Hyppocrates
619 views5 months ago
Commander
Size: 100Salt sum: 62.97
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Blink
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Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Draw
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Instant
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Land
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Lifegain
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Jace, the Perfected Mind
Compleated ( can be paid with or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
+1: Until your next turn, up to one target creature gets -3/-0.
−2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card.
−X: Target player mills three times X cards.
+1: Until your next turn, up to one target creature gets -3/-0.
−2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card.
−X: Target player mills three times X cards.
Legendary Planeswalker - Jace

Terisian Mindbreaker
Whenever this creature attacks, defending player mills half their library, rounded up.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Juggernaut

Mill
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Pippin, Guard of the Citadel
Vigilance, ward
: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
Legendary Creature - Soldier Halfling

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Ramp
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Recursion
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Ajani, Strength of the Pride
+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.
−2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
0: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.
−2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
0: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.
Legendary Planeswalker - Ajani

Removal
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Tokens
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Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"italic":true},"insert":"\"I'll do what I have to. Even if it means fighting the whole world.\""},{"insert":" — "},{"attributes":{"bold":true},"insert":"Final Fantasy XIII"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Phase 1: The Sanctum Purge (Early Game)"},{"insert":" Your first priority is establishing your infrastructure. Deploy your early mana artifacts and the minor clerics and attendants who will passively gather vitality from the table's actions. Do not aggressively engage the enemy. Keep your mana reserves open to deploy absolute, one-mana auditory denial and absolute silence against anyone attempting to establish a dominant board state.\n\n"},{"attributes":{"bold":true},"insert":"Phase 2: Project Alexander (Mid-Game)"},{"insert":" Once your shields are up, deploy your massive crystalline amplifiers. These legendary artifacts will double the vitality you absorb and drastically reduce the cost of your divine magic. Utilize hyper-efficient divination magic to filter your thoughts and sift through the timeline until you assemble the pieces of the ultimate temporal engine. Equip your leader with lightning-fast greaves or assign a loyal bodyguard to ensure he cannot be targeted by hostile forces.\n\n"},{"attributes":{"bold":true},"insert":"Phase 3: The Time Paradox (The Execution)"},{"insert":" With the leader securely on the field, initiate the paradox. Imprint a temporal reversal spell into your legendary scepter. By repeatedly activating the scepter alongside your mana artifacts, you will create an endless time loop. If you channel this loop through your pristine life-giving talisman, or forcefully extort the table during the loop, you will generate boundless, infinite vitality.\n\n"},{"attributes":{"bold":true},"insert":"Phase 4: The Event Horizon (The End Step)"},{"insert":" As you pass the turn, the infinite vitality you have gathered triggers the leader's final command. He will translate that boundless life into a crushing psychological wave, simultaneously eradicating the minds and memories of every adversary in a single, uncounterable cascade. If the timeline resists the mental wipe, channel the infinite loop into your arcane reservoir and manually blast the opposition out of existence.\n"}]}












































































