hamsalulko
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Commander
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{"ops":[{"insert":"QUICK -- pretend I'm knocking at your door.\n\n*knock knock*\n\nHi there! Lovely weather for [INSERT DATE], huh? Great [LAWN/PATIO/DOORMAT] you got here, too. Say, have you heard the good word?\nWhat's the good word? Why, the good word of\n\n"},{"attributes":{"italic":true,"color":"#e60000","bold":true},"insert":"B"},{"attributes":{"italic":true,"color":"#ff9900","bold":true},"insert":"O"},{"attributes":{"italic":true,"color":"#ffff00","bold":true},"insert":"U"},{"attributes":{"italic":true,"color":"#008a00","bold":true},"insert":"N"},{"attributes":{"italic":true,"color":"#0066cc","bold":true},"insert":"C"},{"attributes":{"italic":true,"color":"#9933ff","bold":true},"insert":"E"},{"attributes":{"italic":true,"color":"#0066cc","bold":true},"insert":" "},{"attributes":{"italic":true,"color":"#e60000","bold":true},"insert":"L"},{"attributes":{"italic":true,"color":"#ff9900","bold":true},"insert":"A"},{"attributes":{"italic":true,"color":"#ffff00","bold":true},"insert":"N"},{"attributes":{"italic":true,"color":"#008a00","bold":true},"insert":"D"},{"attributes":{"italic":true,"color":"#0066cc","bold":true},"insert":"S"},{"attributes":{"italic":true,"color":"#9933ff","bold":true},"insert":"!"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n...anyway, if you've got a few minutes, we've got a nice pamphlet here and we encourage you to join our congregation this [CULTURAL DAY OF WORSHIP] - I hope I see you there!\n\n"},{"attributes":{"italic":true},"insert":"You Gotta Live With the Bounce"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Wandering Minstrel is a real neat card for a lot of reasons -- an obvious addition to 5-color decks in need of mana advantage, by and away THE cheapest surge foil from everyone's favorite ludicrously expensive UB set, etc etc etc -- but perhaps his strongest capabilities lie in his absolutely disgusting synergy with bounce lands. This deck includes just about every (non-lair, non-mono) bounce land which we'll abuse in a number of different ways. Importantly, we gotta be able to play land and we'll be doing this on our turn (Azusa, Exploration, Dryad of the Ilysian Grove, and all our other extra land/graveyard landfall cards) and off our turn (Burgeoning, Scaled Herbalist, Growth Spiral, and Archdruid's Charm). Each and every time any of our bounce lands enter, we'll want to target either another bounce land, our "},{"attributes":{"italic":true},"insert":"very special protection land"},{"insert":" (discussed later), or any one of the Towns with an adventure attached. Additions like Lotus Cobra, Nyxbloom Ancient, or any other mana-additive effect let our relentless landfall afford even more silliness.\n\n"},{"attributes":{"italic":true},"insert":"My Friend Kodama"},{"attributes":{"header":1},"insert":"\n"},{"insert":"You know Kodama of the East Tree, right? Combos with a ham sandwich? Elicits a groan from every pod? We'll be employing Kodama to set up infinite landfall with our only prerequisites being , you guessed it, a few bounce lands to play with and literally "},{"attributes":{"italic":true},"insert":"any "},{"insert":"landfall trigger that makes something -- a bird, a treasure, a clue, whatever. Just one bounce land in hand enables infinite landfall, which is cool and all, however if we have TWO such lands (and our commander's out, duh), we get infinite mana too. This is the point where you can mockingly remark, \"Wow, you've broken a 8-10 mana combo of spells that includes a cEDH staple, that's so crazy and groundbreaking and DEFINITELY no one's ever done that\" and I'll say thanks :)\n\nWe can achieve a similar effect with Cultivator Colossus with the added benefit of drawing a card every time we bounce a land around. Neat!\n\n"},{"attributes":{"italic":true},"insert":"Please Help My Friends Are Trying to Kill Me"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Our next sour sorcery is...well, not a spell, but Glacial Flow! Thanks to our bounce land cornerstone, we can return our "},{"attributes":{"strike":true},"insert":"safety blanket"},{"insert":" "},{"attributes":{"italic":true,"bold":true},"insert":"very fun and fair"},{"insert":" protective condition to our hand just to put it back out moments later, ducking the cumulative upkeep and keeping our life where it needs to be. Alternatively, also included is The Endstone, which manually resets our life to 20 at every end step and draws us a bunch of cards in the meanwhile. Propaganda provides us turn-to-turn defense in the meanwhile, and optional additions like Eternity Vessel or any number of life on landfall engines (hi Tatyova!) make sure it's tough to get rid of us.\n\n"},{"attributes":{"italic":true},"insert":"The Game's Gotta End At Some Point, Man"},{"attributes":{"header":1},"insert":"\n"},{"insert":"We've got a couple different routes to victory with this deck, first and foremost the one printed right on the commander -- with enough mana to spend, we can juice whatever creatures we have lying around to enormous heights (Scutes, elementals from any number of sources, birds). Alternatively, additions like Tannuk or Sabotendeur allow for devastating non-combat pings that mow down our opponents faster than they can react (hopefully). Omnath, Locus of the Roil offers a similar, sneakier effect that exploits the (hopefully doubled doubled doubled doubled) entry effect that lets us blast a target based on our number of elementals. We accelerate the game's pace with massive payoff cards like Reshape the Earth and Tempt with Discovery to grab our most important lands and REALLY get bouncing.\n\n"},{"attributes":{"italic":true},"insert":"Why Is Scion of Draco Here?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"He's really cool, shut up.\n\n"},{"attributes":{"italic":true},"insert":"Benediction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Thank you for joining us, [YOUR NAME]! We hope the tithe plate made it over to you during the sermon, and we hope we'll see you next [WEEK/MONTH/EASTER OR CHRISTMAS]! The choir's gonna sing us out now, this is a real important hymn to us.\n\n"},{"attributes":{"italic":true},"insert":"♪ I came to get down, I came to get down"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"So get out your seat and jump around ♪ "},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"♪ Jump around (jump around)"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Jump around (jump around)"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Jump around (jump around)"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Jump up, jump up, and get down ♪ "},{"insert":"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n \n"}]}
The Wandering Minstrel
Lands you control enter untapped.
The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors.
: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.
The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors.
: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.
Legendary Creature - Human Bard

