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Commander
Size: 100Salt sum: 47.27
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rkhart

1.7k views5 days ago
Commander
Size: 100Salt sum: 47.27
No deck tags

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Commander

Qty: 1 Price: $0.99
Parnesse, the Subtle Brush
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays 4 life.
Whenever you copy a spell, up to one target opponent may also copy that spell. They may choose new targets for that copy.
Legendary Creature - Wizard Vampire
Parnesse, the Subtle Brush (ncc) 8

Commander

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Artifact

Qty: 11 Price: $50.29
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (p30m) 1P
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (drc) 129
Izzet Signet
,
: Add
.
Artifact
Izzet Signet (tdc) 320
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (dsc) 250
Relic of Sauron
: Add two mana in any combination of
,
, and/or
.
,
: Draw two cards, then discard a card.
Artifact
Relic of Sauron (ltc) 79
Resonating Lute
Lands you control have "
: Add two mana of any one color. Spend this mana only to cast instant and sorcery spells."
: Draw a card. Activate only if you have seven or more cards in your hand.
Artifact
Resonating Lute (sos) 355
Sol Ring
: Add
.
Artifact
Sol Ring (eoc) 57
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (tdc) 330
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (drc) 141
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (dsc) 254
Wizard's Staff
Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.)
If a triggered ability of equipped creature triggers, that ability triggers an additional time.
Equip Wizard

Equip
Artifact - Equipment
Wizard's Staff (hob) 294

Artifact

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Creature

Qty: 18 Price: $378.92
Alania, Divergent Storm
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
Legendary Creature - Wizard Otter
Alania, Divergent Storm (blb) 204
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (tdc) 145
Archmage of Runes
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
Creature - Wizard Giant
Archmage of Runes (fdn) 304
Baleful Strix
Flying, deathtouch
When this creature enters, draw a card.
Creature Artifact - Bird
Baleful Strix (otc) 215
Crackling Spellslinger
Flash
When this creature enters, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Creature - Human Wizard
Crackling Spellslinger (otc) 25
Harmonic Prodigy
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If a triggered ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
Creature - Human Wizard
Harmonic Prodigy (mh2) 132
Jace's Archivist
,
: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Creature - Wizard Vedalken
Jace's Archivist (plst) M12-59
Niv-Mizzet, Parun
This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
Legendary Creature - Wizard Dragon
Niv-Mizzet, Parun (rvr) 438
Orcish Bowmasters
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Creature - Archer Orc
Orcish Bowmasters (ltr) 103
Pinnacle Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Djinn Monk
Pinnacle Monk // Mystic Peak (mh3) 246Pinnacle Monk // Mystic Peak (mh3) 246
Prismari, the Inspiration
Flying
Ward—Pay 5 life.
Instant and sorcery spells you cast have storm. (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Legendary Creature - Elder Dragon
Prismari, the Inspiration (sos) 212
Radiant Performer
Flash
When this creature enters, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.
Creature - Human Wizard
Radiant Performer (c21) 54
Scrawling Crawler
At the beginning of your upkeep, each player draws a card.
Whenever an opponent draws a card, that player loses 1 life.
Creature Artifact - Construct Phyrexian
Scrawling Crawler (fdn) 132
Sheoldred, the Apocalypse
Deathtouch
Whenever you draw a card, you gain 2 life.
Whenever an opponent draws a card, they lose 2 life.
Legendary Creature - Praetor Phyrexian
Sheoldred, the Apocalypse (dmu) 290
Storm-Kiln Artist
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Shaman Dwarf
Storm-Kiln Artist (tdc) 235
Thunderclap Drake
Flying
Instant and sorcery spells you cast cost
less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Creature - Drake
Thunderclap Drake (otc) 17
Tzaangor Shaman
Flying
Sorcerous Elixir — Whenever this creature deals combat damage to a player, copy the next instant or sorcery spell you cast this turn when you cast it. You may choose new targets for the copy.
Creature - Shaman Mutant
Tzaangor Shaman (40k) 146
Vivi Ornitier
: Add X mana in any combination of
and/or
, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Legendary Creature - Wizard
Vivi Ornitier (fin) 248

