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manasplained

130 views9 months ago
Custom
Size: 264Est cost: $0.00
No deck tags

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

1. Choose 1

Qty: 20 Price: $0.00
The Avenger
,
: Target creature you control gains deathtouch until end of turn.
Hero
The Avenger (thp1) 1c
The Hunter
: Target creature you control gets +1/+1 until end of turn.
Hero
The Hunter (thp1) 1e
The Philosopher
,
: Tap target creature.
Hero
The Philosopher (thp1) 1b
The Protector
: Prevent the next 1 damage that would be dealt to any target this turn.
Hero
The Protector (thp1) 1a
The Warrior
: Target creature you control gains haste until end of turn.
Hero
The Warrior (thp1) 1d

1. Choose 1

(CTRL to add secondary)

2. Each player gets 1

Qty: 4 Price: $0.00
The Harvester
: Draw a card, then discard a card.
Hero
The Harvester (thp1) 2

2. Each player gets 1

(CTRL to add secondary)

3. Face the Hydra

Qty: 64 Price: $0.00
Disorienting Glower
Players can't cast spells until the Hydra's next turn.
Sorcery
Disorienting Glower (tfth) 6
Distract the Hydra
Each player may sacrifice a creature. Each player who sacrificed a creature this way chooses a Head and taps it. Each player who didn't sacrifice a creature loses 3 life.
Sorcery
Distract the Hydra (tfth) 7
Grown from the Stump
Place exactly two cards named Hydra Head onto the battlefield from the Hydra's graveyard. If you can't, reveal cards from the top of the Hydra's library until you reveal a Head card. Put that card onto the battlefield and the rest into the Hydra's graveyard.
Sorcery
Grown from the Stump (tfth) 8
Hydra Head
Hero's Reward — When Hydra Head leaves the battlefield, each player gains 2 life.
Creature - Head
Hydra Head (tfth) 1
Hydra's Impenetrable Hide
Each Head gains indestructible until the end of the Hydra's next turn.
Sorcery
Hydra's Impenetrable Hide (tfth) 9
Neck Tangle
If there are five or more Heads on the battlefield, tap two of them and they don't untap during the Hydra's next untap step. Otherwise, reveal the top card of the Hydra's library and the Hydra casts that card.
Sorcery
Neck Tangle (tfth) 10
Noxious Hydra Breath
Choose one — Noxious Hydra Breath deals 5 damage to each player; or destroy each tapped non-Head creature.
Sorcery
Noxious Hydra Breath (tfth) 11
Ravenous Brute Head
Hero's Reward — When Ravenous Brute Head leaves the battlefield, each player gains 2 life and draws a card.
Creature Elite - Head
Ravenous Brute Head (tfth) 2
Savage Vigor Head
At the beginning of the Hydra's end step, reveal the top card of the Hydra's library and the Hydra casts that card.
Hero's Reward — When Savage Vigor Head leaves the battlefield, each player gains 4 life and draws a card.
Creature Elite - Head
Savage Vigor Head (tfth) 3
Shrieking Titan Head
At the beginning of the Hydra's end step, each player discards a card.
Hero's Reward — When Shrieking Titan Head leaves the battlefield, each player gains 4 life and draws a card.
Creature Elite - Head
Shrieking Titan Head (tfth) 4
Snapping Fang Head
At the beginning of the Hydra's end step, Snapping Fang Head deals 1 damage to each player.
Hero's Reward — When Snapping Fang Head leaves the battlefield, each player gains 4 life and draws a card.
Creature Elite - Head
Snapping Fang Head (tfth) 5
Strike the Weak Spot
Destroy target Head. If that Head was elite, the Hydra takes an extra turn after this one.
Sorcery
Strike the Weak Spot (tfth) 12
Swallow the Hero Whole
Each player exiles a creature they control. Until the Hydra's next turn, when a Head leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Sorcery
Swallow the Hero Whole (tfth) 13
The Slayer
You start the game with an additional 7 life.
Hero
The Slayer (thp1) 3
Torn Between Heads
Tap up to two Heads. They don't untap during the Hydra's next untap step. Torn Between Heads deals 5 damage to each player.
Sorcery
Torn Between Heads (tfth) 14
Unified Lunge
Unified Lunge deals X damage to each player, where X is the number of Heads on the battlefield.
Sorcery
Unified Lunge (tfth) 15

3. Face the Hydra

(CTRL to add secondary)