Commander
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Artifact
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Starfield Vocalist
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Human Bard

Copy
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Gladiolus Amicitia
When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.
Landfall — Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.
Legendary Creature - Human Warrior

Traveling Chocobo
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Bird

Creature
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Omnath, Locus of the Roil
When Omnath enters, it deals damage to any target equal to the number of Elementals you control.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
Legendary Creature - Elemental

Draw
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Prismatic Undercurrents
Vivid — When this enchantment enters, search your library for up to X basic land cards, where X is the number of colors among permanents you control. Reveal those cards, put them into your hand, then shuffle.
You may play an additional land on each of your turns.
You may play an additional land on each of your turns.
Enchantment

Enchantment
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Chocobo Camp
This land enters tapped unless you control a legendary creature.
: Add . When you next cast a Bird creature spell this turn, it enters with an additional +1/+1 counter on it.
, : Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
: Add . When you next cast a Bird creature spell this turn, it enters with an additional +1/+1 counter on it.
, : Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Land

Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land

Land
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Omnath, Locus of Creation
When Omnath enters, draw a card.
Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add . If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add . If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
Legendary Creature - Elemental

The Necrobloom
Landfall — Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.
Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
Legendary Creature - Plant

Landfall
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Scion of Draco
Domain — This spell costs less to cast for each basic land type among lands you control.
Flying
Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
Flying
Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
Creature Artifact - Dragon

Protection
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Case of the Locked Hothouse
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Enchantment - Case

Cultivator Colossus
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Creature - Beast Plant

Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit

Loot, Exuberant Explorer
You may play an additional land on each of your turns.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble

Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Ramp
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Recursion
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Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Removal
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Sorcery
(Ctrl to add secondary)
Tutor
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Glacier Godmaw
Trample
When this creature enters, create a Lander token. (It's an artifact with ", , Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Landfall — Whenever a land you control enters, creatures you control get +1/+1 and gain vigilance and haste until end of turn.
When this creature enters, create a Lander token. (It's an artifact with ", , Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Landfall — Whenever a land you control enters, creatures you control get +1/+1 and gain vigilance and haste until end of turn.
Creature - Leviathan

Valakut Exploration
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Enchantment

