loopzoop
1.6k views2 months ago
Commander
Size: 100Salt sum: 51.44
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"Yawgmoth with no aristocrats or value reanimation. Why?\n\nThis deck aims to be a weave of high-synergy but discrete combos to make the deck very powerful, but fun to play without relying on the exact same plan every game. \n\n"},{"attributes":{"bold":true},"insert":"This deck has no ultra-value reanimation and no [[Blood Artist]] / aristrocrat ping drain effects and leans away from relying soley on the \"Yawgmoth's Bargain\" combo, ie the undying loop combo as those generally funnel a Yawgmoth deck into a streamlined, but repetitive, gameplan."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Basic Gameplan:"},{"insert":"\nStarting hand needs to be min. two lands and a ramp piece, ideally with some \"Simpler Fodder\" and a tutor also. \nThen get an \"Advantage Combo\" or two to leverage you into a \"Wincon Combo\". I realize these terms are kind of contrived, but it's the best way I could think of framing what I want to do.\n\nNote that I am constantly rotating this deck between a pool of about 140 cards, always trying to eventually land on the perfect 99, so some of the strategies below may not be present in the current decklist. They are superset of all the options possible with this larger pool. \n\n"},{"attributes":{"bold":true},"insert":"Solid Early-Game:"},{"insert":"\nLocking things down with Braids/Contamination and a Body Generator, or Winter Moon if applicable. This usually gives you a lot of breathing room to do what you need to attempt a win, or at least position yourself with a significant resource imbalance.\n\n"},{"attributes":{"bold":true},"insert":"Generically Good Early-Game Tutor Targets:"},{"insert":"\nNecropotence, Ophiomancer, Winter Moon, any of the other \"body generators\", Nest of Scarabs, Nine-Lives Familiar, Grave Pact\n\n"},{"attributes":{"bold":true},"insert":"Wincon Combos"},{"insert":"\nMikaeus + yawg + any non human + (gary or kokusho)\nLilliana + yawg + proliferate\n(Gravecrawler or Forsaken Miner) + warren soultrader + aetherflux reservoir \nForsaken Miner + phyrexian altar + (bitter ordeal or aetherflux reservoir)\nForsaken Miner + Warren Soultrader + Deathgreeter + Bitter Ordeal \nGravecrawler + Any Zombie + phyrexian altar + (bitter ordeal or aetherflux reservoir)\nGravecrawler + deathgreeter + warren soultrader + bitter ordeal\nPlague Myr poison counter + yawg's proliferate\n\n"},{"attributes":{"bold":true},"insert":"Advantage Combos / Synergies"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Draw"},{"insert":"\nYawgmoth's Bargain Combo (two undying creatures and yawgmoth, with deathgreeter to remove the life penalty)\nSkullclamp + Nine-Lives Familiar \nSkullclamp + Yawgmoth's Bargain for extra draw\nBraids, Arisen Nightmare + \"Body Generator\"\nNecropotence + Mindslicer: make everyone discard, then fill your hand for 7 life\nNecropotence + (Reliquary Tower or Thought Vessel): draw as many cards as you want with no hand size, 1 life per card\n\n"},{"attributes":{"italic":true},"insert":"Stax / Control"},{"insert":"\n[[Nest of Scarabs]] + Yawg + Any Creature: lets you wipe the whole board by saccing the first creature and chaining -1/-1 counters via insect sacrifice. \nBraids, Cabal Minion + \"Body Generator\": opponents must sac an important permanent every upkeep\nContamination + \"Body Generator\": No one can make anything but black mana\nNecroskitter + (Nest of Scarabs or Grave Pact): kill and steal opponents' creatures\nGrave Pact + (Nine-Lives Cat or any number of disposable bodies) + Yawg: boardwipe by sacrifice \n\n"},{"attributes":{"italic":true},"insert":"Ramp"},{"insert":"\nNine-Lives Familiar + Phyrexian Altar\nYawgmoth's Bargain + (Pawn of Ulamog or Pitiless Plunderer)\nYawgmoth's Bargain + Relic of Legends: This is a weird one, but you can tap Hancock every time he comes in during the loop for one mana per etb. This equates to 2 life for 2 cards and 1 mana of any color.