1.5k views42 hrs ago
Commander
Size: 100Salt sum: 40.12
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bmccartn

1.5k views42 hrs ago
Commander
Size: 100Salt sum: 40.12

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{"ops":[{"attributes":{"bold":true},"insert":"The Keys to Victory"},{"insert":"\n\nThis is a grindy enchantress list that looks to lock down the board, aggressively self-mill, and eventually wins through token combat or Thassa's Oracle. It does not look to combo win with Oracle, but rather this provides us a clean win if we are able to succeed at incrementally milling our entire library. Most of the cost of the list is in Serra Sanctum, and the overall price comes down to ~$300 or so once this is removed and printings are taken into account. After this, removing fetches / shocks / triome will get the price down quite a bit further without seriously impacting the game plan. Changing Thassa's Oracle for labratory maniac is also viable to get it to no game-changers, although the inevitability of this list can sometimes feel too strong/consistent for bracket 2 tables.\n\n"},{"attributes":{"bold":true},"insert":"The Control Game"},{"insert":"\n\nThe goal of controlling the game flow is to prevent other players from attacking us and interfering with our slow and steady rise to dominance. This list has very strong inevitability, so the focus is on pillow fort style pieces (Sphere of Safety, Propaganda, Ghostly Prison, Authority of Consuls) that lock down early pressure. We are generally light on counter magic since we mostly don't care about our board being removed or stack interaction outside of a later game combo push. Counter spells are usually held to keep other players off of graveyard hate, which poses the biggest threat to our game plan. Dress down is a super flexible tool that we can recur on other player's turns to put the brakes on their game plan, while drawing cards and generating value off of our enchantment triggers.\n\n"},{"attributes":{"bold":true},"insert":"Self Mill & Recursion"},{"insert":"\n\nMill feeds our Oracle endgame, while also acting as pseudo-draw engines. Escaping enchantments with Master of Keys is the primary way we recur things from our graveyard, but the deck also runs Sun Titan, Sevinne's Reclamation, Serra Paragon, and Lurrus. Notably, all of these except Lurrus can help us fetch Serra's Sanctum from the yard, which can give us a massive mana spike in the midgame to recast Keys or generally pull ahead. Animate dead and Necromancy let us pull non-enchantment creatures when we need to, with the big hits being Valgavoth, Moonshaker, Angel of Suffering, and Yorion. Flash speed on Necromancy does a lot for us, namely:\n\n flash in Angel of Suffering at a key point to prevent damage and mill ourselves a bunch"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" flash speed Oracle"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"flash speed Yorion, flickering our board to dodge board wipes or spot removal"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nYorion combined with necromancy or animate dead provides us a loop on every turn where: necromancy enters, enchanting Yorion. Yorion ETB flickers our board, including necromancy. When necromancy leaves, Yorion is sacrificed. At end step, necromancy returns and enchants Yorion once again. This creates a massive amount of value off our enchantment etb effects and makes things like hopeless nightmare, omen of the sea, and momentum breaker particularly good.\n\n"},{"attributes":{"bold":true},"insert":"The Token Win"},{"insert":"\n\nWe have a number of tools that help us turn our enchantments into board presence to put pressure on the other players at the table. Other cards like Ajani's welcome benefit from creating all of these tokens and help us keep the game running into the later turns where we are able to take over. Hallowed haunting is the best of these, and depending on the game state both copy enchantment and estrid's invocation can help us increase the presence of either pillowfort or token generating sources on our board.\n\nThe end game for all of these tokens is reanimating (rarely hard-casting) Moonshaker and swinging out.\n"}]}

Commander

Qty: 1 Price: $0.99
The Master of Keys
Flying
When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards.
Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
Legendary Creature Enchantment - Horror
The Master of Keys (dsc) 4

Commander

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Copy

Qty: 2 Price: $4.28
Copy Enchantment
You may have this enchantment enter as a copy of any enchantment on the battlefield.
Enchantment
Copy Enchantment (wot) 16
Estrid's Invocation
You may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Enchantment
Estrid's Invocation (mh3) 269

