ghorm_storm
460 views22 hrs ago
Commander
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{"ops":[{"insert":"Why should you play this deck?\nThis is a very political deck. The key is convincing people to attack to draw the card while you stack those sweet, sweet counters. You have to understand the board and whose life total is at what. You get to provide a little minigame update on everyone's turn because no one else will understand the saw puppet game that you have everyone playing. Keep then focused on the "},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" mini game while you build your counter based engine to swing death on your opponents.\n\nIs is the most powerful deck? Absolutely not! But you will get put your stamp on every game that you play, while you figure out the puzzle of how to architect your opponents life totals to make you to attack player X and Y , so X can attack Y and Z, and so on. Every game with Breena is a Breena Game. \n\nGameplan\nOverview "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Win the game with combat damage. Use consistent counter generation to build big threats. Starting by build up cheap evasive creatures to get early pressure, then build up tall counter creatures with power/counter based death triggers to ensure resilience."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Mulligan priorities"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"3+ Lands"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"The deck has very limited ramp due to the low average mana value and the risk of overextending. The decks relies on hitting land drops to keep pace into the mid/late games. "},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"1+ Cheap evasive creatures"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"You need at least 1 \"Swarm\" creature, 1 or 2 drop flyer. You want to get one of these down before "},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" , so that you can trigger her the turn she comes down."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Examples"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Vault Skirge"}},{"insert":" "},{"insert":{"card-link":"Healer's Hawk"}},{"insert":" "},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"(optional if no Swarm) Cheap disposable creatures"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"The deck has plenty of creatures that it is fine if they die. Swing anyway."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Examples"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Legion's Landing // Adanto, the First Fort"}},{"insert":" "},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Hangarback Walker"}},{"insert":" "},{"insert":{"card-link":"Omarthis, Ghostfire Initiate"}},{"insert":" - Cast them for X = 1 and swing when Breena is down. You can even put the counters on them to get more value if they are going to die. "},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Beyond these 2 categories the deck draws enough that you should hit your other key pieces"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Generally described in mulligan priorities. Hit your land drops. Cast something that can attack turn 1 or 2, ideally both to get the full value out of Breena. Cast "},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" turn 3 and swing. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Prioritize putting the counters on a lifelink creature, if you have one."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Don't prioritize putting counters on Breena. As long as she is not a threat to kill someone with commander damage people will generally let him live early game. They want the card draw., and the point of version 2 of this deck is to big bigger threats than her, so the focus goes somewhere else. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Mid-Game"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play one of the tall counter creatures and start stacking counters."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Swing freely with these big creatures. The point is get force someone to kill them to get the value"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Examples"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Boss's Chauffeur"}},{"insert":" "},{"insert":{"card-link":"Elenda's Hierophant"}},{"insert":" "},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Late Game"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ideally someone has board wiped while you had a bunch of counters on one of you mid game targets, and you have a pile of tokens"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Pump your board, and swing for the kill"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Mass pump examples"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Qala, Ajani's Pridemate"}},{"insert":" "},{"insert":{"card-link":"Mirror Entity"}},{"insert":" "},{"insert":{"card-link":"Felidar Retreat"}},{"insert":" "},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"\nNotes\nThis is version two of this deck. Version 1 leaned heavily into cheap flying lifelink creatures. This was effective to be scariest player on the board on turn 5 with 50+ life and a couple 8/8 flyers but it was very vulnerable to board wipes . My priority for this version was to make the deck more resilient and ensure that it gets lasting value out of crazy amount of counters that it can generate. \n"}]}
Commander
Commander
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Counters
Lae'zel, Vlaakith's Champion
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Warrior Gith

Nils, Discipline Enforcer
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
Legendary Creature - Human Cleric

The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

Counters
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Draw
Draw
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Incentive
Incentive
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Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land

Land
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Protection
Galadriel's Dismissal
Kicker (You may pay an additional as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Protection
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Ramp
Ramp
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Recursion
Recursion
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Swarm
Swarm
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Tall Counter
Boss's Chauffeur
This creature enters with a number of +1/+1 counters on it equal to one plus the number of other creatures you control.
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
When this creature dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
When this creature dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
Creature - Elf Citizen