\n\n"},{"attributes":{"italic":true},"insert":"Other Synergies"},{"insert":"\nSaw In Half + (Gray Merchant or Hoarding Broodlord or Nine-Lives Familiar): double drain, free double tutor, or nine extra sac bodies respectively\nMikaeus + Hoarding Broodloard +(Any Non-Human Creature or Undying Creature) (+ Yawg to force the deaths / etbs): free repeateable tutor\nCabal Coffers + Urborg: let cabal tap for mana normally, let all lands count towards cabal\nConqueror's Flail will let you combo off without fear, you might want to wait until you have it to attempt a win, depending on the table and how many wincon combos you can currently attempt.\n\n"},{"attributes":{"bold":true},"insert":"Dealing with Life"},{"insert":"\nLife is tough! We spend a lot of it in this deck, but most of our midrange bodies have some way of giving it back to us. You'll likely need the bump from at least one of them at some point, which is a good enough reason to keep at least one in your hand so you don't stall out and ping yourself to death fishing for combos\n\n"},{"attributes":{"bold":true},"insert":"Terms to Define"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"\"Yawgmoth's Bargain\""},{"insert":" = Butcher Ghoul + Hancock + Yawg (with Deathgreeter to draw whole deck)\nUndying Creature + Undying Creature + Yawgmoth lets you remove the new counters from the recursed undying creature to let it, un-die, again. This lets you just draw 1 card per 1 life, which equates to [[Yawgmoth's Bargain]], a 6CMC banned card. Neat! Add in a [[Pawn of Ulamog]], and each draw also generates a body that you can sac for one colorless. Add in a [[Deathgreeter]], and you can negate the life loss and draw your whole deck. We only have two undying creatures in this deck to make room for other combos, other Yawg decks generally run five or six for redundancy.\n\n"},{"attributes":{"bold":true},"insert":"\"Body Generator\" "},{"insert":"= bitterblossom, bitterbloom bearer, ophiomancer, lord skitter, (Reassembling Skeleton and two mana), (Gravecrawler + Any Zombie and one mana)\nThese cards generate one body a turn, which is integral to many of our advantage combos\n\n"},{"attributes":{"bold":true},"insert":"Notable Excludes:"},{"insert":"\nNo fast mana because I can't afford it lol\nNo aristocrat or blood artist effects as mentioned in the initial header.\nTorment of Hailfire and Exsanguinate are dead cards until you have enough mana to win outright, at which point you can probably win other ways. They're good mana sinks for all the mana we make, but we don't need them.\nNo abusing reanimation because that's also a pretty common monoblack theme that gets run into the ground and repeated each game. Personally, I also have an esper deck that focuses on reanimation, so I didn't want something that played so similarly. Small-scale reanimation to get back combo pieces with [[Agadeem's Awakening]].\nThere are only two undying creatures because you only need two for the combo, and relying on just the undying combo can get old. \nNo Karn, No Tevesh Szat, no Bolas' Citadel, no Crypt Ghast: all of these have come in and out of this deck multiple times, but ultimately were cut to smooth out the consistency.\n\n"},{"attributes":{"bold":true},"insert":"Upgrades:"},{"insert":"\n[[Sheoldred]], [[Imperial Seal]], [[Nykthos, Shrine to Nyx]], [[Deadly Rollick]]\nThese are all cards I don't have and don't want to buy right now. They're all auto-includes in the deck if you have them already.\n\n"},{"attributes":{"bold":true},"insert":"Older Combos:"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"These are combos that used to be in the deck, but have since been taken out. They're still here as a reference if anyone wants to modify this list."},{"insert":"\n[[Karn, the Great Creator]]'s +1 ability can kill artifacts with creature removal or Yawgmoth, a huge weakness of monoblack typically.\n\n"}]}
Commander
Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric

Commander
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Midrange Lol
Gisa, the Hellraiser
Ward—, Pay 2 life.
Skeletons and Zombies you control get +1/+1 and have menace.
Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Skeletons and Zombies you control get +1/+1 and have menace.
Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Legendary Creature - Human Warlock

Liliana, Dreadhorde General
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Legendary Planeswalker - Liliana

Mikaeus, the Unhallowed
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Creature - Cleric Zombie

Midrange Lol
(CTRL to add secondary)
More Control
More Control
(CTRL to add secondary)
One Body A Turn
One Body A Turn
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion / Draw / Protection
Recursion / Draw / Protection
(CTRL to add secondary)
Simple Fodder
Simple Fodder
(CTRL to add secondary)
Spot Removal
Spot Removal
(CTRL to add secondary)
Stax
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

Stax
(CTRL to add secondary)
Tutors
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery

Case of the Stashed Skeleton
When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved — , Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved — , Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Enchantment - Case

Tutors
(CTRL to add secondary)
Undying Combo Loop
Hancock, Ghoulish Mayor
Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Creature - Advisor Zombie Mutant

Undying Combo Loop
(CTRL to add secondary)
Maybeboard
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Ozox, the Clattering King
Ozox can't block.
When Ozox dies, create Jumblebones, a legendary 2/1 black Skeleton creature token with "Jumblebones can't block" and "When Jumblebones leaves the battlefield, return target card named Ozox, the Clattering King from your graveyard to your hand."
When Ozox dies, create Jumblebones, a legendary 2/1 black Skeleton creature token with "Jumblebones can't block" and "When Jumblebones leaves the battlefield, return target card named Ozox, the Clattering King from your graveyard to your hand."
Legendary Creature - Skeleton Noble

Tevesh Szat, Doom of Fools
+2: Create two 0/1 black Thrull creature tokens.
+1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander.
−10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control.
Tevesh Szat, Doom of Fools can be your commander.
Partner
+1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander.
−10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control.
Tevesh Szat, Doom of Fools can be your commander.
Partner
Legendary Planeswalker - Szat

Valgavoth, Terror Eater
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Elder Demon

