251 views15 months ago
Commander
Size: 100Salt sum: 28.13
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TweeBudd

251 views15 months ago
Commander
Size: 100Salt sum: 28.13

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Morska, Undersea Sleuth
You have no maximum hand size.
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, put two +1/+1 counters on Morska.
Legendary Creature - Vedalken Fish Detective
Morska, Undersea Sleuth (mkc) 3

Commander

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Knowledge Is Power
Creatures you control get +X/+X, where X is the number of cards you've drawn this turn.
Enchantment
Knowledge Is Power (mkc) 42

Anthem

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Naga Fleshcrafter
You may have this creature enter as a copy of any creature on the battlefield.
Renew —
, Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.
Creature - Shapeshifter Snake
Naga Fleshcrafter (tdm) 52

Clones

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Mechanized Production
Enchant artifact you control
At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
Enchantment - Aura
Mechanized Production (pip) 178

Copy

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Case of the Trampled Garden
When this Case enters, distribute two +1/+1 counters among one or two target creatures you control.
To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Enchantment - Case
Case of the Trampled Garden (mkm) 156

Counters

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Cold Case Cracker
Flying
When this creature dies, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Spirit Detective
Cold Case Cracker (mkm) 46
Jaded Analyst
Defender
Whenever you draw your second card each turn, this creature loses defender and gains vigilance until end of turn.
Creature - Human Detective
Jaded Analyst (mkm) 62

Creature

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Case File Auditor
When this creature enters and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
You may spend mana as though it were mana of any color to cast Case spells.
Creature - Human Detective
Case File Auditor (mkm) 7
Case the Joint
Draw two cards, then look at the top card of each player's library.
Instant
Case the Joint (snc) 37
Confront the Unknown
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Confront the Unknown (soi) 198
Curious Inquiry
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Enchantment - Aura
Curious Inquiry (mkm) 51
Deduce
Draw a card. Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Deduce (mkm) 52
Evidence Examiner
At the beginning of combat on your turn, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.)
Whenever you collect evidence, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Merfolk Detective
Evidence Examiner (mkm) 201
Finale of Revelation
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
Exile Finale of Revelation.
Sorcery
Finale of Revelation (otc) 97
Furtive Courier
This creature can't be blocked as long as you've sacrificed an artifact this turn.
Whenever this creature attacks, draw a card, then discard a card.
Creature - Merfolk Advisor
Furtive Courier (mkm) 59
Merchant of Truth
Flying
Whenever a nontoken creature you control dies, investigate.
Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Creature - Angel Detective
Merchant of Truth (mkc) 11
Nick Valentine, Private Eye
Nick Valentine can't be blocked except by artifact creatures.
Whenever Nick Valentine or another artifact creature you control dies, you may investigate. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Legendary Creature Artifact - Detective Synth
Nick Valentine, Private Eye (pip) 35
Piper Wright, Publick Reporter
Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.
Legendary Creature - Human Detective
Piper Wright, Publick Reporter (pip) 36
Pond Prophet
When this creature enters, draw a card.
Creature - Advisor Frog
Pond Prophet (blb) 229
Sally Sparrow
You may cast creature spells as though they had flash.
Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Legendary Creature - Human Detective
Sally Sparrow (who) 155
Sharp-Eyed Rookie
Vigilance
Whenever a creature you control enters, if its power is greater than this creature's power or its toughness is greater than this creature's toughness, put a +1/+1 counter on this creature and investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Human Detective
Sharp-Eyed Rookie (mkm) 176
Steamcore Scholar
Flying, vigilance
When this creature enters, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
Creature - Weird Detective
Steamcore Scholar (mkm) 71
Tireless Tracker
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
Creature - Human Scout
Tireless Tracker (eoc) 110
Unending Whisper
Draw a card.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by
, where X is its power. Then exile this spell.)
Sorcery
Unending Whisper (tdm) 62
Wojek Investigator
Flying, vigilance
At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Angel Detective
Wojek Investigator (mkm) 36†
Wrench
Equipped creature gets +1/+1 and has vigilance and "
,
: Tap target creature."
, Sacrifice this Equipment: Draw a card.
Equip
Artifact - Equipment Clue
Wrench (mkm) 37

Draw

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Private Eye
Other Detectives you control get +1/+1.
Whenever you draw your second card each turn, target Detective can't be blocked this turn.
Creature - Homunculus Detective
Private Eye (mkm) 223
Rope
Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature.
, Sacrifice this Equipment: Draw a card.
Equip
Artifact - Equipment Clue
Rope (mkm) 173

Evasion

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Kappa Cannoneer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Ward

Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Creature Artifact - Warrior Turtle
Kappa Cannoneer (eoc) 74
Rise and Shine
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Rise and Shine (moc) 233

Finisher

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Blossoming Sands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Blossoming Sands (tdm) 251
Botanical Sanctum
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Botanical Sanctum (otj) 267
Brokers Hideout
When this land enters, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Brokers Hideout (snc) 248
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (tdc) 343
Cave of Temptation
: Add
.
,
: Add one mana of any color.
,
, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Land
Cave of Temptation (j25) 763
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Forest
(
: Add
.)
Basic Land - Forest
Forest (eoe) 275
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (tdc) 371
Island
(
: Add
.)
Basic Land - Island
Island (eoe) 270
Plains
(
: Add
.)
Basic Land - Plains
Plains (eoe) 267
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (tdc) 384
Razortide Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Razortide Bridge (eoc) 171
Razorverge Thicket
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Razorverge Thicket (blc) 325
Seachrome Coast
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Seachrome Coast (blc) 328
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (blc) 329
Tanglepool Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Tanglepool Bridge (drc) 175
Temple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Enlightenment (eoc) 186
Temple of Mystery
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Mystery (tdc) 404
Temple of Plenty
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Plenty (tdc) 405
Thornglint Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Thornglint Bridge (mh2) 258
Thornwood Falls
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Thornwood Falls (tdm) 269
Tranquil Cove
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Tranquil Cove (tdm) 270
Warped Landscape
: Add
.
,
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Warped Landscape (j22) 832

