Mr_Modular
2.9k views24 days ago
Commander
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{"ops":[{"attributes":{"bold":true},"insert":"How does (my version of)"},{"attributes":{"bold":true},"insert":{"card-link":"Volrath, the Shapestealer"}},{"attributes":{"bold":true},"insert":" work?"},{"insert":"\nFor 1 generic mana Volrath can turn into "},{"attributes":{"italic":true},"insert":"any "},{"insert":"other creature on the battlefield with ("},{"attributes":{"italic":true},"insert":"any "},{"insert":"kind of) counter on it ("},{"attributes":{"italic":true},"insert":"at instant speed!"},{"insert":"). He keeps his high 7/5 stats and the ability to shapeshift again."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"He enables his own ability by putting a -1/-1 counter on any creature at the beginning of combat. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"While a lot of decks build him around these -1/-1 counters, stealing opponents creatures, infect, proliferate, ... I wanted to focus on the unique jank he enables with his shapeshift ability. I specifically wanted to abuse the fact that Volrath keeps his high 7/5 stats when he becomes a copy of something, so we are looking for cards that care about power. More on that later."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIn orde to be able to become a copy of one of our creatures, we first need to put "},{"attributes":{"bold":true},"insert":"counters "},{"insert":"on them (and preferably not those -1/-1 counters).\n"},{"insert":{"card-link":"Master Biomancer"}},{"insert":", "},{"insert":{"card-link":"Wildgrowth Archaic"}},{"insert":", "},{"insert":{"card-link":"Thunderous Velocipede"}},{"insert":" & "},{"insert":{"card-link":"Warden of the Grove"}},{"insert":" all put +1/+1 counters on a creature upon entry."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ride the Shoopuf"}},{"insert":" allows us to put a +1/+1 counter when a land enters under your control."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Jenova, Ancient Calamity"}},{"insert":" - Puts counters in the combat phase and can provide sweet card draw when our 7/5s die. Great synergy with Master Biomancer!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tetzimoc, Primal Death"}},{"insert":" is golden in a Volrath list. Pay 1 black, reveal Tetzimoc and put a prey counter on any creature. Repeat. You can now start copying."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Forgotten Ancient"}},{"insert":" - classic card for counter movement."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Animal Attendant"}},{"insert":" grants approximately 30 creatures in the deck a +1/+1 counter upon entry (and is much cheaper moneywise than "},{"insert":{"card-link":"Biophagus"}},{"insert":"). "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Nesting Grounds"}},{"insert":", "},{"insert":{"card-link":"Llanowar Reborn"}},{"insert":", "},{"insert":{"card-link":"Vastwood Fortification // Vastwood Thicket"}},{"insert":" and "},{"insert":{"card-link":"Novijen, Heart of Progress"}},{"insert":" are all lands that help with our counters. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"How do we win once we have our creatures with counters?"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Combat tricks"},{"insert":": \nVolrath can use his ability at instant speed. This means that you could copy Volrath into something else in every step of the combat phase. Say you turn Volrath into a creature with Myriad before attackers are declared (eg. "},{"insert":{"card-link":"Scurry of Squirrels"}},{"insert":" ), effectively creating 4 more (double myriad) non-legendary copies of Volrath-Squirrel attacking opponents. You want them to go through, so once attackers are declared you can turn a Volrath-Squirrel into an unblockable creature ensuring he goes through (for example "},{"insert":{"card-link":"Invisible Stalker"}},{"insert":" - with a hexproof bonus!). Lastly, before the damage step you change Volrath-Stalker again into a creature that gives you value upon connecting based on damage (see examples below). Even if you don't shift him into a value creature, remember he retains his 7/5 stats and just swings hard! "},{"insert":{"card-link":"Nacatl War-Pride"}},{"insert":" is a game ender in this scenario. If you copy Volrath into "},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":" creatures with less than 7 power can't block our creatures. The following creatures particularly like having higher stats in their Volrath form:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Goldvein Hydra"}},{"insert":" - has a counter on it on entry, becomes a 7/5 trampler with Volrath and gives us loads of treasures upon death."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Faerie Bladecrafter"}},{"insert":" - flying beater that upon death in its Volrath form can drain 7 life from each opponent and gain you 21 life."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Giggling Skitterspike"}},{"insert":" - potentially 7 damage to each opponent for each attack, block or being targeted by a spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cold-Eyed Selkie"}},{"insert":" - sorry other blue player, you can now help us draw 7 cards when the Volrath-Selkie hits you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cephalid Constable"}},{"insert":" - defending players bounces 7 permanents ("},{"attributes":{"italic":true},"insert":"yes, this could be mass land denial"},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Needle Specter"}},{"insert":" - defending player discards 7."