630 views5 months ago
Commander
Size: 100Salt sum: 47.56
 avatar

hamsalulko

630 views5 months ago
Commander
Size: 100Salt sum: 47.56

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"QUICK -- pretend I'm knocking at your door.\n\n*knock knock*\n\nHi there! Lovely weather for [INSERT DATE], huh? Great [LAWN/PATIO/DOORMAT] you got here, too. Say, have you heard the good word?\nWhat's the good word? Why, the good word of\n\n"},{"attributes":{"italic":true,"color":"#e60000","bold":true},"insert":"B"},{"attributes":{"italic":true,"color":"#ff9900","bold":true},"insert":"O"},{"attributes":{"italic":true,"color":"#ffff00","bold":true},"insert":"U"},{"attributes":{"italic":true,"color":"#008a00","bold":true},"insert":"N"},{"attributes":{"italic":true,"color":"#0066cc","bold":true},"insert":"C"},{"attributes":{"italic":true,"color":"#9933ff","bold":true},"insert":"E"},{"attributes":{"italic":true,"color":"#0066cc","bold":true},"insert":" "},{"attributes":{"italic":true,"color":"#e60000","bold":true},"insert":"L"},{"attributes":{"italic":true,"color":"#ff9900","bold":true},"insert":"A"},{"attributes":{"italic":true,"color":"#ffff00","bold":true},"insert":"N"},{"attributes":{"italic":true,"color":"#008a00","bold":true},"insert":"D"},{"attributes":{"italic":true,"color":"#0066cc","bold":true},"insert":"S"},{"attributes":{"italic":true,"color":"#9933ff","bold":true},"insert":"!"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n...anyway, if you've got a few minutes, we've got a nice pamphlet here and we encourage you to join our congregation this [CULTURAL DAY OF WORSHIP] - I hope I see you there!\n\n"},{"attributes":{"italic":true},"insert":"You Gotta Live With the Bounce"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Wandering Minstrel is a real neat card for a lot of reasons -- an obvious addition to 5-color decks in need of mana advantage, by and away THE cheapest surge foil from everyone's favorite ludicrously expensive UB set, etc etc etc -- but perhaps his strongest capabilities lie in his absolutely disgusting synergy with bounce lands. This deck includes just about every (non-lair, non-mono) bounce land which we'll abuse in a number of different ways. Importantly, we gotta be able to play land and we'll be doing this on our turn (Azusa, Exploration, Dryad of the Ilysian Grove, and all our other extra land/graveyard landfall cards) and off our turn (Burgeoning, Scaled Herbalist, Growth Spiral, and Archdruid's Charm). Each and every time any of our bounce lands enter, we'll want to target either another bounce land, our "},{"attributes":{"italic":true},"insert":"very special protection land"},{"insert":" (discussed later), or any one of the Towns with an adventure attached. Additions like Lotus Cobra, Nyxbloom Ancient, or any other mana-additive effect let our relentless landfall afford even more silliness.\n\n"},{"attributes":{"italic":true},"insert":"My Friend Kodama"},{"attributes":{"header":1},"insert":"\n"},{"insert":"You know Kodama of the East Tree, right? Combos with a ham sandwich? Elicits a groan from every pod? We'll be employing Kodama to set up infinite landfall with our only prerequisites being , you guessed it, a few bounce lands to play with and literally "},{"attributes":{"italic":true},"insert":"any "},{"insert":"landfall trigger that makes something -- a bird, a treasure, a clue, whatever. Just one bounce land in hand enables infinite landfall, which is cool and all, however if we have TWO such lands (and our commander's out, duh), we get infinite mana too. This is the point where you can mockingly remark, \"Wow, you've broken a 8-10 mana combo of spells that includes a cEDH staple, that's so crazy and groundbreaking and DEFINITELY no one's ever done that\" and I'll say thanks :)\n\nWe can achieve a similar effect with Cultivator Colossus with the added benefit of drawing a card every time we bounce a land around. Neat!\n\n"},{"attributes":{"italic":true},"insert":"Please Help My Friends Are Trying to Kill Me"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Our next sour sorcery is...well, not a spell, but Glacial Flow! Thanks to our bounce land cornerstone, we can return our "},{"attributes":{"strike":true},"insert":"safety blanket"},{"insert":" "},{"attributes":{"italic":true,"bold":true},"insert":"very fun and fair"},{"insert":" protective condition to our hand just to put it back out moments later, ducking the cumulative upkeep and keeping our life where it needs to be. Alternatively, also included is The Endstone, which manually resets our life to 20 at every end step and draws us a bunch of cards in the meanwhile. Propaganda provides us turn-to-turn defense in the meanwhile, and optional additions like Eternity Vessel or any number of life on landfall engines (hi Tatyova!) make sure it's tough to get rid of us.\n\n"},{"attributes":{"italic":true},"insert":"The Game's Gotta End At Some Point, Man"},{"attributes":{"header":1},"insert":"\n"},{"insert":"We've got a couple different routes to victory with this deck, first and foremost the one printed right on the commander -- with enough mana to spend, we can juice whatever creatures we have lying around to enormous heights (Scutes, elementals from any number of sources, birds). Alternatively, additions like Tannuk or Sabotendeur allow for devastating non-combat pings that mow down our opponents faster than they can react (hopefully). Omnath, Locus of the Roil offers a similar, sneakier effect that exploits the (hopefully doubled doubled doubled doubled) entry effect that lets us blast a target based on our number of elementals. We accelerate the game's pace with massive payoff cards like Reshape the Earth and Tempt with Discovery to grab our most important lands and REALLY get bouncing.\n\n"},{"attributes":{"italic":true},"insert":"Why Is Scion of Draco Here?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"He's really cool, shut up.\n\n"},{"attributes":{"italic":true},"insert":"Benediction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Thank you for joining us, [YOUR NAME]! We hope the tithe plate made it over to you during the sermon, and we hope we'll see you next [WEEK/MONTH/EASTER OR CHRISTMAS]! The choir's gonna sing us out now, this is a real important hymn to us.\n\n"},{"attributes":{"italic":true},"insert":"♪ I came to get down, I came to get down"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"So get out your seat and jump around ♪ "},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"♪ Jump around (jump around)"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Jump around (jump around)"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Jump around (jump around)"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Jump up, jump up, and get down ♪ "},{"insert":"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n \n"}]}
The Wandering Minstrel
Lands you control enter untapped.
The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors.
: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.
Legendary Creature - Human Bard
The Wandering Minstrel (fin) 548