Land

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Graf Mole
Whenever you sacrifice a Clue, you gain 3 life.
Creature - Beast Mole
Graf Mole (mkc) 170
Perimeter Enforcer
Flying, lifelink
Whenever another Detective you control enters and whenever a Detective you control is turned face up, this creature gets +1/+1 until end of turn.
Creature - Human Detective
Perimeter Enforcer (mkm) 31

Lifegain

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Dragonfire Blade
Equipped creature gets +2/+2 and has hexproof from monocolored.
Equip
. This ability costs
less to activate for each color of the creature it targets.
Artifact - Equipment
Dragonfire Blade (tdm) 240
Tenth District Hero
, Collect evidence 2: This creature becomes a Human Detective with base power and toughness 4/4 and gains vigilance.
, Collect evidence 4: If this creature is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."
Creature - Human
Tenth District Hero (mkm) 34

Protection

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Behind the Mask
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)
Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead.
Instant
Behind the Mask (mkm) 39
On the Job
Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
On the Job (mkm) 30
Thinking Cap
Equipped creature gets +1/+2.
Equip Detective

Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Thinking Cap (mkm) 257

Pump

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (eoc) 53
Case of the Locked Hothouse
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Enchantment - Case
Case of the Locked Hothouse (mkm) 155
Case of the Ransacked Lab
Instant and sorcery spells you cast cost
less to cast.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
Enchantment - Case
Case of the Ransacked Lab (mkm) 45
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (drc) 125
Grand Arbiter Augustin IV
White spells you cast cost
less to cast.
Blue spells you cast cost
less to cast.
Spells your opponents cast cost
more to cast.
Legendary Creature - Human Advisor
Grand Arbiter Augustin IV (2x2) 221
James, Wandering Dad
: Add
. Spend this mana only to activate abilities.
Legendary Creature - Human Scientist
James, Wandering Dad // Follow Him (pip) 31
Magnifying Glass
: Add
.
,
: Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Artifact
Magnifying Glass (mkm) 255
New Horizons
Enchant land
When this Aura enters, put a +1/+1 counter on target creature you control.
Enchanted land has "
: Add two mana of any one color."
Enchantment - Aura
New Horizons (40k) 218
Roamer's Routine
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by
, where X is its power. Then exile this spell.)
Sorcery
Roamer's Routine (tdm) 154
Sol Ring
: Add
.
Artifact
Sol Ring (eoc) 57

Ramp

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Auroral Procession
Return target card from your graveyard to your hand.
Instant
Auroral Procession (tdm) 169

Recursion

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Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (pip) 156
Buried in the Garden
Enchant land
When this Aura enters, exile target nonland permanent you don't control until this Aura leaves the battlefield.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment - Aura
Buried in the Garden (mkm) 191
Confirm Suspicions
Counter target spell.
Investigate three times. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Confirm Suspicions (mkc) 97
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Exit Specialist
This creature can't be blocked by creatures with power 3 or greater.
Disguise
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
When this creature is turned face up, return another target creature to its owner's hand.
Creature - Human Detective
Exit Specialist (mkm) 55
Fumigate
Destroy all creatures. You gain 1 life for each creature destroyed this way.
Sorcery
Fumigate (eoc) 65
No More Lies
Counter target spell unless its controller pays
. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
No More Lies (mkm) 221
Reasonable Doubt
Counter target spell unless its controller pays
.
Suspect up to one target creature. (A suspected creature has menace and can't block.)
Instant
Reasonable Doubt (mkm) 69
Riverwalk Technique
Choose one —
• The owner of target nonland permanent puts it on their choice of the top or bottom of their library.
• Counter target noncreature spell.
Instant
Riverwalk Technique (tdm) 54
Spectral Denial
This spell costs
less to cast for each creature you control with power 4 or greater.
Counter target spell unless its controller pays
.
Instant
Spectral Denial (tdm) 58
Sudden Setback
The owner of target spell or nonland permanent puts it on their choice of the top or bottom of their library.
Instant
Sudden Setback (mkm) 72

Removal

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Case of the Filched Falcon
When this Case enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.)
Solved —
, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.
Enchantment - Case
Case of the Filched Falcon (mkm) 44
Case of the Pilfered Proof
Whenever a Detective you control enters or is turned face up, put a +1/+1 counter on it.
To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)
Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Enchantment - Case
Case of the Pilfered Proof (mkm) 9
Detective of the Month
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, Detectives you control can't be blocked.
Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.
Creature - Human Detective
Detective of the Month (mkc) 21
Erdwal Illuminator
Flying
Whenever you investigate for the first time each turn, investigate an additional time.
Creature - Spirit
Erdwal Illuminator (mkc) 104

Tokens

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Agency Outfitter
Flying
When this creature enters, you may search your graveyard, hand and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.
Creature - Sphinx Detective
Agency Outfitter (mkm) 38

Tutor

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Deck Info

Deck stats

22 pips - 18 cards
20 mana - 19 cards
48 pips - 39 cards
26 mana - 25 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
15 pips - 14 cards
20 mana - 19 cards
0 pips - 0 cards
7 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

This deck has no description

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