Copy

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Discard

Qty: 1 Price: $1.29
Hopeless Nightmare
When this enchantment enters, each opponent discards a card and loses 2 life.
When this enchantment is put into a graveyard from the battlefield, scry 2.
: Sacrifice this enchantment.
Enchantment
Hopeless Nightmare (woe) 95

Discard

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Draw

Qty: 11 Price: $40.55
Dress Down
Flash
When this enchantment enters, draw a card.
Creatures lose all abilities.
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Dress Down (mh2) 39
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer
Enduring Curiosity (dsk) 51
Entity Tracker
Flash
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
Creature - Human Scout
Entity Tracker (dsk) 307
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (ulg) 32
Mesa Enchantress
Whenever you cast an enchantment spell, you may draw a card.
Creature - Human Druid
Mesa Enchantress (dsc) 68
Omen of the Sea
Flash (You may cast this spell any time you could cast an instant.)
When this enchantment enters, scry 2, then draw a card.
, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Enchantment
Omen of the Sea (thb) 58
Overlord of the Floodpits
Impending 4—
(If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Flying
Whenever this permanent enters or attacks, draw two cards, then discard a card.
Creature Enchantment - Avatar Horror
Overlord of the Floodpits (dsk) 68
Phyrexian Arena
At the beginning of your upkeep, you draw a card and lose 1 life.
Enchantment
Phyrexian Arena (fdn) 728
Ripples of Undeath
At the beginning of your first main phase, mill three cards. Then you may pay
and 3 life. If you do, put a card from among those cards into your hand.
Enchantment
Ripples of Undeath (mh3) 107
Rune of Sustenance
Enchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it has lifelink.
As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."
Enchantment - Aura Rune
Rune of Sustenance (khm) 25
Spirited Companion
When this creature enters, draw a card.
Creature Enchantment - Dog
Spirited Companion (neo) 38

Draw

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Finisher

Qty: 4 Price: $69.46
Moonshaker Cavalry
Flying
When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Knight Spirit
Moonshaker Cavalry (woe) 21
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Thassa's Oracle (thb) 73
Valgavoth, Terror Eater
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Elder Demon
Valgavoth, Terror Eater (dsk) 120
Yorion, Sky Nomad
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
Legendary Creature - Bird Serpent
Yorion, Sky Nomad (iko) 232

Finisher

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Land

Qty: 36 Price: $865.94
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (drc) 144
Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (dsc) 259
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (dsc) 268
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (dsc) 96
Concealed Courtyard
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Concealed Courtyard (otj) 268
Darkslick Shores
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Darkslick Shores (otc) 281
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (inr) 276
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (tdc) 360
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Ghost Quarter
: Add
.
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Ghost Quarter (sld) 468
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (eoc) 160
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (rna) 248
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (sld) 123
Island
(
: Add
.)
Basic Land - Island
Island (inv) 337
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (lcc) 337
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (tdc) 382
Plains
(
: Add
.)
Basic Land - Plains
Plains (mir) 334
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Raffine's Tower
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Swamp
Raffine's Tower (snc) 292
Seachrome Coast
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Seachrome Coast (blc) 328
Serra's Sanctum
: Add
for each enchantment you control.
Legendary Land
Serra's Sanctum (usg) 325
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (tdc) 391
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (fra) 401
Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add
.
,
: Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land
Spymaster's Vault (mh3) 230
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (mkc) 299
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (inv) 340
Valgavoth's Lair
Hexproof
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Land Enchantment
Valgavoth's Lair (dsk) 271
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (sld) 124

Land

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Mill

Qty: 7 Price: $52.95
Angel of Suffering
Flying
If damage would be dealt to you, prevent that damage and mill twice that many cards.
Creature - Angel Nightmare
Angel of Suffering (snc) 416
Breach the Multiverse
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Sorcery
Breach the Multiverse (mom) 94
Overlord of the Balemurk
Impending 5—
(If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
Creature Enchantment - Avatar Horror
Overlord of the Balemurk (dsk) 113
Sage of Mysteries
Constellation — Whenever an enchantment you control enters, target player mills two cards.
Creature - Human Wizard
Sage of Mysteries (thb) 62
Scrabbling Skullcrab
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)
Creature - Skeleton Crab
Scrabbling Skullcrab (dsk) 71
Singularity Rupture
Destroy all creatures, then any number of target players each mill half their library, rounded down.
Sorcery
Singularity Rupture (eoe) 398
Stillness in Motion
At the beginning of your upkeep, mill three cards. Then if your library has no cards in it, exile this enchantment and put five cards from your graveyard on top of your library in any order.
Enchantment
Stillness in Motion (tdm) 59

