66 views10 months ago
Brawl
Size: 62Salt sum: 23.15
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Cloudshaker

66 views10 months ago
Brawl
Size: 62Salt sum: 23.15
No deck tags

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Commander

Qty: 1 Price: $1.29
Domri, Chaos Bringer
+1: Add
or
. If that mana is spent on a creature spell, it gains riot. (It enters with your choice of a +1/+1 counter or haste.)
−3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
−8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."
Legendary Planeswalker - Domri
Domri, Chaos Bringer (rna) 166

Commander

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Creature

Qty: 18 Price: $21.24
Archetype of Endurance
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
Creature Enchantment - Boar
Archetype of Endurance (plst) BNG-116
Bladetusk Boar
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature - Boar
Bladetusk Boar (jou) 90
Brindle Shoat
When this creature dies, create a 3/3 green Boar creature token.
Creature - Boar
Brindle Shoat (2x2) 139
Bristling Boar
This creature can't be blocked by more than one creature.
Creature - Boar
Bristling Boar (j22) 635
Charging War Boar
Haste (This creature can attack and
as soon as it comes under your control.)
As long as you control a Domri planeswalker, this creature gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)
Creature - Boar
Charging War Boar (rna) 271
Decimator of the Provinces
Emerge
(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.
Trample, haste
Creature - Boar Eldrazi
Decimator of the Provinces (inr) 2
End-Raze Forerunners
Vigilance, trample, haste
When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
Creature - Boar
End-Raze Forerunners (blc) 214
Ilharg, the Raze-Boar
Trample
Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Boar God
Ilharg, the Raze-Boar (rvr) 113
Krosan Tusker
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
Creature - Beast Boar
Krosan Tusker (j25) 681
Nessian Boar
All creatures able to block this creature do so.
Whenever this creature becomes blocked by a creature, that creature's controller draws a card.
Creature - Boar
Nessian Boar (thb) 181
Nettle Swine
Creature - Boar
Nettle Swine (avr) 186
Outland Boar
This creature can't be blocked by creatures with power 2 or less.
Creature - Boar
Outland Boar (aer) 132
Prickleboar
During your turn, this creature gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.)
Creature - Boar
Prickleboar (plst) ORI-158
Quaketusk Boar
Reach, trample, haste
Creature - Elemental Boar
Quaketusk Boar (blb) 146
Ursapine
: Target creature gets +1/+1 until end of turn.
Creature - Beast
Ursapine (rav) 188
Warped Tusker
Reach
When you cast or cycle Warped Tusker, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Cycling
(
, Discard this card: Draw a card.)
Creature - Beast Boar Eldrazi
Warped Tusker (mh3) 16
Warthog
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature - Boar
Warthog (6ed) 267
Zhur-Taa Swine
Bloodrush —
, Discard this card: Target attacking creature gets +5/+4 until end of turn.
Creature - Boar
Zhur-Taa Swine (gtc) 210

Creature

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Enchantment

Qty: 6 Price: $33.14
Boar Umbra
Enchant creature
Enchanted creature gets +3/+3.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Boar Umbra (uma) 158
Bower Passage
Creatures with flying can't block creatures you control.
Enchantment
Bower Passage (avr) 170
Elemental Bond
Whenever a creature you control with power 3 or greater enters, draw a card.
Enchantment
Elemental Bond (tdc) 254
Gravity Well
Whenever a creature with flying attacks, it loses flying until end of turn.
Enchantment
Gravity Well (roe) 185
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (pip) 199
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (rvr) 217

Enchantment

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Instant

Qty: 9 Price: $25.83
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (eoc) 93
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (eoc) 49
Fog
Prevent all combat damage that would be dealt this turn.
Instant
Fog (plst) EMA-167
Gruul Charm
Choose one —
• Creatures without flying can't block this turn.
• Gain control of all permanents you own.
• Gruul Charm deals 3 damage to each creature with flying.
Instant
Gruul Charm (gtc) 169
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Naturalize
Destroy target artifact or enchantment.
Instant
Naturalize (plst) M19-190
Ram Through
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Instant
Ram Through (cmm) 314
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (otc) 203
Return to Nature
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Instant
Return to Nature (moc) 309

Instant

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Land

Qty: 20 Price: $10.00
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Forest
(
: Add
.)
Basic Land - Forest
Forest (tla) 286
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tle) 289

Land

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Planeswalker

Qty: 1 Price: $0.99
Domri Rade
+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.
−2: Target creature you control fights another target creature.
−7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
Legendary Planeswalker - Domri
Domri Rade (rvr) 179

Planeswalker

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Sorcery

Qty: 7 Price: $13.55
Chain Reaction
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Sorcery
Chain Reaction (eoc) 87
Domri's Ambush
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.
Sorcery
Domri's Ambush (war) 192
Harmonize
Draw three cards.
Sorcery
Harmonize (dsc) 182
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (tdc) 261
Life's Legacy
As an additional cost to cast this spell, sacrifice a creature.
Draw cards equal to the sacrificed creature's power.
Sorcery
Life's Legacy (ncc) 300
Overrun
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Sorcery
Overrun (scd) 201
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (tdc) 265

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
17 pips - 14 cards
11 mana - 11 cards
45 pips - 34 cards
12 mana - 12 cards
0 pips - 0 cards
1 mana - 1 card
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