4. Choose 1

Qty: 20 Price: $0.00
The General
Exile The General: Creatures you control get +1/+1 until end of turn. Untap them.
Hero
The General (thp2) 4a
The Provider
Exile The Provider: Put two +1/+1 counters on target creature you control. You gain life equal to that creature's toughness.
Hero
The Provider (thp2) 4e
The Savant
Exile The Savant: Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.
Hero
The Savant (thp2) 4b
The Tyrant
Exile The Tyrant: Creatures your opponents control get -1/-1 until end of turn.
Hero
The Tyrant (thp2) 4c
The Warmonger
Exile The Warmonger: Creatures you control get +2/+0 and gain haste until end of turn.
Hero
The Warmonger (thp2) 4d

4. Choose 1

(CTRL to add secondary)

5. Each player gets 1

Qty: 4 Price: $0.00
The Explorer
You may play an additional land on each of your turns.
Hero
The Explorer (thp2) 5

5. Each player gets 1

(CTRL to add secondary)

6. Battle the Horde

Qty: 64 Price: $0.00
Altar of Mogis
At the beginning of the Horde's first main phase, reveal an additional card from the top of the Horde's library. The Horde casts that card.
Hero's Reward — When Altar of Mogis is put into a graveyard from anywhere, the Horde sacrifices two Minotaurs.
Artifact
Altar of Mogis (tbth) 11
Consuming Rage
Whenever a Minotaur attacks this turn, it gets +2/+0 until end of turn. Destroy that creature at end of combat.
Sorcery
Consuming Rage (tbth) 6
Descend on the Prey
Whenever a Minotaur attacks this turn, it gains first strike until end of turn and must be blocked this turn if able.
Sorcery
Descend on the Prey (tbth) 7
Intervention of Keranos
At the beginning of combat this turn, Intervention of Keranos deals 3 damage to each creature.
Sorcery
Intervention of Keranos (tbth) 8
Massacre Totem
At the beginning of the Horde's first main phase, reveal an additional card from the top of the Horde's library. The Horde casts that card.
Hero's Reward — When Massacre Totem is put into a graveyard from anywhere, put the top seven cards of the Horde's library into its graveyard.
Artifact
Massacre Totem (tbth) 12
Minotaur Goreseeker
Haste
Minotaur Goreseeker attacks each turn if able.
Creature - Minotaur
Minotaur Goreseeker (tbth) 1
Minotaur Younghorn
Haste
Minotaur Younghorn attacks each turn if able.
Creature - Minotaur
Minotaur Younghorn (tbth) 2
Mogis's Chosen
Mogis's Chosen enters the battlefield tapped.
Mogis's Chosen attacks each turn if able.
Creature - Minotaur
Mogis's Chosen (tbth) 3
Phoberos Reaver
Haste
Phoberos Reaver attacks each turn if able.
Creature - Minotaur
Phoberos Reaver (tbth) 4
Plundered Statue
At the beginning of the Horde's first main phase, reveal an additional card from the top of the Horde's library. The Horde casts that card.
Hero's Reward — When Plundered Statue is put into a graveyard from anywhere, each player draws a card.
Artifact
Plundered Statue (tbth) 13
Reckless Minotaur
Haste
Reckless Minotaur attacks each turn if able.
At the beginning of the end step, destroy Reckless Minotaur.
Creature - Minotaur
Reckless Minotaur (tbth) 5
Refreshing Elixir
At the beginning of the Horde's first main phase, reveal an additional card from the top of the Horde's library. The Horde casts that card.
Hero's Reward — When Refreshing Elixir is put into a graveyard from anywhere, each player gains 5 life.
Artifact
Refreshing Elixir (tbth) 14
The Vanquisher
Your starting hand size is increased by one.
Your maximum hand size is increased by one.
Hero
The Vanquisher (thp2) 6
Touch of the Horned God
Whenever a Minotaur attacks this turn, it gains deathtouch until end of turn.
Sorcery
Touch of the Horned God (tbth) 9
Unquenchable Fury
Each Minotaur can't be blocked this turn except by two or more creatures.
Sorcery
Unquenchable Fury (tbth) 10
Vitality Salve
At the beginning of the Horde's first main phase, reveal an additional card from the top of the Horde's library. The Horde casts that card.
Hero's Reward — When Vitality Salve is put into a graveyard from anywhere, each player returns a creature card from their graveyard to the battlefield.
Artifact
Vitality Salve (tbth) 15

6. Battle the Horde

(CTRL to add secondary)

