JoeyDH
15.1k views3 months ago
Commander
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{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Domino Reanimator!"},{"insert":"\nCeles is famous for combo lines with Persist, but that's not what we're about here. Fill the yard, then use a chain reaction of reanimation effects to bring tons of creatures back in a single turn. No game changers needed, but this is still a strong Bracket 3 entry because it can assemble a large board, sometimes 30 or 40+ power, by turn 5, and very consistently by turn 6.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"The Strategy"},{"insert":"\nCast "},{"insert":{"card-link":"Celes, Rune Knight"}},{"insert":", blink her once with a card like "},{"insert":{"card-link":"Cloudshift"}},{"insert":" , and you suddenly have 6+ cards in the yard and a whole new hand of toys. With enough density of blink spells in the 99, she'll find another blink spell quickly, allowing you to repeat this process a bunch of times and wind up with an enormous graveyard.\n\nOnce the graveyard is full, a single reanimation spell can kick off an awesome chain of events. For instance, cast "},{"insert":{"card-link":"Reanimate"}},{"insert":" to get back a "},{"insert":{"card-link":"Sister Hospitaller"}},{"insert":", which triggers to get back a "},{"insert":{"card-link":"Metamorphosis Fanatic"}},{"insert":", which brings back a "},{"insert":{"card-link":"Sun Titan"}},{"insert":" targeting an "},{"insert":{"card-link":"Animate Dead"}},{"insert":", etc etc. Celes will see each individual instance of creatures coming into play from the yard, and distribute +1/+1 counters to the entire team. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"CLEVER STACKING: HOW TO GET THE BIGGEST ARMY"},{"insert":"\nCeles triggers to put +1/+1 counters on your entire team whenever one or more other creatures enter from the graveyard. With some clever stacking of triggers, you can grant the same total buffs to the entire team, rather than tracking different numbers of counters on each individual creature. \n\nFor example, say you reanimated that "},{"insert":{"card-link":"Sister Hospitaller"}},{"insert":". She enters, triggering Celes and her own ETB ability. Stack those triggers so that Celes resolves last, and the Sister resolves first. Sister brings back a "},{"insert":{"card-link":"Metamorphosis Fanatic"}},{"insert":". Celes still has a trigger waiting in the wings, but the new arrival has to go on the stack now: once again, we have Celes triggering from a graveyard entry, and the Fanatic's own ETB ability. Stack them so that the Fanatic resolves first, with now 2 Celes buff triggers waiting to resolve. Fanatic brings back another creature, triggering Celes a 3rd time, and once the dust settles, "},{"attributes":{"italic":true},"insert":"now "},{"insert":"we can let all of those Celes triggers resolve, each of them putting a +1/+1 counter on each creature we control. Rather than Celes resolving her buffs in between each revival, stacking the triggers in this way allows an easy-to-track blanket buff on the whole team, and the biggest possible boost, too, turning some normal creatures into properly beefy threats. \n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"CARDS YOU KEEP"},{"insert":"\nCeles doesn't force you to discard every single card, she can pick and choose. so can sculpt your hand however you please. I recommend that you absolutely "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"never"},{"attributes":{"italic":true},"insert":" "},{"insert":"discard a blink spell from your hand. Every blink spell is a "},{"insert":{"card-link":"Stitcher's Supplier"}},{"insert":" that also draws you cards, so you do "},{"attributes":{"italic":true},"insert":"not "},{"insert":"want to pitch them when they represent sifting through 8 or 10 or 12 more cards. I "},{"attributes":{"italic":true},"insert":"sometimes "},{"insert":"will "},{"attributes":{"italic":true},"insert":"maybe "},{"insert":"keep a cheap reanimation spell in my hand too, if I think I need to kick off a reanimation domino soon and don't trust that I'll draw into a better one. Aside from those, there is no other type of card I keep in my hand with Celes's trigger. The more she discards, the more she draws; you will find more lands, you will draw more removal, you will find more reanimation, you will find more creatures. Keeping blink spells ensures that even if you wheel your hand and draw into 6 lands, you still have velocity. \n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"WHAT TO WATCH FOR"},{"insert":"\nBoard wipes barely phase this deck. It's dead easy to get the team back again. Celes getting removed isn't even that big of a concern either, since her ETB ability is the thing we're trying to repeat a bunch of times anyway. Exile effects that hit your whole board are a much bigger concern. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Bruna, the Fading Light"}},{"insert":" is a "},{"attributes":{"italic":true},"insert":"cast "},{"insert":"trigger, not an ETB trigger like so many of the other creatures. Still awesome to be here for the chance to meld a Brisela, though!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck draws attention fast; after a single turn you've likely assembled 3+ creatures with 3+ counters on each of them, positioning you for a hefty combat next turn. Without haste, though, that leaves a window open for other people to pick apart your board. Cards like "},{"insert":{"card-link":"Bitter Reunion"}},{"insert":" have proven "},{"attributes":{"italic":true},"insert":"extremely "},{"insert":"useful for cases like these. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Just because you have a huge board doesn't mean it can get behind enemy lines! "},{"insert":{"card-link":"Odric, Master Tactician"}},{"insert":" and "},{"insert":{"card-link":"Abzan Falconer"}},{"insert":" are some of my favorite cards to wheel into with Celes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Yeah, "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" is this deck's worst nightmare. Celes draws a frankly obscene number of cards. While there're plenty of creatures in the deck that can destroy unfriendly permanents, and the deck pops things in and out of play multiple times to trigger those abilities when needed, enemy cards that take advantage of our card velocity are a huge liability that will be extremely tough to dodge successfully. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"MVPS"},{"insert":"\n"},{"insert":{"card-link":"Angel of Glory's Rise"}},{"insert":" returns all Humans from the yard back to the field. A surprising majority of the important creatures in this deck are Humans"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Starfall Invocation"}},{"insert":" continues to impress. Wipe the board in a pinch, but by gifting a single card, you get to keep & blink a creature, whether that's to trigger Celes again, or to kick off another round of domino reanimation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Flayer of the Hatebound"}},{"insert":" unsurprisingly, this card rocks. The fact that Celes negates its Undying ability doesn't matter at all, this represents enormous chunks of damage and functions as a revivable "},{"insert":{"card-link":"Warstorm Surge"}},{"insert":" in this list. I may even consider "},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":" in future versions, given how easy it is to get multiple creatures into play in a single turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Renegade Bull"}},{"insert":" is new but I've been hoping for almost exactly this effect, and "},{"insert":{"card-link":"Ardent Elementalist"}},{"insert":" & "},{"insert":{"card-link":"Pinnacle Monk // Mystic Peak"}},{"insert":" have already proven how valuable it is. Re-casting your blink spells or a reanimation spell that wound up in the graveyard is "},{"attributes":{"italic":true},"insert":"clutch. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Maybeboard/Notable exclusions"},{"insert":"\n"},{"insert":{"card-link":"Anger"}},{"insert":" - I encountered a couple times where this card actually "},{"attributes":{"italic":true},"insert":"had "},{"insert":" to leave my graveyard, negating the haste-granting effect. I'd still like to experiment with it, but for now, the domino reanimations have proven "},{"attributes":{"italic":true},"insert":"so "},{"insert":"powerful that this ends up getting swept up in the chain reaction a lot of the time, and isn't able to consistently confer the haste benefit like I want it to."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Slip On the Ring"}},{"insert":" - honestly "},{"attributes":{"italic":true},"insert":"should "},{"insert":"be in the deck; immediate blinks, instead of delayed flicker spells, make Celes absolutely pop off. I just didn't put it in the 99 because I didn't wanna track The Ring Tempts You. Silly reason not to play it, I know. You probably should and I hope I get over that aversion soon."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"There are several other creatures-that-reanimate-creatures I'd like to put into this deck that I simply don't own just yet. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Commander
Celes, Rune Knight
When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
Legendary Creature - Human Wizard Knight

