana only to activate abilities of creature sources.
Legendary Creature - Human Warrior Hero
Shang-Chi, Master of Kung Fu (msh) 187

Creature

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Archivist of Oghma
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
Creature - Cleric Halfling
Archivist of Oghma (clb) 4
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (h2r) 2
Etali, Primal Conqueror
Trample
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
Legendary Creature - Elder Dinosaur
Etali, Primal Conqueror // Etali, Primal Sickness (mom) 137Etali, Primal Conqueror // Etali, Primal Sickness (mom) 137
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Enchantment
Greater Good (blc) 223
Last March of the Ents
This spell can't be countered.
Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
Sorcery
Last March of the Ents (ltr) 172
Lurking Predators
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Enchantment
Lurking Predators (plst) M10-190
Scroll Rack
,
: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Artifact
Scroll Rack (cmr) 337
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (spg) 155
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (tle) 41
Vaultborn Tyrant
Trample
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Creature - Dinosaur
Vaultborn Tyrant (big) 20

Draw

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Gleaming Splendor
Whenever an opponent draws their second card each turn, you create a Treasure token.
: Two target players each draw a card.
Enchantment
Gleaming Splendor (hob) 15

Enchantment

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Ghalta, Stampede Tyrant
Trample
When Ghalta enters, put any number of creature cards from your hand onto the battlefield.
Legendary Creature - Elder Dinosaur
Ghalta, Stampede Tyrant (lci) 185
Karlach, Fury of Avernus
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Barbarian Tiefling
Karlach, Fury of Avernus (clb) 186

Finisher

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Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (plst) TMP-315
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 475
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 463
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (clb) 348
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 269
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (soc) 129
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 464
Gaea's Cradle
: Add
for each creature you control.
Legendary Land
Gaea's Cradle (usg) 321
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (tsr) 280
Jetmir's Garden
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Mountain Forest
Jetmir's Garden (snc) 250
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 476
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 477
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (tdc) 379
Plateau
(
: Add
or
.)
Land - Plains Mountain
Plateau (vma) 308
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (clb) 358
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (eoe) 256
Savannah
(
: Add
or
.)
Land - Plains Forest
Savannah (vma) 311
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 478
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmm) 427
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (tmc) 75
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (eoe) 258
Taiga
(
: Add
or
.)
Land - Mountain Forest
Taiga (vma) 317
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (ecl) 268
Turbulent Steppe
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Plains Mountain
Turbulent Steppe (soc) 106
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 479
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 466
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 467
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409

Land

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Archetype of Endurance
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
Creature Enchantment - Boar
Archetype of Endurance (plst) BNG-116
Avacyn, Angel of Hope
Flying, vigilance, indestructible
Other permanents you control have indestructible.
Legendary Creature - Angel
Avacyn, Angel of Hope (inr) 477
Blazing Archon
Flying
Creatures can't attack you.
Creature - Archon
Blazing Archon (rvr) 8
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (tle) 311
Dragonlord Dromoka
This spell can't be countered.
Flying, lifelink
Your opponents can't cast spells during your turn.
Legendary Creature - Elder Dragon
Dragonlord Dromoka (tdc) 286
Gisela, Blade of Goldnight
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Legendary Creature - Angel
Gisela, Blade of Goldnight (mkc) 211
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (rvr) 217
Serra's Emissary
Flying
As this creature enters, choose a card type.
You and creatures you control have protection from the chosen card type.
Creature - Angel
Serra's Emissary (mh2) 30
Sigarda, Host of Herons
Flying, hexproof
Spells and abilities your opponents control can't cause you to sacrifice permanents.
Legendary Creature - Angel
Sigarda, Host of Herons (inr) 434
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (tle) 7
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (soa) 60

Protection

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Xenagos, God of Revels
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Legendary Creature Enchantment - God
Xenagos, God of Revels (lcc) 295