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"QUICK -- pretend I'm knocking at your door.\n\n*knock knock*\n\nHi there! Lovely weather for [INSERT DATE], huh? Great [LAWN/PATIO/DOORMAT] you got here, too. Say, have you heard the good word?\nWhat's the good word? Why, the good word of\n\n"},{"attributes":{"italic":true,"color":"#e60000","bold":true},"insert":"B"},{"attributes":{"italic":true,"color":"#ff9900","bold":true},"insert":"O"},{"attributes":{"italic":true,"color":"#ffff00","bold":true},"insert":"U"},{"attributes":{"italic":true,"color":"#008a00","bold":true},"insert":"N"},{"attributes":{"italic":true,"color":"#0066cc","bold":true},"insert":"C"},{"attributes":{"italic":true,"color":"#9933ff","bold":true},"insert":"E"},{"attributes":{"italic":true,"color":"#0066cc","bold":true},"insert":" "},{"attributes":{"italic":true,"color":"#e60000","bold":true},"insert":"L"},{"attributes":{"italic":true,"color":"#ff9900","bold":true},"insert":"A"},{"attributes":{"italic":true,"color":"#ffff00","bold":true},"insert":"N"},{"attributes":{"italic":true,"color":"#008a00","bold":true},"insert":"D"},{"attributes":{"italic":true,"color":"#0066cc","bold":true},"insert":"S"},{"attributes":{"italic":true,"color":"#9933ff","bold":true},"insert":"!"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n...anyway, if you've got a few minutes, we've got a nice pamphlet here and we encourage you to join our congregation this [CULTURAL DAY OF WORSHIP] - I hope I see you there!\n\n"},{"attributes":{"italic":true},"insert":"You Gotta Live With the Bounce"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Wandering Minstrel is a real neat card for a lot of reasons -- an obvious addition to 5-color decks in need of mana advantage, by and away THE cheapest surge foil from everyone's favorite ludicrously expensive UB set, etc etc etc -- but perhaps his strongest capabilities lie in his absolutely disgusting synergy with bounce lands. This deck includes just about every (non-lair, non-mono) bounce land which we'll abuse in a number of different ways. Importantly, we gotta be able to play land and we'll be doing this on our turn (Azusa, Exploration, Dryad of the Ilysian Grove, and all our other extra land/graveyard landfall cards) and off our turn (Burgeoning, Scaled Herbalist, Growth Spiral, and Archdruid's Charm). Each and every time any of our bounce lands enter, we'll want to target either another bounce land, our "},{"attributes":{"italic":true},"insert":"very special protection land"},{"insert":" (discussed later), or any one of the Towns with an adventure attached. Additions like Lotus Cobra, Nyxbloom Ancient, or any other mana-additive effect let our relentless landfall afford even more silliness.\n\n"},{"attributes":{"italic":true},"insert":"My Friend Kodama"},{"attributes":{"header":1},"insert":"\n"},{"insert":"You know Kodama of the East Tree, right? Combos with a ham sandwich? Elicits a groan from every pod? We'll be employing Kodama to set up infinite landfall with our only prerequisites being , you guessed it, a few bounce lands to play with and literally "},{"attributes":{"italic":true},"insert":"any "},{"insert":"landfall trigger that makes something -- a bird, a treasure, a clue, whatever. Just one bounce land in hand enables infinite landfall, which is cool and all, however if we have TWO such lands (and our commander's out, duh), we get infinite mana too. This is the point where you can mockingly remark, \"Wow, you've broken a 8-10 mana combo of spells that includes a cEDH staple, that's so crazy and groundbreaking and DEFINITELY no one's ever done that\" and I'll say thanks :)\n\nWe can achieve a similar effect with Cultivator Colossus with the added benefit of drawing a card every time we bounce a land around. Neat!\n\n"},{"attributes":{"italic":true},"insert":"Please Help My Friends Are Trying to Kill Me"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Our next sour sorcery is...well, not a spell, but Glacial Flow! Thanks to our bounce land cornerstone, we can return our "},{"attributes":{"strike":true},"insert":"safety blanket"},{"insert":" "},{"attributes":{"italic":true,"bold":true},"insert":"very fun and fair"},{"insert":" protective condition to our hand just to put it back out moments later, ducking the cumulative upkeep and keeping our life where it needs to be. Alternatively, also included is The Endstone, which manually resets our life to 20 at every end step and draws us a bunch of cards in the meanwhile. Propaganda provides us turn-to-turn defense in the meanwhile, and optional additions like Eternity Vessel or any number of life on landfall engines (hi Tatyova!) make sure it's tough to get rid of us.\n\n"},{"attributes":{"italic":true},"insert":"The Game's Gotta End At Some Point, Man"},{"attributes":{"header":1},"insert":"\n"},{"insert":"We've got a couple different routes to victory with this deck, first and foremost the one printed right on the commander -- with enough mana to spend, we can juice whatever creatures we have lying around to enormous heights (Scutes, elementals from any number of sources, birds). Alternatively, additions like Tannuk or Sabotendeur allow for devastating non-combat pings that mow down our opponents faster than they can react (hopefully). Omnath, Locus of the Roil offers a similar, sneakier effect that exploits the (hopefully doubled doubled doubled doubled) entry effect that lets us blast a target based on our number of elementals. We accelerate the game's pace with massive payoff cards like Reshape the Earth and Tempt with Discovery to grab our most important lands and REALLY get bouncing.\n\n"},{"attributes":{"italic":true},"insert":"Why Is Scion of Draco Here?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"He's really cool, shut up.\n\n"},{"attributes":{"italic":true},"insert":"Benediction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Thank you for joining us, [YOUR NAME]! We hope the tithe plate made it over to you during the sermon, and we hope we'll see you next [WEEK/MONTH/EASTER OR CHRISTMAS]! The choir's gonna sing us out now, this is a real important hymn to us.\n\n"},{"attributes":{"italic":true},"insert":"♪ I came to get down, I came to get down"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"So get out your seat and jump around ♪ "},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"♪ Jump around (jump around)"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Jump around (jump around)"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Jump around (jump around)"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Jump up, jump up, and get down ♪ "},{"insert":"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n \n"}]}






















































