Commander

(Ctrl to add secondary)
Chocobo Racetrack
Landfall — Whenever a land you control enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Artifact
Chocobo Racetrack (fin) 179
The Endstone
Whenever you play a land or cast a spell, draw a card.
At the beginning of your end step, your life total becomes half your starting life total, rounded up.
Legendary Artifact
The Endstone (eoe) 353

Artifact

(Ctrl to add secondary)
Starfield Vocalist
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Human Bard
Starfield Vocalist (eoe) 78

Copy

(Ctrl to add secondary)
Gladiolus Amicitia
When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.
Legendary Creature - Human Warrior
Gladiolus Amicitia (fin) 224
PuPu UFO
Flying
: You may put a land card from your hand onto the battlefield.
: Until end of turn, this creature's base power becomes equal to the number of Towns you control.
Creature Artifact - Construct Alien
PuPu UFO (fin) 266
Traveling Chocobo
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Bird
Traveling Chocobo (fin) 406

Creature

(Ctrl to add secondary)
Consecrated Sphinx
Flying
Whenever an opponent draws a card, you may draw two cards.
Creature - Sphinx
Consecrated Sphinx (sld) 2028
Omnath, Locus of the Roil
When Omnath enters, it deals damage to any target equal to the number of Elementals you control.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
Legendary Creature - Elemental
Omnath, Locus of the Roil (m20) 216
Tannuk, Memorial Ensign
Landfall — Whenever a land you control enters, Tannuk deals 1 damage to each opponent. If this is the second time this ability has resolved this turn, draw a card.
Legendary Creature - Kavu Pilot
Tannuk, Memorial Ensign (eoe) 233
Tatyova, Benthic Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Legendary Creature - Druid Merfolk
Tatyova, Benthic Druid (dsc) 235

Draw

(Ctrl to add secondary)
Prismatic Undercurrents
Vivid — When this enchantment enters, search your library for up to X basic land cards, where X is the number of colors among permanents you control. Reveal those cards, put them into your hand, then shuffle.
You may play an additional land on each of your turns.
Enchantment
Prismatic Undercurrents (ecl) 189

Enchantment

(Ctrl to add secondary)
Louisoix's Sacrifice
As an additional cost to cast this spell, sacrifice a legendary creature or pay
.
Counter target activated ability, triggered ability, or noncreature spell.
Instant
Louisoix's Sacrifice (fin) 59