Pump

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Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional
.
Creature - Mole Badger
Badgermole Cub (tla) 167
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (rvr) 344
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (ecl) 166
Carpet of Flowers
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Enchantment
Carpet of Flowers (who) 229
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (soa) 51
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Faeburrow Elder
Vigilance
This creature gets +1/+1 for each color among permanents you control.
: For each color among permanents you control, add one mana of that color.
Creature - Druid Treefolk
Faeburrow Elder (ecc) 53
Fanatic of Rhonas
: Add
.
Ferocious —
: Add
. Activate only if you control a creature with power 4 or greater.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake
Fanatic of Rhonas (mh3) 152
Gwenna, Eyes of Gaea
: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of creature sources.
Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna and untap it.
Legendary Creature - Elf Druid Scout
Gwenna, Eyes of Gaea (bro) 185
Ilharg, the Raze-Boar
Trample
Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Boar God
Ilharg, the Raze-Boar (rvr) 113
Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit
Kodama of the East Tree (blc) 227
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (fdn) 227
Nyxbloom Ancient
Trample
If you tap a permanent for mana, it produces three times as much of that mana instead.
Creature Enchantment - Elemental
Nyxbloom Ancient (thb) 190
Old Gnawbone
Flying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
Legendary Creature - Dragon
Old Gnawbone (afr) 197
Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey
Ragavan, Nimble Pilferer (fca) 43
Seedborn Muse
Untap all permanents you control during each other player's untap step.
Creature - Spirit
Seedborn Muse (tdc) 268
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
,
: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout
Selvala, Heart of the Wilds (ecc) 116
Shaman of Forgotten Ways
: Add two mana in any combination of colors. Spend this mana only to cast creature spells.
Formidable —
,
: Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater.
Creature - Human Shaman
Shaman of Forgotten Ways (dtk) 204
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (prna) 22p
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128
Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf
Tataru Taru (fic) 138
Vorinclex, Voice of Hunger
Trample
Whenever you tap a land for mana, add one mana of any type that land produced.
Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
Legendary Creature - Praetor Phyrexian
Vorinclex, Voice of Hunger (sld) 2439

Ramp

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Admonition Angel
Flying
Landfall — Whenever a land you control enters, you may exile target nonland permanent other than this creature.
When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Creature - Angel
Admonition Angel (znc) 10
Balefire Dragon
Flying
Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.
Creature - Dragon
Balefire Dragon (inr) 479
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (tle) 26
Force of Vigor
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Instant
Force of Vigor (sld) 2304
Red Elemental Blast
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Instant
Red Elemental Blast (a25) 147
Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon
Summon: Bahamut (fin) 1
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (soc) 179
Terastodon
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
Creature - Elephant
Terastodon (m3c) 249
Woodfall Primus
Trample
When this creature enters, destroy target noncreature permanent.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Shaman Treefolk
Woodfall Primus (ltc) 264

Removal

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Archon of Valor's Reach
Flying, vigilance, trample
As this creature enters, choose artifact, enchantment, instant, sorcery, or planeswalker.
Players can't cast spells of the chosen type.
Creature - Archon
Archon of Valor's Reach (c20) 202
Aven Mindcensor
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
Creature - Wizard Bird
Aven Mindcensor (clb) 688
Deafening Silence
Each player can't cast more than one noncreature spell each turn.
Enchantment
Deafening Silence (eld) 10
Linvala, Keeper of Silence
Flying
Activated abilities of creatures your opponents control can't be activated.
Legendary Creature - Angel
Linvala, Keeper of Silence (jmp) 119
Ruric Thar, the Unbowed
Reach, vigilance
Ruric Thar attacks each combat if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
Legendary Creature - Warrior Ogre
Ruric Thar, the Unbowed (2x2) 271

Stax

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Defense of the Heart
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Enchantment
Defense of the Heart (wot) 80
Eladamri's Call
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Instant
Eladamri's Call (mh1) 197
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (sld) 2438
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (2x2) 150
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (tle) 314

