Haggarot
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Commander
Size: 100Salt sum: 60.87
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Gustha's Scepter
: Exile a card from your hand face down. You may look at it for as long as it remains exiled.
: Return a card you own exiled with this artifact to your hand.
When you lose control of this artifact, put all cards exiled with this artifact into their owner's graveyard.
: Return a card you own exiled with this artifact to your hand.
When you lose control of this artifact, put all cards exiled with this artifact into their owner's graveyard.
Artifact

0Cost
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Draw
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Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment

Engine
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Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Finisher
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Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Ramp
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Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Recursion
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Tutor
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Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Utility
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Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"FLUBS - THE CRAZY HELLBENT FROG"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep Flubbin' around the board brainlessly... and win!"},{"attributes":{"header":2},"insert":"\n\n"},{"attributes":{"italic":true},"insert":"(For a Bracket 2-3 list "},{"attributes":{"italic":true,"link":"https://archidekt.com/decks/14485714/flubs_the_hellbent_play_effortlessy_having_no_idea_of_what_you_are_doing_bracket_23"},"insert":"click here"},{"attributes":{"italic":true},"insert":")"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"This deck aims to give 0 f**k of what's happening on the board. You are only focused on topdecking to get some gambling thrill and suddendly win!"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Do your opponents sweat between turn calculating their next move? Then stand up, stretch a little bit, go take a soda or a beer and burp loudly while binge-scrolling the deepest meme of the internet, suddendly it will be your turn: you may have nothing on your board, or have it still with plenty off useless 0 cost tokenish cards. IT WILL BE THE SAME."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Now take your 25 minutes turn while YOU HAVE NO IDEA OF WHAT WILL HAPPEN."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Focus on having "},{"attributes":{"bold":true},"insert":{"card-link":"Flubs, the Fool"}},{"insert":" on board and an empty hand to trigger it\n\nTopdec your 0cost things to keep scrolling your deck to find your engine, play it and win!\n\n\n"},{"attributes":{"underline":true},"insert":"HOW DO YOU WIN in bracket 2?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Names of the combo (Combo1, Combo2, ...) are visible by ordering the cards in the deck by \"Categories (multiple)\""},{"insert":"\n"},{"attributes":{"bold":true},"insert":"If you play this deck in bracket 2, faking that it is \"precon level\" you can win in many different ways here is a list o \"finisher combos\""},{"insert":"\n\n\n"},{"attributes":{"italic":true},"insert":"Combo3 "},{"insert":"- "},{"attributes":{"bold":true},"insert":{"card-link":"Cloudstone Curio"}},{"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Kobolds of Kher Keep"}},{"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Crimson Kobolds"}},{"insert":" = Infinite Storm count ("},{"attributes":{"link":"https://edhrec.com/combos/mono-red/2232-2459-4336"},"insert":"Combo here"},{"insert":"). Mainly this combo get in play while you turbo-scroll your grimoire, casually happening to flip a couple o 0 cost creatures and the "},{"attributes":{"bold":true},"insert":{"card-link":"Cloudstone Curio"}},{"insert":". Obviously you need to have another card that can exploit the storming storm-counter like "},{"attributes":{"bold":true},"insert":{"card-link":"Brain Freeze"}},{"insert":" (but it could