Instant

(Ctrl to add secondary)
Adventurer's Inn
When this land enters, you gain 2 life.
: Add
.
Land - Town
Adventurer's Inn (fin) 271
Azorius Chancery
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Azorius Chancery (2x2) 400
Balamb Garden, SeeD Academy
This land enters tapped.
: Add
or
.
,
: Transform this land. This ability costs
less to activate for each other Town you control.
Land - Town
Balamb Garden, SeeD Academy // Balamb Garden, Airborne (fin) 354Balamb Garden, SeeD Academy // Balamb Garden, Airborne (fin) 354
Boros Garrison
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Boros Garrison (2x2) 401
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (eoe) 251
Capital City
: Add
.
,
: Add one mana of any color.
Cycling
(
, Discard this card: Draw a card.)
Land - Town
Capital City (fin) 274
Chocobo Camp
This land enters tapped unless you control a legendary creature.
: Add
. When you next cast a Bird creature spell this turn, it enters with an additional +1/+1 counter on it.
,
: Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Land
Chocobo Camp (fic) 462
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cmm) 420
Crossroads Village
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Land - Town
Crossroads Village (fin) 276
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (2x2) 404
Eden, Seat of the Sanctum
: Add
.
,
: Mill two cards. Then you may sacrifice this land. When you do, return another target permanent card from your graveyard to your hand.
Land - Town
Eden, Seat of the Sanctum (fin) 355
Forest
(
: Add
.)
Basic Land - Forest
Forest (fin) 306
Forest
(
: Add
.)
Basic Land - Forest
Forest (fin) 576
Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land
Glacial Chasm (ice) 353
Gohn, Town of Ruin
This land enters tapped.
: Add
or
.
Land - Town
Gohn, Town of Ruin (fin) 278
Golgari Rot Farm
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Golgari Rot Farm (2x2) 406
Gongaga, Reactor Town
This land enters tapped.
: Add
or
.
Land - Town
Gongaga, Reactor Town (fin) 280
Gruul Turf
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Gruul Turf (2x2) 407
Guadosalam, Farplane Gateway
This land enters tapped.
: Add
or
.
Land - Town
Guadosalam, Farplane Gateway (fin) 281
Insomnia, Crown City
This land enters tapped.
: Add
or
.
Land - Town
Insomnia, Crown City (fin) 282
Island
(
: Add
.)
Basic Land - Island
Island (fin) 297
Island
(
: Add
.)
Basic Land - Island
Island (fin) 299
Izzet Boilerworks
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Izzet Boilerworks (2x2) 408
Jidoor, Aristocratic Capital
This land enters tapped.
: Add
.
Land - Town
Jidoor, Aristocratic Capital // Overture (fin) 311
Lindblum, Industrial Regency
This land enters tapped.
: Add
.
Land - Town
Lindblum, Industrial Regency // Mage Siege (fin) 285
Midgar, City of Mako
This land enters tapped.
: Add
.
Land - Town
Midgar, City of Mako // Reactor Raid (fin) 286
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (eld) 247
Orzhov Basilica
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Orzhov Basilica (2x2) 409
Rabanastre, Royal City
This land enters tapped.
: Add
or
.
Land - Town
Rabanastre, Royal City (fin) 287
Rakdos Carnarium
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Rakdos Carnarium (2x2) 410
Selesnya Sanctuary
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Selesnya Sanctuary (2x2) 411
Sharlayan, Nation of Scholars
This land enters tapped.
: Add
or
.
Land - Town
Sharlayan, Nation of Scholars (fin) 288
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (2x2) 412
Starting Town
This land enters tapped unless it's your first, second, or third turn of the game.
: Add
.
, Pay 1 life: Add one mana of any color.
Land - Town
Starting Town (fin) 289
The Gold Saucer
: Add
.
,
: Flip a coin. If you win the flip, create a Treasure token.
,
, Sacrifice two artifacts: Draw a card.
Land - Town
The Gold Saucer (fin) 279
The World Tree
This land enters tapped.
: Add
.
As long as you control six or more lands, lands you control have "
: Add one mana of any color."
,
, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
Land
The World Tree (khm) 275
Treno, Dark City
This land enters tapped.
: Add
or
.
Land - Town
Treno, Dark City (fin) 290
Vector, Imperial Capital
This land enters tapped.
: Add
or
.
Land - Town
Vector, Imperial Capital (fin) 291
Willowrush Verge
: Add
.
: Add
. Activate only if you control a Forest or an Island.
Land
Willowrush Verge (dft) 375
Windurst, Federation Center
This land enters tapped.
: Add
or
.
Land - Town
Windurst, Federation Center (fin) 292