Commander
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Artifact
Artifact
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Creature
Alesha, Who Laughs at Fate
First strike
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Legendary Creature - Human Warrior

Angel of Indemnity
Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Warrior Angel

Felisa, Fang of Silverquill
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
Legendary Creature - Wizard Vampire

Flayer of the Hatebound
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
Creature - Devil

Guardian Scalelord
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
Creature - Dragon

Karmic Guide
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit

Kefka, Dancing Mad
During your turn, Kefka has indestructible.
At the beginning of your end step, exile a card at random from each opponent's graveyard. You may cast any number of spells from among cards exiled this way without paying their mana costs. Then each player who owns a spell you cast this way loses life equal to its mana value.
At the beginning of your end step, exile a card at random from each opponent's graveyard. You may cast any number of spells from among cards exiled this way without paying their mana costs. Then each player who owns a spell you cast this way loses life equal to its mana value.
Legendary Creature - Human Wizard

Metamorphosis Fanatic
Lifelink
When this creature enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
When this creature enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Creature - Human Cleric

Mog, Moogle Warrior
Lifelink
Dance — At the beginning of your end step, each player may discard a card. Each player who discarded a card this way draws a card. If a creature card was discarded this way, you create a 1/2 white Moogle creature token with lifelink. Then if a noncreature card was discarded this way, put a +1/+1 counter on each Moogle you control.
Dance — At the beginning of your end step, each player may discard a card. Each player who discarded a card this way draws a card. If a creature card was discarded this way, you create a 1/2 white Moogle creature token with lifelink. Then if a noncreature card was discarded this way, put a +1/+1 counter on each Moogle you control.
Legendary Creature - Warrior Moogle