7. Choose 1

Qty: 20 Price: $0.00
Axe of the Warmonger
Equipped creature gets +2/+1 and has haste.
Equip
Artifact Hero - Equipment
Axe of the Warmonger (thp3) 7d
Bow of the Hunter
Equipped creature has "
: This creature deals 2 damage to any target."
Equip
Artifact Hero - Equipment
Bow of the Hunter (thp3) 7e
Cloak of the Philosopher
Equipped creature gets +1/+1.
: Untap equipped creature.
Equip
Artifact Hero - Equipment
Cloak of the Philosopher (thp3) 7b
Lash of the Tyrant
Equipped creature gets +1/+2 and has deathtouch.
Equip
Artifact Hero - Equipment
Lash of the Tyrant (thp3) 7c
Spear of the General
Equipped creature gets +2/+0 and has first strike.
Equip
Artifact Hero - Equipment
Spear of the General (thp3) 7a

7. Choose 1

(CTRL to add secondary)

8. Each player gets 1

Qty: 4 Price: $0.00
The Destined
Spells you control that target a creature you control cost
less to cast.
Hero
The Destined (thp3) 8

8. Each player gets 1

(CTRL to add secondary)

9. Defeat a God

Qty: 64 Price: $0.00
Dance of Flame
Whenever a Reveler attacks, Dance of Flame deals 1 damage to each player.
Enchantment
Dance of Flame (tdag) 14
Dance of Panic
As long as five or more Revelers are on the battlefield, all Revelers have haste and attack each turn if able.
Enchantment
Dance of Panic (tdag) 15
Ecstatic Piper
When Ecstatic Piper enters the battlefield, Xenagos Ascended attacks this turn if able.
Hero's Reward — When Ecstatic Piper leaves the battlefield, each player gains 2 life.
Creature - Satyr Reveler
Ecstatic Piper (tdag) 3
Impulsive Charge
At the beginning of combat this turn, all Revelers gain haste until end of turn and attack this combat if able.
Sorcery
Impulsive Charge (tdag) 8
Impulsive Destruction
Each player may sacrifice an artifact or enchantment. Impulsive Destruction deals 3 damage to each player who didn't sacrifice a permanent this way.
Sorcery
Impulsive Destruction (tdag) 9
Impulsive Return
Return two cards named Ecstatic Piper from Xenagos's graveyard to the battlefield. At the beginning of combat this turn, Impulsive Return deals damage to each player equal to the number of Revelers on the battlefield.
Sorcery
Impulsive Return (tdag) 10
Maddened Oread
As long as five or more Revelers are on the battlefield, Maddened Oread attacks each turn if able.
Hero's Reward — When Maddened Oread leaves the battlefield, each player gains 3 life.
Creature Enchantment - Nymph Reveler
Maddened Oread (tdag) 4
Pheres-Band Revelers
Hero's Reward — When Pheres-Band Revelers leaves the battlefield, each player draws a card.
Creature - Centaur Reveler
Pheres-Band Revelers (tdag) 5
Rip to Pieces
At the beginning of combat this turn, each Reveler deals 1 damage to each player and each creature those players control.
Sorcery
Rip to Pieces (tdag) 11
Rollicking Throng
When Rollicking Throng enters the battlefield, reveal the top card of Xenagos's library and Xenagos casts that card. (This ability doesn't trigger as the game begins.)
Creature - Human Reveler
Rollicking Throng (tdag) 2
Serpent Dancers
Deathtouch
Hero's Reward — When Serpent Dancers leaves the battlefield, each player draws a card.
Creature - Human Reveler
Serpent Dancers (tdag) 6
The Champion
,
, Exile The Champion: Search your library for a legendary artifact card that isn't a creature, reveal it, and put it onto the battlefield. Then shuffle your library.
Hero
The Champion (thp3) 9
Wild Maenads
First strike
Hero's Reward — When Wild Maenads leaves the battlefield, each player gains 3 life.
Creature - Human Reveler
Wild Maenads (tdag) 7
Xenagos Ascended
Xenagos Ascended can't leave the battlefield as long as a Reveler is on the battlefield.
When Xenagos Ascended leaves the battlefield, each player wins the game.
Legendary Creature Enchantment - God
Xenagos Ascended (tdag) 1
Xenagos's Scorn
Xenagos Ascended gains trample until end of turn and attacks this turn if able.
Sorcery
Xenagos's Scorn (tdag) 12
Xenagos's Strike
Xenagos's Strike deals 4 damage to each player.
Sorcery
Xenagos's Strike (tdag) 13

9. Defeat a God

(CTRL to add secondary)

Deck Info

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0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
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Description