Felisa, Fang of Silverquill
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
Legendary Creature - Wizard Vampire

Omarthis, Ghostfire Initiate
Omarthis enters with X +1/+1 counters on it.
Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis.
When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis.
When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
Legendary Creature - Spirit Snake

Tall Counter
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Targeted Interaction
Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant

Ghoulish Impetus
Enchant creature
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Enchantment - Aura

Lion Sash
: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent.
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Cat

Unwanted Remake
Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant

Targeted Interaction
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Wincon
Wincon
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Maybeboard
Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Why should you play this deck?\nThis is a very political deck. The key is convincing people to attack to draw the card while you stack those sweet, sweet counters. You have to understand the board and whose life total is at what. You get to provide a little minigame update on everyone's turn because no one else will understand the saw puppet game that you have everyone playing. Keep then focused on the "},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" mini game while you build your counter based engine to swing death on your opponents.\n\nIs is the most powerful deck? Absolutely not! But you will get put your stamp on every game that you play, while you figure out the puzzle of how to architect your opponents life totals to make you to attack player X and Y , so X can attack Y and Z, and so on. Every game with Breena is a Breena Game. \n\nGameplan\nOverview "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Win the game with combat damage. Use consistent counter generation to build big threats. Starting by build up cheap evasive creatures to get early pressure, then build up tall counter creatures with power/counter based death triggers to ensure resilience."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Mulligan priorities"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"3+ Lands"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"The deck has very limited ramp due to the low average mana value and the risk of overextending. The decks relies on hitting land drops to keep pace into the mid/late games. "},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"1+ Cheap evasive creatures"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"You need at least 1 \"Swarm\" creature, 1 or 2 drop flyer. You want to get one of these down before "},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" , so that you can trigger her the turn she comes down."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Examples"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Vault Skirge"}},{"insert":" "},{"insert":{"card-link":"Healer's Hawk"}},{"insert":" "},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"(optional if no Swarm) Cheap disposable creatures"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"The deck has plenty of creatures that it is fine if they die. Swing anyway."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Examples"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Legion's Landing // Adanto, the First Fort"}},{"insert":" "},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Hangarback Walker"}},{"insert":" "},{"insert":{"card-link":"Omarthis, Ghostfire Initiate"}},{"insert":" - Cast them for X = 1 and swing when Breena is down. You can even put the counters on them to get more value if they are going to die. "},{"attributes":{"indent":3,"list":"ordered"},"insert":"\n"},{"insert":"Beyond these 2 categories the deck draws enough that you should hit your other key pieces"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Generally described in mulligan priorities. Hit your land drops. Cast something that can attack turn 1 or 2, ideally both to get the full value out of Breena. Cast "},{"insert":{"card-link":"Breena, the Demagogue"}},{"insert":" turn 3 and swing. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Prioritize putting the counters on a lifelink creature, if you have one."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Don't prioritize putting counters on Breena. As long as she is not a threat to kill someone with commander damage people will generally let him live early game. They want the card draw., and the point of version 2 of this deck is to big bigger threats than her, so the focus goes somewhere else. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Mid-Game"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play one of the tall counter creatures and start stacking counters."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Swing freely with these big creatures. The point is get force someone to kill them to get the value"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Examples"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Boss's Chauffeur"}},{"insert":" "},{"insert":{"card-link":"Elenda's Hierophant"}},{"insert":" "},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Late Game"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ideally someone has board wiped while you had a bunch of counters on one of you mid game targets, and you have a pile of tokens"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Pump your board, and swing for the kill"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Mass pump examples"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Qala, Ajani's Pridemate"}},{"insert":" "},{"insert":{"card-link":"Mirror Entity"}},{"insert":" "},{"insert":{"card-link":"Felidar Retreat"}},{"insert":" "},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"\nNotes\nThis is version two of this deck. Version 1 leaned heavily into cheap flying lifelink creatures. This was effective to be scariest player on the board on turn 5 with 50+ life and a couple 8/8 flyers but it was very vulnerable to board wipes . My priority for this version was to make the deck more resilient and ensure that it gets lasting value out of crazy amount of counters that it can generate. \n"}]}













































































