212 views10 months ago
Commander
Size: 100Salt sum: 46.51
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212 views10 months ago
Commander
Size: 100Salt sum: 46.51
No deck tags

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Vanille, Cheerful l'Cie
When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand.
At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay
. If you do, exile them, then meld them into Ragnarok, Divine Deliverance.
Legendary Creature - Human Cleric
Vanille, Cheerful l'Cie (fin) 475

Commander

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Activated Sleeper
Flash
You may have this creature enter as a copy of any creature card in a graveyard that was put there from the battlefield this turn, except it's a Phyrexian in addition to its other types.
Creature - Shapeshifter Phyrexian
Activated Sleeper (dmc) 24
Strionic Resonator
,
: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Artifact
Strionic Resonator (moc) 384

Copy

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Fang, Fearless l'Cie
Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn.
(Melds with Vanille, Cheerful l'Cie.)
Legendary Creature - Human Warrior
Fang, Fearless l'Cie (fin) 446
Sephiroth, Fabled SOLDIER
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Legendary Creature - Human Soldier Avatar
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel (fin) 527Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel (fin) 527

Creature

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Zulaport Cutthroat
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Creature - Human Rogue Ally
Zulaport Cutthroat (sld) 156

Drain

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Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare
Braids, Arisen Nightmare (dmu) 288
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Evolutionary Leap
, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
Enchantment
Evolutionary Leap (ncc) 288
Grim Haruspex
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card.
Creature - Human Wizard
Grim Haruspex (c19) 118
Morbid Opportunist
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Creature - Human Rogue
Morbid Opportunist (fic) 278
Mosswood Dreadknight
Trample
When this creature dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
Creature - Human Knight
Mosswood Dreadknight // Dread Whispers (woe) 292
Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric
Yawgmoth, Thran Physician (fca) 11

Draw

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Blooming Marsh
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Blooming Marsh (otj) 300
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (fic) 485
Deathcap Glade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deathcap Glade (vow) 261
Forest
(
: Add
.)
Basic Land - Forest
Forest (fin) 307
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (fic) 402
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (bro) 264
Midgar, City of Mako
This land enters tapped.
: Add
.
Land - Town
Midgar, City of Mako // Reactor Raid (fin) 286
Necroblossom Snarl
As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Necroblossom Snarl (stx) 269
Nurturing Peatland
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Nurturing Peatland (acr) 114
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (rvr) 296
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (mh3) 355
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (fin) 300
Tainted Wood
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Wood (dsc) 305
Twilight Mire
: Add
.
,
: Add
,
, or
.
Land
Twilight Mire (a25) 248
Underground Mortuary
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Forest
Underground Mortuary (mkm) 271
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (cmm) 435
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (ltc) 375
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (spg) 118
Wastewood Verge
: Add
.
: Add
. Activate only if you control a Swamp or a Forest.
Land
Wastewood Verge (dft) 268
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (dom) 248
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (ltc) 377

Land

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Kaya's Ghostform
Enchant creature or planeswalker you control
When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
Enchantment - Aura
Kaya's Ghostform (plst) WAR-94
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (fic) 349
Resurrection Orb
Equipped creature has lifelink.
Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Resurrection Orb (40k) 165

Protection

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Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (cmm) 368
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (fic) 483
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (sld) 805
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (fca) 45
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (cmr) 228
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (fdn) 429
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (fic) 311
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (uma) 232
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (fic) 313
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (sld) 192
Sol Ring
: Add
.
Artifact
Sol Ring (fic) 357
Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment
Sword of Hearth and Home (mh2) 238
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (fic) 315

Ramp

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Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (uma) 163
Journey to Eternity
Enchant creature you control
When enchanted creature dies, return it to the battlefield under your control, then return this card to the battlefield transformed under your control.
Legendary Enchantment - Aura
Journey to Eternity // Atzal, Cave of Eternity (rix) 160Journey to Eternity // Atzal, Cave of Eternity (rix) 160
Meren of Clan Nel Toth
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Legendary Creature - Human Shaman
Meren of Clan Nel Toth (cmm) 346
Mikaeus, the Unhallowed
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Creature - Cleric Zombie
Mikaeus, the Unhallowed (cmm) 173
Phyrexian Delver
When this creature enters, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value.
Creature - Zombie Phyrexian
Phyrexian Delver (moc) 263
Phyrexian Reclamation
, Pay 2 life: Return target creature card from your graveyard to your hand.
Enchantment
Phyrexian Reclamation (tdc) 194
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (fic) 282
Stitch Together
Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if there are seven or more cards in your graveyard.
Sorcery
Stitch Together (fic) 286

