675 views12 months ago
Commander
Size: 100Salt sum: 60.87
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Haggarot

675 views12 months ago
Commander
Size: 100Salt sum: 60.87

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Flubs, the Fool
You may play an additional land on each of your turns.
Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.
Legendary Creature - Scout Frog
Flubs, the Fool (blc) 356

Commander

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Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (mrd) 152
Crimson Kobolds
Creature - Kobold
Crimson Kobolds (leg) 139
Crookshank Kobolds
Creature - Kobold
Crookshank Kobolds (leg) 141
Dark Sphere
, Sacrifice this artifact: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.
Artifact
Dark Sphere (drk) 100
Gustha's Scepter
: Exile a card from your hand face down. You may look at it for as long as it remains exiled.
: Return a card you own exiled with this artifact to your hand.
When you lose control of this artifact, put all cards exiled with this artifact into their owner's graveyard.
Artifact
Gustha's Scepter (all) 120
Jeweled Amulet
,
: Put a charge counter on this artifact. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on this artifact.
, Remove a charge counter from this artifact: Add one mana of this artifact's last noted type.
Artifact
Jeweled Amulet (ice) 326
Kobolds of Kher Keep
Creature - Kobold
Kobolds of Kher Keep (leg) 157
Land Grant
If you have no land cards in hand, you may reveal your hand rather than pay this spell's mana cost.
Search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
Sorcery
Land Grant (mmq) 255
Lion's Eye Diamond
Discard your hand, Sacrifice this artifact: Add three mana of any one color. Activate only as an instant.
Artifact
Lion's Eye Diamond (mir) 307
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (tmp) 294
Memnite
Creature Artifact - Construct
Memnite (dci) 61
Mishra's Bauble
, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
Artifact
Mishra's Bauble (csp) 138
Mox Amber
: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Artifact
Mox Amber (dom) 224
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (sth) 138
Mox Opal
Metalcraft —
: Add one mana of any color. Activate only if you control three or more artifacts.
Legendary Artifact
Mox Opal (som) 179
Ornithopter
Flying
Creature Artifact - Thopter
Ornithopter (atq) 60
Paradise Mantle
Equipped creature has "
: Add one mana of any color."
Equip
Artifact - Equipment
Paradise Mantle (5dn) 142
Phyrexian Walker
Creature Artifact - Construct Phyrexian
Phyrexian Walker (vis) 152
Rograkh, Son of Rohgahh
First strike, menace, trample
Partner (You can have two commanders if both have partner.)
Legendary Creature - Warrior Kobold
Rograkh, Son of Rohgahh (cmr) 197
Shield Sphere
Defender
Whenever this creature blocks, put a -0/-1 counter on it.
Creature Artifact - Wall
Shield Sphere (all) 129
Tormod's Crypt
, Sacrifice this artifact: Exile target player's graveyard.
Artifact
Tormod's Crypt (drk) 112
Urza's Bauble
, Sacrifice this artifact: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.
Artifact
Urza's Bauble (ice) 343
Welding Jar
Sacrifice this artifact: Regenerate target artifact.
Artifact
Welding Jar (mrd) 274

0Cost

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Breakthrough
Draw four cards, then choose X cards in your hand and discard the rest.
Sorcery
Breakthrough (tor) 26
Careful Study
Draw two cards, then discard two cards.
Sorcery
Careful Study (ody) 70
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (pidw) 2
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (ulg) 32
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (chk) 268
Wheel of Fortune
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fortune (3ed) 185

Draw

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Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment
Abundance (usg) 229
Eruth, Tormented Prophet
If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.
Legendary Creature - Human Wizard
Eruth, Tormented Prophet (vow) 323
Song of Creation
You may play an additional land on each of your turns.
Whenever you cast a spell, draw two cards.
At the beginning of your end step, discard your hand.
Enchantment
Song of Creation (sld) 1603

