971 views2 months ago
Commander
Size: 101Salt sum: 41.69
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jaymacman13

971 views2 months ago
Commander
Size: 101Salt sum: 41.69
No deck tags

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Commander

Qty: 1 Price: $37.99
Phelia, Exuberant Shepherd
Flash
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Legendary Creature - Dog
Phelia, Exuberant Shepherd (mh3) 364

Commander

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8:1 Ramp

Qty: 5 Price: $28.41
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact
Archaeomancer's Map (c21) 12
Deep Gnome Terramancer
Flash
Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
Creature - Wizard Gnome
Deep Gnome Terramancer (clb) 658
Kor Cartographer
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Scout Kor
Kor Cartographer (khc) 28
Pearl Medallion
White spells you cast cost
less to cast.
Artifact
Pearl Medallion (mh3) 294
Sol Ring
: Add
.
Artifact
Sol Ring (eoc) 57

8:1 Ramp

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8:2 Draw

Qty: 7 Price: $9.25
Circuit Mender
When this creature enters, you gain 2 life.
When this creature leaves the battlefield, draw a card.
Creature Artifact - Insect
Circuit Mender (blc) 267
Combat Thresher
Prototype
— 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Double strike
When this creature enters, draw a card.
Creature Artifact - Construct
Combat Thresher (bro) 35
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer
Enduring Innocence (dsk) 6
Fortune, Loyal Steed
When Fortune enters, scry 2.
Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.
Saddle 1
Legendary Creature - Beast Mount
Fortune, Loyal Steed (otj) 12
Helpful Hunter
When this creature enters, draw a card.
Creature - Cat
Helpful Hunter (fdn) 16
Inspiring Overseer
Flying
When this creature enters, you gain 1 life and draw a card.
Creature - Cleric Angel
Inspiring Overseer (j25) 212
Rumor Gatherer
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
Creature - Wizard Elf
Rumor Gatherer (clb) 705

8:2 Draw

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8:3-A More Ramp

Qty: 3 Price: $7.77
Beza, the Bounding Spring
When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
Legendary Creature - Elemental Elk
Beza, the Bounding Spring (blb) 2
Claim Jumper
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Creature - Mercenary Rabbit
Claim Jumper (otj) 8
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (tdc) 325

8:3-A More Ramp

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8:3-B More Draw

Qty: 3 Price: $6.37
Spirited Companion
When this creature enters, draw a card.
Creature Enchantment - Dog
Spirited Companion (j25) 256
Wall of Omens
Defender
When this creature enters, draw a card.
Creature - Wall
Wall of Omens (tdc) 138
Welcoming Vampire
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Creature - Vampire
Welcoming Vampire (tdc) 140

8:3-B More Draw

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8:4 Interaction

Qty: 8 Price: $66.48
Aerial Extortionist
Flying
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Creature - Soldier Bird
Aerial Extortionist (mkc) 54
Bronzebeak Foragers
When this creature enters, for each opponent, exile up to one target nonland permanent that player controls until this creature leaves the battlefield.
: Put target card with mana value X exiled with this creature into its owner's graveyard. You gain X life.
Creature - Dinosaur
Bronzebeak Foragers (lcc) 69
Darksteel Mutation
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Enchantment - Aura
Darksteel Mutation (cmm) 21
Getaway Glamer
Spree (Choose one or more additional costs.)
+
— Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
+
— Destroy target creature if no other creature has greater power.
Instant
Getaway Glamer (otj) 14
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (blc) 143
Palace Jailer
When this creature enters, you become the monarch.
When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.
Creature - Human Soldier
Palace Jailer (cmm) 47
Solitude
Flash
Lifelink
When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
Creature - Elemental Incarnation
Solitude (mh2) 32
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (eoc) 45