Recursion

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Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (mkm) 412
Attrition
, Sacrifice a creature: Destroy target nonblack creature.
Enchantment
Attrition (cmd) 72
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (dsc) 80
Cavalier of Night
Lifelink
When this creature enters, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When this creature dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Creature - Knight Elemental
Cavalier of Night (m20) 94
Demon's Disciple
When this creature enters, each player sacrifices a creature or planeswalker of their choice.
Creature - Human Cleric
Demon's Disciple (znr) 97
Endurance
Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
Creature - Elemental Incarnation
Endurance (sld) 7008
Grave Pact
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
Enchantment
Grave Pact (wot) 73
Haywire Mite
When this creature dies, you gain 2 life.
, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.
Creature Artifact - Insect
Haywire Mite (bro) 199
Insidious Fungus
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
Creature - Fungus
Insidious Fungus (dsk) 186
Merciless Executioner
When this creature enters, each player sacrifices a creature of their choice.
Creature - Warrior Orc
Merciless Executioner (frf) 76
Plaguecrafter
When this creature enters, each player sacrifices a creature or planeswalker of their choice. Each player who can't discards a card.
Creature - Human Shaman
Plaguecrafter (grn) 82
Tear Asunder
Kicker
(You may pay an additional
as you cast this spell.)
Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
Instant
Tear Asunder (eoc) 109
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (sld) 1860
Walking Ballista
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Walking Ballista (fic) 371

Removal

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Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (mh1) 218
Carrion Feeder
This creature can't block.
Sacrifice a creature: Put a +1/+1 counter on this creature.
Creature - Zombie
Carrion Feeder (plst) MH1-81
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (tdc) 199
Warren Soultrader
Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Wizard Goblin Zombie
Warren Soultrader (mh3) 332

Sac Outlet

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Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi
Dauthi Voidwalker (sld) 1760

Stax

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Wurmcoil Engine
Deathtouch, lifelink
When this creature dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
Creature Artifact - Wurm Phyrexian
Wurmcoil Engine (2xm) 368

Tokens

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Birthing Pod
(
can be paid with either
or 2 life.)
,
, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact
Birthing Pod (nph) 104
Birthing Ritual
At the beginning of your end step, if you control a creature, look at the top seven cards of your library. Then you may sacrifice a creature. If you do, you may put a creature card with mana value X or less from among those cards onto the battlefield, where X is 1 plus the sacrificed creature's mana value. Put the rest on the bottom of your library in a random order.
Enchantment
Birthing Ritual (mh3) 146
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Chord of Calling (sld) 1595
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (fca) 34
Fiend Artisan
This creature gets +1/+1 for each creature card in your graveyard.
,
, Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Creature - Nightmare
Fiend Artisan (spg) 83
Natural Order
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Sorcery
Natural Order (sta) 54
Protean Hulk
When this creature dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
Creature - Beast
Protean Hulk (rvr) 435