Engine

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Brain Freeze
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Brain Freeze (scg) 29
Cloudstone Curio
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Artifact
Cloudstone Curio (ltc) 349
Food Chain
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Enchantment
Food Chain (mmq) 246
Grinding Station
, Sacrifice an artifact: Target player mills three cards.
Whenever an artifact enters, you may untap this artifact.
Artifact
Grinding Station (5dn) 127
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (sld) 1394
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Underworld Breach (sld) 2040
Walking Ballista
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Walking Ballista (fic) 371

Finisher

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Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (tmp) 315
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (dis) 172
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cmd) 269
Dryad Arbor
(This land isn't a spell, it's affected by summoning sickness, and it has "
: Add
.")
Creature Land - Dryad Forest
Dryad Arbor (dsc) 273
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (con) 142
Gaea's Cradle
: Add
for each creature you control.
Legendary Land
Gaea's Cradle (usg) 321
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (tsr) 280
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
: Add
.
,
: The next spell you cast this turn can't be countered.
Land
Mistrise Village (tdm) 261
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (zen) 220
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (zen) 223
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (bbd) 85
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (gpt) 164
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (gpt) 165
Taiga
(
: Add
or
.)
Land - Mountain Forest
Taiga (3ed) 287
Tropical Island
(
: Add
or
.)
Land - Island Forest
Tropical Island (3ed) 288
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (plst) MH2-259
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (zen) 229
Volcanic Island
(
: Add
or
.)
Land - Island Mountain
Volcanic Island (3ed) 291
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (mh2) 261

Land

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (eld) 331
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (rvr) 133
Birgi, God of Storytelling
Whenever you cast a spell, add
. Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
Legendary Creature - God
Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 311Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 311
Cloud of Faeries
Flying
When this creature enters, untap up to two lands.
Cycling
(
, Discard this card: Draw a card.)
Creature - Faerie
Cloud of Faeries (ulg) 29
Earthcraft
Tap an untapped creature you control: Untap target basic land.
Enchantment
Earthcraft (tmp) 222
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (usg) 250
Infernal Plunge
As an additional cost to cast this spell, sacrifice a creature.
Add
.
Sorcery
Infernal Plunge (isd) 148
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (sld) 1744
Manabond
At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
Enchantment
Manabond (exo) 113
Orcish Lumberjack
, Sacrifice a Forest: Add three mana in any combination of
and/or
.
Creature - Orc
Orcish Lumberjack (ice) 210
Rite of Flame
Add
, then add
for each card named Rite of Flame in each graveyard.
Sorcery
Rite of Flame (csp) 96
Sol Ring
: Add
.
Artifact
Sol Ring (eoc) 57
Springleaf Drum
, Tap an untapped creature you control: Add one mana of any color.
Artifact
Springleaf Drum (lrw) 261
Strike It Rich
Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Strike It Rich (mh2) 143
Tinder Wall
Defender (This creature can't attack.)
Sacrifice this creature: Add
.
, Sacrifice this creature: It deals 2 damage to target creature it's blocking.
Creature - Plant Wall
Tinder Wall (ice) 270
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (dis) 99
Wild Cantor
(
can be paid with either
or
.)
Sacrifice this creature: Add one mana of any color.
Creature - Human Druid
Wild Cantor (rvr) 239
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (3ed) 230

Ramp

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Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (5dn) 86
Noxious Revival
(
can be paid with either
or 2 life.)
Put target card from a graveyard on top of its owner's library.
Instant
Noxious Revival (nph) 118
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk
Six (mh3) 370
Squee, the Immortal
You may cast this card from your graveyard or from exile.
Legendary Creature - Goblin
Squee, the Immortal (ncc) 275

Recursion

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Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (ulg) 98
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (usg) 188
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (2x2) 150
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (mir) 80
Step Through
Return two target creatures to their owners' hands.
Wizardcycling
(
, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Sorcery
Step Through (mh2) 66
Sylvan Tutor
Search your library for a creature card, reveal it, then shuffle and put that card on top.
Sorcery
Sylvan Tutor (por) 188
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (mir) 255