Tutor

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Deck Info

Deck stats

32 pips - 21 cards
28 mana - 25 cards
0 pips - 0 cards
0 mana - 17 cards
0 pips - 0 cards
0 mana - 17 cards
16 pips - 13 cards
28 mana - 25 cards
63 pips - 43 cards
39 mana - 31 cards
0 pips - 0 cards
7 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Commander"},{"insert":"\n\n"},{"insert":{"card-link":"Mayael the Anima"}},{"insert":"is very straight forward. Big creature scary. Being able to cheat out a 6/6 as early as turn 2 makes the pod sweat.\n\n"},{"attributes":{"bold":true},"insert":"Lands"},{"insert":"\n\nA Mayael deck is full of high CMC cards, making the deck very mana hungry. Even though the commander cheats out creatures, being able to pivot to hard casting creatures is a must. There are going to be times when the creature you want on the board is in your hand. Or playing Mayael isn't worth it because its commander tax got too high. Having more lands than the typical decks in bracket 4/5 is necessary.\n\n"},{"attributes":{"bold":true},"insert":"Draw Engine"},{"insert":"\n\n"},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":"+"},{"insert":{"card-link":"The Great Henge"}},{"insert":"+"},{"insert":{"card-link":"Vaultborn Tyrant"}},{"insert":": these trigger when your creatures enter, which is Mayael thing. Having only one of these pieces is slow, but when combined, it can be a solid draw engine (in theory, because I haven't played with it yet)."},{"insert":{"card-link":"Soul of the Harvest"}},{"insert":"can be a cheaper substitute for Vaultborn.\n\n"},{"insert":{"card-link":"Greater Good"}},{"insert":": big creatures are going to be seen as a threat and get removed. Having Greater Good gives the option to sacrifice them in response for card draw. It's also one of our combo pieces mentioned later.\n \n"},{"insert":{"card-link":"Scroll Rack"}},{"insert":"+"},{"insert":{"card-link":"Sylvan Library"}},{"insert":": these cards are already good on their own. Scroll Rack allows deck manipulation so that the big creatures in hand can be put in the library allowing for a guaranteed Mayael hit. Sylvan Library gives great card advantage, especially in the early game. It offers both card draw and deck manipulation. \n\n"},{"attributes":{"bold":true},"insert":"Combos"},{"insert":"\n\n"},{"insert":{"card-link":"Ilharg, the Raze-Boar"}},{"insert":" + any creature with ETB effects: when Illharg attacks, any creature in hand can be put on the battlefield and a lot of our creatures have ETBs. For example, imagine"},{"insert":{"card-link":"Terastodon"}},{"insert":" getting put on the board every turn, blowing up your opponent's lands. Or getting an"},{"insert":{"card-link":"Etali, Primal Conqueror // Etali, Primal Sickness"}},{"insert":" trigger every turn. In one of my games, I was able to get "},{"insert":{"card-link":"Balefire Dragon"}},{"insert":"attacking every turn, wiping out my opponents' board one turn at a time. Since Illharg has a CMC of 5, it's easy to get it played early and getting ETB effects of creatures with high CMC early is insane value. \n\n"},{"insert":{"card-link":"Seedborn Muse"}},{"insert":"+ Mayael: Why activate Mayael's ability once on your turn when you can activate it on everyone's turn? Turn order is important here. Without a haste enabler, you want Mayael on the field before Seedborn. Seedborn's ability doesn't care about summoning sickness, but Mayael's activated ability does.\n\n"},{"insert":{"card-link":"Woodfall Primus"}},{"insert":"+"},{"insert":{"card-link":"Greater Good"}},{"insert":"+"},{"insert":{"card-link":"Rhythm of the Wild"}},{"insert":": this combo can wipe your opponents' board other than creatures. Woodfall Primus enters, triggers removal ETB, sacrifice it with Greater Good, persist ability triggers, Rhythm of the Wild puts a +1/+1 counter on Woodfall Primus, and repeat. \n\n"},{"attributes":{"bold":true},"insert":"Win Condition"},{"insert":"\n\nScoping: This is probably how I won most of my games: having such a better board state that makes my opponents concede the game. This can be achieved by advancing your own board or destroying your opponents' board. Getting out a Terastodon early and blowing up 3 lands can do a number. \n\n"},{"insert":{"card-link":"Karlach, Fury of Avernus"}},{"insert":": Winning through combat damage can be slow, so getting two combats speeds up the process 2x.