822 views42 days ago
Commander
Size: 100Est cost: $270.40Salt sum: 33.91
chiatomas@gmail.com
822 views42 days ago
Commander
Size: 100Est cost: $270.40Salt sum: 33.91
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{"ops":[{"insert":"(INTRO: SKIP IF YOU ONLY CARE ABOUT HOW IT WORKS) This is a deck I started building for my girlfriend a little less than a year ago, and I've been coming back to it every once in a while to modify it and make changes. It is a budget build, but eventually we plan to upgrade it with more expensive cards to make it stronger. When I build decks I don't check EDHREC until I have a 100 card draft, to help make them more \"my own\" and not as generic of a decklist.\n\nARTIFACTS: I built the whole deck around taking the most advantage possible out of Shadow's two abilities. I've seen a lot of lists lean very heavy into the treasure theme with treasure payoffs and such but I find that entirely unnecessary to enable split second on most spells, especially with artifact lands. A fair share of treasure ramp is still included because there are a lot of cards that are good to trigger both of shadow's abilities, and because I like treasures and the cards that come with them.\n\nHASTE/FLASH: The main game plan of this deck is ramp lightly to be able to shoot as many dummy haste creatures onto the board as possible. With 6 sac outlets it should be pretty easy to get a really strong draw engine online with shadow and the cards that produce haste fodder every turn. There are a few infinite combos with Dualcaster Mage that are technically bracket 4 combos, but the deck is not strong enough to keep up with bracket 4, so I consider it a rule 0'd bracket 3 deck that just avoids playing the bracket 4 combo lines. \n\nWINNING: The main way the deck aims to win is either shutting your opponents off with Butcher of Malakir and a sac outlet + fodder, or win with a Mutinous Massacre / Mob Rule mass theft, or just ping your opponents down with the \"death drain\" cards. The deck is built to run fast, and with such strong card draw in the command zone, it is okay to consider mulliganing aggressively into a hand that ramps into a good early game.\n\nThis deck runs on the fury of its player. Have fun with it.\n"}]}
Commander
Shadow the Hedgehog
Haste
Whenever Shadow the Hedgehog or another creature you control with flash or haste dies, draw a card.
Chaos Control — Each spell you cast has split second if mana from an artifact was spent to cast it. (As long as it's on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Whenever Shadow the Hedgehog or another creature you control with flash or haste dies, draw a card.
Chaos Control — Each spell you cast has split second if mana from an artifact was spent to cast it. (As long as it's on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Legendary Creature - Mercenary Hedgehog

Commander
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Artifact Ramp
Artifact Ramp
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Death Drain
Marionette Apprentice
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Creature - Human Artificer

Death Drain
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Draw
Draw
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Haste Enablers
Haste Enablers
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Haste/Flash Shadow Triggerers
Jaxis, the Troublemaker
, , Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Legendary Creature - Human Warrior

Lagomos, Hand of Hatred
At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.
: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
Legendary Creature - Human Shaman

Legion Warboss
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Creature - Goblin Soldier

Timeline Culler
Haste
You may cast this card from your graveyard using its warp ability.
Warp—, Pay 2 life. (You may cast this card from your hand or graveyard for its warp cost. If you do, exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
You may cast this card from your graveyard using its warp ability.
Warp—, Pay 2 life. (You may cast this card from your hand or graveyard for its warp cost. If you do, exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Warlock Drix

Urabrask's Forge
At the beginning of combat on your turn, put an oil counter on this artifact, then create an X/1 red Phyrexian Horror creature token with trample and haste, where X is the number of oil counters on this artifact. Sacrifice that token at the beginning of the next end step.
Artifact

Haste/Flash Shadow Triggerers
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Land
Bloodsoaked Insight
This spell costs less to cast for each 1 life your opponents have lost this turn.
Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.
Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.
Sorcery


Land
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Removal
Removal
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Sac Outlet
Sac Outlet
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Theft
Furnace Reins
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals combat damage to a player or battle, create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Sorcery

Mob Rule
Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Sorcery

Theft
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Treasure Generation
Fable of the Mirror-Breaker
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Impulsive Pilferer
When this creature dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Goblin Pirate

Knuckles the Echidna
Double strike, trample, haste
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Treasure Hunter — At the beginning of your upkeep, if you control thirty or more artifacts, you win the game.
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Treasure Hunter — At the beginning of your upkeep, if you control thirty or more artifacts, you win the game.
Legendary Creature - Warrior Echidna

Treasure Generation
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Future Adds
Seize the Spotlight
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Sorcery

Future Adds
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Maybeboard
Fathom Fleet Swordjack
Whenever this creature attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Orc Pirate

Gadrak, the Crown-Scourge
Flying
Gadrak can't attack unless you control four or more artifacts.
At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Gadrak can't attack unless you control four or more artifacts.
At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Legendary Creature - Dragon

Krenko, Baron of Tin Street
Haste
, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control.
Whenever an artifact is put into a graveyard from the battlefield, you may pay . If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.
, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control.
Whenever an artifact is put into a graveyard from the battlefield, you may pay . If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.
Legendary Creature - Goblin

Maybeboard
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"(INTRO: SKIP IF YOU ONLY CARE ABOUT HOW IT WORKS) This is a deck I started building for my girlfriend a little less than a year ago, and I've been coming back to it every once in a while to modify it and make changes. It is a budget build, but eventually we plan to upgrade it with more expensive cards to make it stronger. When I build decks I don't check EDHREC until I have a 100 card draft, to help make them more \"my own\" and not as generic of a decklist.\n\nARTIFACTS: I built the whole deck around taking the most advantage possible out of Shadow's two abilities. I've seen a lot of lists lean very heavy into the treasure theme with treasure payoffs and such but I find that entirely unnecessary to enable split second on most spells, especially with artifact lands. A fair share of treasure ramp is still included because there are a lot of cards that are good to trigger both of shadow's abilities, and because I like treasures and the cards that come with them.\n\nHASTE/FLASH: The main game plan of this deck is ramp lightly to be able to shoot as many dummy haste creatures onto the board as possible. With 6 sac outlets it should be pretty easy to get a really strong draw engine online with shadow and the cards that produce haste fodder every turn. There are a few infinite combos with Dualcaster Mage that are technically bracket 4 combos, but the deck is not strong enough to keep up with bracket 4, so I consider it a rule 0'd bracket 3 deck that just avoids playing the bracket 4 combo lines. \n\nWINNING: The main way the deck aims to win is either shutting your opponents off with Butcher of Malakir and a sac outlet + fodder, or win with a Mutinous Massacre / Mob Rule mass theft, or just ping your opponents down with the \"death drain\" cards. The deck is built to run fast, and with such strong card draw in the command zone, it is okay to consider mulliganing aggressively into a hand that ramps into a good early game.\n\nThis deck runs on the fury of its player. Have fun with it.\n"}]}





























































