Tutor

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Displacer Kitten
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
Creature - Beast Cat
Displacer Kitten (clb) 63
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant
Into the Flood Maw (blb) 52
Shrieking Drake
Flying
When this creature enters, return a creature you control to its owner's hand.
Creature - Drake
Shrieking Drake (vis) 43
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (ulg) 43
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (m20) 198

Utility

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Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Chord of Calling (sld) 1595
Mogg Salvage
If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost.
Destroy target artifact.
Instant
Mogg Salvage (mh2) 282
Reclaim
Put target card from your graveyard on top of your library.
Instant
Reclaim (plst) ORI-195
Seal of Removal
Sacrifice this enchantment: Return target creature to its owner's hand.
Enchantment
Seal of Removal (mh2) 269
Storm-Kiln Artist
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Shaman Dwarf
Storm-Kiln Artist (tdc) 235
Submerge
If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.
Put target creature on top of its owner's library.
Instant
Submerge (plst) NEM-48
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (leg) 207

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 17 cards
16 pips - 15 cards
25 mana - 23 cards
0 pips - 0 cards
0 mana - 17 cards
17 pips - 15 cards
35 mana - 28 cards
23 pips - 21 cards
29 mana - 27 cards
0 pips - 0 cards
7 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"FLUBS - THE CRAZY HELLBENT FROG"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep Flubbin' around the board brainlessly... and win!"},{"attributes":{"header":2},"insert":"\n\n"},{"attributes":{"italic":true},"insert":"(For a Bracket 2-3 list "},{"attributes":{"italic":true,"link":"https://archidekt.com/decks/14485714/flubs_the_hellbent_play_effortlessy_having_no_idea_of_what_you_are_doing_bracket_23"},"insert":"click here"},{"attributes":{"italic":true},"insert":")"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"This deck aims to give 0 f**k of what's happening on the board. You are only focused on topdecking to get some gambling thrill and suddendly win!"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Do your opponents sweat between turn calculating their next move? Then stand up, stretch a little bit, go take a soda or a beer and burp loudly while binge-scrolling the deepest meme of the internet, suddendly it will be your turn: you may have nothing on your board, or have it still with plenty off useless 0 cost tokenish cards. IT WILL BE THE SAME."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Now take your 25 minutes turn while YOU HAVE NO IDEA OF WHAT WILL HAPPEN."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Focus on having "},{"attributes":{"bold":true},"insert":{"card-link":"Flubs, the Fool"}},{"insert":" on board and an empty hand to trigger it\n\nTopdec your 0cost things to keep scrolling your deck to find your engine, play it and win!\n\n\n"},{"attributes":{"underline":true},"insert":"HOW DO YOU WIN in bracket 2?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Names of the combo (Combo1, Combo2, ...) are visible by ordering the cards in the deck by \"Categories (multiple)\""},{"insert":"\n"},{"attributes":{"bold":true},"insert":"If you play this deck in bracket 2, faking that it is \"precon level\" you can win in many different ways here is a list o \"finisher combos\""},{"insert":"\n\n\n"},{"attributes":{"italic":true},"insert":"Combo3 "},{"insert":"- "},{"attributes":{"bold":true},"insert":{"card-link":"Cloudstone Curio"}},{"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Kobolds of Kher Keep"}},{"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Crimson Kobolds"}},{"insert":" = Infinite Storm count ("},{"attributes":{"link":"https://edhrec.com/combos/mono-red/2232-2459-4336"},"insert":"Combo here"},{"insert":"). Mainly this combo get in play while you turbo-scroll your grimoire, casually happening to flip a couple o 0 cost creatures and the "},{"attributes":{"bold":true},"insert":{"card-link":"Cloudstone Curio"}},{"insert":". Obviously