Land

(Ctrl to add secondary)
Omnath, Locus of Creation
When Omnath enters, draw a card.
Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add
. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
Legendary Creature - Elemental
Omnath, Locus of Creation (sld) 1686
Omnath, Locus of Rage
Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token.
Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.
Legendary Creature - Elemental
Omnath, Locus of Rage (eoc) 123
Sabotender
Reach
Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
Creature - Plant
Sabotender (fin) 153
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Creature - Insect
Scute Swarm (m3c) 245
The Necrobloom
Landfall — Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.
Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
Legendary Creature - Plant
The Necrobloom (mh3) 194
Zendikar's Roil
Landfall — Whenever a land you control enters, create a 2/2 green Elemental creature token.
Enchantment
Zendikar's Roil (j22) 747

Landfall

(Ctrl to add secondary)
Polluted Bonds
Whenever a land an opponent controls enters, that player loses 2 life and you gain 2 life.
Enchantment
Polluted Bonds (wot) 34

Lifegain

(Ctrl to add secondary)
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (m3c) 191
Scion of Draco
Domain — This spell costs
less to cast for each basic land type among lands you control.
Flying
Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
Creature Artifact - Dragon
Scion of Draco (sld) 7026

Protection

(Ctrl to add secondary)
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
Legendary Creature - Human Monk
Azusa, Lost but Seeking (cmm) 679
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (ecl) 166
Burgeoning
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Enchantment
Burgeoning (c16) 143
Case of the Locked Hothouse
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Enchantment - Case
Case of the Locked Hothouse (mkm) 155
Cultivator Colossus
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Creature - Beast Plant
Cultivator Colossus (inr) 317
Dryad of the Ilysian Grove
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Creature Enchantment - Dryad Nymph
Dryad of the Ilysian Grove (m3c) 225
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (cns) 164
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (rna) 178
Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit
Kodama of the East Tree (cmr) 239
Leyline Immersion
Enchant legendary creature
Enchanted creature has ward
and "
: Add five mana in any combination of colors. Spend this mana only to cast spells."
Enchantment - Aura
Leyline Immersion (mat) 21
Leyline of the Guildpact
If this card is in your opening hand, you may begin the game with it on the battlefield.
Each nonland permanent you control is all colors.
Lands you control are every basic land type in addition to their other types.
Enchantment
Leyline of the Guildpact (mkm) 217
Loot, Exuberant Explorer
You may play an additional land on each of your turns.
,
: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble
Loot, Exuberant Explorer (fdn) 106
Mina and Denn, Wildborn
You may play an additional land on each of your turns.
, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
Legendary Creature - Elf Ally
Mina and Denn, Wildborn (plst) OGW-156
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (soc) 278
Reshape the Earth
Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Reshape the Earth (cmr) 249
Risen Reef
Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
Creature - Elemental
Risen Reef (plst) M20-217
Scaled Herbalist
: You may put a land card from your hand onto the battlefield.
Creature - Druid Lizard
Scaled Herbalist (afr) 204
Seedborn Muse
Untap all permanents you control during each other player's untap step.
Creature - Spirit
Seedborn Muse (tdc) 268
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 1664
Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery
Tempt with Discovery (c13) 174
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "
,
, Sacrifice this token: You gain 3 life." Treasure is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout
Tireless Provisioner (j25) 728
Vorinclex, Voice of Hunger
Trample
Whenever you tap a land for mana, add one mana of any type that land produced.
Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
Legendary Creature - Praetor Phyrexian
Vorinclex, Voice of Hunger (mul) 29
Wayward Swordtooth
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
This creature can't attack or block unless you have the city's blessing.
Creature - Dinosaur
Wayward Swordtooth (lcc) 263
Zell Dincht
You may play an additional land on each of your turns.
Zell Dincht gets +1/+0 for each land you control.
At the beginning of your end step, return a land you control to its owner's hand.
Legendary Creature - Human Monk
Zell Dincht (fin) 170

Ramp

(Ctrl to add secondary)
Ancient Greenwarden
Reach (This creature can block creatures with flying.)
You may play lands from your graveyard.
If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Elemental
Ancient Greenwarden (znr) 178
Uncle's Musings
Converge — Return up to X permanent cards from your graveyard to your hand, where X is the number of colors of mana spent to cast this spell.
Exile Uncle's Musings.
Sorcery
Uncle's Musings (tle) 73