Creature

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Enchantment

Qty: 1 Price: $20.99
Descent into Avernus
At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.
Enchantment
Descent into Avernus (clb) 169

Enchantment

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Instant

Qty: 27 Price: $276.73
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (soc) 237
Bolt Bend
This spell costs
less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target.
Instant
Bolt Bend (war) 115
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rvr) 40
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Display of Power
This spell can't be copied.
Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.
Instant
Display of Power (ltr) 119
Expansion
Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.
Instant
Expansion // Explosion (tdc) 287
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Flame of Anor
Choose one. If you control a Wizard as you cast this spell, you may choose two instead.
• Target player draws two cards.
• Destroy target artifact.
• Flame of Anor deals 5 damage to target creature.
Instant
Flame of Anor (ltr) 203
Flick a Coin
Flick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Draw a card.
Instant
Flick a Coin (woe) 128
Fork
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
Instant
Fork (3ed) 153
Fury Storm
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Fury Storm (c18) 22
Galvanic Blast
Galvanic Blast deals 2 damage to any target.
Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.
Instant
Galvanic Blast (plst) DDU-45
Ghostfire Slice
Devoid (This card has no color.)
This spell costs
less to cast if an opponent controls a multicolored permanent.
Ghostfire Slice deals 4 damage to any target.
Instant
Ghostfire Slice (mh3) 123
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (pd2) 17
Radiate
Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
Instant
Radiate (tor) 113
Redirect Lightning
As an additional cost to cast this spell, pay 5 life or pay
.
Change the target of target spell or ability with a single target.
Instant - Lesson
Redirect Lightning (tla) 151
Return the Favor
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Instant
Return the Favor (otj) 142
Reverberate
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Reverberate (40k) 207
Runeflare Trap
If an opponent drew three or more cards this turn, you may pay
rather than pay this spell's mana cost.
Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.
Instant - Trap
Runeflare Trap (zen) 146
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (ulg) 43
Spikefield Hazard
Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
Instant
Spikefield Hazard // Spikefield Cave (znr) 166Spikefield Hazard // Spikefield Cave (znr) 166
Tempt with Mayhem
Tempting offer — Choose target instant or sorcery spell. Each opponent may copy that spell and may choose new targets for the copy they control. You copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control.
Instant
Tempt with Mayhem (m3c) 114
Twincast
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Twincast (m10) 78
Unexpected Windfall
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Unexpected Windfall (plst) AFR-164
Waterlogged Teachings
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Instant
Waterlogged Teachings // Inundated Archive (mh3) 261Waterlogged Teachings // Inundated Archive (mh3) 261
Wizard's Lightning
This spell costs
less to cast if you control a Wizard.
Wizard's Lightning deals 3 damage to any target.
Instant
Wizard's Lightning (dom) 152

Instant

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Land

Qty: 30 (37 w/ MDFC)Price: $364.48
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (rvr) 273
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (tdc) 345
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Drossforge Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Drossforge Bridge (brc) 183
Graven Cairns
: Add
.
,
: Add
,
, or
.
Land
Graven Cairns (dsc) 280
Great Furnace
: Add
.
Artifact Land
Great Furnace (eoc) 161
Island
(
: Add
.)
Basic Land - Island
Island (pana) 242
Izzet Boilerworks
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Izzet Boilerworks (otc) 302
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (clb) 355
Mistvault Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Mistvault Bridge (brc) 189
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (ust) 215
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Seat of the Synod
: Add
.
Artifact Land
Seat of the Synod (eoc) 176
Silverbluff Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Silverbluff Bridge (eoc) 180
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (rvr) 288
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (sos) 263
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (eoc) 184
Sunken Palace
This land enters tapped.
: Add
.
,
, Exile seven cards from your graveyard: Add
. When you spend this mana to cast a spell or activate an ability, copy that spell or ability. You may choose new targets for the copy. (Mana abilities can't be copied.)
Land - Cave
Sunken Palace (m3c) 133
Sunken Ruins
: Add
.
,
: Add
,
, or
.
Land
Sunken Ruins (2xm) 326
Thundering Falls
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Mountain
Thundering Falls (mkm) 269
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 434
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 261
Xander's Lounge
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Mountain
Xander's Lounge (snc) 260

