1.4k views3 months ago
Commander
Size: 100Salt sum: 46.55
Onefatcardninety9littlesleeves
1.4k views3 months ago
Commander
Size: 100Salt sum: 46.55
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{"ops":[{"insert":"# 📰 Piper Wright, Publick Reporter — Front Page News & Token Factories\n\nWelcome to the printing press! This deck is a hyper-focused, mono-blue artifact and token engine that wins through raw board synergy, unblockable saboteur effects, and heavy industrial sacrifice value. Instead of playing a slow, reactive control game, we use our commander to flood the board with Clues, pump our entire army out of nowhere, and turn literal card advantage into lethal damage.\n\n---\n\n## 🎭 The Commander: Piper Wright, Publick Reporter\nHelmed by [Piper Wright, Publick Reporter], your engine centers around two distinct, explosive halves:\n* **The Saboteur Engine:** *Whenever one or more nontoken creatures you control deal combat damage to a player, investigate.* By ensuring our investigative journalists bypass blockers entirely, we guarantee a massive stream of Clue tokens every combat step.\n* **The Front Page Story:** *Whenever you sacrifice a Clue, put a +1/+1 counter on target creature with power less than Piper Wright’s power.* Piper starts as a modest 1/2, but as she or her team grows, cracking Clues allows you to permanently pump your board at instant speed during combat or right before your turn.\n\n---\n\n## 📈 Strategic Deck Pillars\n\n### 🕵️ 1. The Investigative Network\nTo keep the printing presses running, we run high-value clue amplifiers that completely break the token economy:\n* [Academy Manufactor] is the undisputed secret commander of this deck. Cracking or making a Clue instantly nets you a Food and a Treasure token, scaling your economy into overdrive.\n* [Forensic Gadgeteer] reduces the cost of cracking your Clues to a single generic mana, while [Erdwal Illuminator] ensures you get a double-feature on your very first investigate trigger each turn.\n* [Detective of the Month] rewards you for doing your job by turning your Clue generations into a self-sustaining army of unblockable 1/1 Detective tokens.\n\n### 👟 2. Bypassing the Front Gates (Unblockable Synergies)\nPiper can only publish stories if her team can get past enemy lines. We run a dense aura and equipment package to guarantee our combat damage triggers:\n* [Aqueous Form], [Aether Tunnel], [Cloak of Mists], and [Aqueous Form] render your key value-generators entirely unblockable while filtering your draws.\n* [The Key to the Vault] pairs beautifully with unblockable creatures, letting you cast massive spells straight off the top of your library for free whenever you connect.\n* [Prowler's Helm] and [Winged Boots] provide clean, reusable evasion that keeps your commander safe and active.\n\n### ⚙️ 3. Industrial Sacrifice Outlets\nWhile cracking Clues for two mana to draw cards is perfectly fine, we use specialized machinery to extract maximum industrial value out of our artifact hoard:\n* [Krark-Clan Ironworks] lets you sacrifice your massive pile of Clues, Treasures, and Food to generate massive pools of colorless mana to fuel game-ending spells like [Braingeyser].\n* [Tarrian's Soulcleaver] watches your artifacts go to the graveyard and converts them directly into +1/+1 counters, transforming any minor unblockable creature into a lethal, game-ending threat.\n* [Idol of Oblivion] draws you free cards every single turn cycle because your investigator engine easily produces tokens on almost every player's turn.\n\n---\n\n## 🗺️ How to Pilot This Deck\n1. **Early Game (Turns 1-3):** Deploy your cheap, evasive threats or setup engines like [Mystic Remora], [Arcane Signet], or [Sapphire Medallion]. Get Piper Wright onto the board early so she is ready to start reporting the moment your creatures start swinging.\n2. **Mid Game (Turns 4-6):** Slap an unblockable aura like [Aqueous Form] or [Cartouche of Knowledge] onto Piper or another nontoken creature. Swing safely to start stacking up your Clues. Deploy your key support staff like [Forensic Gadgeteer] or [Enduring Curiosity] to maximize your token generation and card draw.\n3. **Late Game (Turns 7+):** Pivot from generating value to closing out the game. Use a massive influx of mana from [Throne of Eldraine] or [Krark-Clan Ironworks] to crack a dozen clues at once. This triggers Piper's secondary ability, dumping a lethal mountain of +1/+1 counters onto your unblockable attackers to knock opponents out of the game in a single combat step. Use backup control magic like [Inundate] or [Blustersquall] to completely clear the path.\n\n"}]}
Piper Wright, Publick Reporter
Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.
Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.
Legendary Creature - Human Detective

Commander
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Court of Vantress
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have this enchantment become a copy of it, except it has this ability.
At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have this enchantment become a copy of it, except it has this ability.
Enchantment

Ethereal Investigator
Flying
When this creature enters, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
When this creature enters, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
Creature - Spirit

Midnight Clock
: Add .
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Pollywog Prodigy
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Creature - Wizard Frog

The Mechanist, Aerial Artisan
Whenever you cast a noncreature spell, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying.
: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying.
Legendary Creature - Human Artificer Ally

Waterbender Ascension
Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend : Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Waterbend : Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Enchantment

ADDITIONS
(Ctrl to add secondary)
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer

Forensic Gadgeteer
Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
Creature - Artificer Vedalken Detective

Proft's Eidetic Memory
When Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Legendary Enchantment

Sapphire Charm
Choose one —
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Instant

Tezzeret, Betrayer of Flesh
The first activated ability of an artifact you activate each turn costs less to activate.
+1: Draw two cards. Then discard two cards unless you discard an artifact card.
−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.
−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
+1: Draw two cards. Then discard two cards unless you discard an artifact card.
−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.
−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
Legendary Planeswalker - Tezzeret

