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Commander
Size: 100Salt sum: 55.21
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Eviltuxedo

790 views46 days ago
Commander
Size: 100Salt sum: 55.21

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{"ops":[{"insert":{"image":"https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fcdn.cardsrealm.com%2Fimages%2Fcartas%2Flcc-lost-caverns-of-ixalan-commander%2FEN%2Fcrop-med%2Ffrancisco-fowl-marauder-49.jpeg%3F2325&f=1&ipt=c0722b9e8883edb8982b59daa44c24ad106256bc1f9f0b861e48cbfe0e4b3522"}},{"insert":"\n\nIntroduction"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"I have not written in a few days. I have been afflicted with some strange chill which conspires to fog my brain. I cannot seem to keep warm no matter what I do."},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"[The ink has run from some lines here, and they are illegible.]"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"While most of what they hauled up was junk, they eventually came up with a large wooden casket. A hush came over the crew at such a tantalizing discovery. I remember the next moments with excruciating clarity."},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"He pried it open easily. The buckling boards cracked and groaned with relief as they splintered apart. Crimson cloth spilled out onto the deck."},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"The crashing waves rose to fill my ears. I hear them still. He stared down into the open casket, then turned to me. In his eyes I saw the void."},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"[The page has been torn off here.]"},{"insert":"\n\nWhy Play Francisco + Malcolm?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nFrancisco, Fowl Marauder and Malcolm, Keen-Eyed Navigator combine evasive Pirate aggression with graveyard-based value and explosive Treasure ramp.\n\nThe deck is built around a deterministic early curve:\nTurn 1 evasive Pirate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 2 Francisco"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 3 Malcolm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOnce online, the deck snowballs quickly through:\nTreasure generation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combat-based card draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Explore triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Efficient reanimation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe deck operates as a proactive tempo engine that converts early combat damage into overwhelming resource advantage. Small Pirates generate mana and cards while quietly stocking the graveyard. From there, reanimation effects bring massive threats onto the battlefield far ahead of curve. The result is a deck that develops quickly, recovers well from disruption, and scales naturally into powerful late-game board states.\n\nStrengths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Explosive early development, consistent commander curve, and strong card advantage engines. Treasure-based ramp in Dimir, graveyard functions as a second hand, and highly resilient to board wipes. Flexible win conditions through combat, value, or reanimation\n\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Reliant on early Pirate density, and graveyard hate can slow the deck significantly. This list has limited access to true board wipes and can struggle against very fast combo without interaction. Tricky mulligan strategy.\n\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nTurn 1 – Deploy a 1-Drop Pirate"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritize landing an evasive pirate early to ensure reliable combat damage on the following turns. Many of the deck’s pirates are difficult to block, which helps guarantee the first explore trigger from [[Francisco, Fowl Marauder]].\nIf multiple pirates are available, lead with the one that is hardest to block or least important to protect, saving more valuable utility pirates for later turns.\n\nTurn 2 – Cast Francisco"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cast [[Francisco, Fowl Marauder]] and attack with the pirate from turn 1.\nIdeally the pirate connects, triggering explore. Missing a land is the preferred outcome here, as it places a +1/+1 counter on Francisco and helps enable stronger pressure on the following turn alongside Malcolm.\nIf explore reveals a land, it smooths the turn 3–4 mana curve. While this slightly slows the deck’s momentum by reducing early explore value, it can ensure Malcolm arrives on schedule.\nWhen attacking, opponents are often reluctant to trade early creatures such as mana dorks, making it possible to push damage through boards that appear blocked at first glance.\n\nTurn 3 – Land Malcolm"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cast [[Malcolm, Keen-Eyed Navigator]] and begin converting pirate combat damage into Treasures.\nThis is where the deck’s engine begins to stabilize. Even if earlier land drops were missed, Malcolm’s Treasure production quickly compensates by providing additional mana sources.\nMultiple pirates connecting in the same combat step can generate a significant mana advantage, allowing the deck to accelerate into larger threats, draw engines, or reanimation spells ahead of curve.\n\nTurn 4+ – Snowball Advantage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"From this point the deck transitions into value generation.\nDeploy draw engines such as [[Bident of Thassa]], [[Coastal Piracy]], [[Reconnaissance Mission]], or [[Curiosity]]-style auras. These turn pirate combat damage into a steady stream of cards.\nExplore triggers, looting spells, and draw effects will naturally begin stocking the graveyard. At that point, the deck can shift toward reanimation lines, bringing powerful creatures back onto the battlefield to take control of the game.\n\nGameplay Notes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nExplore Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"In most cases, nonland cards revealed with explore should be placed into the graveyard. This fuels the deck’s reanimation package and helps sculpt future draws.