Mill

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Protection

Qty: 5 Price: $33.45
Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (pfdn) 137p
Fear of Sleep Paralysis
Flying
Eerie — Whenever this creature or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it.
Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)
Creature Enchantment - Nightmare
Fear of Sleep Paralysis (dsc) 12
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (chk) 10
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (tmp) 80
Sphere of Safety
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures, where X is the number of enchantments you control.
Enchantment
Sphere of Safety (rtr) 24

Protection

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Ramp

Qty: 10 Price: $52.80
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (sld) 201
Dark Ritual
Add
.
Instant
Dark Ritual (mmq) 129
Geist of Saint Thalia
Flying
Noncreature spells you cast cost
less to cast.
Legendary Creature - Cleric Spirit
Geist of Saint Thalia (fra) 214
Inquisitive Glimmer
Enchantment spells you cast cost
less to cast.
Unlock costs you pay cost
less.
Creature Enchantment - Fox Glimmer
Inquisitive Glimmer (dsk) 217
Sol Ring
: Add
.
Artifact
Sol Ring (3ed) 274
Starfield Mystic
Enchantment spells you cast cost
less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
Creature - Human Cleric
Starfield Mystic (j25) 260
Starnheim Courser
Flying
Artifact and enchantment spells you cast cost
less to cast.
Creature - Pegasus
Starnheim Courser (khm) 32
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (m3c) 310
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (lcc) 315
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (m3c) 313

Ramp

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Recursion

Qty: 7 Price: $45.69
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (plst) EMA-78
Lurrus of the Dream-Den
Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
Legendary Creature - Cat Nightmare
Lurrus of the Dream-Den (mul) 51
Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment
Necromancy (mkc) 131
Omen of the Dead
Flash
When this enchantment enters, return target creature card from your graveyard to your hand.
, Sacrifice this enchantment: Scry 2.
Enchantment
Omen of the Dead (thb) 110
Serra Paragon
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Creature - Angel
Serra Paragon (soc) 169
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (soc) 170
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (sld) 1550

Recursion

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Removal

Qty: 10 Price: $17.80
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (soc) 293
Doom Foretold
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent of their choice. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice this enchantment.
Enchantment
Doom Foretold (eld) 378
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (war) 193
Fear of Impostors
Flash
When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Creature Enchantment - Nightmare
Fear of Impostors (dsk) 57
Momentum Breaker
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this enchantment enters, each opponent sacrifices a creature or Vehicle of their choice. Each opponent who can't discards a card.
, Sacrifice this enchantment: You gain life equal to your speed.
Enchantment
Momentum Breaker (dft) 97
Negate
Counter target noncreature spell.
Instant
Negate (m12) 69
Sheltered by Ghosts
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward
.
Enchantment - Aura
Sheltered by Ghosts (soc) 171
Soul-Guide Lantern
When this artifact enters, exile target card from a graveyard.
, Sacrifice this artifact: Exile each opponent's graveyard.
,
, Sacrifice this artifact: Draw a card.
Artifact
Soul-Guide Lantern (brr) 117
Unable to Scream
Enchant creature
Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types.
As long as enchanted creature is face down, it can't be turned face up.
Enchantment - Aura
Unable to Scream (dsk) 78
Void Rend
This spell can't be countered.
Destroy target nonland permanent.
Instant
Void Rend (snc) 230

Removal

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Tokens

Qty: 5 Price: $43.25
Alela, Artful Provocateur
Flying, deathtouch, lifelink
Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
Legendary Creature - Faerie Warlock
Alela, Artful Provocateur (eld) 324
Archon of Sun's Grace
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Creature - Archon
Archon of Sun's Grace (j22) 151
Hallowed Haunting
As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."
Enchantment
Hallowed Haunting (pvow) 17p
Overlord of the Mistmoors
Impending 4—
(If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
Creature Enchantment - Avatar Horror
Overlord of the Mistmoors (dsk) 387
Sigil of the Empty Throne
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Enchantment
Sigil of the Empty Throne (pca) 11