Priest of Fell Rites
, Pay 3 life, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Human Warlock

Renegade Bull
Trample
Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is that spell's mana value.
Whenever this creature attacks, exile up to one target instant or sorcery card from your graveyard and copy it. You may cast the copy without paying its mana cost.
Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is that spell's mana value.
Whenever this creature attacks, exile up to one target instant or sorcery card from your graveyard and copy it. You may cast the copy without paying its mana cost.
Creature - Ox

Sepulchral Primordial
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
Creature - Avatar

Terra, Herald of Hope
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay . When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
Whenever Terra deals combat damage to a player, you may pay . When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
Legendary Creature - Human Wizard Warrior

Twilight Diviner
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
Creature - Cleric Elf

Creature
(CTRL to add secondary)
Enchantment
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment

Touch the Spirit Realm
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment

Enchantment
(CTRL to add secondary)
Instant
Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Instant
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Sorcery
Breach the Multiverse
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Sorcery

Starfall Invocation
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
Sorcery

Sorcery
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Sideboard
Chainer, Nightmare Adept
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Legendary Creature - Human Minion

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Summon: Esper Valigarmanda
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Exile an instant or sorcery card from each graveyard.
II, III, IV — Add for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell.
Flying, haste
I — Exile an instant or sorcery card from each graveyard.
II, III, IV — Add for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell.
Flying, haste
Creature Enchantment - Saga Drake

Will of the Abzan
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.
• Return target creature card from your graveyard to the battlefield.
• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.
• Return target creature card from your graveyard to the battlefield.
Sorcery

Sideboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Domino Reanimator!"},{"insert":"\nCeles is famous for combo lines with Persist, but that's not what we're about here. Fill the yard, then use a chain reaction of reanimation effects to bring tons of creatures back in a single turn. No game changers needed, but this is still a strong Bracket 3 entry because it can assemble a large board, sometimes 30 or 40+ power, by turn 5, and very consistently by turn 6.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"The Strategy"},{"insert":"\nCast "},{"insert":{"card-link":"Celes, Rune Knight"}},{"insert":", blink her once with a card like "},{"insert":{"card-link":"Cloudshift"}},{"insert":" , and you suddenly have 6+ cards in the yard and a whole new hand of toys. With enough density of blink spells in the 99, she'll find another blink spell quickly, allowing you to repeat this process a bunch of times and wind up with an enormous graveyard.\n\nOnce the graveyard is full, a single reanimation spell can kick off an awesome chain of events. For instance, cast "},{"insert":{"card-link":"Reanimate"}},{"insert":" to get back a "},{"insert":{"card-link":"Sister Hospitaller"}},{"insert":", which triggers to get back a "},{"insert":{"card-link":"Metamorphosis Fanatic"}},{"insert":", which brings back a "},{"insert":{"card-link":"Sun Titan"}},{"insert":" targeting an "},{"insert":{"card-link":"Animate Dead"}},{"insert":", etc etc. Celes will see each individual instance of creatures coming into play from the yard, and distribute +1/+1 counters to the entire team. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"CLEVER STACKING: HOW TO GET THE BIGGEST ARMY"},{"insert":"\nCeles triggers to put +1/+1 counters on your entire team whenever one or more other creatures enter from the graveyard. With some clever stacking of triggers, you can grant the same total buffs to the entire team, rather than tracking different numbers of counters on each individual creature. \n\nFor example, say you reanimated that "},{"insert":{"card-link":"Sister Hospitaller"}},{"insert":". She enters, triggering Celes and her own ETB ability. Stack those triggers so that Celes resolves last, and the Sister resolves first. Sister brings back a "},{"insert":{"card-link":"Metamorphosis Fanatic"}},{"insert":". Celes still has a trigger waiting in the wings, but the new arrival has to go on the stack now: once again, we have Celes triggering from a graveyard entry, and the Fanatic's own ETB ability. Stack them so that the Fanatic resolves first, with now 2 Celes buff triggers waiting to resolve. Fanatic brings back another creature, triggering Celes a 3rd time, and once the dust settles, "},{"attributes":{"italic":true},"insert":"now "},{"insert":"we can let all of those Celes triggers resolve, each of them putting a +1/+1 counter on each creature we control. Rather than Celes resolving her buffs in between each revival, stacking the triggers in this way allows an easy-to-track blanket buff on the whole team, and the biggest possible boost, too, turning some normal creatures into properly beefy threats. \n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"CARDS YOU KEEP"},{"insert":"\nCeles doesn't force you to discard every single card, she can pick and choose. so can sculpt your hand however you please. I recommend that you absolutely "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"never"},{"attributes":{"italic":true},"insert":" "},{"insert":"discard a blink spell from your hand. Every blink spell is a "},{"insert":{"card-link":"Stitcher's Supplier"}},{"insert":" that also draws you cards, so you do "},{"attributes":{"italic":true},"insert":"not "},{"insert":"want to pitch them when they represent sifting through 8 or 10 or 12 more cards. I "},{"attributes":{"italic":true},"insert":"sometimes "},{"insert":"will "},{"attributes":{"italic":true},"insert":"maybe "},{"insert":"keep a cheap reanimation spell in my hand too, if I think I need to kick off a reanimation domino soon and don't trust that I'll draw into a better one. Aside from those, there is no other type of card I keep in my hand with Celes's trigger. The more she discards, the more she draws; you will find more lands, you will draw more removal, you will find more reanimation, you will find more creatures. Keeping blink spells ensures that even if you wheel your hand and draw into 6 lands, you still have velocity. \n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"WHAT TO WATCH FOR"},{"insert":"\nBoard wipes barely phase this deck. It's dead easy to get the team back again. Celes getting removed isn't even that big of a concern either, since her ETB ability is the thing we're trying to repeat a bunch of times anyway. Exile effects that hit your whole board are a much bigger concern. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Bruna, the Fading Light"}},{"insert":" is a "},{"attributes":{"italic":true},"insert":"cast "},{"insert":"trigger, not an ETB trigger like so many of the other creatures. Still awesome to be here for the chance to meld a Brisela, though!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck draws attention fast; after a single turn you've likely assembled 3+ creatures with 3+ counters on each of them, positioning you for a hefty combat next turn. Without haste, though, that leaves a window open for other people to pick apart your board. Cards like "},{"insert":{"card-link":"Bitter Reunion"}},{"insert":" have proven "},{"attributes":{"italic":true},"insert":"extremely "},{"insert":"useful for cases like these. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Just because you have a huge board doesn't mean it can get behind enemy lines! "},{"insert":{"card-link":"Odric, Master Tactician"}},{"insert":" and "},{"insert":{"card-link":"Abzan Falconer"}},{"insert":" are some of my favorite cards to wheel into with Celes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Yeah, "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" is this deck's worst nightmare. Celes draws a frankly obscene number of cards. While there're plenty of creatures in the deck that can destroy unfriendly permanents, and the deck pops things in and out of play multiple times to trigger those abilities when needed, enemy cards that take advantage of our card velocity are a huge liability that will be extremely tough to dodge successfully. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"MVPS"},{"insert":"\n"},{"insert":{"card-link":"Angel of Glory's Rise"}},{"insert":" returns all Humans from the yard back to the field. A surprising majority of the important creatures in this deck are Humans"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Starfall Invocation"}},{"insert":" continues to impress. Wipe the board in a pinch, but by gifting a single card, you get to keep & blink a creature, whether that's to trigger Celes again, or to kick off another round of domino reanimation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Flayer of the Hatebound"}},{"insert":" unsurprisingly, this card rocks. The fact that Celes negates its Undying ability doesn't matter at all, this represents enormous chunks of damage and functions as a revivable "},{"insert":{"card-link":"Warstorm Surge"}},{"insert":" in this list. I may even consider "},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":" in future versions, given how easy it is to get multiple creatures into play in a single turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Renegade Bull"}},{"insert":" is new but I've been hoping for almost exactly this effect, and "},{"insert":{"card-link":"Ardent Elementalist"}},{"insert":" & "},{"insert":{"card-link":"Pinnacle Monk // Mystic Peak"}},{"insert":" have already proven how valuable it is. Re-casting your blink spells or a reanimation spell that wound up in the graveyard is "},{"attributes":{"italic":true},"insert":"clutch. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Maybeboard/Notable exclusions"},{"insert":"\n"},{"insert":{"card-link":"Anger"}},{"insert":" - I encountered a couple times where this card actually "},{"attributes":{"italic":true},"insert":"had "},{"insert":" to leave my graveyard, negating the haste-granting effect. I'd still like to experiment with it, but for now, the domino reanimations have proven "},{"attributes":{"italic":true},"insert":"so "},{"insert":"powerful that this ends up getting swept up in the chain reaction a lot of the time, and isn't able to consistently confer the haste benefit like I want it to."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Slip On the Ring"}},{"insert":" - honestly "},{"attributes":{"italic":true},"insert":"should "},{"insert":"be in the deck; immediate blinks, instead of delayed flicker spells, make Celes absolutely pop off. I just didn't put it in the 99 because I didn't wanna track The Ring Tempts You. Silly reason not to play it, I know. You probably should and I hope I get over that aversion soon."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"There are several other creatures-that-reanimate-creatures I'd like to put into this deck that I simply don't own just yet. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
























































