Land

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Sorcery

Qty: 12 Price: $819.88
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (ltc) 211
Decorum Dissertation
Target player draws two cards and loses 2 life.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Decorum Dissertation (sos) 78
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (mkc) 156
Lórien Revealed
Draw three cards.
Islandcycling
(
, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Sorcery
Lórien Revealed (ltr) 60
Molten Psyche
Each player shuffles the cards from their hand into their library, then draws that many cards.
Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
Sorcery
Molten Psyche (som) 98
Sea Gate Restoration
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 76Sea Gate Restoration // Sea Gate, Reborn (znr) 76
Shatterskull Smashing
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
Sorcery
Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161
Splatter Technique
Choose one —
• Draw four cards.
• Splatter Technique deals 4 damage to each creature and planeswalker.
Sorcery
Splatter Technique (sos) 231
Time Spiral
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
Sorcery
Time Spiral (usg) 103
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (2xm) 110
Wheel of Fortune
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fortune (3ed) 185
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (p30a) 6

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
40 pips - 25 cards
40 mana - 34 cards
11 pips - 8 cards
28 mana - 23 cards
60 pips - 40 cards
39 mana - 34 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Parnesse, the Subtle Brush Primer"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Game Plan"},{"insert":"\nThis is an opportunistic Grixis spellslinger deck built around "},{"attributes":{"bold":true},"insert":"copying spells, manipulating the stack, and exploiting openings created by the rest of the table"},{"insert":".\nThe deck develops mana, stays flexible, and waits for opponents to commit resources before deciding how to capitalize.\nThe basic plan is:\n"},{"attributes":{"bold":true},"insert":"develop mana → identify an opening → multiply the right spell → convert that moment into overwhelming value or lethal damage."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Parnesse and Politics"},{"insert":"\nParnesse provides protection and political leverage.\nTargeting me or my permanents costs 4 life, which becomes especially annoying alongside redirect effects. An opponent can pay the tax to keep targeting me, only for the spell or ability to be redirected afterward.\nWhenever I copy a spell, Parnesse can also offer an opponent a copy. The goal is to choose someone whose interests currently align with mine.\nTiming matters heavily. Players are much more willing to cooperate when another opponent has become the archenemy or when they are personally facing elimination.\nThe best deals are the ones where helping me is already in their best interest.\n"},{"attributes":{"bold":true},"insert":"Explosive Multipliers"},{"insert":"\nSome cards can turn one ordinary spell into an enormous event.\n"},{"attributes":{"bold":true},"insert":"Radiate and Radiant Performer"},{"insert":" are among the most dangerous examples. Radiating something as simple as Lightning Bolt across a large board creates a huge number of copies, and each copy also generates a Parnesse trigger. Those gifted copies can then be concentrated into players, making lethal damage surprisingly easy.\n"},{"attributes":{"bold":true},"insert":"Tempt with Mayhem"},{"insert":" can similarly explode from a single worthwhile spell, especially when opponents share a common target.\n"},{"attributes":{"bold":true},"insert":"Display of Power"},{"insert":" rewards a developed stack by copying several useful spells and abilities at once.\nThese effects give the deck the ability to scale from modest to absurd very quickly.\n"},{"attributes":{"bold":true},"insert":"Compounding Damage"},{"insert":"\nSeveral damage spells become stronger every time they are copied because earlier resolutions increase the value of later ones.\nCerebral Vortex is the clearest example.\nThree Vortexes resolving on the same player can deal:\n"},{"attributes":{"bold":true},"insert":"2 → 4 → 6"},{"insert":"\nfor 12 damage while forcing six cards of draw.\nMolten Psyche works similarly, with each resolution increasing the number of cards drawn that turn and therefore increasing subsequent damage.\nToil // Trouble can also compound by increasing hand size before punishing it.\nThese cards do not need wheels to become lethal. Simply copying them several times can be enough.\n"},{"attributes":{"bold":true},"insert":"Aikido Plays"},{"insert":"\nThe deck is particularly good at punishing opponents for overextending.\nIf someone starts drawing an enormous number of cards, attempts a draw combo, builds a massive board, or creates a complicated stack, they may be supplying most of the setup needed to kill them.