IEatGlue
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Commander
Size: 100Est cost: $520.45Salt sum: 32.29
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Commander
Commander
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card advantage
card advantage
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Copy
Krark, the Thumbless
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy.
Partner (You can have two commanders if both have partner.)
Partner (You can have two commanders if both have partner.)
Legendary Creature - Wizard Goblin

Copy
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Draw
Draw
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Finishers
Finishers
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Mana Stack
Mana Stack
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Protection
Protection
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Ramp
Ramp
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Removal
Removal
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Tokens
Chandra, Acolyte of Flame
0: Put a loyalty counter on each red planeswalker you control.
0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.
−2: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.
0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.
−2: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.
Legendary Planeswalker - Chandra

Tokens
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Tutor
Tutor
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Maybeboard
Dreadhorde Arcanist
Trample
Whenever this creature attacks, you may cast target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Whenever this creature attacks, you may cast target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Creature - Wizard Zombie

Legion Warboss
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Creature - Goblin Soldier

Witch's Mark
You may discard a card. If you do, draw two cards.
Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Sorcery

Maybeboard
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Look for card draw and treasure token generators in starting hand, get as many creatures on board until you can afford "},{"insert":{"card-link":"Zada, Hedron Grinder"}},{"insert":" \nUse Zada to copy your draw a card and treasure token spells, you should have around 6-8 creatures minimum on board before starting card draw for best chances of continuing the engine\nlook for your finishers once your draw engine is established\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Key cards:"},{"insert":"\n\n"},{"attributes":{"underline":true},"insert":"Mana generators:"},{"insert":"\n\t"},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":": Most important card for the draw and burn engine, get this out as soon as possible.\n\t"},{"insert":{"card-link":"Runaway Steam-Kin"}},{"insert":": second best card for mana generation, play this if no storm kiln\n\t"},{"insert":{"card-link":"Electro, Assaulting Battery"}},{"insert":" : makes one mana cantrips free\n\t"},{"insert":{"card-link":"Birgi, God of Storytelling // Harnfel, Horn of Bounty"}},{"insert":" : same as electro\n\nFinishers:\n\t"},{"insert":{"card-link":"Guttersnipe"}},{"insert":" : best burn option\n\t"},{"insert":{"card-link":"Firebrand Archer"}},{"insert":" : second best burn\n\t"},{"insert":{"card-link":"Grapeshot"}},{"insert":" : great storm value at the end of draw engine\n\t"},{"insert":{"card-link":"Fists of Flame"}},{"insert":" : will likely give your creatures more than enough damage to win, make sure to keep track of your card draw for the turn.\n\n\n\n\n"}]}



































































































