manasplained
130 views9 months ago
Custom
Size: 264Est cost: $0.00
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
1. Choose 1
1. Choose 1
(CTRL to add secondary)
3. Face the Hydra
3. Face the Hydra
(CTRL to add secondary)
4. Choose 1
4. Choose 1
(CTRL to add secondary)
6. Battle the Horde
Massacre Totem
At the beginning of the Horde's first main phase, reveal an additional card from the top of the Horde's library. The Horde casts that card.
Hero's Reward — When Massacre Totem is put into a graveyard from anywhere, put the top seven cards of the Horde's library into its graveyard.
Hero's Reward — When Massacre Totem is put into a graveyard from anywhere, put the top seven cards of the Horde's library into its graveyard.
Artifact

Vitality Salve
At the beginning of the Horde's first main phase, reveal an additional card from the top of the Horde's library. The Horde casts that card.
Hero's Reward — When Vitality Salve is put into a graveyard from anywhere, each player returns a creature card from their graveyard to the battlefield.
Hero's Reward — When Vitality Salve is put into a graveyard from anywhere, each player returns a creature card from their graveyard to the battlefield.
Artifact

6. Battle the Horde
(CTRL to add secondary)
7. Choose 1
7. Choose 1
(CTRL to add secondary)
9. Defeat a God
9. Defeat a God
(CTRL to add secondary)
Deck Info
Deck stats
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"link":"https://mtg.fandom.com/wiki/Hero%27s_Path"},"insert":"Hero's path"},{"insert":"\n"},{"attributes":{"link":"https://scryfall.com/search?q=b%3Aths+t%3Ahero&order=set"},"insert":"All hero cards"},{"insert":"\n\n1. Each player chooses 1 from the following\nW: "},{"attributes":{"link":"https://scryfall.com/card/thp1/1a/the-protector"},"insert":"The Protector"},{"insert":"\nU: "},{"attributes":{"link":"https://scryfall.com/card/thp1/1b/the-philosopher"},"insert":"The Philosopher"},{"insert":"\nB: "},{"attributes":{"link":"https://scryfall.com/card/thp1/1c/the-avenger"},"insert":"The Avenger"},{"insert":"\nR: "},{"attributes":{"link":"https://scryfall.com/card/thp1/1d/the-warrior"},"insert":"The Warrior"},{"insert":"\nG: "},{"attributes":{"link":"https://scryfall.com/card/thp1/1e/the-hunter"},"insert":"The Hunter"},{"insert":"\n\n2. Each player gets "},{"attributes":{"link":"https://scryfall.com/card/thp1/2/the-harvester"},"insert":"The Harvester"},{"insert":"\n\n3. "},{"attributes":{"link":"https://mtg.fandom.com/wiki/Face_the_Hydra"},"insert":"Face the Hydra"},{"insert":"\nIf the players win each gets "},{"attributes":{"link":"https://scryfall.com/card/thp1/3/the-slayer"},"insert":"The Slayer"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"You can battle the Hydra alone or with friends (just replace \"you\" with \"each player\" in these rules). At the end of any turn, if there are no Heads on the battlefield, you win! Use the regular Magic rules with the following exceptions:"},{"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"You start with up to two Hero cards on the battlefield. (You don't need a Hero to play.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Choose a starting number of Heads"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" 1 to 4 (Recommended to use the same number of heads as players). "},{"attributes":{"background":"transparent"},"insert":"Take that many cards named Hydra Head from the Challenge Deck and place them on the battlefield. Shuffle the remaining cards to form the Hydra's library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"You go first. (Don't draw a card on your first turn.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Then the Hydra takes its turn, and so on."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"You can attack Heads directly with your creatures. Any number of creatures can attack a single Head"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Growing New Heads: Whenever a Head leaves the battlefield, reveal the top two cards of the Hydra's library. Put any Heads onto the battlefield and any sorcery cards into the Hydra's graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"At the start of the Hydra's turn, untap any tapped Heads."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Reveal the top card of the Hydra's library. The Hydra casts that card. When the spell resolves, if it's a Head, put it onto the battlefield. If it's a sorcery, follow its instructions and then put it into the Hydra's graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"The Hydra deals 1 damage to you for each untapped card named Hydra Head it controls and 2 damage to you for each untapped elite Head it controls."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Special Rules"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"If the Hydra would be dealt damage or lose life, instead deal that much damage to a Head of your choice."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Ignore effects that would cause the Hydra to draw or discard cards, or any impossible actions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"If a Head would move to any other zone than the graveyard, instead put it into the Hydra's graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"You make any choices for the Hydra."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Additional rulings and recommendations"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Each player starts at 20 life."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"If teams are facing the Hydra, it is recommended to use a shared team turn (like what's used in an Archenemy game) with up to four players per team. In this way, the players attack the Hydra together."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"All cards in the Hydra Deck, including Heads on the battlefield are colorless and have a converted mana cost of 0."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Up to four of the 18 Heads start on the battlefield based on difficulty"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Heads and sorceries cast by the Hydra work like any other spell and can be countered."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Prevention effects (such as one the Hero Card The Protector creates) still work, but since Heads (and the Hydra itself) have no color, effects that prevent damage from a color (e.g., a green source) won't do anything."