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Commander
Size: 100Salt sum: 36.27
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Commander
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Bow of Nylea
Attacking creatures you control have deathtouch.
, : Choose one —
• Put a +1/+1 counter on target creature.
• Bow of Nylea deals 2 damage to target creature with flying.
• You gain 3 life.
• Put up to four target cards from your graveyard on the bottom of your library in any order.
, : Choose one —
• Put a +1/+1 counter on target creature.
• Bow of Nylea deals 2 damage to target creature with flying.
• You gain 3 life.
• Put up to four target cards from your graveyard on the bottom of your library in any order.
Legendary Artifact Enchantment

Counters
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Drain
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Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Hollowmurk Siege
As this enchantment enters, choose Sultai or Abzan.
• Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn.
• Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.
• Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn.
• Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.
Enchantment

Draw
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Land
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Lifegain
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Protection
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Ramp
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Whip of Erebos
Creatures you control have lifelink.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Legendary Artifact Enchantment

Recursion
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Removal
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Jarad, Golgari Lich Lord
Jarad gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
Legendary Creature - Elf Zombie

Sac Outlet
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Dreadhorde Invasion
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Enchantment

Tokens
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Willowdusk, Essence Seer"},{"insert":" – Realm of Shadow & Growth"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"\"In the depths of the Rotwood, decay is not an end — it is a promise. Life and death feed one another in a ceaseless cycle, ruled by Willowdusk’s hand. Every wound is an opportunity, every corpse a seed. The forest creeps ever outward, whispering to the dying and the desperate, offering power in exchange for surrender. Its vines choke the sunlight, and its roots drink deep of both soil and soul.\""},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Playstyle Keywords: "},{"insert":"Life-gain and loss synergy, incremental advantage, and inevitability.\n\n"},{"attributes":{"bold":true},"insert":"Tone:"},{"insert":" Ancient, patient, inevitable corruption.\n\n"},{"attributes":{"bold":true},"insert":"Domain:"},{"insert":" The Twilight Wilds – tangled swamps and glades where the air hums with unseen magic.\n\n"},{"attributes":{"bold":true},"insert":"Army:"},{"insert":" Twisted beasts, blooming horrors, and druids who tend both grave and grove.\n\n"},{"attributes":{"bold":true},"insert":"Philosophy:"},{"insert":" “To wither is to prepare for the next bloom.”\n"}]}












































