\n\nExceptions:\nKeeping a reanimation spell if none are currently available"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keeping a key payoff creature when future land drops are secured"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Holding creatures that can later be discarded (e.g. [[Tortured Existence]])"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCombat Pressure"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early attacks are primarily about triggering explore and Malcolm, not maximizing damage. Even small pirates become valuable once they start producing Treasures and card advantage. Maintaining evasive creatures is often more important than trading them away.\n\nFilling the Bin"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck naturally fills its graveyard through explore triggers, looting, and draw spells. The graveyard functions as an extension of the hand.\nReanimation spells convert those cards into immediate battlefield impact, often allowing large threats to appear far earlier than expected.\n\nReanimation Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nTop Reanimators"},{"attributes":{"header":2},"insert":"\n"},{"insert":"[[Reanimate]], [[Animate Dead]], and [[Dance of the Dead]] — the most efficient options, allowing large creatures like [[Vilis, Broker of Blood]], [[Toxrill, the Corrosive]], or [[Valgavoth, Terror Eater]] to enter play far ahead of curve.\n[[Persist]] and [[Stitch Together]] — efficient midgame recursion once the graveyard is stocked.\n[[Victimize]] and [[Dread Return]] — convert expendable pirates into larger threats and recover from board swings.\n[[Corpse Dance]] and [[Tortured Existence]] — repeated access to the graveyard and long-game recursion.\n\nReanimation Targets"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nTop Reanimation Targets"},{"attributes":{"header":2},"insert":"\n"},{"insert":"[[Toxrill, the Corrosive]] — Stabilizes creature-heavy boards while generating Slugs and long-term card advantage. Strong synergy with [[Sludge Monster]].\n[[Sheoldred, Whispering One]] — Recursion engine that pressures opponents through sacrifice.\n[[Valgavoth, Terror Eater]] — Difficult to remove and quickly generates overwhelming advantage.\n[[Vilis, Broker of Blood]] — Turns life loss into massive card draw.\n[[Nezahal, Primal Tide]] — Resilient draw engine and discard outlet.\n[[Hullbreaker Horror]] — Board control, tempo, and endgame lock potential.\n\nInteraction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nInteraction Suite"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The interaction suite is intentionally lean and highly efficient. The deck is proactive and develops early pressure, so interaction focuses on preserving tempo and preventing opposing wins.\nFree interaction is especially valuable since the deck frequently taps out during early development.\n\n[[Deadly Rollick]] is one of the cleanest exile removal spells available and is often free with two commanders. [[Slaughter Pact]] similarly provides zero-mana removal with delayed payment.\n[[Mindbreak Trap]] is particularly strong against combo strategies, giving access to free stack interaction.\n[[Mental Misstep]] protects early tempo and can counter key one-mana spells such as removal or fast mana. Don't hesitate to counter a [[Sol Ring]].\n[[Flare of Denial]] synergizes well with expendable pirates, turning small creatures into meaningful interaction.\n[[Swan Song]] provides efficient, flexible stack interaction.\n[[Divert]] can generate large tempo swings by redirecting targeted removal.\n\nSome interaction is also built into pirates:\n[[Siren Stormtamer]] protects key creatures while contributing to pirate density.\n[[Deadeye Tracker]] provides incidental graveyard hate.\n[[Kitesail Larcenist]] functions as flexible disruption.\n\nMath & Probability"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Because the deck relies heavily on early sequencing, probability plays a major role in construction and mulligan decisions.\nWith 10 one-drop pirates, the odds of seeing one improve with mulligans:\n0 mull — 54.2%"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"1 mull — 79.0%"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2 mulls — 90.4%"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3 mulls — 95.6%"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWith 36 lands and 4 MDFCs:\n~36.7% chance to reveal land on explore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"~63.3% chance to reveal non-land"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nT3 [[Malcolm, Keen-Eyed Navigator]] occurs ~82–85% of games.\n\nIdeal curve:\nT1 Pirate (~.94)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"T2 Francisco (~.63 explore success)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"T3 Malcolm (~.82–.85)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOverall ideal curve: ~48–52%\n\nTL;DR"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mulligan aggressively for 1-drop pirates"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"36 lands + 4 MDFCs is optimal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"T3 Malcolm ~82–85%"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ideal curve ~50%"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nUpgrades"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nPremium duals:\n[[Underground Sea]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Morphic Pool]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSituational upgrades:\n[[Gemstone Caverns]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Otawara, Soaring City]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Takenuma, Abandoned Mire]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nIdeal opening hand:\n1-drop pirate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2–3 lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reanimation spell or draw engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands missing a pirate are usually mulligans."},{"attributes":{"list":"bullet"},"insert":"\n"}]}

