madmunk
227 views16 months ago
Commander
Size: 100Salt sum: 36.48
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Artifact
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Anje's Ravager
This creature attacks each combat if able.
Whenever this creature attacks, discard your hand, then draw three cards.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whenever this creature attacks, discard your hand, then draw three cards.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Berserker

Goblin Ringleader
Haste (This creature can attack and as soon as it comes under your control.)
When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature - Goblin

Muxus, Goblin Grandee
When Muxus enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
Legendary Creature - Goblin Noble

Surly Badgersaur
Whenever you discard a creature card, put a +1/+1 counter on this creature.
Whenever you discard a land card, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
Whenever you discard a land card, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
Creature - Dinosaur Badger

Creature
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Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Enchantment
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Instant
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Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery

Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"### Strategy Synopsis: \"Goblin Glider’s Last Laugh\" \n*Green Goblin, Nemesis Goblin Tribal EDH (Bracket 3 / Power Level 7)* \n\n**Core Strategy**: \nUse Green Goblin’s discard-triggered abilities to convert discarded cards into **Treasures** (ramp) or **+1/+1 counters** (threat amplification). Overwhelm opponents with: \n- Swarms of buffed Goblins \n- Infinite combos \n- Aristocrat drain effects \n\n**Ideal Opening (Turns 1-4)**: \n1. **T1**: Land → **Skirk Prospector** (sac outlet/ramp) or **Sol Ring** \n2. **T2**: **Faithless Looting** (filter/discard) or **Goblin Recruiter** (tutor key Goblins) \n3. **T3**: Cast **Green Goblin** → Discard a **land** → Create **Treasure** \n4. **T4**: Use Treasure to cast **Krenko, Mob Boss** → Activate Krenko → Generate 4+ Goblin tokens \n\n*Sample Fast Start*: \n> T1: Mountain → Skirk Prospector \n> T2: Swamp → Faithless Looting (discard Squee, draw 2) \n> T3: Cast Green Goblin → Discard Mountain → Create Treasure \n> T4: Tap Treasure → Cast Krenko → Activate Krenko → 4+ Goblins \n\n**Mid-Game Engines**: \n- **Discard Value**: \n - Discard lands → Ramp with **Treasures** \n - Discard nonlands → Buff Goblins with **+1/+1 counters** or draw via **Bone Miser** \n- **Graveyard Recursion**: \n - **Wort, Boggart Auntie**: Recur Goblins from graveyard \n - **Patriarch’s Bidding**: Mass revival after wipes \n- **Combo Setup**: \n - **Goblin Recruiter** → Stack **Conspicuous Snoop** + **Kiki-Jiki** on library top \n - Draw/play Snoop → Copy with Kiki → Infinite hasty Goblins \n\n**Key Win Conditions**: \n1. **Combat Overrun**: \n - Buff **Krenko**/Goblins with counters → Swing with 20+ tokens \n - Support: **Goblin Chieftain** (haste), **Goblin King** (evasion) \n2. **Infinite Combos**: \n - **Snoop + Kiki-Jiki**: Infinite attacking Goblins \n - **Putrid Goblin + Skirk Prospector + Sling-Gang Lieutenant**: Infinite death/drain \n3. **Aristocrat Burns**: \n - Sac tokens to **Goblin Bombardment**/**Pashalik Mons** → Deal direct damage \n\n**Resilience & Interaction**: \n- **Protection**: **Malakir Rebirth** (save commander), **Lightning Greaves** (shroud) \n- **Removal**: **Terminate** (targeted), **Blasphemous Act** (1-mana wipe w/ 13+ Goblins) \n- **Graveyard Hate**: **Rakdos Charm** (disrupt enemy combos) \n\n**Recovery from Setbacks**: \n- **Underworld Breach**: Recast key spells from graveyard \n- **Containment Construct**: Play discarded cards \n- **Wort, Boggart Auntie**: Rebuy combo pieces from graveyard \n\n**Goldfish Win Turn**: \n- Consistent: **Turn 6-8** \n- Explosive: **Turn 4** with perfect draw (T1 Sol Ring → T2 Green Goblin → T3 Muxus → T4 Krenko + 20 tokens) \n\n**Why It Flows**: \nEvery discard advances your board state. Lands become ramp → cast bigger threats. Nonlands become buffs → scale threats. Deaths trigger damage → pressure opponents. \n*\"Each discarded card is a Pumpkin Bomb—chaos becomes your weapon.\"*\n"}]}





















































