{"ops":[{"attributes":{"link":"https://mtg.fandom.com/wiki/Hero%27s_Path"},"insert":"Hero's path"},{"insert":"\n"},{"attributes":{"link":"https://scryfall.com/search?q=b%3Aths+t%3Ahero&order=set"},"insert":"All hero cards"},{"insert":"\n\n1. Each player chooses 1 from the following\nW: "},{"attributes":{"link":"https://scryfall.com/card/thp1/1a/the-protector"},"insert":"The Protector"},{"insert":"\nU: "},{"attributes":{"link":"https://scryfall.com/card/thp1/1b/the-philosopher"},"insert":"The Philosopher"},{"insert":"\nB: "},{"attributes":{"link":"https://scryfall.com/card/thp1/1c/the-avenger"},"insert":"The Avenger"},{"insert":"\nR: "},{"attributes":{"link":"https://scryfall.com/card/thp1/1d/the-warrior"},"insert":"The Warrior"},{"insert":"\nG: "},{"attributes":{"link":"https://scryfall.com/card/thp1/1e/the-hunter"},"insert":"The Hunter"},{"insert":"\n\n2. Each player gets "},{"attributes":{"link":"https://scryfall.com/card/thp1/2/the-harvester"},"insert":"The Harvester"},{"insert":"\n\n3. "},{"attributes":{"link":"https://mtg.fandom.com/wiki/Face_the_Hydra"},"insert":"Face the Hydra"},{"insert":"\nIf the players win each gets "},{"attributes":{"link":"https://scryfall.com/card/thp1/3/the-slayer"},"insert":"The Slayer"},{"insert":"\n\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"You can battle the Hydra alone or with friends (just replace \"you\" with \"each player\" in these rules). At the end of any turn, if there are no Heads on the battlefield, you win! Use the regular Magic rules with the following exceptions:"},{"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"You start with up to two Hero cards on the battlefield. (You don't need a Hero to play.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Choose a starting number of Heads"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" 1 to 4 (Recommended to use the same number of heads as players). "},{"attributes":{"background":"transparent"},"insert":"Take that many cards named Hydra Head from the Challenge Deck and place them on the battlefield. Shuffle the remaining cards to form the Hydra's library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"You go first. (Don't draw a card on your first turn.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Then the Hydra takes its turn, and so on."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"You can attack Heads directly with your creatures. Any number of creatures can attack a single Head"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Growing New Heads: Whenever a Head leaves the battlefield, reveal the top two cards of the Hydra's library. Put any Heads onto the battlefield and any sorcery cards into the Hydra's graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"At the start of the Hydra's turn, untap any tapped Heads."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Reveal the top card of the Hydra's library. The Hydra casts that card. When the spell resolves, if it's a Head, put it onto the battlefield. If it's a sorcery, follow its instructions and then put it into the Hydra's graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"The Hydra deals 1 damage to you for each untapped card named Hydra Head it controls and 2 damage to you for each untapped elite Head it controls."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Special Rules"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"If the Hydra would be dealt damage or lose life, instead deal that much damage to a Head of your choice."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Ignore effects that would cause the Hydra to draw or discard cards, or any impossible actions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"If a Head would move to any other zone than the graveyard, instead put it into the Hydra's graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"You make any choices for the Hydra."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Additional rulings and recommendations"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Each player starts at 20 life."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"If teams are facing the Hydra, it is recommended to use a shared team turn (like what's used in an Archenemy game) with up to four players per team. In this way, the players attack the Hydra together."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"All cards in the Hydra Deck, including Heads on the battlefield are colorless and have a converted mana cost of 0."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Up to four of the 18 Heads start on the battlefield based on difficulty"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Heads and sorceries cast by the Hydra work like any other spell and can be countered."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Prevention effects (such as one the Hero Card The Protector creates) still work, but since Heads (and the Hydra itself) have no color, effects that prevent damage from a color (e.g., a green source) won't do anything."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Damage dealt by the Hydra is dealt all at once. Although the Hydra never attacks, this damage is considered to be combat damage for cards such as Fog."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Players can't gain control of any Heads."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"If a Head would go to any zone other than the Hydra's graveyard, it's put into the Hydra's graveyard instead."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"The Hydra's ability to \"grow new heads\" is a triggered ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"For gaming purposes, growing new heads isn't regeneration."