you need to have another card that can exploit the storming storm-counter like "},{"attributes":{"bold":true},"insert":{"card-link":"Brain Freeze"}},{"insert":" (but it could be "},{"attributes":{"bold":true},"insert":{"card-link":"Grapeshot"}},{"insert":" or "},{"attributes":{"bold":true},"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" ) you can also pair it with a "},{"attributes":{"bold":true},"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" to get an amount of treasures that would make Smaug jelous and attack a no-defender opponent or, better, get infinite mana to cast a huge "},{"attributes":{"bold":true},"insert":{"card-link":"Walking Ballista"}},{"insert":" that can spray-to-death your opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"Combo4 "},{"insert":"- "},{"attributes":{"bold":true},"insert":{"card-link":"Eternal Witness"}},{"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Lotus Petal"}},{"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Displacer Kitten"}},{"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Snap"}},{"insert":" (or "},{"attributes":{"bold":true},"insert":{"card-link":"Seal of Removal"}},{"insert":") = Infinite storm count, Infinite colored mana ("},{"attributes":{"link":"https://edhrec.com/combos/simic/802-864-1170-1414--52"},"insert":"Combo here"},{"insert":"). This is a 4 card combo that rarely happens by tutoring the pieces (as it can happen with other combos) but you can step on it by flipping the deck. With this combo you can pump up your storm counter and bounce your opponent's creatures back in their hand. You can go \"infinite\" if you have a 5th card, like a 0 cost creature or a 1-cost creature ("},{"attributes":{"bold":true},"insert":{"card-link":"Wild Cantor"}},{"insert":" or "},{"attributes":{"bold":true},"insert":{"card-link":"Tinder Wall"}},{"insert":"). Even in this case you can easly cast a huge "},{"attributes":{"bold":true},"insert":{"card-link":"Brain Freeze"}},{"insert":" / "},{"attributes":{"bold":true},"insert":{"card-link":"Grapeshot"}},{"insert":" / "},{"attributes":{"bold":true},"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" / "},{"attributes":{"bold":true},"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" / "},{"attributes":{"bold":true},"insert":{"card-link":"Walking Ballista"}},{"insert":" like in Combo3. Since you are casting your "},{"attributes":{"bold":true},"insert":{"card-link":"Lotus Petal"}},{"insert":" many times you can even use "},{"attributes":{"bold":true},"insert":{"card-link":"Grinding Station"}},{"insert":" to mill your opponents deck and it works even better if you go infinite and/or by bouncing back to your hand "},{"attributes":{"bold":true},"insert":{"card-link":"Ornithopter"}},{"insert":" (or "},{"attributes":{"bold":true},"insert":{"card-link":"Phyrexian Walker"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Memnite"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Shield Sphere"}},{"insert":") that can double the count of artifact casted per cycle. If you get this combo via "},{"attributes":{"bold":true},"insert":{"card-link":"Seal of Removal"}},{"insert":" you will need to bounce a 0-cost creature to go infinite, since you won't be mana-positive since you are using the "},{"attributes":{"bold":true},"insert":{"card-link":"Lotus Petal"}},{"insert":" mana to cast your "},{"attributes":{"bold":true},"insert":{"card-link":"Seal of Removal"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true},"insert":"HOW DO WE WIN in bracket 3?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Bracket 3 allows us to use up to 3 game changers with NO 2-card infinite combos. Yeah, i know, we could use 2 card combos after turn 6 but WE DON'T GIVE A FLUB"},{"insert":"\n\n\n"},{"attributes":{"italic":true},"insert":"Combo1 (If you will play Wheel of Fortune) -"},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Wheel of Fortune"}},{"attributes":{"italic":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Underworld Breach"}},{"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Jeska's Will"}},{"insert":" / "},{"attributes":{"bold":true},"insert":{"card-link":"Lion's Eye Diamond"}},{"insert":" ("},{"attributes":{"link":"https://edhrec.com/combos/mono-red/1368-2706-3518"},"insert":"Lion's