8:4 Interaction

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8:5 Flick-Her Bean

Qty: 6 Price: $39.54
Appa, Steadfast Guardian
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for
rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
Legendary Creature - Ally Bison
Appa, Steadfast Guardian (tla) 316
Charming Prince
When this creature enters, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Creature - Human Noble
Charming Prince (plst) ELD-8
Cloudshift
Exile target creature you control, then return that card to the battlefield under your control.
Instant
Cloudshift (plst) A25-7
Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Ephemerate (plst) MH1-7
Lae'zel's Acrobatics
Exile all nontoken creatures you control, then roll a d20.
1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant
Lae'zel's Acrobatics (clb) 30
Touch the Spirit Realm
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel —
, Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment
Touch the Spirit Realm (neo) 40

8:5 Flick-Her Bean

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8:6 Manifest Deez

Qty: 8 Price: $43.00
Cloud, Midgar Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Legendary Creature - Human Soldier Mercenary
Cloud, Midgar Mercenary (fin) 10
Conductive Machete
When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Equipped creature gets +2/+1.
Equip
Artifact - Equipment
Conductive Machete (dsk) 244
Dissection Tools
When this Equipment enters, manifest dread, then attach this Equipment to that creature.
Equipped creature gets +2/+2 and has deathtouch and lifelink.
Equip—Sacrifice a creature.
Artifact - Equipment
Dissection Tools (dsk) 245
Kozilek, the Broken Reality
When you cast this spell, up to two target players each manifest two cards from their hands. For each card manifested this way, you draw a card. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Other colorless creatures you control get +3/+2.
Legendary Creature - Eldrazi
Kozilek, the Broken Reality (mh3) 10
Lightform
When this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has flying and lifelink.
Enchantment
Lightform (plst) C18-68
Scroll of Fate
: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Artifact
Scroll of Fate (dsc) 251
Unidentified Hovership
Flying
When this Vehicle enters, exile up to one target creature with toughness 5 or less.
When this Vehicle leaves the battlefield, the exiled card's owner manifests dread.
Crew 1
Artifact - Vehicle
Unidentified Hovership (dsk) 37
Unsettling Twins
When this creature enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Creature - Human
Unsettling Twins (dsk) 38

8:6 Manifest Deez

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8:7 Flip Cup

Qty: 8 Price: $176.92
Avacyn, Angel of Hope
Flying, vigilance, indestructible
Other permanents you control have indestructible.
Legendary Creature - Angel
Avacyn, Angel of Hope (cmm) 14
Blightsteel Colossus
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Creature Artifact - Golem Phyrexian
Blightsteel Colossus (plst) 2XM-235
Elesh Norn, Grand Cenobite
Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
Legendary Creature - Praetor Phyrexian
Elesh Norn, Grand Cenobite (plst) IMA-18
Elesh Norn, Mother of Machines
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Legendary Creature - Praetor Phyrexian
Elesh Norn, Mother of Machines (one) 10
Moonshaker Cavalry
Flying
When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Knight Spirit
Moonshaker Cavalry (woe) 21
Overlord of the Mistmoors
Impending 4—
(If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
Creature Enchantment - Avatar Horror
Overlord of the Mistmoors (dsk) 23
Serra's Emissary
Flying
As this creature enters, choose a card type.
You and creatures you control have protection from the chosen card type.
Creature - Angel
Serra's Emissary (mh2) 30
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (tdc) 133

8:7 Flip Cup

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8:8 Goodstuff

Qty: 6 Price: $104.10
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (lcc) 125
Anticausal Vestige
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Eldrazi
Anticausal Vestige (eoe) 1
Eldrazi Displacer
Devoid (This card has no color.)
: Exile another target creature, then return it to the battlefield tapped under its owner's control. (
represents colorless mana.)
Creature - Eldrazi
Eldrazi Displacer (plst) OGW-13
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 6
Soul Summons
Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sorcery
Soul Summons (plst) FRF-26
Stoneforge Mystic
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
,
: You may put an Equipment card from your hand onto the battlefield.
Creature - Artificer Kor
Stoneforge Mystic (2xm) 31