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
45 pips - 32 cards
29 mana - 26 cards
0 pips - 0 cards
0 mana - 5 cards
36 pips - 27 cards
30 mana - 28 cards
2 pips - 1 card
10 mana - 8 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Pros, Cons & Power Level"},{"attributes":{"header":2},"insert":"\n"},{"insert":" "},{"attributes":{"bold":true},"insert":"Pros"},{"insert":"\nLots of options and ability to come from behind, the longer the game goes the more reanimation options it has."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck can combo with "},{"attributes":{"color":"var(--bs-primary)","link":"https://moxfield.com/cards/r81m7-protean-hulk"},"insert":"Protean Hulk"},{"insert":" very quickly, which is why there are several tutors. Vanille herself is not optimal so tutors help things along."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard hate doesn't stop the deck because the Protean Hulk combo only needs a sac outlet."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" "},{"attributes":{"bold":true},"insert":"Cons"},{"insert":"\nOngoing graveyard hate slows things way down. It doesn't stop your ability to win since your win-con combo doesn't NEED the graveyard, but you don't get much fun in playing most of this decks cards without it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" This deck is very clear in its goal is to play from graveyard and it is not hard for other players to interfere with your graveyard. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" "},{"attributes":{"bold":true},"insert":"Power Level"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is a higher power casual deck. Vanille is not the best at what she does, but the guts of the deck are there to win. Remove tutors to scale it for more casual play and warn play groups you have a win combo. The deck takes a few turns to get going barring super lucky opening hands or draws. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe Gameplan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The endgame is to combo off with "},{"attributes":{"color":"var(--bs-primary)","background":"#232323","link":"about:blank"},"insert":"Protean Hulk"},{"insert":" by killing it and fetching the necessary creatures needed to win. Hulk has two set ups you can go for to combo so just see what pieces come to you first.\n\nDo not cast Vanille unless there is something worth retrieving in your graveyard. Her ability is contingent on entering the battlefield, so save it for when it matters. Better yet wait tell you have "},{"attributes":{"underline":true,"bold":true},"insert":"Recursion Orb"},{"insert":" to place on her. Then get a sack outlet and bring her back over and over to get her ETB effect. Triggering the ETB for Vanille is the bread and butter of this deck until you can assemble the pieces for your win combo based around "},{"attributes":{"color":"var(--bs-primary)","background":"#232323","link":"about:blank"},"insert":"Protean Hulk"},{"insert":". There are two different ways in which you can execute this combo, and it is explained below. \n\n*If you have access to any tutors, go for "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Protean Hulk"},{"insert":" and its combo pieces. Prioritize playing cards that will help you set up sac engines to trigger effects or cards that will help you control the board such as "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Plaguecrafter"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Braids, Arisen Nightmare"},{"insert":" or "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Haywire Mite"},{"insert":".\n\n\nPackages"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ramp \n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Birds of Paradise"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Elvish Mystic"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Fyndhorn Elves"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Llanowar Elves"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Sol Ring"},{"insert":" all generate mana on their own."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Sakura-Tribe Elder"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Sutina, Speaker of the Tajuru"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Farseek"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Nature’s Lore"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Rampant Growth"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Three Visits"},{"insert":" all get lands out of our deck and onto the battlefield. Both ramping and thinning your deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Insidious Fungus"},{"insert":" can put a land from our hand onto the field. (Insidious Fungus is highly versatile) "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Phyrexian Altar"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Ashnod's Altar"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Phyrexian Tower"},{"insert":" can all generate extra mana by sacrificing a creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removal \n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Demon’s Disciple"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Plaguecrafter"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Merciless Executioner"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Grave Pact"},{"insert":" force opponents to sacrifice creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Fell the Profane"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Yawgmoth, Thran Physician"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Cavalier of Night"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"https://moxfield.com/cards/LzqRw-attrition"},"insert":"Attrition"},{"insert":" deal with enemy creatures directly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Haywire Mite"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Cankerbloom"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Insidious Fungus"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Tear Asunder"},{"insert":" deal with artifacts and enchantments."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Assassin’s Trophy"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Beast Within"},{"insert":" can deal with any permanent. "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Tear Asunder"},{"insert":" can do so if it's kicked."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Braids, Arisen Nightmare"},{"insert":" can cause opponents to sacrifice permanents if they so choose."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Toxic Deluge"},{"insert":" is a reliable boardwipe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sac Outlets \n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Altar of Dementia"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Ashnod’s Altar"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Phyrexian Altar"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Carrion Feeder"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Viscera Seer"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Yahenni, Undying Partisan"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Warren Soultrader"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Yawgmoth, Thran Physician"},{"insert":" can all sacrifice any creature at instant speed and don't require any mana, making them our most efficient sac outlets."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Accursed Marauder"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Fleshbag Marauder"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Merciless Executioner"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Demon's Disciple"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Plaguecrafter"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Disciple of Freyalise"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Cavalier of Night"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Gift of Doom"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Natural Order"},{"insert":" are all one-time sacs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Sakura-Tribe Elder"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Haywire Mite"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Cankerbloom"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Insidious Fungus"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Dauthi Voidwalker"},{"insert":" can only sac themselves but are still useful for gaining Experience Counters while "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Meren of Clan Nel Toth"},{"insert":" is out."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Birthing Ritual"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Braids, Arisen Nightmare"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Birthing Pod"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Fiend Artisan"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"High Market"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Phyrexian Tower"},{"insert":" are repeatable sac outlets that can only be used once per turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Evolutionary Leap"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Attrition"},{"insert":" can be used as a sac outlet as many times as we can pay for them at instant speed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Card Draw & Card Advantage\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Grim Haruspex"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Morbid Opportunist"},{"insert":" draw us cards whenever our creatures die."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Evolutionary Leap"},{"insert":" essentially lets us \"draw\" the next available creature card from the top of our deck if we sac a creature on our field first."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Dread Whispers"},{"insert":" is a one-time draw effect but we can loop it with "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Mosswood Dreadknight"},{"insert":"'s ability to recur itself via its Adventure side."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Yawgmoth, Thran Physician"},{"insert":" can draw us a card with his activated ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Scorn-Blade Berserker"},{"insert":" can sacrifice itself to draw a card and it can grant that ability to another creature when it ETBs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Disciple of Freyalise"},{"insert":" can exchange a creature for card draw and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Insidious Fungus"},{"insert":" can exchange itself for card draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Sephiroth, Fabled SOLIDER"},{"insert":" can repeatedly sacrifice creatures for card draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Recursion\nVanille is the most accessible source of reanimation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Cavalier of Night"},{"insert":" can reanimate a 3-CMC or less creature when he dies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Phyrexian Delver"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Reanimate"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Atzal, Cave of Eternity"},{"insert":" can reanimate any creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Eternal Witness"},{"insert":" can retrieve any card when it ETBs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIndividual Card Choices"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Birds of Paradise"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Elvish Mystic"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Fyndhorn Elves"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Llanowar Elves"},{"insert":" are all 1-cost mana dorks that accelerate early game spells ahead of curve. It is always to your benafit to be able to cast bigger and fast then anyone at the table. They also serve as good sac fodder if need be or but only if you have been maintaining land drops consistently and have ramped comfortably ahead. \n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Haywire Mite"},{"insert":" is efficient removal for Artifacts and Enchantments and does everything we want in this deck. It sends itself to graveyard.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Insidious Fungus"},{"insert":" Options are everything. Multi option card to me are a cheat to hold more card with less. Remove an artifact, enchantment, or draw a card and ramp. Lots of value. \n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Carrion Feeder"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Viscera Seer"},{"insert":" They cost 1 mana to cast, they can sacrifice creatures (including themselves) at instant speed and they enable combos.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Zulaport Cutthroat"},{"insert":" is just a nice way to stay healthy while we carry out our gameplan, since he gains us life every time one of our creatures dies. He's also a combo piece for "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Protean Hulk"},{"insert":". \n**Aristocrats effects are a personal favorite and I lean into them often when deck building.** \n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Dauthi Voidwalker"},{"insert":" forces opponents to exile any cards that would otherwise end up in their graveyards. Just because we want to play with the graveyard doesn't mean we should let others. It then giver you the joy of sac-ing itself and cast one of those it exiled. I personally find it funny to disrupt opponents using the same strategies and then steal their stuff in the same. In multi player games you also can luck into all kinds of good card options. After all, most people try to only play good cards. \n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Fiend Artisan"},{"insert":" is sort of like a "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Green Sun's Zenith"},{"insert":" except it requires a sacrifice and can grab any creature with CMC equal to the amount we spent on X. (Go get combo pieces) \n\n\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Mosswood Dreadknight"},{"insert":" is an awesome card in this deck because we can cast it for a simple card draw with its Adventure spell "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Dread Whispers"},{"insert":". Then it will place itself on an Adventure and we can cast it later as a creature whenever we want. The best part is that when it dies, we get until our NEXT turn to recast its Adventure spell "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Dread Whispers"},{"insert":". So it provides consistent card draw for cheap and has a self-sufficient way of recurring itself if we have a way to kill it over and over.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Sakura-Tribe Elder"},{"insert":" is fantastic value in this deck because it kills itself to ramp.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Sutina, Speaker of the Tajuru"},{"insert":" lets us grab any basic land out of our deck when it ETBs. Obviously great to reanimate if there's nothing better to do so we can ramp even more. Sutina can get either Forests or Swamps, and in this deck we have some pretty heavily-colored casting costs so having that option of either a "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Swamp"},{"insert":" or "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Forest"},{"insert":" is important in this particular build.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Eternal Witness"},{"insert":" provides some nice utility of being able to "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Regrowth"},{"insert":" any card from our graveyard when it ETBs.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Endurance"},{"insert":" can be evoked to save our graveyard from something like "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Bojuka Bog"},{"insert":" OR we can use it to disrupt an opponent trying to combo off with their graveyard. \n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Accursed Marauder"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Fleshbag Marauder"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Merciless Executioner"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Demon’s Disciple"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Plaguecrafter"},{"insert":" all serve the same function. When they ETB they force everyone to sacrifice a creature. For us, we can just sac it to itself. Particularly good with Sephiroth on the board, giving him the ability to flip.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Grim Haruspex"},{"insert":" rewards us for all the sacrificing we're doing by drawing us cards. Not a whole lot else to be said here, it's just great value in an aristrocrats-style deck.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Morbid Opportunist"},{"insert":" is in here for the same reason as "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Grim Haruspex"},{"insert":", reliable card draw in a deck focused on self-sacrifice (although not quite as good due to only triggering once per turn).\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Braids, Arisen Nightmare"},{"insert":" is incredible in this deck. On our end step, we have the option to sacrifice one of our permanents and then all opponents have the choice to sacrifice one of the same type. If they don't we draw a card. Either way, it's a win-win for us. We get rid of our opponents' stuff OR we get to draw cards. \n** Don't forget that Braids can sac herself if we need to force a creature Sac and don't have a dork to toss under the bus.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Warren Soultrader"},{"insert":" is a fantastic sac outlet, it's instant speed, costs no mana and generates a treasure token after sacrificing a creature.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Phyrexian Delver"},{"insert":" is mainly in here because it enables a secondary combo with "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Protean Hulk"},{"insert":", but we can also use it as a reanimation effect if we need to.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Disciple of Freyalise"},{"insert":" is very similar, allowing us to sacrifice a creature when it ETBs in exchange for card draw. The great thing is that it can be played as an untapped land if we need the mana so it's essentially just a "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Forest"},{"insert":" with upside.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Mikaeus, the Unhallowed"},{"insert":" is mainly in here for combo purposes but it provides a blanket buff to most of our creatures and gives them Undying which means they'll be coming back whenever they die or we sacrifice them for our own effects.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Protean Hulk"},{"insert":" is our main combo enabler. Not much to say here, get it on the board and find a way to kill it, then we get to combo off. See the "},{"attributes":{"bold":true},"insert":"Combos"},{"insert":" section for more details.\n\n"},{"attributes":{"bold":true},"insert":"Artifacts"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Sol Ring"},{"insert":" is just a cheap and efficient mana rock.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Ashnod’s Altar"},{"insert":" is an instant-speed sac outlet that lets us trade one of our creatures for . The mana is nice but the ability to sacrifice our creatures at instant speed is what makes this card so important to our strategy.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Phyrexian Altar"},{"insert":" is basically another copy of "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Ashnod’s Altar"},{"insert":" for sac purposes except it gives us 1 colored mana instead.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Altar of Dementia"},{"insert":" is the last of our instant-speed sac artifacts, but this one mills a player for a number of cards equal to the power of the creature we sacrificed. We can use this to mill ourselves and give us juicy targets for Meren's reanimation effect.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Birthing Pod"},{"insert":" is a sac outlet that lets us replace the creature we sac with another one with a CMC 1 higher than the one we sacrificed. This is a great way to climb through our CMC ladder, taking advantage of several impactful ETB effects and filling our graveyard with reanimation targets on our up way to "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Protean Hulk"},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"Enchantments"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Birthing Ritual"},{"insert":" is a fantastic sac outlet that lets us exchange a creature on our field for the chance at a new one from among the top 7 cards of our deck. Even if we whiff, we get an experience counter with Meren.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Evolutionary Leap"},{"insert":" gives us the option to sacrifice a creature and in exchange we get to \"draw\" the next creature card available from the top of our deck. That's a very simplified explanation but it's essentially what this effect boils down to: we can sac a creature and get a new card into our hand.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Attrition"},{"insert":" helps us deal with enemy creatures (as long as they're not black) while functioning as a sac outlet at instant speed. \n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Journey to Eternity"},{"insert":" can be attached to a creature we're ready to sac and once we kill that creature, this card transforms into "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Atzal, Cave of Eternity"},{"insert":", a land that produces any color of mana and gives us the option to reanimate something for . \n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Grave Pact"},{"insert":" makes all of our creatures' deaths symmetric. Every time a creature of ours dies, our opponents are forced to sac one as well. This doesn't just mean our sac outlets, but opponents will be disincentivized to block our creatures or send any attacks our way, because if any of our stuff dies, so does theirs.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Guardian Project"},{"insert":" rewards us for our reanimation game by drawing us a card each time one of our creatures ETBs.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Gift of Doom"},{"insert":" is a great way to protection. We can cast it face-down, then turn it face-up and attach it at anytime by simply sacrificing another creature. Plus, the action of unmorphing (turning "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Gift of Doom"},{"insert":" face up does not use the stack so it's actually faster even than instant speed and cannot be responded to with instant speed effects/spells).\n\n"},{"attributes":{"bold":true},"insert":"Instants"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Tear Asunder"},{"insert":" is one of the most versatile and reliable removal spells of all time. It's a strictly better "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Naturalize"},{"insert":" at it's absolute worst, because it exiles a target artifact or enchantment, so it can even get rid of "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Darksteel Forge"},{"insert":" for example. At best, however, if we have the spare mana we can kick it and exile literally any non-land permanent. If you're not running this in GBx decks, you need to give it a try.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Assassin’s Trophy"},{"insert":" gets rid of any problematic permanent in exchange for giving the controller a free land.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Beast Within"},{"insert":" is another reliable removal spell that destroys any permanent and gives the controller a beast token instead.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Chord of Calling"},{"insert":" lets us tutor for any creature we want straight from our deck. This deck's ability to maintain field presence helps us take advantage of the Convoke and lets us find whatever we're looking for to combo off or respond to a threat on the board.\n\n"},{"attributes":{"bold":true},"insert":"Sorcery "},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Farseek"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Rampant Growth"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Nature’s Lore"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Three Visits"},{"insert":" all get a land out of our deck and onto the battlefield. Cheap and reliable sources of ramp.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Agadeem's Awakening"},{"insert":" is great late-game reanimation spell when we have lots of mana available and plenty of creatures in our graveyard. However, it also gives us the option to just play it as a land if we need the mana so it's never a dead card at any stage of the game.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Reanimate"},{"insert":" revives any creature we want at the cost of some life.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Natural Order"},{"insert":" plays into our strategy by allowing us to sac one green creature in exchange for another one straight from our deck to the battlefield. We can very easily find our "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Protean Hulk"},{"insert":" and combo off this way, all while getting a death trigger for Meren.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Toxic Deluge"},{"insert":" is a flexible board wipe, allowing us to pay any amount of life to give all creatures -X/-X. We can use this to save our bigger stuff and get rid of problematic enemy creatures instead.\n\nCombos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This section will outline and explain the "},{"attributes":{"color":"var(--bs-primary)","link":"https://moxfield.com/cards/r81m7-protean-hulk"},"insert":"Protean Hulk"},{"insert":" combos that can win the game on the spot. The basic catalyst for each of these is resolving a "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Protean Hulk"},{"insert":" and having it die so that it can fetch the appropriate combo pieces.\nCombo 1: Sleeping Pills\n"},{"insert":{"image":"https://i.imgur.com/xuBLfO1.jpeg"}},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Requirements:"},{"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Protean Hulk"},{"insert":" on the field and some way to kill it (repeatable or one-time sac outlets both work here)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Steps:"},{"insert":"\nKill your "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Protean Hulk"},{"insert":". Using its triggered ability, grab yourself an "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Activated Sleeper"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Zulaport Cutthroat"},{"insert":" and either "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Viscera Seer"},{"insert":" or "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Carrion Feeder"},{"insert":". We'll use "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Viscera Seer"},{"insert":" in this example."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Have your "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Activated Sleeper"},{"insert":" enter the battlefield as a copy of "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Protean Hulk"},{"insert":" in the graveyard."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sacrifice "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Activated Sleeper"},{"insert":" to your sac outlet you tutored for in Step 1 ("},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Viscera Seer"},{"insert":")."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Since it has the same death ability as "},{"attributes":{"color":"var(--bs-primary)","link":"https://moxfield.com/cards/r81m7-protean-hulk"},"insert":"Protean Hulk"},{"insert":", so use this to grab "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Cavalier of Night"},{"insert":" and any 1-drop (I recommend "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Sylvan Safekeeper"},{"insert":" for protection). When "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Cavalier of Night"},{"insert":" enters, you can ignore his ETB effect."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sacrifice "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Cavalier of Night"},{"insert":" to your sac outlet "},{"attributes":{"color":"var(--bs-primary)","link":"https://moxfield.com/cards/k7p6j-viscera-seer"},"insert":"Viscera Seer"},{"insert":". When it dies, use its death trigger to reanimate "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Activated Sleeper"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Have "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Activated Sleeper"},{"insert":" enter as a copy of "},{"attributes":{"color":"var(--bs-primary)","link":"https://moxfield.com/cards/Yd3N8-cavalier-of-night"},"insert":"Cavalier of Night"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sacrifice the "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Activated Sleeper"},{"insert":" to your "},{"attributes":{"color":"var(--bs-primary)","link":"https://moxfield.com/cards/k7p6j-viscera-seer"},"insert":"Viscera Seer"},{"insert":". It has the same death trigger as the "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Cavalier of Night"},{"insert":" that it's copying, so you can reanimate a 3-CMC creature. Funny enough, "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Activated Sleeper"},{"insert":" qualifies because he's 3 mana and in the graveyard when this ability resolves."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat step 7 an infinite number of times while "},{"attributes":{"color":"var(--bs-primary)","link":"https://moxfield.com/cards/YxAA9-zulaport-cutthroat"},"insert":"Zulaport Cutthroat"},{"insert":" that you fetched in Step 1 drains your opponents out."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Notes:"},{"insert":"\nThis is the most efficient combo that requires the least set-up."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you've already got a repeatable sac outlet on the field (such as "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Phyrexian Altar"},{"insert":"), you can skip fetching "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Viscera Seer"},{"insert":"/"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Carrion Feeder"},{"insert":" in step 1 and get the "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Sylvan Safekeeper"},{"insert":" instead. This is a great way to protect the rest of the combo since he can give Shroud at instant speed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you happen to have "},{"attributes":{"color":"var(--bs-primary)","link":"https://moxfield.com/cards/WaV8b-grim-haruspex"},"insert":"Grim Haruspex"},{"insert":" or "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Guardian Project"},{"insert":" on the field when you attempt this combo, keep in mind that their card draw effects are mandatory. Because of this, you can stack the triggers such that all of the damage triggers from "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Zulaport Cutthroat"},{"insert":" all go on the stack and resolve before any of the "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Grim Haruspex"},{"insert":" and/or "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Guardian Project"},{"insert":" triggers so you win on the stack before you draw and deck out."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combo 2: Unhallowed Artillery\n"},{"insert":{"image":"https://i.imgur.com/xqZFJ6U.jpg"}},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Requirements:"},{"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Protean Hulk"},{"insert":" on the field and a way to kill it"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least 8 life"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Steps:"},{"insert":"\nKill the Hulk and use its effect to tutor a "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Phyrexian Delver"},{"insert":" and a "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Carrion Feeder"},{"insert":" (or "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Viscera Seer"},{"insert":")."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reanimate "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Protean Hulk"},{"insert":" using the Delver's ETB trigger. Lose 7 life."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sac the Hulk to "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Carrion Feeder"},{"insert":" or any repeatable sac outlet."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With Hulk's death trigger, fetch a "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Mikaeus, the Unhallowed"},{"insert":" and a "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Walking Ballista"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The Ballista is a 0/0 but gets buffed by Mikaeus so it's actually a 1/1. Sac the Ballista to "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Carrion Feeder"},{"insert":". Ballista has Undying thanks to Mikaeus, so it returns to the battlefield but with a +1/+1 counter on it this time."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Remove the +1/+1 Counter from Ballista and have it deal 1 damage to an opponent. It now has no counters on it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sac it again to the Feeder, Ballista returns with Undying and a +1/+1 counter. Remove it to ping an opponent. Repeat until the table is dead."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Notes:"},{"insert":"\nIf you already have a repeatable sac outlet such as "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Carrion Feeder"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Viscera Seer"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Yahenni, Undying Partisan"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Warren Soultrader"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Phyrexian Altar"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Ashnod’s Altar"},{"insert":", or "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Altar of Dementia"},{"insert":", you can skip the "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Phyrexian Delver"},{"insert":" step and go straight to fetching Mikaeus and Ballista."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you happen to have "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Grim Haruspex"},{"insert":" or "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Guardian Project"},{"insert":" on the field when you attempt this combo, keep in mind that their card draw effects are mandatory. Because of this, you can stack the triggers such that the damage from "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Walking Ballista"},{"insert":" all goes on the stack and resolves before any of the "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Grim Haruspex"},{"insert":" and/or "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Guardian Project"},{"insert":" triggers so you win on the stack before you draw and deck out."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nNo-Combo Kit"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Not every playgroup will appreciate being combo'd do death by "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Protean Hulk"},{"insert":" and his gang of misfits, so if you like the concept of the deck but don't want to run an infinite damage combo, I've provided a list of suitable replacements that you can use to \"downgrade\" the deck to better fit a more casual playgroup.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Activated Sleeper"},{"insert":" should come out. This disables Combo 1."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Walking Ballista"},{"insert":" should come out. This disables Combo 2."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You can also consider taking out "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Protean Hulk"},{"insert":" since his main purpose is finding combo pieces."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Natural Order"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Chord of Calling"},{"insert":" can probably also come out, as their main purpose is finding "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Protean Hulk"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Now for replacements, we're going to stick with cards that are as close as possible in mana cost but are still good in a Meren reanimator strategy:\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Activated Sleeper"},{"insert":" can be replaced with "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Vile Entomber"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Walking Ballista"},{"insert":" can be replaced with pretty much anything. Some options I would consider are "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Weatherlight Compleated"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Gray Merchant of Asphodel"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Underrealm Lich"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Creakwood Liege"},{"insert":" or "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Old Stickfingers"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Protean Hulk"},{"insert":" should probably be replaced with "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Sheoldred, Whispering One"},{"insert":" or "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Virtue of Persistence"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Natural Order"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Chord of Calling"},{"insert":" can be replaced with any utility cards of your choice. Some I like are "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Victimize"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Perpetual Timepiece"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Apprentice Necromancer"},{"insert":". Or if you want more removal, "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Dictate of Erebos"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Lokhust Heavy Destroyer"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Nekrataal"},{"insert":" are good options."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Upgrades\nUpgrades"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If you'd like to push this deck further, there are a couple of options you can leverage.\nFirst off, tutors. If you want to play a linear combo deck, you'll want ways to assemble that combo quickly and consistently every game. The following cards can search "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Protean Hulk"},{"insert":" and/or a sac outlet to kill the hulk when you're ready to combo off.\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Demonic Tutor"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Diabolic Intent"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Vampiric Tutor"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Grim Tutor"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Imperial Seal"},{"insert":" are all generic black tutors that can search any card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Worldly Tutor"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Final Parting"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Entomb"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Unmarked Grave"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Pattern of Rebirth"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Razaketh, the Foulblooded"},{"insert":" are all tutors that work well in a Meren deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Beyond that, I'd recommend looking at cEDH reanimation deck lists. Most will require cutting a lot of the \"dead weight\" or \"win more\" cards and lowering the curve a bit, alongside several fast mana artifacts like "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Chrome Mox"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Mana Crypt"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Mox Diamond"},{"insert":". As well as stax effects like "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Collector Ouphe"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Manglehorn"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Null Rod"},{"insert":".\nBudget Options\nBudget Options"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lands"},{"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Blooming Marsh"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Darkbore Pathway"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Deathcap Glade"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Nurturing Peatland"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Overgrown Tomb"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Undergrowth Stadium"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Verdant Catacombs"},{"insert":" can all be removed to save a good chunk of money and replaced with "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Darkmoss Bridge"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Temple of Malady"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Jungle Hollow"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Woodland Chasm"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Witherbloom Campus"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Foul Orchard"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Hissing Quagmire"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Phyrexian Tower"},{"insert":" can be replaced with a basic "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Swamp"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Prismatic Vista"},{"insert":" can become a basic "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Swamp"},{"insert":" or "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Forest"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Urborg, Tomb of Yawgmoth"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Yavimaya, Cradle of Growth"},{"insert":" can also become a basic "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Swamp"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Forest"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sorceries"},{"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Reanimate"},{"insert":" can be replaced with "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Persist"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Victimize"},{"insert":" or "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Footsteps of the Goryo"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Agadeem's Awakening"},{"insert":" can just be replaced with a basic "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Swamp"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Toxic Deluge"},{"insert":" can be replaced with "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Culling Ritual"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Natural Order"},{"insert":" can be replaced with "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Pattern of Rebirth"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Artifacts"},{"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Ashnod's Altar"},{"insert":" can be replaced with "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Bloodflow Connoisseur"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Phyrexian Altar"},{"insert":" can be replaced with "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Bloodthrone Vampire"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Birthing Pod"},{"insert":" can be replaced with "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Vampiric Rites"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Enchantments"},{"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Journey to Eternity"},{"insert":" can be replaced with "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Awakening Zone"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Creatures"},{"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Birds of Paradise"},{"insert":" can be replaced with "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Dockside Chef"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Dauthi Voidwalker"},{"insert":" can be replaced with "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Weatherlight Compleated"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Yawgmoth, Thran Physician"},{"insert":" can be replaced with "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Shadowheart, Dark Justiciar"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Midnight Reaper"},{"insert":" or "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Skyfisher Spider"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Wurmcoil Engine"},{"insert":" can be replaced with "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Noxious Gearhulk"},{"insert":" or "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Massacre Wurm"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDeck was based on \"The Rot Garden\" by Hydrax on Moxfeild. "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n\n"}]}
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