rkhart
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Commander
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Commander
Parnesse, the Subtle Brush
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays 4 life.
Whenever you copy a spell, up to one target opponent may also copy that spell. They may choose new targets for that copy.
Whenever you copy a spell, up to one target opponent may also copy that spell. They may choose new targets for that copy.
Legendary Creature - Wizard Vampire

Commander
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Artifact
Artifact
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Creature
Alania, Divergent Storm
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
Legendary Creature - Wizard Otter

Radiant Performer
Flash
When this creature enters, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.
When this creature enters, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.
Creature - Human Wizard

Thunderclap Drake
Flying
Instant and sorcery spells you cast cost less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Instant and sorcery spells you cast cost less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Creature - Drake

Vivi Ornitier
: Add X mana in any combination of and/or , where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Legendary Creature - Wizard

Creature
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Enchantment
Enchantment
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Instant
Tempt with Mayhem
Tempting offer — Choose target instant or sorcery spell. Each opponent may copy that spell and may choose new targets for the copy they control. You copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control.
Instant

Instant
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Land
Land
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Sorcery
Decorum Dissertation
Target player draws two cards and loses 2 life.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Sorcery
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"bold":true},"insert":"Parnesse, the Subtle Brush Primer"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Game Plan"},{"insert":"\nThis is an opportunistic Grixis spellslinger deck built around "},{"attributes":{"bold":true},"insert":"copying spells, manipulating the stack, and exploiting openings created by the rest of the table"},{"insert":".\nThe deck develops mana, stays flexible, and waits for opponents to commit resources before deciding how to capitalize.\nThe basic plan is:\n"},{"attributes":{"bold":true},"insert":"develop mana → identify an opening → multiply the right spell → convert that moment into overwhelming value or lethal damage."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Parnesse and Politics"},{"insert":"\nParnesse provides protection and political leverage.\nTargeting me or my permanents costs 4 life, which becomes especially annoying alongside redirect effects. An opponent can pay the tax to keep targeting me, only for the spell or ability to be redirected afterward.\nWhenever I copy a spell, Parnesse can also offer an opponent a copy. The goal is to choose someone whose interests currently align with mine.\nTiming matters heavily. Players are much more willing to cooperate when another opponent has become the archenemy or when they are personally facing elimination.\nThe best deals are the ones where helping me is already in their best interest.\n"},{"attributes":{"bold":true},"insert":"Explosive Multipliers"},{"insert":"\nSome cards can turn one ordinary spell into an enormous event.\n"},{"attributes":{"bold":true},"insert":"Radiate and Radiant Performer"},{"insert":" are among the most dangerous examples. Radiating something as simple as Lightning Bolt across a large board creates a huge number of copies, and each copy also generates a Parnesse trigger. Those gifted copies can then be concentrated into players, making lethal damage surprisingly easy.\n"},{"attributes":{"bold":true},"insert":"Tempt with Mayhem"},{"insert":" can similarly explode from a single worthwhile spell, especially when opponents share a common target.\n"},{"attributes":{"bold":true},"insert":"Display of Power"},{"insert":" rewards a developed stack by copying several useful spells and abilities at once.\nThese effects give the deck the ability to scale from modest to absurd very quickly.\n"},{"attributes":{"bold":true},"insert":"Compounding Damage"},{"insert":"\nSeveral damage spells become stronger every time they are copied because earlier resolutions increase the value of later ones.\nCerebral Vortex is the clearest example.\nThree Vortexes resolving on the same player can deal:\n"},{"attributes":{"bold":true},"insert":"2 → 4 → 6"},{"insert":"\nfor 12 damage while forcing six cards of draw.\nMolten Psyche works similarly, with each resolution increasing the number of cards drawn that turn and therefore increasing subsequent damage.\nToil // Trouble can also compound by increasing hand size before punishing it.\nThese cards do not need wheels to become lethal. Simply copying them several times can be enough.\n"},{"attributes":{"bold":true},"insert":"Aikido Plays"},{"insert":"\nThe deck is particularly good at punishing opponents for overextending.