8:8 Goodstuff

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Artifact

Qty: 2 Price: $9.98
Pre-War Formalwear
When this Equipment enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach this Equipment to it.
Equipped creature gets +2/+2 and has vigilance.
Equip
Artifact - Equipment
Pre-War Formalwear (pip) 21
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (msc) 210

Artifact

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Creature

Qty: 2 Price: $3.28
Kindly Customer
When this creature enters, draw a card.
Creature - Human Citizen
Kindly Customer (tle) 79
Luminous Broodmoth
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
Creature - Insect
Luminous Broodmoth (blc) 144

Creature

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Enchantment

Qty: 5 Price: $12.45
Airbender Ascension
When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Enchantment
Airbender Ascension (tla) 6
Kinbinding
Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn.
At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token.
Enchantment
Kinbinding (ecl) 20
Reconnaissance
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Enchantment
Reconnaissance (acr) 82
Starlight Spectacular
Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.)
Enchantment
Starlight Spectacular (unf) 28
Unquestioned Authority
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has protection from creatures.
Enchantment - Aura
Unquestioned Authority (j22) 260

Enchantment

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Land

Qty: 36 Price: $369.00
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (plst) TMP-315
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (eoc) 150
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 268
Emeria, the Sky Ruin
This land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add
.
Land
Emeria, the Sky Ruin (plst) ZEN-213
Fountainport
: Add
.
,
, Sacrifice a token: Draw a card.
,
, Pay 1 life: Create a 1/1 blue Fish creature token.
,
: Create a Treasure token.
Land
Fountainport (blb) 253
Monumental Henge
This land enters tapped unless you control a Plains.
: Add
.
,
: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Land
Monumental Henge (mh3) 222
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223
Plains
(
: Add
.)
Basic Land - Plains
Plains (tla) 287
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (otc) 316
Secluded Steppe
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Secluded Steppe (eoc) 177
Sejiri Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mb2) 114
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (mkc) 310
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Land

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Sorcery

Qty: 1 Price: $6.99
Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for
rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery
Avatar's Wrath (tla) 12