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Yawgmoth with no aristocrats or value reanimation. Why?\n\nThis deck aims to be a weave of high-synergy but discrete combos to make the deck very powerful, but fun to play without relying on the exact same plan every game. \n\n"},{"attributes":{"bold":true},"insert":"This deck has no ultra-value reanimation and no [[Blood Artist]] / aristrocrat ping drain effects and leans away from relying soley on the \"Yawgmoth's Bargain\" combo, ie the undying loop combo as those generally funnel a Yawgmoth deck into a streamlined, but repetitive, gameplan."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Basic Gameplan:"},{"insert":"\nStarting hand needs to be min. two lands and a ramp piece, ideally with some \"Simpler Fodder\" and a tutor also. \nThen get an \"Advantage Combo\" or two to leverage you into a \"Wincon Combo\". I realize these terms are kind of contrived, but it's the best way I could think of framing what I want to do.\n\nNote that I am constantly rotating this deck between a pool of about 140 cards, always trying to eventually land on the perfect 99, so some of the strategies below may not be present in the current decklist. They are superset of all the options possible with this larger pool. \n\n"},{"attributes":{"bold":true},"insert":"Solid Early-Game:"},{"insert":"\nLocking things down with Braids/Contamination and a Body Generator, or Winter Moon if applicable. This usually gives you a lot of breathing room to do what you need to attempt a win, or at least position yourself with a significant resource imbalance.\n\n"},{"attributes":{"bold":true},"insert":"Generically Good Early-Game Tutor Targets:"},{"insert":"\nNecropotence, Ophiomancer, Winter Moon, any of the other \"body generators\", Nest of Scarabs, Nine-Lives Familiar, Grave Pact\n\n"},{"attributes":{"bold":true},"insert":"Wincon Combos"},{"insert":"\nMikaeus + yawg + any non human + (gary or kokusho)\nLilliana + yawg + proliferate\n(Gravecrawler or Forsaken Miner) + warren soultrader + aetherflux reservoir \nForsaken Miner + phyrexian altar + (bitter ordeal or aetherflux reservoir)\nForsaken Miner + Warren Soultrader + Deathgreeter + Bitter Ordeal \nGravecrawler + Any Zombie + phyrexian altar + (bitter ordeal or aetherflux reservoir)\nGravecrawler + deathgreeter + warren soultrader + bitter ordeal\nPlague Myr poison counter + yawg's proliferate\n\n"},{"attributes":{"bold":true},"insert":"Advantage Combos / Synergies"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Draw"},{"insert":"\nYawgmoth's Bargain Combo (two undying creatures and yawgmoth, with deathgreeter to remove the life penalty)\nSkullclamp + Nine-Lives Familiar \nSkullclamp + Yawgmoth's Bargain for extra draw\nBraids, Arisen Nightmare + \"Body Generator\"\nNecropotence + Mindslicer: make everyone discard, then fill your hand for 7 life\nNecropotence + (Reliquary Tower or Thought Vessel): draw as many cards as you want with no hand size, 1 life per card\n\n"},{"attributes":{"italic":true},"insert":"Stax / Control"},{"insert":"\n[[Nest of Scarabs]] + Yawg + Any Creature: lets you wipe the whole board by saccing the first creature and chaining -1/-1 counters via insect sacrifice. \nBraids, Cabal Minion + \"Body Generator\": opponents must sac an important permanent every upkeep\nContamination + \"Body Generator\": No one can make anything but black mana\nNecroskitter + (Nest of Scarabs or Grave Pact): kill and steal opponents' creatures\nGrave Pact + (Nine-Lives Cat or any number of disposable bodies) + Yawg: boardwipe by sacrifice \n\n"},{"attributes":{"italic":true},"insert":"Ramp"},{"insert":"\nNine-Lives Familiar + Phyrexian Altar\nYawgmoth's Bargain + (Pawn of Ulamog or Pitiless Plunderer)\nYawgmoth's Bargain + Relic of Legends: This is a weird one, but you can tap Hancock every time he comes in during the loop for one mana per etb. This equates to 2 life for 2 cards and 1 mana of any color.\n\n"},{"attributes":{"italic":true},"insert":"Other Synergies"},{"insert":"\nSaw In Half + (Gray Merchant or Hoarding Broodlord or Nine-Lives Familiar): double drain, free double tutor, or nine extra sac bodies respectively\nMikaeus + Hoarding Broodloard +(Any Non-Human Creature or Undying Creature) (+ Yawg to force the deaths / etbs): free repeateable tutor\nCabal Coffers + Urborg: let cabal tap for mana normally, let all lands count towards cabal\nConqueror's Flail will let you combo off without fear, you might want to wait until you have it to attempt a win, depending on the table and how many wincon combos you can currently attempt.\n\n"},{"attributes":{"bold":true},"insert":"Dealing with Life"},{"insert":"\nLife is tough! We spend a lot of it in this deck, but most of our midrange bodies have some way of giving it back to us. You'll likely need the bump from at least one of them at some point, which is a good enough reason to keep at least one in your hand so you don't stall out and ping yourself to death fishing for combos\n\n"},{"attributes":{"bold":true},"insert":"Terms to Define"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"\"Yawgmoth's Bargain\""},{"insert":" = Butcher Ghoul + Hancock + Yawg (with Deathgreeter to draw whole deck)\nUndying Creature + Undying Creature + Yawgmoth lets you remove the new counters from the recursed undying creature to let it, un-die, again. This lets you just draw 1 card per 1 life, which equates to [[Yawgmoth's Bargain]], a 6CMC banned card. Neat! Add in a [[Pawn of Ulamog]], and each draw also generates a body that you can sac for one colorless. Add in a [[Deathgreeter]], and you can negate the life loss and draw your whole deck. We only have two undying creatures in this deck to make room for other combos, other Yawg decks generally run five or six for redundancy.\n\n"},{"attributes":{"bold":true},"insert":"\"Body Generator\" "},{"insert":"= bitterblossom, bitterbloom bearer, ophiomancer, lord skitter, (Reassembling Skeleton and two mana), (Gravecrawler + Any Zombie and one mana)\nThese cards generate one body a turn, which is integral to many of our advantage combos\n\n"},{"attributes":{"bold":true},"insert":"Notable Excludes:"},{"insert":"\nNo fast mana because I can't afford it lol\nNo aristocrat or blood artist effects as mentioned in the initial header.\nTorment of Hailfire and Exsanguinate are dead cards until you have enough mana to win outright, at which point you can probably win other ways. They're good mana sinks for all the mana we make, but we don't need them.\nNo abusing reanimation because that's also a pretty common monoblack theme that gets run into the ground and repeated each game. Personally, I also have an esper deck that focuses on reanimation, so I didn't want something that played so similarly. Small-scale reanimation to get back combo pieces with [[Agadeem's Awakening]].\nThere are only two undying creatures because you only need two for the combo, and relying on just the undying combo can get old. \nNo Karn, No Tevesh Szat, no Bolas' Citadel, no Crypt Ghast: all of these have come in and out of this deck multiple times, but ultimately were cut to smooth out the consistency.\n\n"},{"attributes":{"bold":true},"insert":"Upgrades:"},{"insert":"\n[[Sheoldred]], [[Imperial Seal]], [[Nykthos, Shrine to Nyx]], [[Deadly Rollick]]\nThese are all cards I don't have and don't want to buy right now. They're all auto-includes in the deck if you have them already.\n\n"},{"attributes":{"bold":true},"insert":"Older Combos:"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"These are combos that used to be in the deck, but have since been taken out. They're still here as a reference if anyone wants to modify this list."},{"insert":"\n[[Karn, the Great Creator]]'s +1 ability can kill artifacts with creature removal or Yawgmoth, a huge weakness of monoblack typically.\n\n"}]}















































