version"},{"insert":", "},{"attributes":{"link":"https://edhrec.com/combos/mono-red/1368-1878-2706"},"insert":"Jeska's version"},{"insert":"). With this combo you cycle through your deck and adding up some number to the storm counter and then use "},{"attributes":{"bold":true},"insert":{"card-link":"Brain Freeze"}},{"insert":" / "},{"attributes":{"bold":true},"insert":{"card-link":"Grapeshot"}},{"insert":" / "},{"attributes":{"bold":true},"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" / "},{"attributes":{"bold":true},"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" / "},{"attributes":{"bold":true},"insert":{"card-link":"Walking Ballista"}},{"insert":" to finish your opponents. Also in this case you step into this combo randomly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"Combo2 - "},{"attributes":{"bold":true},"insert":{"card-link":"Underworld Breach"}},{"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Brain Freeze"}},{"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Lotus Petal"}},{"insert":" / "},{"attributes":{"bold":true},"insert":{"card-link":"Lion's Eye Diamond"}},{"insert":" ("},{"attributes":{"link":"https://edhrec.com/combos/izzet/1368-1414-4856"},"insert":"Lotus version"},{"insert":", "},{"attributes":{"link":"https://edhrec.com/combos/izzet/1368-3518-4856"},"insert":"Lion's version"},{"insert":"). Mill yourself stacking up the storm counter and then start milling your opponents, pretty known combo! Always remember, when you cast brain freeze to target yourself with the spell and at least 1 copy to allow you to keep casting the combo!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true},"insert":"HOW DO WE WIN in cEDH?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"Combo5"},{"insert":" - "},{"attributes":{"bold":true},"insert":{"card-link":"Underworld Breach"}},{"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Grinding Station"}},{"insert":" + 0-Cost Artifact = near-infinite storm count ("},{"attributes":{"link":"https://edhrec.com/combos/mono-red/1368-3698--44"},"insert":"Combo here"},{"insert":"). Pump up your storm counter by sacrifing an artifact and milling youself and use those cards to re-cast the 0-cost artiact. You will mill youserl until you find the sacred "},{"attributes":{"bold":true},"insert":{"card-link":"Brain Freeze"}},{"insert":". You have no tutor to get this combo consistently but you will step into it while Flubbin the deck. Be faithful!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"Combo6 "},{"insert":"- "},{"attributes":{"bold":true},"insert":{"card-link":"Earthcraft"}},{"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Shrieking Drake"}},{"insert":" = Infinite Mana and Infinite storm count ("},{"attributes":{"link":"https://edhrec.com/combos/simic/751-2757"},"insert":"Combo here"},{"insert":"). Get Mana and storm count, pretty self-explanatory combo. Cast the Drake and upon it's trigger tap it with Earthcraft. You can tutor Shrieking Drake"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nCombo7 - "},{"attributes":{"bold":true},"insert":{"card-link":"Food Chain"}},{"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Eternal Scourge"}},{"insert":" / "},{"attributes":{"bold":true},"insert":{"card-link":"Squee, the Immortal"}},{"insert":" ("},{"attributes":{"link":"https://edhrec.com/combos/mono-green/1806-3519"},"insert":"Eternal Scourge Versione"},{"insert":", "},{"attributes":{"link":"https://edhrec.com/combos/gruul/3519-3705"},"insert":"Squee Version"},{"insert":"). Pretty known combo, just pump up the storm count and get you infinite mana. You can tutor squee"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"THE BACKUP PLAN"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Laboratory Maniac"}},{"insert":" (or "},{"attributes":{"bold":true},"insert":{"card-link":"Thassa's Oracle"}},{"insert":" in cEDH) - If you gave some f**k, instead of 0, you may find yourself in a situation where you have no other way to win than draw your entire deck and then win by drawing more with "},{"attributes":{"bold":true},"insert":{"card-link":"Laboratory Maniac"}},{"insert":" on board or by casting "},{"attributes":{"bold":true},"insert":{"card-link":"Thassa's Oracle"}},{"insert":" from hand/exile. You have to know that if you are winning with "},{"attributes":{"bold":true},"insert":{"card-link":"Laboratory Maniac"}},{"insert":" you have to bounce "},{"attributes":{"bold":true},"insert":{"card-link":"Eruth, Tormented Prophet"}},{"insert":" back to your hand (or remove it in some way). You can achieve this obiective with "},{"attributes":{"bold":true},"insert":{"card-link":"Snap"}},{"insert":" or "},{"attributes":{"bold":true},"insert":{"card-link":"Seal of Removal"}},{"insert":" or with "},{"attributes":{"bold":true},"insert":{"card-link":"Cloudstone Curio"}},{"insert":" and a 0-cost creature.