Sorcery

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Deck Info

Deck stats

78 pips - 55 cards
29 mana - 29 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
10 mana - 8 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Hello All,\n\nI humbly submit my deck for the EDHREC deckbuilding contest for October, 2025. This is a deck led by the good Doggo, Phelia, Exuberant Shepherd. The deck has a Mono-White Flicker upfront theme, but the rest of the deck revolves around Manifest Dread! That will be our jumpscare. Triggering Manifest Dread Cards, using Phelia to flicker them, and \"jumpscaring\" our opponents with our upside down cards! What will Phelia fetch? Sometimes a mana dork/cute ball, sometimes it could be even be a interdimensional Eldrazi, or Huge Angel! We will never know what the dog will bring back! \n\nThe deck is simple in theory. Phelia allows us to \"flicker\" one permanent on each attack. If we chose to do our own, the dog gets bigger. So our beginning turns always play out the same. Turn 1 --> Plains, Turn 2 ---> Another Land, at the End-Step before our turn, Flash in Phelia. \n\nWhat we do on Turn 3 is up to us. In the deck I have a number of generic value creatures. Cards like Wall of Omens, Spirited Companion, and Combat Thresher are all great T3 Flicker targets. It draws us a card on ETB or LTB, and then when we flicker it, it comes back in drawing us another card, making sure we stay ahead on card advantage.\n\nIn the same vein, a lot of Mono-Whites Ramp is in the form of catchup. So cards like Deep Gnome Terramancer, Boreas Charger, and Claim Jumper all help us ramp, along with non-conditional ramp creatures such as Kor Cartographer and Solemn Simulcram. These, along with Pearl Medallion and Sol Ring make sure we ramp as often or as little as we need to. \n\nAlong with our card advantage creatures, I also have a package of creatures such as Welcoming Vampire and Rumor Gatherer. Since alot of our deck are smaller utility creatures, these will trigger often, but they also trigger off of our Manifest Dread cards, which are notably 2/2's. \n\nThat leads us to the heart of the Deck. Manifest Dread! Now, primarily a green or black mechanic, our options for Manifesting in these colors are slim. Some notable inclusions are \nUnsettling Twins"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unidentified Hovership"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightform"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Soul Summons"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe best of these cards are easily Dissection Tools and Conductive Machete. These two cards allow us to Manifest Dread on ETB. So on the turns we play these we manifest the top card our library. 9 times out of 10 we are going to want to flicker these two cards with Phelia as it will allow us to repeatedly manifest dread. On the other hand, if we manifest something good like an Avacyn Angel of Hope, or a Blightsteel Colossus, we can then use Phelia's trigger to \"flicker\" the manifested card, returning it at endstep and getting us a giant creature at the end of our turn all while cheating mana cost! That is the jumpscare of the deck. Sometimes we will manifest lands, value creatures, or instants/sorceries, other times we will manifest our giant threats! Pick your favorites for this strategy but some cards I like are,\nLuminous Broodmoth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kozilek, the Broken Reality"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avacyn Angel of Hope"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Anticausal Vestige "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Serra's Emissary"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Elesh Norn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWe have a few ways to tutor these cards in white. Besides Enlightened Tutor, we have Cloud, Midgar Mercenary, and Stoneforge Mystic, both going to find us an equipment. This could be one of these artifacts, but it could also go find skull clamp for card advantage, sword of the animist for ramp, or any other value equipment we need at the time. \n\nAnother great artifact is Scroll of Fate. This card lets manifest any card from our hand, at instant speed, and we can even flicker it the same turn with Phelia. Otherwise, getting rid of a card you don't need at the time makes for a great blocker. \n\nOne of the peculiar interactions that Phelia has, if we do manifest a land, we can then flicker it with Phelia. In doing so, we ramp ourselves by 1, in addition to making our land drop for turn. Who said Mono-White can't ramp and draw?\n\nEventually, Phelia will get removed, or be unable to attack. So, we packed a few more flicker cards to assist with the game plan. Besides your typical Cloudshift and Ephemerate, which can help protect Phelia. We also have, \nEldrazi Displacer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Touch the Spirit Realm (Doubling as Removal)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Charming Prince"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fortune Loyal Steed (Both Great Flicker Targets)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Teleportation Circle (Can notably flicker both Manifest Equipments)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nTwo new cards in from the Avatar Set that are great with the gampelan Appa, Steadfast Guardian as well as Airbending Lesson. These both serve as redundancy in the deck, and Appa could also lead this deck with a few cards changed around. Appa can airbend whatever card we manifested, allowing us to only cast it for 2, regardless of its CMC. Airbending Lesson does the same thing, but also draws us a card.\n\nWe have other ways to flip our manifested cards, but only a few cards flicker Artifacts, that's why I ended up choosing Phelia for this gameplan. The deck has alot of removal that is permanent based, so if we need to, we can re-use them with Phelia. Cards like Darksteel Mutation, Palace Jailer, and Bronzebeak Foragers. \n\nThe deck itself wins through combat. Blightsteel can 1 shot an opponent. Cathars Crusade and Moonshaker Cavalry are both classic Mono White Finishers. Overlord of the Mistmoors can make a bunch of flying blockers or attackers. Serra's Emissary can chose Creatures, letting you attack unimpeded by opponents blockers. While, Akroma's Will can just outright win the game. \n\nThis is a really fun deck. While we don't have access to alot of manifest dread, maybe in later sets we will return and get more toys to work with. As it stands right now. This deck sits firmly at bracket 3 and is a blast to play! I receive compliments all the time for its creativity, using a mechanic that doesn't have a lot of support in these colors, but most of all the wow factor of being able to drop 6,7,8 Mana creatures on T3! \n\nThat darn dog, what will she bring back next?\n\n"}]}
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