Commander

Qty: 2 Price: $12.28
Francisco, Fowl Marauder
Flying
Francisco can't block.
Whenever one or more Pirates you control deal damage to a player, Francisco explores.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Bird Pirate
Francisco, Fowl Marauder (lcc) 49
Malcolm, Keen-Eyed Navigator
Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
Legendary Creature - Pirate Siren
Malcolm, Keen-Eyed Navigator (spg) 2

Commander

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Copy

Qty: 2 Price: $27.98
Irenicus's Vile Duplication
Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.
Sorcery
Irenicus's Vile Duplication (clb) 78
Jin-Gitaxias, Progress Tyrant
Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)
Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
Legendary Creature - Praetor Phyrexian
Jin-Gitaxias, Progress Tyrant (neo) 59

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Counters

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Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact
Agatha's Soul Cauldron (woe) 242
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (ima) 55
Mental Misstep
(
can be paid with either
or 2 life.)
Counter target spell with mana value 1.
Instant
Mental Misstep (nph) 38
Mindbreak Trap
If an opponent cast three or more spells this turn, you may pay
rather than pay this spell's mana cost.
Exile any number of target spells.
Instant - Trap
Mindbreak Trap (mar) 11

Counters

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Draw

Qty: 14 Price: $106.82
Bident of Thassa
Whenever a creature you control deals combat damage to a player, you may draw a card.
,
: Creatures your opponents control attack this turn if able.
Legendary Artifact Enchantment
Bident of Thassa (ths) 42
Combat Research
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward
. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Enchantment - Aura
Combat Research (dmu) 44
Curious Inquiry
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Enchantment - Aura
Curious Inquiry (mkm) 51
Curious Obsession
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice this Aura.
Enchantment - Aura
Curious Obsession (plst) RIX-35
Dig Through Time
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Instant
Dig Through Time (ktk) 36
Grazilaxx, Illithid Scholar
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
Legendary Creature - Horror
Grazilaxx, Illithid Scholar (afr) 60
Jin-Gitaxias, Core Augur
Flash
At the beginning of your end step, draw seven cards.
Each opponent's maximum hand size is reduced by seven.
Legendary Creature - Praetor Phyrexian
Jin-Gitaxias, Core Augur (nph) 37
Nezahal, Primal Tide
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature - Elder Dinosaur
Nezahal, Primal Tide (cmr) 401
Reconnaissance Mission
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Reconnaissance Mission (40k) 193
Sea Gate Restoration
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 76Sea Gate Restoration // Sea Gate, Reborn (znr) 76
Spectral Sailor
Flash (You may cast this spell any time you could cast an instant.)
Flying
: Draw a card.
Creature - Spirit Pirate
Spectral Sailor (fdn) 164
The Indomitable
Trample
Whenever a creature you control deals combat damage to a player, draw a card.
Crew 3
You may cast this card from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.
Legendary Artifact - Vehicle
The Indomitable (lcc) 75
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Draw three cards.
Sorcery
Treasure Cruise (uma) 79
Vilis, Broker of Blood
Flying
, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards. (Damage causes loss of life.)
Legendary Creature - Demon
Vilis, Broker of Blood (m20) 122

