ThePhixer
2.1k views50 days ago
Commander
Size: 100Salt sum: 24.42
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{"ops":[{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"A hyper-efficient, 5-color \"Hidden Commander\" build. The deck utilizes "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"The Prismatic Bridge"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" not as a value engine, but as a deterministic tutor to cheat "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Ink-Treader Nephilim"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" onto the battlefield, turning every creature on the table into a resource for victory."},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"The Mission: The Turn 4 Bridge"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"The deck operates on a strict timeline. Because "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Ink-Treader Nephilim"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" is the "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"only creature"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" in the 99, a resolved Prismatic Bridge guarantees its arrival on the next upkeep."},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Turn 1-2:"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" Deploy low-cost ramp ("},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"Wild Growth"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":", "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"Burgeoning"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":", "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"Exploration"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":") and fix colors."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Turn 3:"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" Utilize treasure-generating ramp ("},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"Ancestors' Aid"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":", "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"Sudden Breakthrough"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":") or high-density ramp to reach {W}{U}{B}{R}{G}."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Turn 4:"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" Cast "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"The Prismatic Bridge"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Turn 5 Upkeep:"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" The Bridge triggers, putting "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Ink-Treader Nephilim"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" onto the field. The game effectively ends here."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"Key Strategy Pillars"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"1. The Secret Commander: Ink-Treader Nephilim"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"While Esika is the face of the deck, the Nephilim is the heart. Its ability copies any spell that targets "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"only"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" it for "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"every other creature on the board"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":". Unlike Zada, Hedron Grinder, Ink-Treader targets your opponents' creatures as well. This turns every opponent's token deck or mana dork into a card-draw engine."},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"2. The Draw Engine (The \"Wisps\" Package)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"Once the Nephilim is out, 1-mana cantrips like "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Aphotic Wisps"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":", "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Cerulean Wisps"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":", and "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Expedite"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" become the most powerful draw spells in Magic history."},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"The Math:"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" If there are 10 creatures on the board, {R} spent on "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"Expedite"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" targets the Nephilim, copies 9 times, and draws you 10 cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"The Fuel:"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" You will quickly draw into "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Proft's Eidetic Memory"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":", which ensures you have no maximum hand size and turns that massive draw into lethal commander damage on the Nephilim."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"3. The Heist (The Win Condition)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"The deck doesn't need to build its own army; it simply takes everyone else's."},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Kari Zev's Expertise"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" or "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Involuntary Employment"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":": Targeting the Nephilim with these spells copies the \"Theft\" effect for every creature on the board. You untap them, gain control of them, and give them haste."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"The Result:"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" You swing at the entire table with their own creatures, usually backed by a massive power boost from "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Fists of Flame"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" or "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Proft's Eidetic Memory"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"Card Selection Breakdown"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"The Ramp Suite"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"To ensure a Turn 4 Bridge, the deck runs a high density of \"Enchantment Ramp\" ("},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"Wild Growth"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":", "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"Fertile Ground"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":") and \"Land Tutors\" ("},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"Three Visits"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":", "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"Nature's Lore"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"). The "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Treasure Ramp"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" package is specifically included to provide the final color-fixing or mana-burst needed to hit the WUBRG requirement under pressure."},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"The Protection Shell"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"Because the Nephilim is the only creature in the deck, losing it can be catastrophic. The protection suite is comprised of 1-mana spells that serve dual purposes:"},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Phase Out/Hexproof:"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"Slip Out the Back"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" and "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"Tamiyo's Safekeeping"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" protect the Nephilim from removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Indestructible/Recursion:"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"Undying Malice"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" and "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"Blacksmith's Skill"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" ensure that even if the Nephilim is targeted, it stays on the board to copy the protection to your "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"entire"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" (stolen) army."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"Token Generation"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"If the board is empty, the Nephilim has nothing to copy to. "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Forbidden Orchard"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" is a political MVP here, giving opponents spirits that you will eventually steal or use to copy your draw spells. Spells like "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Spawning Breath"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" and "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Luxurious Libation"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" are used to target the Nephilim, creating a swarm of tokens that further multiply your next \"Wisps\" spell."},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"Pilot's Note: The \"Glass Cannon\" Risk"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"This deck is a surgical strike. You are trading the variety of a typical Esika deck for the lethal consistency of the Nephilim. Your primary concern is "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"The Prismatic Bridge"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" being countered or destroyed before your upkeep."},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"If the Bridge is handled, you transition to a control deck, using your 1-mana \"draw\" spells to dig for "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Fierce Guardianship"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" or "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Deflecting Swat"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" to force the Bridge through on a subsequent turn. Once the Nephilim hits, the sheer volume of cards you draw (often 15–20 per spell) makes you nearly impossible to stop."},{"insert":"\n\n"}]}
Draw
Draw
(CTRL to add secondary)
Finisher
Proft's Eidetic Memory
When Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Legendary Enchantment

Finisher
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Land
Land
(CTRL to add secondary)
Protection
Angel's Grace
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Instant

Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Protection
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Ramp
Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Ramp
(CTRL to add secondary)
Ramp - Treasures
Ramp - Treasures
(CTRL to add secondary)
Secret Commander
Secret Commander
(CTRL to add secondary)
Theft
Theft
(CTRL to add secondary)
Tokens
Tokens
(CTRL to add secondary)
Sideboard
Flow State
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery

Sideboard
(CTRL to add secondary)
Maybeboard
Consult the Star Charts
Kicker (You may pay an additional as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Instant

Emergent Sequence
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
Sorcery

Mana Bloom
This enchantment enters with X charge counters on it.
Remove a charge counter from this enchantment: Add one mana of any color. Activate only once each turn.
At the beginning of your upkeep, if this enchantment has no charge counters on it, return it to its owner's hand.
Remove a charge counter from this enchantment: Add one mana of any color. Activate only once each turn.
At the beginning of your upkeep, if this enchantment has no charge counters on it, return it to its owner's hand.
Enchantment

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"A hyper-efficient, 5-color \"Hidden Commander\" build. The deck utilizes "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"The Prismatic Bridge"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" not as a value engine, but as a deterministic tutor to cheat "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Ink-Treader Nephilim"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" onto the battlefield, turning every creature on the table into a resource for victory."},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"The Mission: The Turn 4 Bridge"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"The deck operates on a strict timeline. Because "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Ink-Treader Nephilim"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" is the "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"only creature"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" in the 99, a resolved Prismatic Bridge guarantees its arrival on the next upkeep."},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Turn 1-2:"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" Deploy low-cost ramp ("},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"Wild Growth"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":", "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"Burgeoning"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":", "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"Exploration"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":") and fix colors."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Turn 3:"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" Utilize treasure-generating ramp ("},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"Ancestors' Aid"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":", "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"Sudden Breakthrough"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":") or high-density ramp to reach {W}{U}{B}{R}{G}."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Turn 4:"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" Cast "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"The Prismatic Bridge"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Turn 5 Upkeep:"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" The Bridge triggers, putting "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Ink-Treader Nephilim"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" onto the field. The game effectively ends here."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"Key Strategy Pillars"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"1. The Secret Commander: Ink-Treader Nephilim"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"While Esika is the face of the deck, the Nephilim is the heart. Its ability copies any spell that targets "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"only"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" it for "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"every other creature on the board"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":". Unlike Zada, Hedron Grinder, Ink-Treader targets your opponents' creatures as well. This turns every opponent's token deck or mana dork into a card-draw engine."},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"2. The Draw Engine (The \"Wisps\" Package)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"Once the Nephilim is out, 1-mana cantrips like "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Aphotic Wisps"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":", "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Cerulean Wisps"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":", and "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Expedite"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" become the most powerful draw spells in Magic history."},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"The Math:"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" If there are 10 creatures on the board, {R} spent on "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"Expedite"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" targets the Nephilim, copies 9 times, and draws you 10 cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"The Fuel:"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" You will quickly draw into "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Proft's Eidetic Memory"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":", which ensures you have no maximum hand size and turns that massive draw into lethal commander damage on the Nephilim."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"3. The Heist (The Win Condition)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"The deck doesn't need to build its own army; it simply takes everyone else's."},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Kari Zev's Expertise"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" or "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Involuntary Employment"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":": Targeting the Nephilim with these spells copies the \"Theft\" effect for every creature on the board. You untap them, gain control of them, and give them haste."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"The Result:"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" You swing at the entire table with their own creatures, usually backed by a massive power boost from "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Fists of Flame"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" or "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Proft's Eidetic Memory"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"Card Selection Breakdown"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"The Ramp Suite"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"To ensure a Turn 4 Bridge, the deck runs a high density of \"Enchantment Ramp\" ("},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"Wild Growth"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":", "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"Fertile Ground"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":") and \"Land Tutors\" ("},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"Three Visits"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":", "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"Nature's Lore"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"). The "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Treasure Ramp"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" package is specifically included to provide the final color-fixing or mana-burst needed to hit the WUBRG requirement under pressure."},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"The Protection Shell"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"Because the Nephilim is the only creature in the deck, losing it can be catastrophic. The protection suite is comprised of 1-mana spells that serve dual purposes:"},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Phase Out/Hexproof:"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"Slip Out the Back"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" and "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"Tamiyo's Safekeeping"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" protect the Nephilim from removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Indestructible/Recursion:"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"Undying Malice"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" and "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"Blacksmith's Skill"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" ensure that even if the Nephilim is targeted, it stays on the board to copy the protection to your "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","italic":true},"insert":"entire"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" (stolen) army."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"Token Generation"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"If the board is empty, the Nephilim has nothing to copy to. "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Forbidden Orchard"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" is a political MVP here, giving opponents spirits that you will eventually steal or use to copy your draw spells. Spells like "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Spawning Breath"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" and "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Luxurious Libation"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" are used to target the Nephilim, creating a swarm of tokens that further multiply your next \"Wisps\" spell."},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"Pilot's Note: The \"Glass Cannon\" Risk"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"This deck is a surgical strike. You are trading the variety of a typical Esika deck for the lethal consistency of the Nephilim. Your primary concern is "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"The Prismatic Bridge"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" being countered or destroyed before your upkeep."},{"insert":"\n"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":"If the Bridge is handled, you transition to a control deck, using your 1-mana \"draw\" spells to dig for "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Fierce Guardianship"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" or "},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)","bold":true},"insert":"Deflecting Swat"},{"attributes":{"color":"#1f1f1f","background":"rgba(0, 0, 0, 0)"},"insert":" to force the Bridge through on a subsequent turn. Once the Nephilim hits, the sheer volume of cards you draw (often 15–20 per spell) makes you nearly impossible to stop."},{"insert":"\n\n"}]}






































































































