\nIf someone starts drawing an enormous number of cards, attempts a draw combo, builds a massive board, or creates a complicated stack, they may be supplying most of the setup needed to kill them.\nCerebral Vortex, Runeflare Trap, Radiate effects, redirects, and copy spells can turn an opponent’s own momentum against them.\nThe deck often wins by spending fewer resources than the player it punishes.\n"},{"attributes":{"bold":true},"insert":"The Political Copy Loop"},{"insert":"\nParnesse enables an unusual cooperative combo using "},{"attributes":{"bold":true},"insert":"Lightning Bolt and two Fork-style copy spells"},{"insert":".\nCast Lightning Bolt.\nHold priority and cast a copy spell targeting Bolt.\nHold priority again and cast another copy spell targeting the first copy spell.\nWhen the top copy spell resolves, have the copy it creates target the original unresolved copy spell.\nThat creates another copy of the copy spell and triggers Parnesse.\nOffer an opponent their own copy through Parnesse. They point their copy at Lightning Bolt, while my copy continues targeting the unresolved copy spell.\nEach new copy repeats the process.\nAs long as the opponent continues cooperating, they can receive arbitrarily many copies of Lightning Bolt.\nThe combo is political because the opponent can refuse. It becomes far more realistic when they are about to die or need another player removed immediately.\n"},{"attributes":{"bold":true},"insert":"Wheels and Draw Punishment"},{"insert":"\nWheel of Fortune, Windfall, Jace’s Archivist, and Molten Psyche provide refills and disruption while interacting with the deck’s draw-punishment engines.\nNiv-Mizzet, Orcish Bowmasters, Sheoldred, Scrawling Crawler, Runeflare Trap, and Cerebral Vortex can all turn large draw events into significant damage.\nThe wheel package is useful, but it is not required for the deck’s damage engines to function.\n"},{"attributes":{"bold":true},"insert":"Interaction"},{"insert":"\nThe deck operates heavily at instant speed.\nRemoval, burn, redirects, and copy effects allow it to wait until opponents reveal what matters.\nCopy spells can duplicate my own effects or appropriate powerful spells from other players, while redirects can transform hostile interaction into something useful.\nThis makes the deck difficult to play around because opposing spells can unexpectedly become resources.\n"},{"attributes":{"bold":true},"insert":"Skill Ceiling"},{"insert":"\nThis is probably one of the hardest decks I play to pilot optimally.\nCorrect play can depend on:\npriority"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"resolution order"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"legal targets"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"copy-spell targeting"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"cards drawn that turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"available mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"board size"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"current stack contents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"threat assessment"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"political incentives"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The strongest immediate play is not always the strongest overall play. Holding a spell and waiting for another player to create a better opportunity can dramatically increase its value.\nA mediocre line may generate modest value.\nThe optimal line from the same hand can sometimes win the game.\n"},{"attributes":{"bold":true},"insert":"In the hands of someone who has mastered its sequencing, stack interactions, and politics, the deck is undeniably lethal."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Winning"},{"insert":"\nThe deck can win through copied burn, compounding draw damage, wheel punishment, Niv-Mizzet-style triggers, Radiate explosions, Display of Power, Tempt with Mayhem, or the political copy loop.\nIts strongest wins often require surprisingly little visible setup, which makes it excellent at stealing games from positions where it does not appear to be ahead.\n"},{"attributes":{"bold":true},"insert":"Weaknesses"},{"insert":"\nThe deck can occasionally draw too many copy effects without enough worthwhile spells to copy.\nIts strongest lines can require substantial mana and precise sequencing.\nRepeated removal of Parnesse can slow the political engine, and some lines rely on opponents choosing to cooperate.\nThe deck also punishes mistakes. Poor timing or targeting can waste opportunities that would otherwise be devastating.\n"},{"attributes":{"bold":true},"insert":"Summary"},{"insert":"\nThis is an opportunistic spellslinger deck built around "},{"attributes":{"bold":true},"insert":"multiplication, compounding damage, redirection, and politics"},{"insert":".\nIt rewards patience, deep stack knowledge, and accurate threat assessment.\nThe deck’s defining strength is its ability to recognize a moment when another player’s actions have created the exact opening needed to turn a seemingly ordinary spell into a lethal one.\n"}]}
































































































