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Commander
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Commander
Neera, Wild Mage
Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn.
Legendary Creature - Human Elf Shaman

Commander
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Creature
Creature
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Draw
Wand of Wonder
, : Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.
1—9 | X is one.
10—19 | X is two.
20 | X is three.
1—9 | X is one.
10—19 | X is two.
20 | X is three.
Artifact

Draw
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Finisher
Octavia, Living Thesis
This spell costs less to cast if you have eight or more instant and/or sorcery cards in your graveyard.
Ward
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.
Ward
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.
Legendary Creature - Elemental Octopus

Finisher
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Land
Land
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Pump
Pump
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Ramp
Midnight Clock
: Add .
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact

Ramp
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Recursion
Exalted Flamer of Tzeentch
Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Fire of Tzeentch — Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
Fire of Tzeentch — Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
Creature - Demon

Recursion
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Removal
Call Forth the Tempest
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Sorcery

Wild Magic Surge
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Instant

Removal
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Sorcery
Improvisation Capstone
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Sorcery
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Theft
Theft
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Tokens
Stormchaser's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 1/1 blue and red Otter creature token with prowess.
: Level 2
When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.
: Level 3
Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.
When this Class enters, create a 1/1 blue and red Otter creature token with prowess.
: Level 2
When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.
: Level 3
Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.
Enchantment - Class

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Core Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Neera is a roulette machine disguised as a commander. Every noncreature spell you cast lets you spin the wheel: trade a cantrip or cheap piece of interaction for a massive permanent. The deck isn’t about storming off; it’s about generating overwhelming tempo and value from the randomness while leveraging redundancy in draw, recursion, and protection to stabilize through variance.\nAt its best, you’re turning "},{"attributes":{"italic":true},"insert":"Opt"},{"insert":" into "},{"attributes":{"italic":true},"insert":"Omniscience"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Lava Dart"},{"insert":" into "},{"attributes":{"italic":true},"insert":"Etali"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Clone Legion"},{"insert":". The deck is built to maximize the floor (cheap cantrips and interaction) while raising the ceiling (huge haymakers that win games if they stick).\n"},{"attributes":{"bold":true},"insert":"Key Cards & Synergies"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cheap Spells as Lottery Tickets"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"Brainstorm"},{"insert":", "},{"attributes":{"italic":true},"insert":"Opt"},{"insert":", "},{"attributes":{"italic":true},"insert":"Expedite"},{"insert":", "},{"attributes":{"italic":true},"insert":"Quicken"},{"insert":", "},{"attributes":{"italic":true},"insert":"Slip Out the Back"},{"insert":", "},{"attributes":{"italic":true},"insert":"Lava Dart"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These are functional cards on their own (draw, protect, interaction), but their true role is to trigger Neera and dig into your haymakers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"High-Impact Hits"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"Omniscience"},{"insert":", "},{"attributes":{"italic":true},"insert":"Mind’s Dilation"},{"insert":", "},{"attributes":{"italic":true},"insert":"Clone Legion"},{"insert":", "},{"attributes":{"italic":true},"insert":"Blatant Thievery"},{"insert":", "},{"attributes":{"italic":true},"insert":"It That Betrays"},{"insert":", "},{"attributes":{"italic":true},"insert":"Etali, Primal Storm"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These are the “jackpot” hits. Any of them resolving off a cheap spell flips the table dynamic immediately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Token Engines"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"Talrand, Sky Summoner"},{"insert":", "},{"attributes":{"italic":true},"insert":"Third Path Iconoclast"},{"insert":", "},{"attributes":{"italic":true},"insert":"Murmuring Mystic"},{"insert":", "},{"attributes":{"italic":true},"insert":"Ovika, Enigma Goliath"},{"insert":", "},{"attributes":{"italic":true},"insert":"Exalted Flamer of Tzeentch"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These smooth the variance by letting you accrue incremental value even if Neera misses the lottery. They also give you bodies to block and time to set up."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Control & Chaos"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"Aether Gale"},{"insert":", "},{"attributes":{"italic":true},"insert":"Vandalblast"},{"insert":", "},{"attributes":{"italic":true},"insert":"Chaos Warp"},{"insert":", "},{"attributes":{"italic":true},"insert":"Reality Shift"},{"insert":", "},{"attributes":{"italic":true},"insert":"Wild Magic Surge"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You’re not pure chaos—your removal package keeps you alive against early aggression and combo setups."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Wand of Wonder"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Spy Network"},{"insert":" tilt the table into disorder, letting you capitalize with your own value engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Recursion & Staying Power"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"Lier, Disciple of the Drowned"},{"insert":" makes your small spells scale into late-game inevitability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Midnight Clock"},{"insert":" resets you when resources run low, refueling for another Neera spin."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Piloting Guide"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Opening (Turns 1–3)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Ramp aggressively ("},{"attributes":{"italic":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"italic":true},"insert":"Arcane Signet"},{"insert":", "},{"attributes":{"italic":true},"insert":"Sky Diamond"},{"insert":", "},{"attributes":{"italic":true},"insert":"Coalition Relic"},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Prioritize protection if Neera is coming down early ("},{"attributes":{"italic":true},"insert":"Swiftfoot Boots"},{"insert":", "},{"attributes":{"italic":true},"insert":"Lightning Greaves"},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid being the first threat—if Neera hits the table without a follow-up spell, she’ll eat removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Midgame (Turns 4–6)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is your sweet spot. Land Neera, immediately cast a low-CMC spell, and flip into something heavy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Leverage token makers ("},{"attributes":{"italic":true},"insert":"Talrand"},{"insert":", "},{"attributes":{"italic":true},"insert":"Ovika"},{"insert":") to make sure even “misses” aren’t wasted."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Windfall"},{"insert":" / "},{"attributes":{"italic":true},"insert":"Jace’s Archivist"},{"insert":" reset hands and dig into more cheap spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Endgame (Turn 7+)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once Omniscience, Mind’s Dilation, or Clone Legion stick, you’re closing in."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"It That Betrays"},{"insert":" plus token fodder ("},{"attributes":{"italic":true},"insert":"Descent of the Dragons"},{"insert":") creates overwhelming board presence."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Blatant Thievery"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Astral Dragon"},{"insert":" can instantly flip parity in your favor."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Win Conditions"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Overwhelm with Haymakers:"},{"insert":" Multiple giant permanents (Etali, Omniscience, Astral Dragon) generate insurmountable tempo."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Token Flood:"},{"insert":" Ovika / Talrand engines snowball, especially if you protect them."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mass Theft:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Blatant Thievery"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Clone Legion"},{"insert":" ends games if resolved in a mid-to-late board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cheat Chains:"},{"insert":" Multiple cheap spells with Neera on board churn until you’ve essentially cast half your deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Strengths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Explosive variance that always trends in your favor."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Redundancy: cheap spells are never dead—good on their own, absurd through Neera."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can pivot between control and aggro depending on board state."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Neera is a lightning rod. If she’s answered twice, your engine slows dramatically."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Randomness sometimes punishes sequencing (e.g., flipping protection into removal when you needed the reverse)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fast combo at the table can race you out—you need to mulligan for interaction in those pods."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}




































