\n\n"},{"insert":{"card-link":"Shaman of Forgotten Ways"}},{"insert":": There are several reasons why winning through combat damage isn't optimal in Commander. One reason is that everyone's starting life totals is 40, so it'll take a few turns to end someone even with a big creature. Another reason is that there are plenty of ways for players to get infinite life, making it almost impossible to win via combat damage. Turning everyone's life total to be equal to the number of creatures makes a win in a number of turns into a win in one turn. Since Mayael is creature based, it's more than likely for us to have more creatures than anyone else. This is especially problematic for decks that don't run many creatures which is the case in higher brackets. Now full swinging with big creatures on your turn at everyone at low life is more lethal.\n\n"},{"attributes":{"bold":true},"insert":"Strategy"},{"insert":"\n\nTurn 1/2: Ramp, ramp, ramp, and interaction\nTurn 3: Play Mayael\nTurn 4: Activate Mayael\n\nOutside of Mayael, we have plenty of ways to cheat out big creatures with"},{"insert":{"card-link":"Kodama of the East Tree"}},{"insert":","},{"insert":{"card-link":"Elvish Piper"}},{"insert":","},{"insert":{"card-link":"Aurora Awakener"}},{"insert":","},{"insert":{"card-link":"Raph & Mikey, Troublemakers"}},{"insert":".\n\nTutors is usually going to target missing combo pieces or answers. Using "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" or"},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":" to get Seedborn Muse straight to the battlefield is powerful. Using "},{"insert":{"card-link":"Defense of the Heart"}},{"insert":" to play "},{"insert":{"card-link":"Avacyn, Angel of Hope"}},{"insert":" , "},{"insert":{"card-link":"Archetype of Endurance"}},{"insert":", and/or "},{"insert":{"card-link":"Serra's Emissary // Serra's Emissary"}},{"insert":" offers strong protection.\n\nMayael pops off in the late game. Having a turn 1"},{"insert":{"card-link":"Deafening Silence"}},{"insert":"can make sure Mayael gets there. "},{"insert":{"card-link":"Ruric Thar, the Unbowed"}},{"insert":"has been my MVP for making others second guess casting noncreature spells.\n\nPoliticking is usually going to be convincing others that your one big creature isn't the immediate problem and not a game winning piece. Remind others to save their interaction for better things.\n\n"},{"attributes":{"bold":true},"insert":"Sideboard"},{"insert":"\n\n"},{"insert":{"card-link":"Aven Mindcensor"}},{"insert":","},{"insert":{"card-link":"Rest in Peace"}},{"insert":","},{"insert":{"card-link":"Rule of Law"}},{"insert":": each are good stax pieces that may be included in the 99 depending on the pod. A lot of graveyard recursion? Play Rest in Peace. A lot of spell slinging? Run Rule of Law and Deafening Silence.\n\n"},{"insert":{"card-link":"Carpet of Flowers"}},{"insert":","},{"insert":{"card-link":"Pyroblast"}},{"insert":", and "},{"insert":{"card-link":"Red Elemental Blast"}},{"insert":" if playing against a lot of blue.\n\n"},{"insert":{"card-link":"Compost"}},{"insert":" if playing against a lot of black.\n\n"},{"attributes":{"bold":true},"insert":"Other Strategies"},{"insert":"\n\n"},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":"+"},{"insert":{"card-link":"Battlemage's Bracers"}},{"insert":"+"},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":": some Mayael decks run these cards to double her activation. Just speaking from experience, I was never able to pull it off. \n\nLand tutors like "},{"insert":{"card-link":"Cultivate"}},{"insert":"and"},{"insert":{"card-link":"Rampant Growth"}},{"insert":" are both ways to ramp and thin out the deck. This used to be my ramp strategy and it gets the job done. The same can't be said for mana dorks like "},{"insert":{"card-link":"Llanowar Elves"}},{"insert":"and"},{"insert":{"card-link":"Elvish Mystic"}},{"insert":". They are just too vulnerable to ping damage. I learned the hard way of relying on these fragile dorks for mana. \n\n"}]}
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