\nCerebral Vortex, Runeflare Trap, Radiate effects, redirects, and copy spells can turn an opponent’s own momentum against them.\nThe deck often wins by spending fewer resources than the player it punishes.\n"},{"attributes":{"bold":true},"insert":"The Political Copy Loop"},{"insert":"\nParnesse enables an unusual cooperative combo using "},{"attributes":{"bold":true},"insert":"Lightning Bolt and two Fork-style copy spells"},{"insert":".\nCast Lightning Bolt.\nHold priority and cast a copy spell targeting Bolt.\nHold priority again and cast another copy spell targeting the first copy spell.\nWhen the top copy spell resolves, have the copy it creates target the original unresolved copy spell.\nThat creates another copy of the copy spell and triggers Parnesse.\nOffer an opponent their own copy through Parnesse. They point their copy at Lightning Bolt, while my copy continues targeting the unresolved copy spell.\nEach new copy repeats the process.\nAs long as the opponent continues cooperating, they can receive arbitrarily many copies of Lightning Bolt.\nThe combo is political because the opponent can refuse. It becomes far more realistic when they are about to die or need another player removed immediately.\n"},{"attributes":{"bold":true},"insert":"Wheels and Draw Punishment"},{"insert":"\nWheel of Fortune, Windfall, Jace’s Archivist, and Molten Psyche provide refills and disruption while interacting with the deck’s draw-punishment engines.\nNiv-Mizzet, Orcish Bowmasters, Sheoldred, Scrawling Crawler, Runeflare Trap, and Cerebral Vortex can all turn large draw events into significant damage.\nThe wheel package is useful, but it is not required for the deck’s damage engines to function.\n"},{"attributes":{"bold":true},"insert":"Interaction"},{"insert":"\nThe deck operates heavily at instant speed.\nRemoval, burn, redirects, and copy effects allow it to wait until opponents reveal what matters.\nCopy spells can duplicate my own effects or appropriate powerful spells from other players, while redirects can transform hostile interaction into something useful.\nThis makes the deck difficult to play around because opposing spells can unexpectedly become resources.\n"},{"attributes":{"bold":true},"insert":"Skill Ceiling"},{"insert":"\nThis is probably one of the hardest decks I play to pilot optimally.\nCorrect play can depend on:\npriority"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"resolution order"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"legal targets"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"copy-spell targeting"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"cards drawn that turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"available mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"board size"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"current stack contents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"threat assessment"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"political incentives"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The strongest immediate play is not always the strongest overall play. Holding a spell and waiting for another player to create a better opportunity can dramatically increase its value.\nA mediocre line may generate modest value.\nThe optimal line from the same hand can sometimes win the game.\n"},{"attributes":{"bold":true},"insert":"In the hands of someone who has mastered its sequencing, stack interactions, and politics, the deck is undeniably lethal."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Winning"},{"insert":"\nThe deck can win through copied burn, compounding draw damage, wheel punishment, Niv-Mizzet-style triggers, Radiate explosions, Display of Power, Tempt with Mayhem, or the political copy loop.\nIts strongest wins often require surprisingly little visible setup, which makes it excellent at stealing games from positions where it does not appear to be ahead.\n"},{"attributes":{"bold":true},"insert":"Weaknesses"},{"insert":"\nThe deck can occasionally draw too many copy effects without enough worthwhile spells to copy.\nIts strongest lines can require substantial mana and precise sequencing.\nRepeated removal of Parnesse can slow the political engine, and some lines rely on opponents choosing to cooperate.\nThe deck also punishes mistakes. Poor timing or targeting can waste opportunities that would otherwise be devastating.\n"},{"attributes":{"bold":true},"insert":"Summary"},{"insert":"\nThis is an opportunistic spellslinger deck built around "},{"attributes":{"bold":true},"insert":"multiplication, compounding damage, redirection, and politics"},{"insert":".\nIt rewards patience, deep stack knowledge, and accurate threat assessment.\nThe deck’s defining strength is its ability to recognize a moment when another player’s actions have created the exact opening needed to turn a seemingly ordinary spell into a lethal one.\n"}]}
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