Smithysdj
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Commander
Size: 100Salt sum: 36.51
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Commander
Hofri Ghostforge
Spirits you control get +1/+1 and have trample and haste.
Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this token leaves the battlefield, return the exiled card to its owner's graveyard."
Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this token leaves the battlefield, return the exiled card to its owner's graveyard."
Legendary Creature - Cleric Dwarf

Commander
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Artifact
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

Artifact
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Creature
Angel of Indemnity
Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Warrior Angel

Cavalier of Dawn
Vigilance
When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When this creature dies, return target artifact or enchantment card from your graveyard to your hand.
When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When this creature dies, return target artifact or enchantment card from your graveyard to your hand.
Creature - Knight Elemental

Claim Jumper
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Creature - Mercenary Rabbit

Exalted Sunborn
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Angel

Fear of Missing Out
When this creature enters, discard a card, then draw a card.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Creature Enchantment - Nightmare

Gisela, Blade of Goldnight
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Legendary Creature - Angel

Karmic Guide
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit

Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Serra Paragon
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Creature - Angel

Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor

Creature
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Enchantment
Marshal's Anthem
Multikicker (You may pay an additional any number of times as you cast this spell.)
Creatures you control get +1/+1.
When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked.
Creatures you control get +1/+1.
When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked.
Enchantment

Enchantment
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Instant
Instant
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Land
Land
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Sorcery
Sorcery
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Maybeboard
Banon, the Returners' Leader
Pray — Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn.
Whenever you attack, you may pay and discard a card. If you do, draw a card.
Whenever you attack, you may pay and discard a card. If you do, draw a card.
Legendary Creature - Human Cleric Rebel

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Framework"},{"insert":"\nBuilt for our own 4 player commander format:\n\nNo Tutoring outside of lands or tutors with a limited scope and/or innocuous targets."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#202124"},"insert":"Decks cannot contain 2 cards that can create an infinite loop with each other; 3+ card combos are fine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" \n"},{"attributes":{"color":"#202124"},"insert":"The format is a battlecruiser format that leans heavily on synergy and big card draw/mill for advantage and often promotes longer games with more political opportunities."},{"insert":"\n \n"},{"attributes":{"bold":true},"insert":"The Deck – Hofri throws Fastball Specials"},{"insert":"\nI had endured a Boros deck since 2014, attempting to utilise "},{"insert":{"card-link":"Brion Stoutarm"}},{"insert":" and sacrifice outlets to win through indirect damage and life gain. What I learned is Boros was tough to play without combos, it fails without a long-term plan and limited card advantage until 2021 and the introduction of Strixhaven.\n\nLorehold opened up new avenues for White/Red however I wanted to remain true to the build I had endured and wanted to keep "},{"insert":{"card-link":"Brion Stoutarm"}},{"insert":" in the deck.\n \n"},{"insert":{"card-link":"Hofri Ghostforge"}},{"insert":" with an instant speed sacrifice outlet allows you to recur the ETB effects of the various creatures in the decks to create card advantage and win through attrition. It has some reanimator built into the deck as it plays particularly well with Red's cheaper draw spells, "},{"insert":{"card-link":"Magus of the Wheel"}},{"insert":", "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" and being able to recur creatures again after Hofri does.\n \n"},{"attributes":{"bold":true},"insert":"Political Reception"},{"insert":"\nBoros is the sad little EDH cousin that people rarely pay attention to, in our meta Boros was never big enough or had enough resources to really succeed at Battlecruiser mtg. This is no longer the case but the stigma still remains.\n\nI find people are not very wary of Hofri at all even after seeing the deck work, White/Red has a long way to come before it makes political waves at a table.\n\nThat said in game the deck can create many moments where people are left unhappy by Hofri's play; Hofri's ability coupled with "},{"insert":{"card-link":"Fanatical Devotion"}},{"insert":", "},{"insert":{"card-link":"Selfless Spirit"}},{"insert":" and "},{"insert":{"card-link":"Selfless Savior"}},{"insert":" make the deck incredibly resilient and can turn "},{"insert":{"card-link":"Wrath of God"}},{"insert":" into a one sided affair.\n \n"},{"attributes":{"bold":true},"insert":"Favourite Plays"},{"insert":"\nHofri, "},{"insert":{"card-link":"Coercive Recruiter"}},{"insert":" or "},{"insert":{"card-link":"Zealous Conscripts"}},{"insert":" plus one of the free Sac Outlets, the Recruiter borrows a creature, you sacrifice the creature and Hofri makes a copy. A kill spell with a permanent copy.\n"},{"insert":{"card-link":"Sun Titan"}},{"insert":" and Plains, yep pretty much always. Sun Titan synergises with so many cards in the deck. "},{"insert":{"card-link":"Magus of the Wheel"}},{"insert":", "},{"insert":{"card-link":"Wispmare"}},{"insert":", "},{"insert":{"card-link":"Selfless Spirit"}},{"insert":", "},{"insert":{"card-link":"Myriad Landscape"}},{"insert":" etc. None of this is unique to Hofri but the ability to recur the Titan as well makes him very powerful here.\nUsing "},{"insert":{"card-link":"Luminous Broodmoth"}},{"insert":" to get a third use out of non-fliers (like Sun Titan...) or keep Hofri on the board.\n \n"},{"attributes":{"bold":true},"insert":"Where to? (Potential upgrades)"},{"insert":"\n\nSome Cards id use here if I had more copies:\n"},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" \n"},{"insert":{"card-link":"Deflecting Swat"}},{"insert":"\n"},{"insert":{"card-link":"Solitude"}},{"insert":" \n"}]}
















































