Draw

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Evasion

Qty: 4 Price: $5.56
Changeling Outcast
Changeling (This card is every creature type.)
This creature can't block and can't be blocked.
Creature - Shapeshifter
Changeling Outcast (clb) 743
Cloud Pirates
Flying
This creature can block only creatures with flying.
Creature - Human Pirate
Cloud Pirates (por) 46
Mothdust Changeling
Changeling (This card is every creature type.)
Tap an untapped creature you control: This creature gains flying until end of turn.
Creature - Shapeshifter
Mothdust Changeling (plst) MOR-42
Spyglass Siren
Flying
When this creature enters, create a Map token. (It's an artifact with "
,
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Creature - Pirate Siren
Spyglass Siren (lci) 78

Evasion

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Finisher

Qty: 1 Price: $0.99
Timestream Navigator
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
,
, Put this creature on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
Creature - Human Wizard Pirate
Timestream Navigator (rix) 59

Finisher

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Land

Qty: 30 (36 w/ MDFC)Price: $542.30
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 463
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 269
Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Choked Estuary (afc) 228
Clearwater Pathway
: Add
.
Land
Clearwater Pathway // Murkwater Pathway (znr) 286Clearwater Pathway // Murkwater Pathway (znr) 286
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cmm) 659
Darkslick Shores
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Darkslick Shores (one) 250
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (blc) 131
Gloomlake Verge
: Add
.
: Add
. Activate only if you control an Island or a Swamp.
Land
Gloomlake Verge (dsk) 331
Island
(
: Add
.)
Basic Land - Island
Island (lci) 288
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (ktk) 239
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (mh1) 244
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (fdn) 267
Sunken Ruins
: Add
.
,
: Add
,
, or
.
Land
Sunken Ruins (fic) 430
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (lci) 289
Tainted Isle
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Isle (woc) 169
Unclaimed Territory
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Unclaimed Territory (lcc) 366
Undercity Sewers
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Swamp
Undercity Sewers (mkm) 332
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (bro) 300
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (rav) 286

Land

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Mill

Qty: 3 Price: $46.97
Breach the Multiverse
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Sorcery
Breach the Multiverse (mom) 94
Gyruda, Doom of Depths
Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
Legendary Creature - Demon Kraken
Gyruda, Doom of Depths (iko) 351
Overlord of the Balemurk
Impending 5—
(If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
Creature Enchantment - Avatar Horror
Overlord of the Balemurk (dsk) 113

Mill

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Protection

Qty: 3 Price: $78.07
Divert
Change the target of target spell with a single target unless that spell's controller pays
.
Instant
Divert (ody) 82
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Siren Stormtamer
Flying
, Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.
Creature - Wizard Pirate Siren
Siren Stormtamer (lcc) 171

Protection

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Ramp

Qty: 4 Price: $8.06
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (eoc) 53
Greedy Freebooter
When this creature dies, scry 1 and create a Treasure token. (To scry 1, look at the top card of your library. You may put that card on the bottom. A Treasure token is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Pirate
Greedy Freebooter (lci) 109
Sol Ring
: Add
.
Artifact
Sol Ring (tdc) 106
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (mic) 164

Ramp

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Recursion

Qty: 12 Price: $150.28
Agadeem's Awakening
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
Sorcery
Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (4ed) 118
Dance of the Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay
. If the player does, untap that creature.
Enchantment - Aura
Dance of the Dead (ice) 118
Exhume
Each player puts a creature card from their graveyard onto the battlefield.
Sorcery
Exhume (usg) 134
Junji, the Midnight Sky
Flying, menace
When Junji dies, choose one —
• Each opponent discards two cards and loses 2 life.
• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
Legendary Creature - Dragon Spirit
Junji, the Midnight Sky (m3c) 199
Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment
Necromancy (vis) 64
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (tmp) 151
Rejoin the Fight
Mill three cards. Then starting with the next opponent in turn order, each opponent chooses a creature card in your graveyard that hasn't been chosen. Return each card chosen this way to the battlefield under your control.
Sorcery
Rejoin the Fight (fic) 49
Sepulchral Primordial
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
Creature - Avatar
Sepulchral Primordial (fic) 284
Sheoldred, Whispering One
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Legendary Creature - Praetor Phyrexian
Sheoldred, Whispering One (nph) 73
Stitch Together
Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if there are seven or more cards in your graveyard.
Sorcery
Stitch Together (fic) 286
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (mh3) 413

Recursion

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Removal

Qty: 16 Price: $285.64
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 311
Boggart Trawler
When this creature enters, exile target player's graveyard.
Creature - Goblin
Boggart Trawler // Boggart Bog (mh3) 243Boggart Trawler // Boggart Bog (mh3) 243
Deadeye Tracker
,
: Exile two target cards from an opponent's graveyard. This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Human Pirate
Deadeye Tracker (xln) 99
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (c20) 42
Dismember
(
can be paid with either
or 2 life.)
Target creature gets -5/-5 until end of turn.
Instant
Dismember (spg) 41
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (tle) 307
Flare of Denial
You may sacrifice a nontoken blue creature rather than pay this spell's mana cost.
Counter target spell.
Instant
Flare of Denial (mh3) 62
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (inr) 303
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Slaughter Pact
Destroy target nonblack creature.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Slaughter Pact (tsr) 138
Subtlety
Flash
Flying
When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library.
Evoke—Exile a blue card from your hand.
Creature - Elemental Incarnation
Subtlety (h2r) 6
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Three Steps Ahead
Spree (Choose one or more additional costs.)
+
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Instant
Three Steps Ahead (potj) 75p
Toxrill, the Corrosive
At the beginning of each end step, put a slime counter on each creature you don't control.
Creatures you don't control get -1/-1 for each slime counter on them.
Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.
, Sacrifice a Slug: Draw a card.
Legendary Creature - Horror Slug
Toxrill, the Corrosive (vow) 321
Walking Ballista
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Walking Ballista (mb2) 238

Removal

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Theft

Qty: 1 Price: $29.99
Valgavoth, Terror Eater
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Elder Demon
Valgavoth, Terror Eater (dsk) 352

Theft

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Tutor

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Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (sld) 1856
Hoarding Broodlord
Convoke
Flying
When this creature enters, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it.
Spells you cast from exile have convoke.
Creature - Dragon
Hoarding Broodlord (mom) 110
Perplex
Counter target spell unless its controller discards their hand.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Perplex (rav) 217
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (cmr) 156

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 9 cards
52 pips - 36 cards
31 mana - 29 cards
48 pips - 30 cards
30 mana - 28 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
9 mana - 8 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":{"image":"https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fcdn.cardsrealm.com%2Fimages%2Fcartas%2Flcc-lost-caverns-of-ixalan-commander%2FEN%2Fcrop-med%2Ffrancisco-fowl-marauder-49.jpeg%3F2325&f=1&ipt=c0722b9e8883edb8982b59daa44c24ad106256bc1f9f0b861e48cbfe0e4b3522"}},{"insert":"\n\nIntroduction"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"I have not written in a few days. I have been afflicted with some strange chill which conspires to fog my brain. I cannot seem to keep warm no matter what I do."},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"[The ink has run from some lines here, and they are illegible.]"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"While most of what they hauled up was junk, they eventually came up with a large wooden casket. A hush came over the crew at such a tantalizing discovery. I remember the next moments with excruciating clarity."},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"He pried it open easily. The buckling boards cracked and groaned with relief as they splintered apart. Crimson cloth spilled out onto the deck."},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"The crashing waves rose to fill my ears. I hear them still. He stared down into the open casket, then turned to me. In his eyes I saw the void."},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"[The page has been torn off here.]"},{"insert":"\n\nWhy Play Francisco + Malcolm?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nFrancisco, Fowl Marauder and Malcolm, Keen-Eyed Navigator combine evasive Pirate aggression with graveyard-based value and explosive Treasure ramp.\n\nThe deck is built around a deterministic early curve:\nTurn 1 evasive Pirate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 2 Francisco"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 3 Malcolm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOnce online, the deck snowballs quickly through:\nTreasure generation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combat-based card draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Explore triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Efficient reanimation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe deck operates as a proactive tempo engine that converts early combat damage into overwhelming resource advantage. Small Pirates generate mana and cards while quietly stocking the graveyard. From there, reanimation effects bring massive threats onto the battlefield far ahead of curve. The result is a deck that develops quickly, recovers well from disruption, and scales naturally into powerful late-game board states.\n\nStrengths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Explosive early development, consistent commander curve, and strong card advantage engines. Treasure-based ramp in Dimir, graveyard functions as a second hand, and highly resilient to board wipes. Flexible win conditions through combat, value, or reanimation\n\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Reliant on early Pirate density, and graveyard hate can slow the deck significantly. This list has limited access to true board wipes and can struggle against very fast combo without interaction. Tricky mulligan strategy.\n\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nTurn 1 – Deploy a 1-Drop Pirate"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritize landing an evasive pirate early to ensure reliable combat damage on the following turns. Many of the deck’s pirates are difficult to block, which helps guarantee the first explore trigger from [[Francisco, Fowl Marauder]].\nIf multiple pirates are available, lead with the one that is hardest to block or least important to protect, saving more valuable utility pirates for later turns.\n\nTurn 2 – Cast Francisco"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cast [[Francisco, Fowl Marauder]] and attack with the pirate from turn 1.\nIdeally the pirate connects, triggering explore. Missing a land is the preferred outcome here, as it places a +1/+1 counter on Francisco and helps enable stronger pressure on the following turn alongside Malcolm.\nIf explore reveals a land, it smooths the turn 3–4 mana curve. While this slightly slows the deck’s momentum by reducing early explore value, it can ensure Malcolm arrives on schedule.\nWhen attacking, opponents are often reluctant to trade early creatures such as mana dorks, making it possible to push damage through boards that appear blocked at first glance.\n\nTurn 3 – Land Malcolm"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cast [[Malcolm, Keen-Eyed Navigator]] and begin converting pirate combat damage into Treasures.\nThis is where the deck’s engine begins to stabilize. Even if earlier land drops were missed, Malcolm’s Treasure production quickly compensates by providing additional mana sources.\nMultiple pirates connecting in the same combat step can generate a significant mana advantage, allowing the deck to accelerate into larger threats, draw engines, or reanimation spells ahead of curve.\n\nTurn 4+ – Snowball Advantage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"From this point the deck transitions into value generation.\nDeploy draw engines such as [[Bident of Thassa]], [[Coastal Piracy]], [[Reconnaissance Mission]], or [[Curiosity]]-style auras. These turn pirate combat damage into a steady stream of cards.\nExplore triggers, looting spells, and draw effects will naturally begin stocking the graveyard. At that point, the deck can shift toward reanimation lines, bringing powerful creatures back onto the battlefield to take control of the game.\n\nGameplay Notes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nExplore Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"In most cases, nonland cards revealed with explore should be placed into the graveyard. This fuels the deck’s reanimation package and helps sculpt future draws.\n\nExceptions:\nKeeping a reanimation spell if none are currently available"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keeping a key payoff creature when future land drops are secured"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Holding creatures that can later be discarded (e.g. [[Tortured Existence]])"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCombat Pressure"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early attacks are primarily about triggering explore and Malcolm, not maximizing damage. Even small pirates become valuable once they start producing Treasures and card advantage. Maintaining evasive creatures is often more important than trading them away.\n\nFilling the Bin"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck naturally fills its graveyard through explore triggers, looting, and draw spells. The graveyard functions as an extension of the hand.\nReanimation spells convert those cards into immediate battlefield impact, often allowing large threats to appear far earlier than expected.\n\nReanimation Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nTop Reanimators"},{"attributes":{"header":2},"insert":"\n"},{"insert":"[[Reanimate]], [[Animate Dead]], and [[Dance of the Dead]] — the most efficient options, allowing large creatures like [[Vilis, Broker of Blood]], [[Toxrill, the Corrosive]], or [[Valgavoth, Terror Eater]] to enter play far ahead of curve.\n[[Persist]] and [[Stitch Together]] — efficient midgame recursion once the graveyard is stocked.\n[[Victimize]] and [[Dread Return]] — convert expendable pirates into larger threats and recover from board swings.\n[[Corpse Dance]] and [[Tortured Existence]] — repeated access to the graveyard and long-game recursion.\n\nReanimation Targets"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nTop Reanimation Targets"},{"attributes":{"header":2},"insert":"\n"},{"insert":"[[Toxrill, the Corrosive]] — Stabilizes creature-heavy boards while generating Slugs and long-term card advantage. Strong synergy with [[Sludge Monster]].\n[[Sheoldred, Whispering One]] — Recursion engine that pressures opponents through sacrifice.\n[[Valgavoth, Terror Eater]] — Difficult to remove and quickly generates overwhelming advantage.\n[[Vilis, Broker of Blood]] — Turns life loss into massive card draw.\n[[Nezahal, Primal Tide]] — Resilient draw engine and discard outlet.\n[[Hullbreaker Horror]] — Board control, tempo, and endgame lock potential.\n\nInteraction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nInteraction Suite"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The interaction suite is intentionally lean and highly efficient. The deck is proactive and develops early pressure, so interaction focuses on preserving tempo and preventing opposing wins.\nFree interaction is especially valuable since the deck frequently taps out during early development.\n\n[[Deadly Rollick]] is one of the cleanest exile removal spells available and is often free with two commanders. [[Slaughter Pact]] similarly provides zero-mana removal with delayed payment.\n[[Mindbreak Trap]] is particularly strong against combo strategies, giving access to free stack interaction.\n[[Mental Misstep]] protects early tempo and can counter key one-mana spells such as removal or fast mana. Don't hesitate to counter a [[Sol Ring]].\n[[Flare of Denial]] synergizes well with expendable pirates, turning small creatures into meaningful interaction.\n[[Swan Song]] provides efficient, flexible stack interaction.\n[[Divert]] can generate large tempo swings by redirecting targeted removal.\n\nSome interaction is also built into pirates:\n[[Siren Stormtamer]] protects key creatures while contributing to pirate density.\n[[Deadeye Tracker]] provides incidental graveyard hate.\n[[Kitesail Larcenist]] functions as flexible disruption.\n\nMath & Probability"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Because the deck relies heavily on early sequencing, probability plays a major role in construction and mulligan decisions.\nWith 10 one-drop pirates, the odds of seeing one improve with mulligans:\n0 mull — 54.2%"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"1 mull — 79.0%"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2 mulls — 90.4%"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3 mulls — 95.6%"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWith 36 lands and 4 MDFCs:\n~36.7% chance to reveal land on explore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"~63.3% chance to reveal non-land"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nT3 [[Malcolm, Keen-Eyed Navigator]] occurs ~82–85% of games.\n\nIdeal curve:\nT1 Pirate (~.94)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"T2 Francisco (~.63 explore success)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"T3 Malcolm (~.82–.85)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOverall ideal curve: ~48–52%\n\nTL;DR"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mulligan aggressively for 1-drop pirates"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"36 lands + 4 MDFCs is optimal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"T3 Malcolm ~82–85%"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ideal curve ~50%"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nUpgrades"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nPremium duals:\n[[Underground Sea]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Morphic Pool]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSituational upgrades:\n[[Gemstone Caverns]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Otawara, Soaring City]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Takenuma, Abandoned Mire]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nIdeal opening hand:\n1-drop pirate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2–3 lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reanimation spell or draw engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands missing a pirate are usually mulligans."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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