The Key to the Vault
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip
Equip
Legendary Artifact - Equipment

Draw
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Evasion
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Land
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K-9, Mark I
Negative — As long as K-9 is untapped, other legendary creatures you control have ward .
Affirmative — , : Target legendary creature can't be blocked this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Affirmative — , : Target legendary creature can't be blocked this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature Artifact - Dog Robot

Protection
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The Enigma Jewel
The Enigma Jewel enters tapped.
: Add . Spend this mana only to activate abilities.
Craft with four or more nonlands with activated abilities (, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
: Add . Spend this mana only to activate abilities.
Craft with four or more nonlands with activated abilities (, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Legendary Artifact


Ramp
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Removal
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Detective of the Month
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, Detectives you control can't be blocked.
Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.
As long as you have the city's blessing, Detectives you control can't be blocked.
Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.
Creature - Human Detective

Tokens
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Stolen Identity
Create a token that's a copy of target artifact or creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog

CUTS
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Security Bypass
Enchant creature
As long as enchanted creature is attacking alone, it can't be blocked.
Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)
As long as enchanted creature is attacking alone, it can't be blocked.
Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)
Enchantment - Aura

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"# 📰 Piper Wright, Publick Reporter — Front Page News & Token Factories\n\nWelcome to the printing press! This deck is a hyper-focused, mono-blue artifact and token engine that wins through raw board synergy, unblockable saboteur effects, and heavy industrial sacrifice value. Instead of playing a slow, reactive control game, we use our commander to flood the board with Clues, pump our entire army out of nowhere, and turn literal card advantage into lethal damage.\n\n---\n\n## 🎭 The Commander: Piper Wright, Publick Reporter\nHelmed by [Piper Wright, Publick Reporter], your engine centers around two distinct, explosive halves:\n* **The Saboteur Engine:** *Whenever one or more nontoken creatures you control deal combat damage to a player, investigate.* By ensuring our investigative journalists bypass blockers entirely, we guarantee a massive stream of Clue tokens every combat step.\n* **The Front Page Story:** *Whenever you sacrifice a Clue, put a +1/+1 counter on target creature with power less than Piper Wright’s power.* Piper starts as a modest 1/2, but as she or her team grows, cracking Clues allows you to permanently pump your board at instant speed during combat or right before your turn.\n\n---\n\n## 📈 Strategic Deck Pillars\n\n### 🕵️ 1. The Investigative Network\nTo keep the printing presses running, we run high-value clue amplifiers that completely break the token economy:\n* [Academy Manufactor] is the undisputed secret commander of this deck. Cracking or making a Clue instantly nets you a Food and a Treasure token, scaling your economy into overdrive.\n* [Forensic Gadgeteer] reduces the cost of cracking your Clues to a single generic mana, while [Erdwal Illuminator] ensures you get a double-feature on your very first investigate trigger each turn.\n* [Detective of the Month] rewards you for doing your job by turning your Clue generations into a self-sustaining army of unblockable 1/1 Detective tokens.\n\n### 👟 2. Bypassing the Front Gates (Unblockable Synergies)\nPiper can only publish stories if her team can get past enemy lines. We run a dense aura and equipment package to guarantee our combat damage triggers:\n* [Aqueous Form], [Aether Tunnel], [Cloak of Mists], and [Aqueous Form] render your key value-generators entirely unblockable while filtering your draws.\n* [The Key to the Vault] pairs beautifully with unblockable creatures, letting you cast massive spells straight off the top of your library for free whenever you connect.\n* [Prowler's Helm] and [Winged Boots] provide clean, reusable evasion that keeps your commander safe and active.\n\n### ⚙️ 3. Industrial Sacrifice Outlets\nWhile cracking Clues for two mana to draw cards is perfectly fine, we use specialized machinery to extract maximum industrial value out of our artifact hoard:\n* [Krark-Clan Ironworks] lets you sacrifice your massive pile of Clues, Treasures, and Food to generate massive pools of colorless mana to fuel game-ending spells like [Braingeyser].\n* [Tarrian's Soulcleaver] watches your artifacts go to the graveyard and converts them directly into +1/+1 counters, transforming any minor unblockable creature into a lethal, game-ending threat.\n* [Idol of Oblivion] draws you free cards every single turn cycle because your investigator engine easily produces tokens on almost every player's turn.\n\n---\n\n## 🗺️ How to Pilot This Deck\n1. **Early Game (Turns 1-3):** Deploy your cheap, evasive threats or setup engines like [Mystic Remora], [Arcane Signet], or [Sapphire Medallion]. Get Piper Wright onto the board early so she is ready to start reporting the moment your creatures start swinging.\n2. **Mid Game (Turns 4-6):** Slap an unblockable aura like [Aqueous Form] or [Cartouche of Knowledge] onto Piper or another nontoken creature. Swing safely to start stacking up your Clues. Deploy your key support staff like [Forensic Gadgeteer] or [Enduring Curiosity] to maximize your token generation and card draw.\n3. **Late Game (Turns 7+):** Pivot from generating value to closing out the game. Use a massive influx of mana from [Throne of Eldraine] or [Krark-Clan Ironworks] to crack a dozen clues at once. This triggers Piper's secondary ability, dumping a lethal mountain of +1/+1 counters onto your unblockable attackers to knock opponents out of the game in a single combat step. Use backup control magic like [Inundate] or [Blustersquall] to completely clear the path.\n\n"}]}















































