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"The Hydra plays on even if its library is empty."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n4. Each player chooses 1 from the following\nW: "},{"attributes":{"link":"https://scryfall.com/card/thp2/4a/the-general"},"insert":"The General"},{"insert":"\nU: "},{"attributes":{"link":"https://scryfall.com/card/thp2/4b/the-savant"},"insert":"The Savant"},{"insert":"\nB: "},{"attributes":{"link":"https://scryfall.com/card/thp2/4c/the-tyrant"},"insert":"The Tyrant"},{"insert":"\nR: "},{"attributes":{"link":"https://scryfall.com/card/thp2/4d/the-warmonger"},"insert":"The Warmonger"},{"insert":"\nG: "},{"attributes":{"link":"https://scryfall.com/card/thp2/4e/the-provider"},"insert":"The Provider"},{"insert":"\n\n5. Each player gets "},{"attributes":{"link":"https://scryfall.com/card/thp2/5/the-explorer"},"insert":"The Explorer"},{"insert":"\n\n6. "},{"attributes":{"link":"https://mtg.fandom.com/wiki/Battle_the_Horde"},"insert":"Battle the Horde"},{"insert":"\nIf the players win each gets "},{"attributes":{"link":"https://scryfall.com/card/thp2/6/the-vanquisher"},"insert":"The Vanquisher"},{"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"In battling the minotaur horde, players can use up to three Hero cards from any of the five earlier Quests. They may only use each Hero Card once."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"The Horde has no life. Instead, for each 1 damage one card from the Horde's deck is put into the graveyard. You win when the Horde has no cards left in the deck and no more creatures on the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"All players share 20 life (maximum four players recommended)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"The Minotaur Deck flips and casts an additional card per turn for each additional player"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n7. Each player chooses 1 from the following\nW: "},{"attributes":{"link":"https://scryfall.com/card/thp3/7a/spear-of-the-general"},"insert":"Spear of the General"},{"insert":"\nU: "},{"attributes":{"link":"https://scryfall.com/card/thp3/7b/cloak-of-the-philosopher"},"insert":"Cloak of the Philosopher"},{"insert":"\nB: "},{"attributes":{"link":"https://scryfall.com/card/thp3/7c/lash-of-the-tyrant"},"insert":"Lash of the Tyrant"},{"insert":"\nR: "},{"attributes":{"link":"https://scryfall.com/card/thp3/7d/axe-of-the-warmonger"},"insert":"Axe of the Warmonger"},{"insert":"\nG: "},{"attributes":{"link":"https://scryfall.com/card/thp3/7e/bow-of-the-hunter"},"insert":"Bow of the Hunter"},{"insert":"\n\nEach player chooses 1 of the abilities and gives it to their Hero Equipment\nRRR: Equipped creature has double strike.\nUUU: Whenever equipped creature deals damage, untap two target lands.\nPPP: Equipped creature has vigilance and can block an additional creature each combat.\nRRU: Whenever equipped creature deals damage, put a +1/+1 counter on it.\nUUP: Whenever equipped creature deals damage, scry 1.\nPPR: Equipped creature has protection from enchantments.\nRUP: Whenever equipped creature deals damage, put a 1/1 white soldier creature token onto the battlefield.\n\n8. Each player gets "},{"attributes":{"link":"https://scryfall.com/card/thp3/8/the-destined"},"insert":"The Destined"},{"insert":"\n\n9. "},{"attributes":{"link":"https://mtg.fandom.com/wiki/Defeat_a_God"},"insert":"Defeat a God"},{"insert":"\nIf the players win each gets "},{"attributes":{"link":"https://scryfall.com/card/thp3/9/the-champion"},"insert":"The Champion"},{"insert":"\n\n"},{"attributes":{"background":"transparent"},"insert":"You start with up to three different Hero cards on the battlefield. (You don't need a Hero to play.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"You attack Xenagos Ascended and the Revellers directly with your creatures. Any number of creatures can attack a single Reveler"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"You may target Xenagos Ascended, as though it were a player."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Xenagos Ascended and two cards named Rollicking Throng begin the game on the Battlefield. Shuffle the rest of Xenagos's deck to begin the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"At the beginning of Xenagos' first main phase each turn, reveal the top two cards of the Xenagos's library. Then Xenagos casts those cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Xenagos Ascended and reveler creatures don't attack unless the card specifically says they do."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"You make the choice if Xenagos needs to make a decision."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"Ignore effects that would cause Xenagos to draw or discard cards, or perform any other impossible actions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent"},"insert":"If one of Xenagos's permanents would go to any zone other than his library or graveyard, that card is put into Xenagos' graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOptional House Rule\n10. Fight all 3 decks at the same time.\nHeros get to use all the hero cards they collected.\nThe challenger decks each take their turns at the same time casting cards and resolving abilities in this order: Face the Hydra, then Battle the Horde, then Defeat a god.\nYou win the game if Xenagos leaves the battlefield which can happen only if you've defeated the hydra, defeated the horde and there are no Revelers on the battlefield.\nGood Luck!\n\n"},{"attributes":{"link":"https://archidekt.com/decks/15152679/heros_path_theros_block_cube"},"insert":"Link to my limited cube for draft or sealed Hero's Path"},{"insert":"\n"}]}
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