be "},{"attributes":{"bold":true},"insert":{"card-link":"Grapeshot"}},{"insert":" or "},{"attributes":{"bold":true},"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" ) you can also pair it with a "},{"attributes":{"bold":true},"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" to get an amount of treasures that would make Smaug jelous and attack a no-defender opponent or, better, get infinite mana to cast a huge "},{"attributes":{"bold":true},"insert":{"card-link":"Walking Ballista"}},{"insert":" that can spray-to-death your opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"Combo4 "},{"insert":"- "},{"attributes":{"bold":true},"insert":{"card-link":"Eternal Witness"}},{"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Lotus Petal"}},{"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Displacer Kitten"}},{"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Snap"}},{"insert":" (or "},{"attributes":{"bold":true},"insert":{"card-link":"Seal of Removal"}},{"insert":") = Infinite storm count, Infinite colored mana ("},{"attributes":{"link":"https://edhrec.com/combos/simic/802-864-1170-1414--52"},"insert":"Combo here"},{"insert":"). This is a 4 card combo that rarely happens by tutoring the pieces (as it can happen with other combos) but you can step on it by flipping the deck. With this combo you can pump up your storm counter and bounce your opponent's creatures back in their hand. You can go \"infinite\" if you have a 5th card, like a 0 cost creature or a 1-cost creature ("},{"attributes":{"bold":true},"insert":{"card-link":"Wild Cantor"}},{"insert":" or "},{"attributes":{"bold":true},"insert":{"card-link":"Tinder Wall"}},{"insert":"). Even in this case you can easly cast a huge "},{"attributes":{"bold":true},"insert":{"card-link":"Brain Freeze"}},{"insert":" / "},{"attributes":{"bold":true},"insert":{"card-link":"Grapeshot"}},{"insert":" / "},{"attributes":{"bold":true},"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" / "},{"attributes":{"bold":true},"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" / "},{"attributes":{"bold":true},"insert":{"card-link":"Walking Ballista"}},{"insert":" like in Combo3. Since you are casting your "},{"attributes":{"bold":true},"insert":{"card-link":"Lotus Petal"}},{"insert":" many times you can even use "},{"attributes":{"bold":true},"insert":{"card-link":"Grinding Station"}},{"insert":" to mill your opponents deck and it works even better if you go infinite and/or by bouncing back to your hand "},{"attributes":{"bold":true},"insert":{"card-link":"Ornithopter"}},{"insert":" (or "},{"attributes":{"bold":true},"insert":{"card-link":"Phyrexian Walker"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Memnite"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Shield Sphere"}},{"insert":") that can double the count of artifact casted per cycle. If you get this combo via "},{"attributes":{"bold":true},"insert":{"card-link":"Seal of Removal"}},{"insert":" you will need to bounce a 0-cost creature to go infinite, since you won't be mana-positive since you are using the "},{"attributes":{"bold":true},"insert":{"card-link":"Lotus Petal"}},{"insert":" mana to cast your "},{"attributes":{"bold":true},"insert":{"card-link":"Seal of Removal"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true},"insert":"HOW DO WE WIN in bracket 3?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Bracket 3 allows us to use up to 3 game changers with NO 2-card infinite combos. Yeah, i know, we could use 2 card combos after turn 6 but WE DON'T GIVE A FLUB"},{"insert":"\n\n\n"},{"attributes":{"italic":true},"insert":"Combo1 (If you will play Wheel of Fortune) -"},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Wheel of Fortune"}},{"attributes":{"italic":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Underworld Breach"}},{"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Jeska's Will"}},{"insert":" / "},{"attributes":{"bold":true},"insert":{"card-link":"Lion's Eye Diamond"}},{"insert":" ("},{"attributes":{"link":"https://edhrec.com/combos/mono-red/1368-2706-3518"},"insert":"Lion's version"},{"insert":", "},{"attributes":{"link":"https://edhrec.com/combos/mono-red/1368-1878-2706"},"insert":"Jeska's