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"More Volraths!"},{"insert":"\nThe following creatures can create a permanent non-legendary token copy of Volrath "},{"attributes":{"italic":true},"insert":"with"},{"insert":" its shapeshifting ability. Assemble your army of Volraths to overwhelm opponents!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spawnwrithe"}},{"insert":" - let Volrath shapeshift into Spawnwrithe. If we attack as 7/5 trampler and deal combat damage, we create a non-legendary 7/5 Volrath-Spawn token copy with the copy ability AND Volrath's copy ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Scute Swarm"}},{"insert":"- let Volrath shapeshift into Scute Swarm. If we then trigger landfall with 6 or more lands, we create a copy of the original Scute Swarm AND a non-legendary 7/5 Volrath-Scute token copy with the landfall ability AND Volrath's copy ability. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Homunculus Horde"}},{"insert":"- let Volrath shapeshift into the Horde. If we draw our second card for the turn, we create a copy of the original Homunculus Horde AND a non-legendary 7/5 Volrath-Horde token copy with the copy-on-draw ability AND Volrath's copy ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Uchuulon"}},{"insert":" let Volrath shapeshift into Uchuulon. When this Volrath-Uchuulon exiles a creature from an opponents' graveyard, we create a non-legendary 7/5 Volrath-Uchuulon token copy with the copy-on-endstep ability AND Volrath's copy ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Pack Rat"}},{"insert":" let Volrath shapeshift into Pack Rat. Pay the cost to activate its copy ability, we create a non-legendary 7/5 Volrath-Rat token copy with both creatures' copy abilities."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Long story short: while your original Volrath will return to his original (legendary) form at the beginning of your upkeep, your non-legendary clones of Volrath will return to whatever form they entered the battlefield as. Effectively allowing you to have as many as you can/wish on the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not included in the deck, but this trick also works with cards like "},{"insert":{"card-link":"Giant Adephage"}},{"insert":"or "},{"insert":{"card-link":"Compy Swarm"}},{"insert":". "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Relevant rules for these interactions are in the Comprehensive Rules under 707.2, 707.9c & 111.3."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Note that if you succeed in making copies of Volrath, you care less about your original commander going back to the command zone as you have several different versions of him to play around with. This way you won't win with commander damage, but you cheat on commander tax in quite an original way. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"You want to go crazier?"},{"insert":" When a non-legendary token generation effect is on the stack, you can let the Volrath-XXX become a copy of something else on the battlefield first. When the token generation effect then resolves, you now create a copy of what you shapeshifted into! "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBut always remember: if you can't find anything interesting to shapeshift into on your own board, feel free to copy your opponents' creatures and use their assets against them! Nobody is stopping you from attacking with a Volrath-"},{"insert":{"card-link":"Nacatl War-Pride"}},{"insert":" and while the copy effect is on the stack shapeshift into an opponent's "},{"insert":{"card-link":"Hare Apparent"}},{"insert":". Do the math! Or profit of an opponent's "},{"insert":{"card-link":"Valgavoth, Harrower of Souls"}},{"insert":" while waiting for your turn. With blight, saga creatures, general +1/+1 counters strategies, ... there are usually more than enough targets to shift into!\n\n"},{"attributes":{"bold":true},"insert":"Protection "},{"insert":"- Volrath and Volrath copies can protect themselves in several ways by shapeshifting into another creature at instant speed:\nHexproof:"},{"insert":{"card-link":"Invisible Stalker"}},{"insert":" & "},{"insert":{"card-link":"Sylvan Caryatid"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Indestructible:"},{"insert":{"card-link":"Giggling Skitterspike"}},{"insert":", "},{"insert":{"card-link":"Vashta Nerada"}},{"insert":", "},{"insert":{"card-link":"Barbed Servitor"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ba Sing Se"}},{"insert":" & "},{"insert":{"card-link":"Beifong's Bounty Hunters"}},{"insert":" - animate a land and put a +1/+1 counter on it, now Volrath can become a copy of it. However Volrath only copies the base characteristics of the card (Layer 1), turning Volrath into a land and effectively protecting it from all non-land removal spells. Note that if you can still tap that Volrath-land, you can effectively change Volrath back into something else with the 1 mana you generated afterwards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You want it crazier? "},{"attributes":{"italic":true},"insert":"Earthbend Volrath when he is a land."},{"insert":" Earthbending a land sets up a delayed trigger (CR 603.7) for when that permanent dies or is exiled, regardless of what characteristics it has at that time. Comprehensive rule 603.7c states: A delayed triggered ability that refers to a particular object still affects it even if the object changes characteristics. When killed or exiled, an original earthbended Volrath (not a token version) would be returned to the battlefield tapped even if it wasn't a land at the time it left the battlefield. Keep in mind, however, that an earthbended Volrath reverts to being a 0/0 with counters at your upkeep and not his usual 7/5 stats. He regains those when he shapeshifts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Emergent Sequence"}},{"insert":" ramps us and provides a constant target to protect Volrath at instant speed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lands like "},{"insert":{"card-link":"Mishra's Workshop"}},{"insert":" and "},{"insert":{"card-link":"Mutavault"}},{"insert":" can also serve as 'land protection', however, you will most likely first have 1) animate them and 2) put a -1/-1 counter on them to be operational. We prefer these over "},{"insert":{"card-link":"Inkmoth Nexus"}},{"insert":" as this would be much harder to activate due to the 1/1 stats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Larval Scoutlander"}},{"insert":" - this spacecraft ramps you when it comes down and can be stationed into a creature-spacecraft instantly when you have a 7/5 Volrath on the board. Because it has counters on it, Volrath can copy it. However, it only copies the base characteristics of the card (Layer 1), turning Volrath into a non-creature artifact protecting it from creature removal. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cards like "},{"insert":{"card-link":"Bender's Waterskin"}},{"attributes":{"background":"#232323","color":"#e3e3e3"},"insert":", "},{"attributes":{"background":"#232323","color":"#e3e3e3"},"insert":{"card-link":"Urban Burgeoning"}},{"attributes":{"background":"#232323","color":"#e3e3e3"},"insert":" and "},{"attributes":{"background":"#232323","color":"#e3e3e3"},"insert":{"card-link":"Victory Chimes"}},{"attributes":{"background":"#232323","color":"#e3e3e3"},"insert":" ensure we always have at least 1 mana available on everyone's turn to shapeshift."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Other notable inclusions/synergies"},{"insert":":\nRamp on death: "},{"insert":{"card-link":"Goldvein Hydra"}},{"insert":" & "},{"insert":{"card-link":"Rampant Rejuvenator"}},{"insert":" love dying as a 7/5."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Freestrider Lookout"}},{"insert":" - Volrath's identity theft counts as committing a crime in Magic terms. With cards like "},{"insert":{"card-link":"Bender's Waterskin"}},{"insert":", "},{"insert":{"card-link":"Urban Burgeoning"}},{"insert":" and "},{"insert":{"card-link":"Victory Chimes"}},{"insert":" he can do it every turn. That's potentially 4 lands per turn cycle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A Volrath-"},{"insert":{"card-link":"Barbed Servitor"}},{"insert":" can block as it is not suspected. This puts opponents in an awkward situation. Do they attack into you? Do they let the 7/5 through or do they block and get the damage returned to them anyway?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Professor Hojo"}},{"insert":" makes the first shapeshift of our turn free. Further, you can draw 4 cards per turn cycle by simple hopping identities."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Notable exclusions"},{"insert":":\n"},{"insert":{"card-link":"Biovisionary"}},{"insert":" - original wincon in EDH, but the card itself doesn't bring anything extra besides begging to be cloned."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Simic Ascendancy"}},{"insert":" - I use this as a wincon in other decks and it would draw too much attention when it's on the table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A lot of cool legendary targets for Volrath to copy. The legend rule would kick in and force you to sac on of them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Work in progress: do I play too many 1 toughness creatures, preventing me to put a -1/-1 counter on it if I really need it in a pich?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Inspirations"},{"insert":":\nAll the fans of Volrath in GamefreakSA's Janketeers Discord server!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"https://commandersherald.com/how-they-brew-it-be-yourself-volrath/ (Michael Celani)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"https://moxfield.com/decks/4wSzO076vE-RCt2kkucSNg (Michael's version)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"https://moxfield.com/decks/zOLRJjEX5Eu_P9bvrdRipg (Hamilton))"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"https://moxfield.com/decks/J3PiA1jekkWtgFecRwZXTA (Wit)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"https://moxfield.com/decks/GanV7T9p4Eq6fcMlpOKBhw (Wit 3.0)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"https://www.mtggoldfish.com/articles/volrath-s-bag-of-tricks-50-100-200-budget-commander (Tomer)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"https://moxfield.com/decks/Jef2xJMJK0qHxYUJqldXxw/primer (possibly the best primer on Volrath's tricks)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"https://archidekt.com/decks/18252680/faceoff (RoamingStorm)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dragons: https://moxfield.com/decks/ROEiCNPXlEGqBkE-ZzYTgg"},{"attributes":{"list":"bullet"},"insert":"\n"}]}
Commander
Volrath, the Shapestealer
At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature.
: Until your next turn, Volrath becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability.
: Until your next turn, Volrath becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability.
Legendary Creature - Shapeshifter Phyrexian

Commander
(CTRL to add secondary)
Counters
Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class

Jenova, Ancient Calamity
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types.
Whenever a Mutant you control dies during your turn, you draw cards equal to its power.
Whenever a Mutant you control dies during your turn, you draw cards equal to its power.
Legendary Creature - Alien

Warden of the Grove
At the beginning of your end step, put a +1/+1 counter on this creature.
Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
Creature - Hydra

Wildgrowth Archaic
Reach, trample
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it.
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it.
Creature - Avatar

Counters
(CTRL to add secondary)
Draw
Barbed Servitor
Indestructible
When this creature enters, suspect it. (It has menace and can't block.)
Whenever this creature deals combat damage to a player, you draw a card and you lose 1 life.
Whenever this creature is dealt damage, target opponent loses that much life.
When this creature enters, suspect it. (It has menace and can't block.)
Whenever this creature deals combat damage to a player, you draw a card and you lose 1 life.
Whenever this creature is dealt damage, target opponent loses that much life.
Creature Artifact - Construct

Pollywog Prodigy
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Creature - Wizard Frog

Professor Hojo
The first activated ability you activate during your turn that targets a creature you control costs less to activate.
Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.
Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.
Legendary Creature - Human Scientist

Season of Gathering
Choose up to five worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
Sorcery

Draw
(CTRL to add secondary)
Evasion
Evasion
(CTRL to add secondary)
Land
Ba Sing Se
This land enters tapped unless you control a basic land.
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land

Land
(CTRL to add secondary)
More Volraths
Nacatl War-Pride
This creature must be blocked by exactly one creature if able.
Whenever this creature attacks, create X tokens that are copies of it and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.
Whenever this creature attacks, create X tokens that are copies of it and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.
Creature - Warrior Cat

Scurry of Squirrels
Myriad, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Then do it again. Exile the tokens at end of combat.)
Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control.
Creature - Scout Squirrel

Uchuulon
Uchuulon's power is equal to the number of Crabs, Oozes, and/or Horrors you control.
Horrific Symbiosis — At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, create a token that's a copy of this creature.
Horrific Symbiosis — At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, create a token that's a copy of this creature.
Creature - Ooze Crab Horror

More Volraths
(CTRL to add secondary)
Power Matters
Giggling Skitterspike
Indestructible
Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Creature Artifact - Toy

Power Matters
(CTRL to add secondary)
Protection
Beifong's Bounty Hunters
Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creature - Human Mercenary

Protection
(CTRL to add secondary)
Ramp
Emergent Sequence
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
Sorcery

Freestrider Lookout
Reach
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Human Rogue

Larval Scoutlander
When this Spacecraft enters, you may sacrifice a land or Lander. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Artifact - Spacecraft

Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
1 to test
Elrond, Moon-Reader
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.
: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Legendary Creature - Elf Noble

Silent Hallcreeper
This creature can't be blocked.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Creature Enchantment - Horror

Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric

1 to test
(CTRL to add secondary)
Maybeboard
Atmospheric Greenhouse
When this Spacecraft enters, put a +1/+1 counter on each creature you control.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
8+ | Flying, trample
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
8+ | Flying, trample
Artifact - Spacecraft

Auton Soldier
You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Soldier Alien

Change of Plans
Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Communal Brewing
When this enchantment enters, any number of target opponents each draw a card. Put an ingredient counter on this enchantment, then put an ingredient counter on it for each card drawn this way.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on this enchantment.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on this enchantment.
Enchantment

Cultivator of Blades
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Whenever this creature attacks, you may have other attacking creatures get +X/+X until end of turn, where X is this creature's power.
Whenever this creature attacks, you may have other attacking creatures get +X/+X until end of turn, where X is this creature's power.
Creature - Elf Artificer

Doom Weaver
Reach
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power."
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power."
Creature - Horror Spider

Drake Hatcher
Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever this creature deals combat damage to a player, put that many incubation counters on it.
Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
Whenever this creature deals combat damage to a player, put that many incubation counters on it.
Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
Creature - Human Wizard

Dreamstealer
Menace
Whenever this creature deals combat damage to a player, that player discards that many cards.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)
Whenever this creature deals combat damage to a player, that player discards that many cards.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)
Creature - Human Wizard

Drivnod, Carnage Dominus
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod. ( can be paid with either or 2 life.)
, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Gisa, the Hellraiser
Ward—, Pay 2 life.
Skeletons and Zombies you control get +1/+1 and have menace.
Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Skeletons and Zombies you control get +1/+1 and have menace.
Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Legendary Creature - Human Warlock

Gurgling Anointer
Flying
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
When this creature dies, return another target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
When this creature dies, return another target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.
Creature - Horror Phyrexian

Kotis, the Fangkeeper
Indestructible
Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Legendary Creature - Warrior Zombie

Lazav, Familiar Stranger
Whenever you commit a crime, put a +1/+1 counter on Lazav. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Legendary Creature - Shapeshifter

Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant

Meren of Clan Nel Toth
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Legendary Creature - Human Shaman

Mutational Advantage
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant

Nadier, Agent of the Duskenel
Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier.
When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power.
Partner (You can have two commanders if both have partner.)
When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Warrior Elf

Naga Fleshcrafter
You may have this creature enter as a copy of any creature on the battlefield.
Renew — , Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.
Renew — , Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.
Creature - Shapeshifter Snake

Oko, the Ringleader
At the beginning of combat on your turn, Oko becomes a copy of up to one target creature you control until end of turn, except he has hexproof.
+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
−1: Create a 3/3 green Elk creature token.
−5: For each other nonland permanent you control, create a token that's a copy of that permanent.
+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
−1: Create a 3/3 green Elk creature token.
−5: For each other nonland permanent you control, create a token that's a copy of that permanent.
Legendary Planeswalker - Oko

Persistent Constrictor
At the beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Zombie Snake

Polygoyf
Trample, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Polygoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Polygoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Creature - Lhurgoyf

Railway Brawler
Reach, trample
Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Warrior Rhino

Rapacious Guest
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Food token.
Whenever you sacrifice a Food, put a +1/+1 counter on this creature.
When this creature leaves the battlefield, target opponent loses life equal to its power.
Whenever one or more creatures you control deal combat damage to a player, create a Food token.
Whenever you sacrifice a Food, put a +1/+1 counter on this creature.
When this creature leaves the battlefield, target opponent loses life equal to its power.
Creature - Citizen Halfling

Renata, Called to the Hunt
Renata's power is equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Each other creature you control enters with an additional +1/+1 counter on it.
Each other creature you control enters with an additional +1/+1 counter on it.
Legendary Creature Enchantment - Demigod

Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Roaring Earth
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature or Vehicle you control.
Channel — , Discard this card: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
Channel — , Discard this card: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
Enchantment

Ruthless Technomancer
When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
Creature - Human Wizard

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Tanuki Transplanter
Whenever this creature or equipped creature attacks, add an amount of equal to its power. Until end of turn, you don't lose this mana as steps and phases end.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Dog

Threefold Thunderhulk
This creature enters with three +1/+1 counters on it.
Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
, Sacrifice another artifact: Put a +1/+1 counter on this creature.
Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
, Sacrifice another artifact: Put a +1/+1 counter on this creature.
Creature Artifact - Gnome

Titania's Command
Choose two —
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
Sorcery

Ukkima, Stalking Shadow
Partner with Cazur, Ruthless Stalker (When this creature enters, target player may put Cazur into their hand from their library, then shuffle.)
Ukkima can't be blocked.
When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.
Ukkima can't be blocked.
When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.
Legendary Creature - Wolf Whale

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{"ops":[{"attributes":{"bold":true},"insert":"How does (my version of)"},{"attributes":{"bold":true},"insert":{"card-link":"Volrath, the Shapestealer"}},{"attributes":{"bold":true},"insert":" work?"},{"insert":"\nFor 1 generic mana Volrath can turn into "},{"attributes":{"italic":true},"insert":"any "},{"insert":"other creature on the battlefield with ("},{"attributes":{"italic":true},"insert":"any "},{"insert":"kind of) counter on it ("},{"attributes":{"italic":true},"insert":"at instant speed!"},{"insert":"). He keeps his high 7/5 stats and the ability to shapeshift again."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"He enables his own ability by putting a -1/-1 counter on any creature at the beginning of combat. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"While a lot of decks build him around these -1/-1 counters, stealing opponents creatures, infect, proliferate, ... I wanted to focus on the unique jank he enables with his shapeshift ability. I specifically wanted to abuse the fact that Volrath keeps his high 7/5 stats when he becomes a copy of something, so we are looking for cards that care about power. More on that later."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIn orde to be able to become a copy of one of our creatures, we first need to put "},{"attributes":{"bold":true},"insert":"counters "},{"insert":"on them (and preferably not those -1/-1 counters).\n"},{"insert":{"card-link":"Master Biomancer"}},{"insert":", "},{"insert":{"card-link":"Wildgrowth Archaic"}},{"insert":", "},{"insert":{"card-link":"Thunderous Velocipede"}},{"insert":" & "},{"insert":{"card-link":"Warden of the Grove"}},{"insert":" all put +1/+1 counters on a creature upon entry."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ride the Shoopuf"}},{"insert":" allows us to put a +1/+1 counter when a land enters under your control."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Jenova, Ancient Calamity"}},{"insert":" - Puts counters in the combat phase and can provide sweet card draw when our 7/5s die. Great synergy with Master Biomancer!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tetzimoc, Primal Death"}},{"insert":" is golden in a Volrath list. Pay 1 black, reveal Tetzimoc and put a prey counter on any creature. Repeat. You can now start copying."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Forgotten Ancient"}},{"insert":" - classic card for counter movement."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Animal Attendant"}},{"insert":" grants approximately 30 creatures in the deck a +1/+1 counter upon entry (and is much cheaper moneywise than "},{"insert":{"card-link":"Biophagus"}},{"insert":"). "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Nesting Grounds"}},{"insert":", "},{"insert":{"card-link":"Llanowar Reborn"}},{"insert":", "},{"insert":{"card-link":"Vastwood Fortification // Vastwood Thicket"}},{"insert":" and "},{"insert":{"card-link":"Novijen, Heart of Progress"}},{"insert":" are all lands that help with our counters. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"How do we win once we have our creatures with counters?"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Combat tricks"},{"insert":": \nVolrath can use his ability at instant speed. This means that you could copy Volrath into something else in every step of the combat phase. Say you turn Volrath into a creature with Myriad before attackers are declared (eg. "},{"insert":{"card-link":"Scurry of Squirrels"}},{"insert":" ), effectively creating 4 more (double myriad) non-legendary copies of Volrath-Squirrel attacking opponents. You want them to go through, so once attackers are declared you can turn a Volrath-Squirrel into an unblockable creature ensuring he goes through (for example "},{"insert":{"card-link":"Invisible Stalker"}},{"insert":" - with a hexproof bonus!). Lastly, before the damage step you change Volrath-Stalker again into a creature that gives you value upon connecting based on damage (see examples below). Even if you don't shift him into a value creature, remember he retains his 7/5 stats and just swings hard! "},{"insert":{"card-link":"Nacatl War-Pride"}},{"insert":" is a game ender in this scenario. If you copy Volrath into "},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":" creatures with less than 7 power can't block our creatures. The following creatures particularly like having higher stats in their Volrath form:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Goldvein Hydra"}},{"insert":" - has a counter on it on entry, becomes a 7/5 trampler with Volrath and gives us loads of treasures upon death."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Faerie Bladecrafter"}},{"insert":" - flying beater that upon death in its Volrath form can drain 7 life from each opponent and gain you 21 life."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Giggling Skitterspike"}},{"insert":" - potentially 7 damage to each opponent for each attack, block or being targeted by a spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cold-Eyed Selkie"}},{"insert":" - sorry other blue player, you can now help us draw 7 cards when the Volrath-Selkie hits you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cephalid Constable"}},{"insert":" - defending players bounces 7 permanents ("},{"attributes":{"italic":true},"insert":"yes, this could be mass land denial"},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Needle Specter"}},{"insert":" - defending player discards 7."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"More Volraths!"},{"insert":"\nThe following creatures can create a permanent non-legendary token copy of Volrath "},{"attributes":{"italic":true},"insert":"with"},{"insert":" its shapeshifting ability. Assemble your army of Volraths to overwhelm opponents!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spawnwrithe"}},{"insert":" - let Volrath shapeshift into Spawnwrithe. If we attack as 7/5 trampler and deal combat damage, we create a non-legendary 7/5 Volrath-Spawn token copy with the copy ability AND Volrath's copy ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Scute Swarm"}},{"insert":"- let Volrath shapeshift into Scute Swarm. If we then trigger landfall with 6 or more lands, we create a copy of the original Scute Swarm AND a non-legendary 7/5 Volrath-Scute token copy with the landfall ability AND Volrath's copy ability. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Homunculus Horde"}},{"insert":"- let Volrath shapeshift into the Horde. If we draw our second card for the turn, we create a copy of the original Homunculus Horde AND a non-legendary 7/5 Volrath-Horde token copy with the copy-on-draw ability AND Volrath's copy ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Uchuulon"}},{"insert":" let Volrath shapeshift into Uchuulon. When this Volrath-Uchuulon exiles a creature from an opponents' graveyard, we create a non-legendary 7/5 Volrath-Uchuulon token copy with the copy-on-endstep ability AND Volrath's copy ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Pack Rat"}},{"insert":" let Volrath shapeshift into Pack Rat. Pay the cost to activate its copy ability, we create a non-legendary 7/5 Volrath-Rat token copy with both creatures' copy abilities."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Long story short: while your original Volrath will return to his original (legendary) form at the beginning of your upkeep, your non-legendary clones of Volrath will return to whatever form they entered the battlefield as. Effectively allowing you to have as many as you can/wish on the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not included in the deck, but this trick also works with cards like "},{"insert":{"card-link":"Giant Adephage"}},{"insert":"or "},{"insert":{"card-link":"Compy Swarm"}},{"insert":". "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Relevant rules for these interactions are in the Comprehensive Rules under 707.2, 707.9c & 111.3."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Note that if you succeed in making copies of Volrath, you care less about your original commander going back to the command zone as you have several different versions of him to play around with. This way you won't win with commander damage, but you cheat on commander tax in quite an original way. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"You want to go crazier?"},{"insert":" When a non-legendary token generation effect is on the stack, you can let the Volrath-XXX become a copy of something else on the battlefield first. When the token generation effect then resolves, you now create a copy of what you shapeshifted into! "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBut always remember: if you can't find anything interesting to shapeshift into on your own board, feel free to copy your opponents' creatures and use their assets against them! Nobody is stopping you from attacking with a Volrath-"},{"insert":{"card-link":"Nacatl War-Pride"}},{"insert":" and while the copy effect is on the stack shapeshift into an opponent's "},{"insert":{"card-link":"Hare Apparent"}},{"insert":". Do the math! Or profit of an opponent's "},{"insert":{"card-link":"Valgavoth, Harrower of Souls"}},{"insert":" while waiting for your turn. With blight, saga creatures, general +1/+1 counters strategies, ... there are usually more than enough targets to shift into!\n\n"},{"attributes":{"bold":true},"insert":"Protection "},{"insert":"- Volrath and Volrath copies can protect themselves in several ways by shapeshifting into another creature at instant speed:\nHexproof:"},{"insert":{"card-link":"Invisible Stalker"}},{"insert":" & "},{"insert":{"card-link":"Sylvan Caryatid"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Indestructible:"},{"insert":{"card-link":"Giggling Skitterspike"}},{"insert":", "},{"insert":{"card-link":"Vashta Nerada"}},{"insert":", "},{"insert":{"card-link":"Barbed Servitor"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ba Sing Se"}},{"insert":" & "},{"insert":{"card-link":"Beifong's Bounty Hunters"}},{"insert":" - animate a land and put a +1/+1 counter on it, now Volrath can become a copy of it. However Volrath only copies the base characteristics of the card (Layer 1), turning Volrath into a land and effectively protecting it from all non-land removal spells. Note that if you can still tap that Volrath-land, you can effectively change Volrath back into something else with the 1 mana you generated afterwards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You want it crazier? "},{"attributes":{"italic":true},"insert":"Earthbend Volrath when he is a land."},{"insert":" Earthbending a land sets up a delayed trigger (CR 603.7) for when that permanent dies or is exiled, regardless of what characteristics it has at that time. Comprehensive rule 603.7c states: A delayed triggered ability that refers to a particular object still affects it even if the object changes characteristics. When killed or exiled, an original earthbended Volrath (not a token version) would be returned to the battlefield tapped even if it wasn't a land at the time it left the battlefield. Keep in mind, however, that an earthbended Volrath reverts to being a 0/0 with counters at your upkeep and not his usual 7/5 stats. He regains those when he shapeshifts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Emergent Sequence"}},{"insert":" ramps us and provides a constant target to protect Volrath at instant speed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lands like "},{"insert":{"card-link":"Mishra's Workshop"}},{"insert":" and "},{"insert":{"card-link":"Mutavault"}},{"insert":" can also serve as 'land protection', however, you will most likely first have 1) animate them and 2) put a -1/-1 counter on them to be operational. We prefer these over "},{"insert":{"card-link":"Inkmoth Nexus"}},{"insert":" as this would be much harder to activate due to the 1/1 stats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Larval Scoutlander"}},{"insert":" - this spacecraft ramps you when it comes down and can be stationed into a creature-spacecraft instantly when you have a 7/5 Volrath on the board. Because it has counters on it, Volrath can copy it. However, it only copies the base characteristics of the card (Layer 1), turning Volrath into a non-creature artifact protecting it from creature removal. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cards like "},{"insert":{"card-link":"Bender's Waterskin"}},{"attributes":{"background":"#232323","color":"#e3e3e3"},"insert":", "},{"attributes":{"background":"#232323","color":"#e3e3e3"},"insert":{"card-link":"Urban Burgeoning"}},{"attributes":{"background":"#232323","color":"#e3e3e3"},"insert":" and "},{"attributes":{"background":"#232323","color":"#e3e3e3"},"insert":{"card-link":"Victory Chimes"}},{"attributes":{"background":"#232323","color":"#e3e3e3"},"insert":" ensure we always have at least 1 mana available on everyone's turn to shapeshift."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Other notable inclusions/synergies"},{"insert":":\nRamp on death: "},{"insert":{"card-link":"Goldvein Hydra"}},{"insert":" & "},{"insert":{"card-link":"Rampant Rejuvenator"}},{"insert":" love dying as a 7/5."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Freestrider Lookout"}},{"insert":" - Volrath's identity theft counts as committing a crime in Magic terms. With cards like "},{"insert":{"card-link":"Bender's Waterskin"}},{"insert":", "},{"insert":{"card-link":"Urban Burgeoning"}},{"insert":" and "},{"insert":{"card-link":"Victory Chimes"}},{"insert":" he can do it every turn. That's potentially 4 lands per turn cycle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A Volrath-"},{"insert":{"card-link":"Barbed Servitor"}},{"insert":" can block as it is not suspected. This puts opponents in an awkward situation. Do they attack into you? Do they let the 7/5 through or do they block and get the damage returned to them anyway?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Professor Hojo"}},{"insert":" makes the first shapeshift of our turn free. Further, you can draw 4 cards per turn cycle by simple hopping identities."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Notable exclusions"},{"insert":":\n"},{"insert":{"card-link":"Biovisionary"}},{"insert":" - original wincon in EDH, but the card itself doesn't bring anything extra besides begging to be cloned."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Simic Ascendancy"}},{"insert":" - I use this as a wincon in other decks and it would draw too much attention when it's on the table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A lot of cool legendary targets for Volrath to copy. The legend rule would kick in and force you to sac on of them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Work in progress: do I play too many 1 toughness creatures, preventing me to put a -1/-1 counter on it if I really need it in a pich?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Inspirations"},{"insert":":\nAll the fans of Volrath in GamefreakSA's Janketeers Discord server!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"https://commandersherald.com/how-they-brew-it-be-yourself-volrath/ (Michael Celani)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"https://moxfield.com/decks/4wSzO076vE-RCt2kkucSNg (Michael's version)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"https://moxfield.com/decks/zOLRJjEX5Eu_P9bvrdRipg (Hamilton))"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"https://moxfield.com/decks/J3PiA1jekkWtgFecRwZXTA (Wit)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"https://moxfield.com/decks/GanV7T9p4Eq6fcMlpOKBhw (Wit 3.0)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"https://www.mtggoldfish.com/articles/volrath-s-bag-of-tricks-50-100-200-budget-commander (Tomer)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"https://moxfield.com/decks/Jef2xJMJK0qHxYUJqldXxw/primer (possibly the best primer on Volrath's tricks)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"https://archidekt.com/decks/18252680/faceoff (RoamingStorm)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dragons: https://moxfield.com/decks/ROEiCNPXlEGqBkE-ZzYTgg"},{"attributes":{"list":"bullet"},"insert":"\n"}]}





































































































