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Damage dealt by the Hydra is dealt all at once. Although the Hydra never attacks, this damage is considered to be combat damage for cards such as Fog."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Players can't gain control of any Heads."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"If a Head would go to any zone other than the Hydra's graveyard, it's put into the Hydra's graveyard instead."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"The Hydra's ability to \"grow new heads\" is a triggered ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"For gaming purposes, growing new heads isn't regeneration."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"The Hydra plays on even if its library is empty."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n4. Each player chooses 1 from the following\nW: "},{"attributes":{"link":"https://scryfall.com/card/thp2/4a/the-general"},"insert":"The General"},{"insert":"\nU: "},{"attributes":{"link":"https://scryfall.com/card/thp2/4b/the-savant"},"insert":"The Savant"},{"insert":"\nB: "},{"attributes":{"link":"https://scryfall.com/card/thp2/4c/the-tyrant"},"insert":"The Tyrant"},{"insert":"\nR: "},{"attributes":{"link":"https://scryfall.com/card/thp2/4d/the-warmonger"},"insert":"The Warmonger"},{"insert":"\nG: "},{"attributes":{"link":"https://scryfall.com/card/thp2/4e/the-provider"},"insert":"The Provider"},{"insert":"\n\n5. Each player gets "},{"attributes":{"link":"https://scryfall.com/card/thp2/5/the-explorer"},"insert":"The Explorer"},{"insert":"\n\n6. "},{"attributes":{"link":"https://mtg.fandom.com/wiki/Battle_the_Horde"},"insert":"Battle the Horde"},{"insert":"\nIf the players win each gets "},{"attributes":{"link":"https://scryfall.com/card/thp2/6/the-vanquisher"},"insert":"The Vanquisher"},{"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"In battling the minotaur horde, players can use up to three Hero cards from any of the five earlier Quests. They may only use each Hero Card once."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"The Horde has no life. Instead, for each 1 damage one card from the Horde's deck is put into the graveyard. You win when the Horde has no cards left in the deck and no more creatures on the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"All players share 20 life (maximum four players recommended)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"The Minotaur Deck flips and casts an additional card per turn for each additional player"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n7. Each player chooses 1 from the following\nW: "},{"attributes":{"link":"https://scryfall.com/card/thp3/7a/spear-of-the-general"},"insert":"Spear of the General"},{"insert":"\nU: "},{"attributes":{"link":"https://scryfall.com/card/thp3/7b/cloak-of-the-philosopher"},"insert":"Cloak of the Philosopher"},{"insert":"\nB: "},{"attributes":{"link":"https://scryfall.com/card/thp3/7c/lash-of-the-tyrant"},"insert":"Lash of the Tyrant"},{"insert":"\nR: "},{"attributes":{"link":"https://scryfall.com/card/thp3/7d/axe-of-the-warmonger"},"insert":"Axe of the Warmonger"},{"insert":"\nG: "},{"attributes":{"link":"https://scryfall.com/card/thp3/7e/bow-of-the-hunter"},"insert":"Bow of the Hunter"},{"insert":"\n\nEach player chooses 1 of the abilities and gives it to their Hero Equipment\nRRR: Equipped creature has double strike.\nUUU: Whenever equipped creature deals damage, untap two target lands.\nPPP: Equipped creature has vigilance and can block an additional creature each combat.\nRRU: Whenever equipped creature deals damage, put a +1/+1 counter on it.\nUUP: Whenever equipped creature deals damage, scry 1.\nPPR: Equipped creature has protection from enchantments.\nRUP: Whenever equipped creature deals damage, put a 1/1 white soldier creature token onto the battlefield.\n\n8. Each player gets "},{"attributes":{"link":"https://scryfall.com/card/thp3/8/the-destined"},"insert":"The Destined"},{"insert":"\n\n9. "},{"attributes":{"link":"https://mtg.fandom.com/wiki/Defeat_a_God"},"insert":"Defeat a God"},{"insert":"\nIf the players win each gets "},{"attributes":{"link":"https://scryfall.com/card/thp3/9/the-champion"},"insert":"The Champion"},{"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"You start with up to three different Hero cards on the battlefield. (You don't need a Hero to play.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"You attack Xenagos Ascended and the Revellers directly with your creatures. Any number of creatures can attack a single Reveler"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"You may target Xenagos Ascended, as though it were a player."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Xenagos Ascended and two cards named Rollicking Throng begin the game on the Battlefield. Shuffle the rest of Xenagos's deck to begin the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"At the beginning of Xenagos' first main phase each turn, reveal the top two cards of the Xenagos's library. Then Xenagos casts those cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Xenagos Ascended and reveler creatures don't attack unless the card specifically says they do."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"You make the choice if Xenagos needs to make a decision."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Ignore effects that would cause Xenagos to draw or discard cards, or perform any other impossible actions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"If one of Xenagos's permanents would go to any zone other than his library or graveyard, that card is put into Xenagos' graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOptional House Rule\n10. Fight all 3 decks at the same time.\nHeros get to use all the hero cards they collected.\nThe challenger decks each take their turns at the same time casting cards and resolving abilities in this order: Face the Hydra, then Battle the Horde, then Defeat a god.\nYou win the game if Xenagos leaves the battlefield which can happen only if you've defeated the hydra, defeated the horde and there are no Revelers on the battlefield.\nGood Luck!\n\n"},{"attributes":{"link":"https://archidekt.com/decks/15152679/heros_path_theros_block_cube"},"insert":"Link to my limited cube for draft or sealed Hero's Path"},{"insert":"\n"}]}































