\n\nThe main difference is that you can cast Thassa's Oracle istantly with "},{"attributes":{"bold":true},"insert":{"card-link":"Emergence Zone"}},{"insert":" and win at istant speed, but you can be stopped by "},{"attributes":{"bold":true},"insert":{"card-link":"Faerie Mastermind"}},{"insert":" or other similar effects.\nLaboratory maniac, instead, need to be on the battleffield to make you win, and can be removed ages beffore you trigger it, but can easly tackle "},{"attributes":{"bold":true},"insert":{"card-link":"Faerie Mastermind"}},{"insert":" effects.\n\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"HOW DO WE POWER THE DECK?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The real power of the deck are the cards that works like engine!"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Eruth, Tormented Prophet"}},{"insert":" - Mainly you are looking to get early on the board "},{"attributes":{"bold":true},"insert":{"card-link":"Eruth, Tormented Prophet"}},{"insert":" that allows you, once you have 0 cards in your hands, to flip 2 cards in exile that you can play WHILE KEEPING YOUR HAND EMPTY to keep "},{"attributes":{"bold":true},"insert":{"card-link":"Flubs, the Fool"}},{"insert":" Flubbing and drawing and exiling. This s**t doubles the chances o finding 0 cost card while flipping the deck around.\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Song of Creation"}},{"insert":" - You can also look for song of creation that will create a \"draw 2 and discrd 1\" effect that can keep you going. If it happens, and it will, to draw "},{"attributes":{"bold":true},"insert":{"card-link":"Eruth, Tormented Prophet"}},{"insert":" and you put it on board you will Flub-to-exile 4 cards with "},{"attributes":{"bold":true},"insert":{"card-link":"Song of Creation"}},{"insert":" and once your hand is empty you will flip 6 cards along with "},{"attributes":{"bold":true},"insert":{"card-link":"Flubs, the Fool"}},{"insert":". If you play it in early turns you can even discard your whole hand and go full Hellbent mode since the start.\n"},{"attributes":{"bold":true},"insert":{"card-link":"Song of Creation"}},{"insert":" can be a GREAT start to put on the battleffield instead of Flubs, or if Flubs get countered/removed too many times.\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Abundance"}},{"insert":" - This s**t is crazy! With Abundance you can CHOOSE what to drop with your draws and along with "},{"attributes":{"bold":true},"insert":{"card-link":"Eruth, Tormented Prophet"}},{"insert":" allows you to avoid the \"players can't draw\" effects.\n\n\n"},{"attributes":{"underline":true},"insert":"UTILITIES"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Flashback cards"},{"insert":" - like "},{"attributes":{"bold":true},"insert":{"card-link":"Faithless Looting"}},{"insert":" and "},{"attributes":{"bold":true},"insert":{"card-link":"Ancient Grudge"}},{"insert":" are good if played from the graveyard cause they can make you keep going with flubs i you are stuck with no playebale cards in hand. "},{"attributes":{"bold":true},"insert":{"card-link":"Squee, the Immortal"}},{"insert":" play this role perfectly\n\n"},{"attributes":{"italic":true},"insert":"Recursion "},{"insert":"- Alle the recursion cards are used to take back some spice rom the graveyard after you played it or i you had to discard it. Also Finale of devastation allows you to tutor back to the battlefield from your graveyard your "},{"attributes":{"bold":true},"insert":{"card-link":"Eruth, Tormented Prophet"}},{"insert":" ater it has been destroyed.