Tokens

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Tutor

Qty: 1 Price: $2.99
Demonic Counsel
Search your library for a Demon card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.
Sorcery
Demonic Counsel (dsk) 92

Tutor

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Maybeboard

Qty: 1 Price: $0.35
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Fact or Fiction (frc) 41

Maybeboard

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Deck Info

Deck stats

37 pips - 26 cards
24 mana - 24 cards
30 pips - 25 cards
21 mana - 21 cards
28 pips - 20 cards
25 mana - 23 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
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Description

{"ops":[{"attributes":{"bold":true},"insert":"The Keys to Victory"},{"insert":"\n\nThis is a grindy enchantress list that looks to lock down the board, aggressively self-mill, and eventually wins through token combat or Thassa's Oracle. It does not look to combo win with Oracle, but rather this provides us a clean win if we are able to succeed at incrementally milling our entire library. Most of the cost of the list is in Serra Sanctum, and the overall price comes down to ~$300 or so once this is removed and printings are taken into account. After this, removing fetches / shocks / triome will get the price down quite a bit further without seriously impacting the game plan. Changing Thassa's Oracle for labratory maniac is also viable to get it to no game-changers, although the inevitability of this list can sometimes feel too strong/consistent for bracket 2 tables.\n\n"},{"attributes":{"bold":true},"insert":"The Control Game"},{"insert":"\n\nThe goal of controlling the game flow is to prevent other players from attacking us and interfering with our slow and steady rise to dominance. This list has very strong inevitability, so the focus is on pillow fort style pieces (Sphere of Safety, Propaganda, Ghostly Prison, Authority of Consuls) that lock down early pressure. We are generally light on counter magic since we mostly don't care about our board being removed or stack interaction outside of a later game combo push. Counter spells are usually held to keep other players off of graveyard hate, which poses the biggest threat to our game plan. Dress down is a super flexible tool that we can recur on other player's turns to put the brakes on their game plan, while drawing cards and generating value off of our enchantment triggers.\n\n"},{"attributes":{"bold":true},"insert":"Self Mill & Recursion"},{"insert":"\n\nMill feeds our Oracle endgame, while also acting as pseudo-draw engines. Escaping enchantments with Master of Keys is the primary way we recur things from our graveyard, but the deck also runs Sun Titan, Sevinne's Reclamation, Serra Paragon, and Lurrus. Notably, all of these except Lurrus can help us fetch Serra's Sanctum from the yard, which can give us a massive mana spike in the midgame to recast Keys or generally pull ahead. Animate dead and Necromancy let us pull non-enchantment creatures when we need to, with the big hits being Valgavoth, Moonshaker, Angel of Suffering, and Yorion. Flash speed on Necromancy does a lot for us, namely:\n\n flash in Angel of Suffering at a key point to prevent damage and mill ourselves a bunch"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" flash speed Oracle"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"flash speed Yorion, flickering our board to dodge board wipes or spot removal"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nYorion combined with necromancy or animate dead provides us a loop on every turn where: necromancy enters, enchanting Yorion. Yorion ETB flickers our board, including necromancy. When necromancy leaves, Yorion is sacrificed. At end step, necromancy returns and enchants Yorion once again. This creates a massive amount of value off our enchantment etb effects and makes things like hopeless nightmare, omen of the sea, and momentum breaker particularly good.\n\n"},{"attributes":{"bold":true},"insert":"The Token Win"},{"insert":"\n\nWe have a number of tools that help us turn our enchantments into board presence to put pressure on the other players at the table. Other cards like Ajani's welcome benefit from creating all of these tokens and help us keep the game running into the later turns where we are able to take over. Hallowed haunting is the best of these, and depending on the game state both copy enchantment and estrid's invocation can help us increase the presence of either pillowfort or token generating sources on our board.\n\nThe end game for all of these tokens is reanimating (rarely hard-casting) Moonshaker and swinging out.\n"}]}
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