Stodge17
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Commander
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Commander
Hearthhull, the Worldseed
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
2+ | , , Sacrifice a land: Draw two cards. You may play an additional land this turn.
8+ | Flying, vigilance, haste
Whenever you sacrifice a land, each opponent loses 2 life.
2+ | , , Sacrifice a land: Draw two cards. You may play an additional land this turn.
8+ | Flying, vigilance, haste
Whenever you sacrifice a land, each opponent loses 2 life.
Legendary Artifact - Spacecraft

Commander
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+1 +1
Famished Worldsire
Ward
Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Creature - Leviathan

Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra

+1 +1
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Additional Land
Additional Land
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Burn
Burn
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Creature
Creature
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Draw
Draw
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Land
Land
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Landfall
Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Valakut Exploration
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Enchantment

Landfall
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Lifegain
Lifegain
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Ramp
Ramp
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Recursion
Exploration Broodship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
Artifact - Spacecraft

Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Recursion
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Removal
Removal
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Sac Outlet
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature - Horror Frog

Sac Outlet
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Tokens
Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

Tokens
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Maybeboard
Nissa, Resurgent Animist
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
Legendary Creature - Elf Scout

Profane Tutor
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery

Rydia, Summoner of Mist
Landfall — Whenever a land you control enters, you may discard a card. If you do, draw a card.
Summon — , : Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.
Summon — , : Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.
Legendary Creature - Human Shaman

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"\n"},{"attributes":{"bold":true},"insert":"🧠 Game Plan Overview"},{"insert":"\n\n\nThis deck turns lands into a renewable resource—you sacrifice them, recur them, trigger landfall a million times, and convert all of that into:\n\nDamage (Omnath, Ob Nixilis, Valakut Exploration, Terror of the Peaks)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tokens (Titania, Baloths, Scute Swarm)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cards (Horn of Greed, Braids, Augur, Oracle)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Extra combats (Moraug)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Soft resource denial (Destructive Flow, Dust Bowl, Tectonic Split)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nYour lands want to die. You just give them purpose.\n\n\n\n\n"},{"attributes":{"bold":true},"insert":"🌱 Early Game (Turns 1–3): “Oops, All Ramp”"},{"insert":"\n\n\nGoals:\n\nHit land drops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Start extra land engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Quietly look harmless"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nKey cards:\n\nBurgeoning / Exploration Broodship / Spelunking"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cultivate, Nature’s Lore, Farseek, Rampant Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Horn of Greed (this card is a trap—for them)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Life from the Loam / Ramunap Excavator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nYou are not rushing to cast Hearthhull immediately unless the table is slow. You want infrastructure first.\n\n"},{"attributes":{"color":"#ffffff"},"insert":"If you open with Burgeoning + fetch land, congratulations—you are now the problem."},{"insert":"\n\n\n\n\n"},{"attributes":{"bold":true},"insert":"🪦 Mid Game (Turns 4–7): Lands Start Dying on Purpose"},{"insert":"\n\n\nThis is where the deck turns the corner.\n\nEngines come online:\n\nHearthhull, the Worldseed – lands dying = value snowball"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zuran Orb – free land sac, insane with Titania & World Shaper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crop Rotation / Harrow / Entish Restoration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Braids, Arisen Nightmare – political pressure + cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Six / Conduit of Worlds / Ramunap Excavator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nYou begin looping:\n\nSac lands → trigger landfall"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Recur lands → trigger landfall again"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeat until someone asks to read your cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nMeanwhile:\n\nDestructive Flow quietly cripples greedy manabases"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dust Bowl / Tectonic Split pick off problem lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sylvan Safekeeper says “no” to interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n\n\n"},{"attributes":{"bold":true},"insert":"🌋 Late Game: The World Ends (Repeatedly)"},{"insert":"\n\n\nThis deck does not “combo” so much as collapse reality under value.\n\n\n"},{"attributes":{"bold":true},"insert":"Primary Finishers"},{"insert":"\n\n\n🔥 Omnath, Locus of Rage\nElementals everywhere. Lands die? Damage. Tokens die? Damage.\n\n🩸 Ob Nixilis, the Fallen\nEvery land is a Lightning Bolt… to the face.\n\n🌳 Titania, Protector of Argoth / Titania, Nature’s Force\nSac lands → 5/3s → recur lands → do it again.\n\n🦗 Scute Swarm / Rampaging Baloths\nLeft unchecked for one turn cycle = war crime.\n\n⚔️ Moraug, Fury of Akoum\nFetch lands = extra combats = table evaporates.\n\n💥 Terror of the Peaks\nEvery token entering becomes targeted removal—or lethal.\n\n\n\n\n"},{"attributes":{"bold":true},"insert":"☠️ The “Oops, Everyone’s Dead” Lines"},{"insert":"\n\n\nWorld Shaper dies → all lands return → Omnath / Ob Nixilis triggers stack → scoop phase"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Splendid Reclamation after sac’ing 6–10 lands → same result"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Moraug + fetch lands + extra land drops → combat math stops mattering"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zuran Orb + Titania → infinite-feeling board presence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nNone of these are infinite.\nThey just feel infinite when you’re on the receiving end.\n\n\n\n\n"},{"attributes":{"bold":true},"insert":"🖐️ Ideal Opening Hands"},{"insert":"\n\n\n\n"},{"attributes":{"bold":true},"insert":"⭐ Dream Hand"},{"insert":"\n\n\n2–3 lands (at least one fetch)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Burgeoning / Horn of Greed"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Life from the Loam or Ramunap Excavator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Any ramp spell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"👍 Keepable"},{"insert":"\n\n\n3 lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2 ramp spells"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"1 payoff creature (Baloths, Provisioner, Titania)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"🚫 Mulligan"},{"insert":"\n\n\n1 land"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"All top-end haymakers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"“Trust me bro” hands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n\n\n"},{"attributes":{"bold":true},"insert":"🛡️ Interaction & Survival"},{"insert":"\n\n\nYou’re not a control deck—you’re a resilient one.\n\nBeast Within / Deadly Rollick / Pest Infestation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Blasphemous Act (yes, you recover faster than everyone else)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sylvan Safekeeper is secretly MVP"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bojuka Bog + recursion = repeatable grave hate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nYou let the table fight… then you rebuild faster than they can.\n\n\n\n\n"},{"attributes":{"bold":true},"insert":"🧠 Table Perception Tips"},{"insert":"\n\n\nEarly game: “I’m just ramping.” (true)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mid game: “I swear I’m not doing anything scary yet.” (lie)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Late game: silently stacks triggers while everyone else counts damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nIf they don’t kill you by turn 6, they probably can’t.\n\n"}]}























































