\n\n\n"},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Careful Study"}},{"insert":" / "},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Breakthrough"}},{"insert":" - Cast it with no cards in hands and draw 3 cards, then CHOOSE WHICH ONE TO KEEP (a 0 cost, always... Keep the frog flubbin') or cast "},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Breakthrough"}},{"insert":" paying 2 Mana, Draw 5 and Choose 1 card to keep Flubbin'\n\n"},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Displacer Kitten"}},{"insert":" - Blink useful things like "},{"attributes":{"bold":true},"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Springleaf Drum"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Arcane Signet"}},{"insert":" or any creature that you can TAP with "},{"attributes":{"bold":true},"insert":{"card-link":"Earthcraft"}},{"insert":" to get your mana cumuling up and lubricate the process of casting every-f**king thing you flip from your deck\n\n"},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Veil of Summer"}},{"insert":" - Usually when you start flippin' hard around turn 3-5 (depending on what versione of the deck you are playing) you will flip "},{"attributes":{"bold":true},"insert":{"card-link":"Veil of Summer"}},{"insert":", just play it to make your "},{"attributes":{"bold":true},"insert":{"card-link":"Flubs, the Fool"}},{"insert":" and "},{"attributes":{"bold":true},"insert":{"card-link":"Eruth, Tormented Prophet"}},{"insert":" protected\n\n"},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Manabond"}},{"insert":" -Imagine this: Turn 1, Forest + Manabond. At the end o turn you play other 2 lands and fo full hellbent. Turn 2 you play flubs and the card you have just drawn and you start Flubbin' at Turn 2!!!! Do we really need other reasons?\n\n"},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Earthcraft"}},{"insert":" - With all the creatures you got you can now tap them to gain mana and keep the Flubs Flubbin' with spells. (You can change this with "},{"attributes":{"bold":true},"insert":{"card-link":"Enduring Vitality"}},{"insert":" that is even more persistent but do not allow you to tap creatures entered the same turn due to evocation sickness)\n\n"},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Meria, Scholar of Antiquity"}},{"insert":" - Same but with artifacts, that you have plenty of!\n\n"},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Library of Leng"}},{"insert":" - You can choose to discard on top of library and save important 0-cost cards!\n\n"},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Into the Flood Maw"}},{"insert":" - Used to bounce back a very important piece that keeps you away from your win (usually enchantments)\n\n"},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Ancient Grudge"}},{"insert":" - Same but with Artifact\n\n"},{"attributes":{"italic":true,"bold":true},"insert":{"card-link":"Sensei's Divining Top"}},{"attributes":{"italic":true},"insert":" - "},{"insert":"With this you can scry the top of your deck to avoid topdecking something you don't need and keep the Flubs Flubbin'"},{"attributes":{"italic":true},"insert":" "},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Six"}},{"insert":" - is here because is more requent than what you think that you'll find yourself with a land in your hand and all the land of the turn alreaady played. In this case you can retrace any spell from your graveyard, discarding the land from your hand and causing you to trigger Flubs.\n\n\n"},{"attributes":{"underline":true},"insert":"MULLIGAN"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"You want to look for:"},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"1 Engine "},{"insert":"card or a tutor to get it:\n1- "},{"attributes":{"bold":true},"insert":{"card-link":"Eruth, Tormented Prophet"}},{"insert":"\n"},{"attributes":{"bold":true},"insert":"2- "},{"attributes":{"bold":true},"insert":{"card-link":"Step Through"}},{"insert":" "},{"attributes":{"bold":true},"insert":{"card-link":"Sylvan Tutor"}},{"insert":" "},{"attributes":{"bold":true},"insert":{"card-link":"Green Sun's Zenith"}},{"insert":"\n"},{"attributes":{"bold":true},"insert":"3- "},{"attributes":{"bold":true},"insert":{"card-link":"Song of Creation"}},{"insert":"\n"},{"attributes":{"bold":true},"insert":"4- "},{"attributes":{"bold":true},"insert":{"card-link":"Abundance"}},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"1-2 Ramp"},{"insert":" piece\n\n"},{"attributes":{"italic":true},"insert":"2 or more lands"},{"insert":".