Recursion

(Ctrl to add secondary)
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 151
Counterspell
Counter target spell.
Instant
Counterspell (tmp) 57
Deprive
As an additional cost to cast this spell, return a land you control to its owner's hand.
Counter target spell.
Instant
Deprive (roe) 59
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (fca) 51
Hindering Light
Counter target spell that targets you or a permanent you control.
Draw a card.
Instant
Hindering Light (ala) 173
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (mm3) 17
Render Silent
Counter target spell. Its controller can't cast spells this turn.
Instant
Render Silent (dgm) 96

Removal

(Ctrl to add secondary)
Commune with Beavers
Look at the top three cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Commune with Beavers (fin) 182
Reach the Horizon
Search your library for up to two basic land cards and/or Town cards with different names, put them onto the battlefield tapped, then shuffle.
Sorcery
Reach the Horizon (fin) 195
Travel the Overworld
Affinity for Towns (This spell costs
less to cast for each Town you control.)
Draw four cards.
Sorcery
Travel the Overworld (fin) 82

Sorcery

(Ctrl to add secondary)
Mana Breach
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
Enchantment
Mana Breach (plst) EXO-38

Stax

(Ctrl to add secondary)
Bring to Light
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
Sorcery
Bring to Light (2x2) 188

Tutor

(Ctrl to add secondary)
Eternity Vessel
This artifact enters with X charge counters on it, where X is your life total.
Landfall — Whenever a land you control enters, you may have your life total become the number of charge counters on this artifact.
Artifact
Eternity Vessel (zen) 200
Glacier Godmaw
Trample
When this creature enters, create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Landfall — Whenever a land you control enters, creatures you control get +1/+1 and gain vigilance and haste until end of turn.
Creature - Leviathan
Glacier Godmaw (eoe) 188
Plow Through Reito
Sweep — Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way.
Instant - Arcane
Plow Through Reito (sok) 22
Storm Cauldron
Each player may play an additional land during each of their turns.
Whenever a land is tapped for mana, return it to its owner's hand.
Artifact
Storm Cauldron (7ed) 320
Valakut Exploration
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Enchantment
Valakut Exploration (znr) 175
Winter Orb
As long as this artifact is untapped, players can't untap more than one land during their untap steps.
Artifact
Winter Orb (ema) 234

Maybeboard

(Ctrl to add secondary)