version"},{"insert":"). With this combo you cycle through your deck and adding up some number to the storm counter and then use "},{"attributes":{"bold":true},"insert":{"card-link":"Brain Freeze"}},{"insert":" / "},{"attributes":{"bold":true},"insert":{"card-link":"Grapeshot"}},{"insert":" / "},{"attributes":{"bold":true},"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" / "},{"attributes":{"bold":true},"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" / "},{"attributes":{"bold":true},"insert":{"card-link":"Walking Ballista"}},{"insert":" to finish your opponents. Also in this case you step into this combo randomly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"Combo2 - "},{"attributes":{"bold":true},"insert":{"card-link":"Underworld Breach"}},{"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Brain Freeze"}},{"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Lotus Petal"}},{"insert":" / "},{"attributes":{"bold":true},"insert":{"card-link":"Lion's Eye Diamond"}},{"insert":" ("},{"attributes":{"link":"https://edhrec.com/combos/izzet/1368-1414-4856"},"insert":"Lotus version"},{"insert":", "},{"attributes":{"link":"https://edhrec.com/combos/izzet/1368-3518-4856"},"insert":"Lion's version"},{"insert":"). Mill yourself stacking up the storm counter and then start milling your opponents, pretty known combo! Always remember, when you cast brain freeze to target yourself with the spell and at least 1 copy to allow you to keep casting the combo!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true},"insert":"HOW DO WE WIN in cEDH?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"Combo5"},{"insert":" - "},{"attributes":{"bold":true},"insert":{"card-link":"Underworld Breach"}},{"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Grinding Station"}},{"insert":" + 0-Cost Artifact = near-infinite storm count ("},{"attributes":{"link":"https://edhrec.com/combos/mono-red/1368-3698--44"},"insert":"Combo here"},{"insert":"). Pump up your storm counter by sacrifing an artifact and milling youself and use those cards to re-cast the 0-cost artiact. You will mill youserl until you find the sacred "},{"attributes":{"bold":true},"insert":{"card-link":"Brain Freeze"}},{"insert":". You have no tutor to get this combo consistently but you will step into it while Flubbin the deck. Be faithful!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"Combo6 "},{"insert":"- "},{"attributes":{"bold":true},"insert":{"card-link":"Earthcraft"}},{"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Shrieking Drake"}},{"insert":" = Infinite Mana and Infinite storm count ("},{"attributes":{"link":"https://edhrec.com/combos/simic/751-2757"},"insert":"Combo here"},{"insert":"). Get Mana and storm count, pretty self-explanatory combo. Cast the Drake and upon it's trigger tap it with Earthcraft. You can tutor Shrieking Drake"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nCombo7 - "},{"attributes":{"bold":true},"insert":{"card-link":"Food Chain"}},{"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Eternal Scourge"}},{"insert":" / "},{"attributes":{"bold":true},"insert":{"card-link":"Squee, the Immortal"}},{"insert":" ("},{"attributes":{"link":"https://edhrec.com/combos/mono-green/1806-3519"},"insert":"Eternal Scourge Versione"},{"insert":", "},{"attributes":{"link":"https://edhrec.com/combos/gruul/3519-3705"},"insert":"Squee Version"},{"insert":"). Pretty known combo, just pump up the storm count and get you infinite mana. You can tutor squee"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"THE BACKUP PLAN"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Laboratory Maniac"}},{"insert":" (or "},{"attributes":{"bold":true},"insert":{"card-link":"Thassa's Oracle"}},{"insert":" in cEDH) - If you gave some f**k, instead of 0, you may find yourself in a situation where you have no other way to win than draw your entire deck and then win by drawing more with "},{"attributes":{"bold":true},"insert":{"card-link":"Laboratory Maniac"}},{"insert":" on board or by casting "},{"attributes":{"bold":true},"insert":{"card-link":"Thassa's Oracle"}},{"insert":" from hand/exile. You have to know that if you are winning with "},{"attributes":{"bold":true},"insert":{"card-link":"Laboratory Maniac"}},{"insert":" you have to bounce "},{"attributes":{"bold":true},"insert":{"card-link":"Eruth, Tormented Prophet"}},{"insert":" back to your hand (or remove it in some way). You can achieve this obiective with "},{"attributes":{"bold":true},"insert":{"card-link":"Snap"}},{"insert":" or "},{"attributes":{"bold":true},"insert":{"card-link":"Seal of Removal"}},{"insert":" or with "},{"attributes":{"bold":true},"insert":{"card-link":"Cloudstone Curio"}},{"insert":" and a 0-cost creature.\n\nThe main difference is that you can cast Thassa's Oracle istantly with "},{"attributes":{"bold":true},"insert":{"card-link":"Emergence Zone"}},{"insert":" and win at istant speed, but you can be stopped by "},{"attributes":{"bold":true},"insert":{"card-link":"Faerie Mastermind"}},{"insert":" or other similar effects.\nLaboratory maniac, instead, need to be on the battleffield to make you win, and can be removed ages beffore you trigger it, but can easly tackle "},{"attributes":{"bold":true},"insert":{"card-link":"Faerie Mastermind"}},{"insert":" effects.\n\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"HOW DO WE POWER THE DECK?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The real power of the deck are the cards that works like engine!"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Eruth, Tormented Prophet"}},{"insert":" - Mainly you are looking to get early on the board "},{"attributes":{"bold":true},"insert":{"card-link":"Eruth, Tormented Prophet"}},{"insert":" that allows you, once you have 0 cards in your hands, to flip 2 cards in exile that you can play WHILE KEEPING YOUR HAND EMPTY to keep "},{"attributes":{"bold":true},"insert":{"card-link":"Flubs, the Fool"}},{"insert":" Flubbing and drawing and exiling. This s**t doubles the chances o finding 0 cost card while flipping the deck around.\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Song of Creation"}},{"insert":" - You can also look for song of creation that will create a \"draw 2 and discrd 1\" effect that can keep you going. If it happens, and it will, to draw "},{"attributes":{"bold":true},"insert":{"card-link":"Eruth, Tormented Prophet"}},{"insert":" and you put it on board you will Flub-to-exile 4 cards with "},{"attributes":{"bold":true},"insert":{"card-link":"Song of Creation"}},{"insert":" and once your hand is empty you will flip 6 cards along with "},{"attributes":{"bold":true},"insert":{"card-link":"Flubs, the Fool"}},{"insert":". If you play it in early turns you can even discard your whole hand and go full Hellbent mode since the start.\n"},{"attributes":{"bold":true},"insert":{"card-link":"Song of Creation"}},{"insert":" can be a GREAT start to put on the battleffield instead of Flubs, or if Flubs get countered/removed too many times.\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Abundance"}},{"insert":" - This s**t is crazy! With Abundance you can CHOOSE what to drop with your draws and along with "},{"attributes":{"bold":true},"insert":{"card-link":"Eruth, Tormented Prophet"}},{"insert":" allows you to avoid the \"players can't draw\" effects.\n\n\n"},{"attributes":{"underline":true},"insert":"UTILITIES"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Flashback cards"},{"insert":" - like "},{"attributes":{"bold":true},"insert":{"card-link":"Faithless Looting"}},{"insert":" and "},{"attributes":{"bold":true},"insert":{"card-link":"Ancient Grudge"}},{"insert":" are good if played from the graveyard cause they can make you keep going with flubs i you are stuck with no playebale cards in hand. "},{"attributes":{"bold":true},"insert":{"card-link":"Squee, the Immortal"}},{"insert":" play this role perfectly\n\n"},{"attributes":{"italic":true},"insert":"Recursion "},{"insert":"- Alle the recursion cards are used to take back some spice rom the graveyard after you played it or i you had to discard it. Also Finale of devastation allows you to tutor back to the battlefield from your graveyard your "},{"attributes":{"bold":true},"insert":{"card-link":"Eruth, Tormented Prophet"}},{"insert":" ater it has been destroyed.\n\n\n"},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Careful Study"}},{"insert":" / "},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Breakthrough"}},{"insert":" - Cast it with no cards in hands and draw 3 cards, then CHOOSE WHICH ONE TO KEEP (a 0 cost, always... Keep the frog flubbin') or cast "},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Breakthrough"}},{"insert":" paying 2 Mana, Draw 5 and Choose 1 card to keep Flubbin'\n\n"},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Displacer Kitten"}},{"insert":" - Blink useful things like "},{"attributes":{"bold":true},"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Springleaf Drum"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Arcane Signet"}},{"insert":" or any creature that you can TAP with "},{"attributes":{"bold":true},"insert":{"card-link":"Earthcraft"}},{"insert":" to get your mana cumuling up and lubricate the process of casting every-f**king thing you flip from your deck\n\n"},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Veil of Summer"}},{"insert":" - Usually when you start flippin' hard around turn 3-5 (depending on what versione of the deck you are playing) you will flip "},{"attributes":{"bold":true},"insert":{"card-link":"Veil of Summer"}},{"insert":", just play it to make your "},{"attributes":{"bold":true},"insert":{"card-link":"Flubs, the Fool"}},{"insert":" and "},{"attributes":{"bold":true},"insert":{"card-link":"Eruth, Tormented Prophet"}},{"insert":" protected\n\n"},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Manabond"}},{"insert":" -Imagine this: Turn 1, Forest + Manabond. At the end o turn you play other 2 lands and fo full hellbent. Turn 2 you play flubs and the card you have just drawn and you start Flubbin' at Turn 2!!!! Do we really need other reasons?\n\n"},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Earthcraft"}},{"insert":" - With all the creatures you got you can now tap them to gain mana and keep the Flubs Flubbin' with spells. (You can change this with "},{"attributes":{"bold":true},"insert":{"card-link":"Enduring Vitality"}},{"insert":" that is even more persistent but do not allow you to tap creatures entered the same turn due to evocation sickness)\n\n"},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Meria, Scholar of Antiquity"}},{"insert":" - Same but with artifacts, that you have plenty of!\n\n"},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Library of Leng"}},{"insert":" - You can choose to discard on top of library and save important 0-cost cards!\n\n"},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Into the Flood Maw"}},{"insert":" - Used to bounce back a very important piece that keeps you away from your win (usually enchantments)\n\n"},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Ancient Grudge"}},{"insert":" - Same but with Artifact\n\n"},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Sensei's Divining Top"}},{"attributes":{"italic":true},"insert":" - "},{"insert":"With this you can scry the top of your deck to avoid topdecking something you don't need and keep the Flubs Flubbin'"},{"attributes":{"italic":true},"insert":" "},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Six"}},{"insert":" - is here because is more requent than what you think that you'll find yourself with a land in your hand and all the land of the turn alreaady played. In this case you can retrace any spell from your graveyard, discarding the land from your hand and causing you to trigger Flubs.\n\n\n"},{"attributes":{"underline":true},"insert":"MULLIGAN"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"You want to look for:"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"1 Engine "},{"insert":"card or a tutor to get it:\n1- "},{"attributes":{"bold":true},"insert":{"card-link":"Eruth, Tormented Prophet"}},{"insert":"\n"},{"attributes":{"bold":true},"insert":"2- "},{"attributes":{"bold":true},"insert":{"card-link":"Step Through"}},{"insert":" "},{"attributes":{"bold":true},"insert":{"card-link":"Sylvan Tutor"}},{"insert":" "},{"attributes":{"bold":true},"insert":{"card-link":"Green Sun's Zenith"}},{"insert":"\n"},{"attributes":{"bold":true},"insert":"3- "},{"attributes":{"bold":true},"insert":{"card-link":"Song of Creation"}},{"insert":"\n"},{"attributes":{"bold":true},"insert":"4- "},{"attributes":{"bold":true},"insert":{"card-link":"Abundance"}},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"1-2 Ramp"},{"insert":" piece\n\n"},{"attributes":{"italic":true},"insert":"2 or more lands"},{"insert":".\n\nAim to get flubs and an engine out fast!\n\n\n"},{"attributes":{"underline":true},"insert":"WHAT DESTROYS YOU"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Any cards that forbid you from playing things from outside your hand ("},{"attributes":{"bold":true},"insert":{"card-link":"Drannith Magistrate"}},{"insert":" or "},{"attributes":{"bold":true},"insert":{"card-link":"Soulless Jailer"}},{"insert":" or "},{"attributes":{"bold":true},"insert":{"card-link":"Ashes of the Abhorrent"}},{"insert":")\n\nCards that punish you for storming like "},{"attributes":{"bold":true},"insert":{"card-link":"Ruric Thar, the Unbowed"}},{"insert":" or\n\nGraveyard hate like "},{"attributes":{"bold":true},"insert":{"card-link":"Tormod's Crypt"}},{"insert":" or "},{"attributes":{"bold":true},"insert":{"card-link":"Endurance"}},{"insert":" that can disrupt your "},{"attributes":{"bold":true},"insert":{"card-link":"Eternal Witness"}},{"insert":"-"},{"attributes":{"bold":true},"insert":{"card-link":"Displacer Kitten"}},{"insert":"-"},{"attributes":{"bold":true},"insert":{"card-link":"Snap"}},{"insert":" and "},{"attributes":{"bold":true},"insert":{"card-link":"Underworld Breach"}},{"insert":" combos\n\nAny hard removal pointing at your "},{"attributes":{"bold":true},"insert":{"card-link":"Eruth, Tormented Prophet"}},{"insert":" and "},{"attributes":{"bold":true},"insert":{"card-link":"Song of Creation"}},{"insert":"\n\n\n"},{"attributes":{"underline":true},"insert":"THE MAYBEBOARD"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Here i collected a few cards that deserve to be considered or played."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Wheel of Fortune"}},{"insert":" - Enables a combo with Jeska's Will and Underworld Breach (both played in Bracket 3 and cEDH). Allows you to draw a lot o cards and avoid being stuck. I played when "},{"attributes":{"bold":true},"insert":{"card-link":"Eruth, Tormented Prophet"}},{"insert":" is on the board you will flip-to-exile 14 cards that means almost certainly a win.\n"},{"attributes":{"bold":true},"insert":{"card-link":"Dosan the Falling Leaf"}},{"insert":" - Another stax piece because... you have to give 0 fucks\n"},{"attributes":{"bold":true},"insert":{"card-link":"Sylvan Library"}},{"insert":" - Cancel all the text of the card and rewrite it to \"Scry 3 and keep one card in hand\" and you will understand that this card is perfect to avoid getting stuck! Paired with "},{"attributes":{"bold":true},"insert":{"card-link":"Eruth, Tormented Prophet"}},{"insert":" or "},{"attributes":{"bold":true},"insert":{"card-link":"Abundance"}},{"insert":" will make you exile 6 cards paying 8 life or to choose to avoid lands with abundance.\n"},{"attributes":{"bold":true},"insert":{"card-link":"Urza's Saga"}},{"insert":" - Another land, a tutor for a mana artifact. Decent\n"},{"attributes":{"bold":true},"insert":{"card-link":"Grapeshot"}},{"insert":" - Another storm finisher\n"},{"attributes":{"bold":true},"insert":{"card-link":"Containment Construct"}},{"insert":" - You can now avoid getting stuck by discarding your 0-cost cards in the beginning or when you have "},{"attributes":{"bold":true},"insert":{"card-link":"Song of Creation"}},{"insert":" and "},{"attributes":{"bold":true},"insert":{"card-link":"Flubs, the Fool"}},{"insert":" in play.\n"},{"attributes":{"bold":true},"insert":{"card-link":"Inti, Seneschal of the Sun"}},{"insert":" - Can keep you Flubbin if you get stuck\n"},{"attributes":{"bold":true},"insert":{"card-link":"Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun"}},{"insert":" - Works like a poor-man-choice to change Gaea's Cradel. Consider that i you are already storming the deck this spell is useless, but it get very usefull if played in the early 2-3 turns beffor playing Flubs.\n\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"I WILL KEEP ADJUSTING, UPGRADING AND TWEAKING THIS DECK. Keep an eye open"},{"insert":"\n"}]}


































































