\n\nAim to get flubs and an engine out fast!\n\n\n"},{"attributes":{"underline":true},"insert":"WHAT DESTROYS YOU"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Any cards that forbid you from playing things from outside your hand ("},{"attributes":{"bold":true},"insert":{"card-link":"Drannith Magistrate"}},{"insert":" or "},{"attributes":{"bold":true},"insert":{"card-link":"Soulless Jailer"}},{"insert":" or "},{"attributes":{"bold":true},"insert":{"card-link":"Ashes of the Abhorrent"}},{"insert":")\n\nCards that punish you for storming like "},{"attributes":{"bold":true},"insert":{"card-link":"Ruric Thar, the Unbowed"}},{"insert":" or\n\nGraveyard hate like "},{"attributes":{"bold":true},"insert":{"card-link":"Tormod's Crypt"}},{"insert":" or "},{"attributes":{"bold":true},"insert":{"card-link":"Endurance"}},{"insert":" that can disrupt your "},{"attributes":{"bold":true},"insert":{"card-link":"Eternal Witness"}},{"insert":"-"},{"attributes":{"bold":true},"insert":{"card-link":"Displacer Kitten"}},{"insert":"-"},{"attributes":{"bold":true},"insert":{"card-link":"Snap"}},{"insert":" and "},{"attributes":{"bold":true},"insert":{"card-link":"Underworld Breach"}},{"insert":" combos\n\nAny hard removal pointing at your "},{"attributes":{"bold":true},"insert":{"card-link":"Eruth, Tormented Prophet"}},{"insert":" and "},{"attributes":{"bold":true},"insert":{"card-link":"Song of Creation"}},{"insert":"\n\n\n"},{"attributes":{"underline":true},"insert":"THE MAYBEBOARD"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Here i collected a few cards that deserve to be considered or played."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Wheel of Fortune"}},{"insert":" - Enables a combo with Jeska's Will and Underworld Breach (both played in Bracket 3 and cEDH). Allows you to draw a lot o cards and avoid being stuck. I played when "},{"attributes":{"bold":true},"insert":{"card-link":"Eruth, Tormented Prophet"}},{"insert":" is on the board you will flip-to-exile 14 cards that means almost certainly a win.\n"},{"attributes":{"bold":true},"insert":{"card-link":"Dosan the Falling Leaf"}},{"insert":" - Another stax piece because... you have to give 0 fucks\n"},{"attributes":{"bold":true},"insert":{"card-link":"Sylvan Library"}},{"insert":" - Cancel all the text of the card and rewrite it to \"Scry 3 and keep one card in hand\" and you will understand that this card is perfect to avoid getting stuck! Paired with "},{"attributes":{"bold":true},"insert":{"card-link":"Eruth, Tormented Prophet"}},{"insert":" or "},{"attributes":{"bold":true},"insert":{"card-link":"Abundance"}},{"insert":" will make you exile 6 cards paying 8 life or to choose to avoid lands with abundance.\n"},{"attributes":{"bold":true},"insert":{"card-link":"Urza's Saga"}},{"insert":" - Another land, a tutor for a mana artifact. Decent\n"},{"attributes":{"bold":true},"insert":{"card-link":"Grapeshot"}},{"insert":" - Another storm finisher\n"},{"attributes":{"bold":true},"insert":{"card-link":"Containment Construct"}},{"insert":" - You can now avoid getting stuck by discarding your 0-cost cards in the beginning or when you have "},{"attributes":{"bold":true},"insert":{"card-link":"Song of Creation"}},{"insert":" and "},{"attributes":{"bold":true},"insert":{"card-link":"Flubs, the Fool"}},{"insert":" in play.\n"},{"attributes":{"bold":true},"insert":{"card-link":"Inti, Seneschal of the Sun"}},{"insert":" - Can keep you Flubbin if you get stuck\n"},{"attributes":{"bold":true},"insert":{"card-link":"Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun"}},{"insert":" - Works like a poor-man-choice to change Gaea's Cradel. Consider that i you are already storming the deck this spell is useless, but it get very usefull if played in the early 2-3 turns beffor playing Flubs.\n\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"I WILL KEEP ADJUSTING, UPGRADING AND TWEAKING THIS DECK. Keep an eye open"},{"insert":"\n"}]}
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