AkvaanCJ
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Commander
Size: 100Salt sum: 40.66
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Commander
Commander
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Advantage
Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Nissa, Vital Force
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
−3: Return target permanent card from your graveyard to your hand.
−6: You get an emblem with "Whenever a land you control enters, you may draw a card."
−3: Return target permanent card from your graveyard to your hand.
−6: You get an emblem with "Whenever a land you control enters, you may draw a card."
Legendary Planeswalker - Nissa

Advantage
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Alt-Commander
Alt-Commander
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Damage Amp
Solphim, Mayhem Dominus
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Damage Amp
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Finisher
Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur

Finisher
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Interaction
Interaction
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Landfall Synergy
Landfall Synergy
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Pinger
Champion of the Path
As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.)
Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Creature - Elemental Sorcerer

Pinger
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Ramp
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Ramp
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Recursion
Recursion
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Token Doublers
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Token Doublers
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Tokens
Tokens
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Both Packages
Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land

Sandman, Shifting Scoundrel
Sandman's power and toughness are each equal to the number of lands you control.
Sandman can't be blocked by creatures with power 2 or less.
: Return this card and target land card from your graveyard to the battlefield tapped.
Sandman can't be blocked by creatures with power 2 or less.
: Return this card and target land card from your graveyard to the battlefield tapped.
Legendary Creature - Elemental Villain Sand

Valakut Exploration
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Enchantment

Both Packages
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Elemental Subtheme
Cavalier of Flame
: Creatures you control get +1/+0 and gain haste until end of turn.
When this creature enters, discard any number of cards, then draw that many cards.
When this creature dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
When this creature enters, discard any number of cards, then draw that many cards.
When this creature dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
Creature - Knight Elemental

Wildsear, Scouring Maw
Trample
Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Legendary Creature - Elemental Wolf

Elemental Subtheme
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Expensive Cards
Expensive Cards
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Omnath Package
Omnath Package
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Phylath Package
Orthion, Hero of Lavabrink
, : Create a token that's a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
, : Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.
, : Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.
Legendary Creature - Human Soldier

Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God

Phylath Package
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Introduction:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck initially formed as a desire to build a landfall deck. I settled on "},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":" and got to work on building a competent landfall deck, supplemented with an elemental sub-theme for fun, but in the deck-building and play-testing process I realized two things:\nThis deck works (with some adjustments, of course) just as well as a "},{"insert":{"card-link":"Phylath, World Sculptor"}},{"insert":" deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One of the fun things I was doing here was focusing more on landfall "},{"attributes":{"italic":true},"insert":"ping"},{"insert":" than generic value landfall - there's still plenty of that to be had, though."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWith these two things in mind I tweaked the deck a bit, coming to a place I'm happy with for version 1 - somewhere between a typical Gruul landfall deck and something more individualized, a way to play pingers that isn't either spellslinger-focused or nearly as frail.\n\n"},{"attributes":{"italic":true},"insert":"Note: Anything struck through in the following sections were previously in the deck (or are included in one of the packages) but were dropped to fit my own vision. They are left in the primer, however, in-case you the reader choose to run them, and also for transparency."},{"insert":"\n\nGameplan:"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The core gameplan here is deceptively simple. Below is a brief outline of the deck's play pattern.\nRamp to either mana and play "},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Get an effect like "},{"insert":{"card-link":"Warstorm Surge"}},{"insert":" or "},{"insert":{"card-link":"Where Ancients Tread"}},{"insert":" on-board, ideally combined with a damage amp."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Win through playing lands."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nOf course, any good deck has back-up plans. This deck has all the normal landfall win-cons you'd expect to see - a million "},{"insert":{"card-link":"Scute Swarm"}},{"insert":"s? Check. Combat damage via elemental tokens, augmented with evasion like "},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":", "},{"insert":{"card-link":"Thicket Crasher"}},{"insert":", combined with damage amps like "},{"insert":{"card-link":"City on Fire"}},{"insert":" and "},{"insert":{"card-link":"Fiery Emancipation"}},{"insert":"? Check. Passive landfall damage? See "},{"insert":{"card-link":"Sabotender"}},{"insert":" in the decklist, as well as "},{"insert":{"card-link":"Tunneling Geopede"}},{"insert":" below in the "},{"attributes":{"bold":true},"insert":"Packages"},{"insert":" section. The upside of this decklist compared to many other token-based decks is the natural resilience - you put your opponents in a hard place when you have "},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":", a few tokens, "},{"attributes":{"bold":true},"insert":"and"},{"insert":" a damage amp on-board: suddenly their board wipe is looking to cause serious damage, potentially to their life total, which makes them think twice (unless they're casting "},{"insert":{"card-link":"Farewell"}},{"insert":", but every deck has weaknesses).\n\nPackages: "},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck includes what I call \"packages\", which are essentially groupings of cards based on desired effect. The goal isn't to run every card in every package, far from it - they merely serve as guidelines to tweak the deck in whatever direction you prefer.\n\nThe first series of packages are based around tuning the deck more towards, "},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":", "},{"insert":{"card-link":"Phylath, World Sculptor"}},{"insert":", or cards that work well in both.\n\nBoth Packages: "},{"attributes":{"header":2},"insert":"\n"},{"insert":"This package is a list of cards that are good in "},{"attributes":{"italic":true},"insert":"either"},{"insert":" version of the deck, serving as a functional maybeboard - damage amps such as "},{"insert":{"card-link":"City on Fire"}},{"insert":" and "},{"insert":{"card-link":"Solphim, Mayhem Dominus"}},{"insert":", the landfall pingers, and ways to convert your tokens into an out-of-combat win.\n\nOmnath Package:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This package consists of cards tailored to "},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":" as commander - namely sac outlets for your elementals (which I've chosen not to include in the version 1 decklist), as well as power-based etb pingers like "},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":" and "},{"insert":{"card-link":"Warstorm Surge"}},{"insert":" to take advantage of Omnath as a token generator. With a single damage amp on board, these effects start to ping for 10-15 damage per land played, and that's without token or landfall doublers.\n\nPhylath Package:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This package consists of cards tailored to "},{"insert":{"card-link":"Phylath, World Sculptor"}},{"insert":" as commander - mostly ways to re-trigger its etb effect, from the ever-faithful "},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":" to a favorite of mine, "},{"insert":{"card-link":"Orthion, Hero of Lavabrink"}},{"insert":", as well as ways to leverage the large-scale token generation into damage comparable to what "},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":" does with "},{"insert":{"card-link":"Warstorm Surge"}},{"insert":" and a damage amp. The way Phylath accomplishes this is through smaller-scale etb ping effects like "},{"insert":{"card-link":"General Kreat, the Boltbringer"}},{"insert":" and "},{"insert":{"card-link":"Impact Tremors"}},{"insert":", alongside the aforementioned damage amps. While these effects will deal less damage than Omnath's etb pingers overall, they work both with any creature in the deck ("},{"insert":{"card-link":"Scute Swarm"}},{"insert":" loves these) and, perhaps more importantly, will usually deal more damage "},{"attributes":{"italic":true},"insert":"per activation"},{"insert":", though they won't activate as regularly.\n\nThe remaining two packages are a bit different:\n\nElemental Subtheme:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This package revolves around the elemental subtheme mentioned in the intro - "},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":" does damage when elementals die, so I thought it would be fun to include a good whack of elementals that, while still useful, aren't "},{"attributes":{"italic":true},"insert":"necessary "},{"insert":"to the deck's function. These cards aren't run "},{"attributes":{"bold":true},"insert":"solely"},{"insert":" for that purpose, but if one wanted to make cuts to add things they prefer, this is where I personally would start.\n\nExpensive Cards:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This package is made up of any card over $10. At the time of writing this is 16 cards that, only including the ones actually in the deck, make up ~65% of the deck's price. While they're all good for the deck, they "},{"attributes":{"italic":true},"insert":"could"},{"insert":" be cut to focus in on making a more budget-friendly version of the list. If one had to cut things from here, I personally would start with the lands - the deck works perfectly well with mostly basics, and while things like "},{"insert":{"card-link":"Yavimaya, Cradle of Growth"}},{"insert":", "},{"insert":{"card-link":"Field of the Dead"}},{"insert":", or "},{"insert":{"card-link":"Stomping Ground"}},{"insert":" are good to have, they're not "},{"attributes":{"italic":true},"insert":"necessary"},{"insert":" for the deck to perform.\n\n\nChangelog:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nv.1 - v.1.1\n"},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" -> "},{"insert":{"card-link":"Champion of the Path"}},{"insert":" \n"}]}

































































