Deck Info

Deck stats

7 pips - 7 cards
22 mana - 18 cards
26 pips - 20 cards
28 mana - 24 cards
5 pips - 4 cards
22 mana - 18 cards
11 pips - 10 cards
22 mana - 18 cards
58 pips - 41 cards
29 mana - 24 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"QUICK -- pretend I'm knocking at your door.\n\n*knock knock*\n\nHi there! Lovely weather for [INSERT DATE], huh? Great [LAWN/PATIO/DOORMAT] you got here, too. Say, have you heard the good word?\nWhat's the good word? Why, the good word of\n\n"},{"attributes":{"italic":true,"color":"#e60000","bold":true},"insert":"B"},{"attributes":{"italic":true,"color":"#ff9900","bold":true},"insert":"O"},{"attributes":{"italic":true,"color":"#ffff00","bold":true},"insert":"U"},{"attributes":{"italic":true,"color":"#008a00","bold":true},"insert":"N"},{"attributes":{"italic":true,"color":"#0066cc","bold":true},"insert":"C"},{"attributes":{"italic":true,"color":"#9933ff","bold":true},"insert":"E"},{"attributes":{"italic":true,"color":"#0066cc","bold":true},"insert":" "},{"attributes":{"italic":true,"color":"#e60000","bold":true},"insert":"L"},{"attributes":{"italic":true,"color":"#ff9900","bold":true},"insert":"A"},{"attributes":{"italic":true,"color":"#ffff00","bold":true},"insert":"N"},{"attributes":{"italic":true,"color":"#008a00","bold":true},"insert":"D"},{"attributes":{"italic":true,"color":"#0066cc","bold":true},"insert":"S"},{"attributes":{"italic":true,"color":"#9933ff","bold":true},"insert":"!"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n...anyway, if you've got a few minutes, we've got a nice pamphlet here and we encourage you to join our congregation this [CULTURAL DAY OF WORSHIP] - I hope I see you there!\n\n"},{"attributes":{"italic":true},"insert":"You Gotta Live With the Bounce"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Wandering Minstrel is a real neat card for a lot of reasons -- an obvious addition to 5-color decks in need of mana advantage, by and away THE cheapest surge foil from everyone's favorite ludicrously expensive UB set, etc etc etc -- but perhaps his strongest capabilities lie in his absolutely disgusting synergy with bounce lands. This deck includes just about every (non-lair, non-mono) bounce land which we'll abuse in a number of different ways. Importantly, we gotta be able to play land and we'll be doing this on our turn (Azusa, Exploration, Dryad of the Ilysian Grove, and all our other extra land/graveyard landfall cards) and off our turn (Burgeoning, Scaled Herbalist, Growth Spiral, and Archdruid's Charm). Each and every time any of our bounce lands enter, we'll want to target either another bounce land, our "},{"attributes":{"italic":true},"insert":"very special protection land"},{"insert":" (discussed later), or any one of the Towns with an adventure attached. Additions like Lotus Cobra, Nyxbloom Ancient, or any other mana-additive effect let our relentless landfall afford even more silliness.\n\n"},{"attributes":{"italic":true},"insert":"My Friend Kodama"},{"attributes":{"header":1},"insert":"\n"},{"insert":"You know Kodama of the East Tree, right? Combos with a ham sandwich? Elicits a groan from every pod? We'll be employing Kodama to set up infinite landfall with our only prerequisites being , you guessed it, a few bounce lands to play with and literally "},{"attributes":{"italic":true},"insert":"any "},{"insert":"landfall trigger that makes something -- a bird, a treasure, a clue, whatever. Just one bounce land in hand enables infinite landfall, which is cool and all, however if we have TWO such lands (and our commander's out, duh), we get infinite mana too. This is the point where you can mockingly remark, \"Wow, you've broken a 8-10 mana combo of spells that includes a cEDH staple, that's so crazy and groundbreaking and DEFINITELY no one's ever done that\" and I'll say thanks :)\n\nWe can achieve a similar effect with Cultivator Colossus with the added benefit of drawing a card every time we bounce a land around. Neat!\n\n"},{"attributes":{"italic":true},"insert":"Please Help My Friends Are Trying to Kill Me"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Our next sour sorcery is...well, not a spell, but Glacial Flow! Thanks to our bounce land cornerstone, we can return our "},{"attributes":{"strike":true},"insert":"safety blanket"},{"insert":" "},{"attributes":{"italic":true,"bold":true},"insert":"very fun and fair"},{"insert":" protective condition to our hand just to put it back out moments later, ducking the cumulative upkeep and keeping our life where it needs to be. Alternatively, also included is The Endstone, which manually resets our life to 20 at every end step and draws us a bunch of cards in the meanwhile. Propaganda provides us turn-to-turn defense in the meanwhile, and optional additions like Eternity Vessel or any number of life on landfall engines (hi Tatyova!) make sure it's tough to get rid of us.\n\n"},{"attributes":{"italic":true},"insert":"The Game's Gotta End At Some Point, Man"},{"attributes":{"header":1},"insert":"\n"},{"insert":"We've got a couple different routes to victory with this deck, first and foremost the one printed right on the commander -- with enough mana to spend, we can juice whatever creatures we have lying around to enormous heights (Scutes, elementals from any number of sources, birds). Alternatively, additions like Tannuk or Sabotendeur allow for devastating non-combat pings that mow down our opponents faster than they can react (hopefully). Omnath, Locus of the Roil offers a similar, sneakier effect that exploits the (hopefully doubled doubled doubled doubled) entry effect that lets us blast a target based on our number of elementals. We accelerate the game's pace with massive payoff cards like Reshape the Earth and Tempt with Discovery to grab our most important lands and REALLY get bouncing.\n\n"},{"attributes":{"italic":true},"insert":"Why Is Scion of Draco Here?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"He's really cool, shut up.\n\n"},{"attributes":{"italic":true},"insert":"Benediction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Thank you for joining us, [YOUR NAME]! We hope the tithe plate made it over to you during the sermon, and we hope we'll see you next [WEEK/MONTH/EASTER OR CHRISTMAS]! The choir's gonna sing us out now, this is a real important hymn to us.\n\n"},{"attributes":{"italic":true},"insert":"♪ I came to get down, I came to get down"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"So get out your seat and jump around ♪ "},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"♪ Jump around (jump around)"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Jump around (jump around)"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Jump around (jump around)"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Jump up, jump up, and get down ♪ "},{"insert":"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n \n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards